43
43
@item Name @tab Encoding @tab Decoding @tab Comments
44
44
@item 4xm @tab @tab X
45
45
@tab 4X Technologies format, used in some games.
46
@item ADTS AAC audio @tab X @tab X
46
@item Audio IFF (AIFF) @tab X @tab X
47
47
@item American Laser Games MM @tab @tab X
48
48
@tab Multimedia format used in games like Mad Dog McCree.
49
@item 3GPP AMR @tab X @tab X
49
50
@item ASF @tab X @tab X
50
51
@item AVI @tab X @tab X
51
@item AVM2 (Flash 9) @tab X @tab X
52
@tab Only embedded audio is decoded.
52
@item AVISynth @tab @tab X
53
53
@item AVS @tab @tab X
54
54
@tab Multimedia format used by the Creature Shock game.
55
@item Bethsoft VID @tab @tab X
55
@item Beam Software SIFF @tab @tab X
56
@tab Audio and video format used in some games by Beam Software.
57
@item Bethesda Softworks VID @tab @tab X
56
58
@tab Used in some games from Bethesda Softworks.
58
@tab Brute Force & Ignorance, used in Flash Traffic: City of Angels.
59
@item Brute Force & Ignorance @tab @tab X
60
@tab Used in the game Flash Traffic: City of Angels.
61
@item Interplay C93 @tab @tab X
60
62
@tab Used in the game Cyberia from Interplay.
63
@item Delphine Software International CIN @tab @tab X
62
64
@tab Multimedia format used by Delphine Software games.
63
@item Creative VOC @tab X @tab X
65
@item CRC testing format @tab X @tab
66
@item Creative Voice @tab X @tab X
64
67
@tab Created for the Sound Blaster Pro.
65
68
@item CRYO APC @tab @tab X
66
69
@tab Audio format used in some games by CRYO Interactive Entertainment.
67
@item DV @tab X @tab X
70
@item D-Cinema audio @tab X @tab X
71
@item DV video @tab X @tab X
68
72
@item DXA @tab @tab X
69
73
@tab This format is used in the non-Windows version of the Feeble Files
70
74
game and different game cutscenes repacked for use with ScummVM.
75
@item Electronic Arts cdata @tab @tab X
71
76
@item Electronic Arts Multimedia @tab @tab X
72
77
@tab Used in various EA games; files have extensions like WVE and UV2.
73
@item FLIC @tab @tab X
78
@item FFM (FFserver live feed) @tab X @tab X
79
@item Flash (SWF) @tab X @tab X
80
@item Flash 9 (AVM2) @tab X @tab X
81
@tab Only embedded audio is decoded.
82
@item FLI/FLC/FLX animation @tab @tab X
74
83
@tab .fli/.flc files
75
@item FLV @tab X @tab X
84
@item Flash Video (FLV) @tab @tab X
76
85
@tab Macromedia Flash video files
86
@item framecrc testing format @tab X @tab
77
87
@item FunCom ISS @tab @tab X
78
88
@tab Audio format used in various games from FunCom like The Longest Journey.
89
@item GIF Animation @tab X @tab
79
90
@item GXF @tab X @tab X
80
91
@tab General eXchange Format SMPTE 360M, used by Thomson Grass Valley
82
@item id Cinematic @tab @tab X
83
@tab Used in Quake II.
93
@item id Quake II CIN video @tab @tab X
84
94
@item id RoQ @tab X @tab X
85
95
@tab Used in Quake III, Jedi Knight 2, other computer games.
86
96
@item IFF @tab @tab X
90
100
@item LMLM4 @tab @tab X
91
101
@tab Used by Linux Media Labs MPEG-4 PCI boards
92
102
@item Matroska @tab X @tab X
93
@item MAXIS EA XA @tab @tab X
103
@item Matroska audio @tab X @tab
104
@item MAXIS XA @tab @tab X
94
105
@tab Used in Sim City 3000; file extension .xa.
95
106
@item Monkey's Audio @tab @tab X
96
107
@item Motion Pixels MVI @tab @tab X
97
@item MOV/QuickTime @tab X @tab X
98
@item MPEG audio @tab X @tab X
99
@item MPEG-1 systems @tab X @tab X
100
@tab muxed audio and video
101
@item MPEG-2 PS @tab X @tab X
102
@tab also known as @code{VOB} file
103
@item MPEG-2 TS @tab @tab X
108
@item MOV/QuickTime/MP4 @tab X @tab X
109
@tab 3GP, 3GP2, PSP, iPod variants supported
110
@item MP2 @tab X @tab X
111
@item MP3 @tab X @tab X
112
@item MPEG-1 System @tab X @tab X
113
@tab muxed audio and video, VCD format supported
114
@item MPEG-PS (program stream) @tab X @tab X
115
@tab also known as @code{VOB} file, SVCD and DVD format supported
116
@item MPEG-TS (transport stream) @tab X @tab X
104
117
@tab also known as DVB Transport Stream
105
118
@item MPEG-4 @tab X @tab X
106
119
@tab MPEG-4 is a variant of QuickTime.
120
@item MIME multipart JPEG @tab X @tab
107
121
@item MSN TCP webcam @tab @tab X
108
122
@tab Used by MSN Messenger webcam streams.
109
@item MXF @tab X @tab X
110
@tab Material eXchange Format SMPTE 377M, used by D-Cinema, broadcast industry.
111
@item Nullsoft Video @tab @tab X
123
@item MTV @tab @tab X
124
@item Musepack @tab @tab X
125
@item Musepack SV8 @tab @tab X
126
@item Material eXchange Format (MXF) @tab X @tab X
127
@tab SMPTE 377M, used by D-Cinema, broadcast industry.
128
@item Material eXchange Format (MXF), D-10 Mapping @tab X @tab X
129
@tab SMPTE 386M, D-10/IMX Mapping.
130
@item NC camera feed @tab @tab X
131
@tab NC (AVIP NC4600) camera streams
132
@item Nullsoft Streaming Video @tab @tab X
133
@item NuppelVideo @tab @tab X
112
134
@item NUT @tab X @tab X
113
135
@tab NUT Open Container Format
114
@item OMA @tab @tab X
115
@tab Audio format used in Sony Sonic Stage and Sony Vegas.
116
@item PlayStation STR @tab @tab X
117
@item PVA @tab @tab X
136
@item Ogg @tab X @tab X
137
@item TechnoTrend PVA @tab @tab X
118
138
@tab Used by TechnoTrend DVB PCI boards.
139
@item raw ADTS (AAC) @tab X @tab X
119
140
@item raw AC-3 @tab X @tab X
120
@item raw CRI ADX audio @tab X @tab X
141
@item raw Chinese AVS video @tab @tab X
142
@item raw CRI ADX @tab X @tab X
143
@item raw Dirac @tab X @tab X
144
@item raw DNxHD @tab X @tab X
145
@item raw DTS @tab X @tab X
146
@item raw E-AC-3 @tab X @tab X
147
@item raw FLAC @tab X @tab X
148
@item raw GSM @tab @tab X
149
@item raw H.261 @tab X @tab X
150
@item raw H.263 @tab X @tab X
151
@item raw H.264 @tab X @tab X
152
@item raw Ingenient MJPEG @tab @tab X
121
153
@item raw MJPEG @tab X @tab X
122
@item raw MPEG video @tab X @tab X
123
@item raw MPEG-4 video @tab X @tab X
124
@item raw PCM 8/16/32 bits, 32/64-bit floating point, mu-law/A-law @tab X @tab X
125
@item raw Shorten audio @tab @tab X
126
@item R3D REDCODE @tab @tab X
154
@item raw MLP @tab @tab X
155
@item raw MPEG @tab @tab X
156
@item raw MPEG-1 @tab @tab X
157
@item raw MPEG-2 @tab @tab X
158
@item raw MPEG-4 @tab X @tab X
159
@item raw NULL @tab X @tab
160
@item raw video @tab X @tab X
161
@item raw id RoQ @tab X @tab
162
@item raw Shorten @tab @tab X
163
@item raw VC-1 @tab @tab X
164
@item raw PCM A-law @tab X @tab X
165
@item raw PCM mu-law @tab X @tab X
166
@item raw PCM signed 8 bit @tab X @tab X
167
@item raw PCM signed 16 bit big-endian @tab X @tab X
168
@item raw PCM signed 16 bit little-endian @tab X @tab X
169
@item raw PCM signed 24 bit big-endian @tab X @tab X
170
@item raw PCM signed 24 bit little-endian @tab X @tab X
171
@item raw PCM signed 32 bit big-endian @tab X @tab X
172
@item raw PCM signed 32 bit little-endian @tab X @tab X
173
@item raw PCM unsigned 8 bit @tab X @tab X
174
@item raw PCM unsigned 16 bit big-endian @tab X @tab X
175
@item raw PCM unsigned 16 bit little-endian @tab X @tab X
176
@item raw PCM unsigned 24 bit big-endian @tab X @tab X
177
@item raw PCM unsigned 24 bit little-endian @tab X @tab X
178
@item raw PCM unsigned 32 bit big-endian @tab X @tab X
179
@item raw PCM unsigned 32 bit little-endian @tab X @tab X
180
@item raw PCM floating-point 32 bit big-endian @tab X @tab X
181
@item raw PCM floating-point 32 bit little-endian @tab X @tab X
182
@item raw PCM floating-point 64 bit big-endian @tab X @tab X
183
@item raw PCM floating-point 64 bit little-endian @tab X @tab X
184
@item RDT @tab @tab X
185
@item REDCODE R3D @tab @tab X
127
186
@tab File format used by RED Digital cameras, contains JPEG 2000 frames and PCM audio.
128
187
@item RealMedia @tab X @tab X
188
@item Redirector @tab @tab X
189
@item Renderware TeXture Dictionary @tab @tab X
129
190
@item RL2 @tab @tab X
130
191
@tab Audio and video format used in some games by Entertainment Software Partners.
192
@item RPL/ARMovie @tab @tab X
193
@item RTP @tab @tab X
194
@item RTSP @tab @tab X
195
@item SDP @tab @tab X
131
196
@item Sega FILM/CPK @tab @tab X
132
197
@tab Used in many Sega Saturn console games.
133
@item SEQ @tab @tab X
134
@tab Tiertex .seq files used in the DOS CD-ROM version of the game Flashback.
135
@item Sierra Online @tab @tab X
198
@item Sierra SOL @tab @tab X
136
199
@tab .sol files used in Sierra Online games.
137
200
@item Sierra VMD @tab @tab X
138
201
@tab Used in Sierra CD-ROM games.
139
@item SIFF @tab @tab X
140
@tab Audio and video format used in some games by Beam Software.
141
202
@item Smacker @tab @tab X
142
203
@tab Multimedia format used by many games.
204
@item Sony OpenMG (OMA) @tab @tab X
205
@tab Audio format used in Sony Sonic Stage and Sony Vegas.
206
@item Sony PlayStation STR @tab @tab X
143
207
@item SUN AU format @tab X @tab X
144
208
@item THP @tab @tab X
145
209
@tab Used on the Nintendo GameCube.
210
@item Tiertex Limited SEQ @tab @tab X
211
@tab Tiertex .seq files used in the DOS CD-ROM version of the game Flashback.
212
@item True Audio @tab @tab X
213
@item VC-1 test bitstream @tab X @tab X
146
214
@item WAV @tab X @tab X
147
@item WC3 Movie @tab @tab X
215
@item WavPack @tab @tab X
216
@item Wing Commander III movie @tab @tab X
148
217
@tab Multimedia format used in Origin's Wing Commander III computer game.
149
@item Westwood Studios VQA/AUD @tab @tab X
150
@tab Multimedia formats used in Westwood Studios games.
218
@item Westwood Studios audio @tab @tab X
219
@tab Multimedia format used in Westwood Studios games.
220
@item Westwood Studios VQA @tab @tab X
221
@tab Multimedia format used in Westwood Studios games.
222
@item YUV4MPEG pipe @tab X @tab X
153
225
@code{X} means that encoding (resp. decoding) is supported.
160
232
@multitable @columnfractions .4 .1 .1 .4
161
233
@item Name @tab Encoding @tab Decoding @tab Comments
162
@item .Y.U.V @tab X @tab X @tab one raw file per component
163
@item animated GIF @tab X @tab X @tab Only uncompressed GIFs are generated.
164
@item JPEG @tab X @tab X @tab Progressive JPEG is not supported.
165
@item PAM @tab X @tab X @tab PAM is a PNM extension with alpha support.
166
@item PCX @tab @tab X @tab PC Paintbrush
167
@item PGM, PPM @tab X @tab X
168
@item PGMYUV @tab X @tab X @tab PGM with U and V components in YUV 4:2:0
169
@item PNG @tab X @tab X @tab 2/4 bpp not supported yet
170
@item PTX @tab @tab X @tab V.Flash PTX format
171
@item RAS @tab @tab X @tab Sun Rasterfile
172
@item SGI @tab X @tab X @tab SGI RGB image format
173
@item Targa @tab @tab X @tab Targa (.TGA) image format
174
@item TIFF @tab X @tab X @tab YUV, JPEG and some extension is not supported yet.
234
@item .Y.U.V @tab X @tab X
235
@tab one raw file per component
236
@item animated GIF @tab X @tab X
237
@tab Only uncompressed GIFs are generated.
238
@item BMP @tab X @tab X
239
@tab Microsoft BMP image
240
@item JPEG @tab X @tab X
241
@tab Progressive JPEG is not supported.
242
@item JPEG 2000 @tab @tab E
243
@tab decoding supported through external library libopenjpeg
244
@item JPEG-LS @tab X @tab X
245
@item LJPEG @tab X @tab
247
@item PAM @tab X @tab X
248
@tab PAM is a PNM extension with alpha support.
249
@item PBM @tab X @tab X
250
@tab Portable BitMap image
251
@item PCX @tab @tab X
253
@item PGM @tab X @tab X
254
@tab Portable GrayMap image
255
@item PGMYUV @tab X @tab X
256
@tab PGM with U and V components in YUV 4:2:0
257
@item PNG @tab X @tab X
258
@tab 2/4 bpp not supported yet
259
@item PPM @tab X @tab X
260
@tab Portable PixelMap image
261
@item PTX @tab @tab X
262
@tab V.Flash PTX format
263
@item SGI @tab X @tab X
264
@tab SGI RGB image format
265
@item Sun Rasterfile @tab @tab X
266
@tab Sun RAS image format
267
@item TIFF @tab X @tab X
268
@tab YUV, JPEG and some extension is not supported yet.
269
@item Truevision Targa @tab X @tab X
270
@tab Targa (.TGA) image format
177
273
@code{X} means that encoding (resp. decoding) is supported.
275
@code{E} means that support is provided through an external library.
179
277
@section Video Codecs
181
279
@multitable @columnfractions .4 .1 .1 .4
182
280
@item Name @tab Encoding @tab Decoding @tab Comments
183
@item 4X Video @tab @tab X
281
@item 4X Movie @tab @tab X
184
282
@tab Used in certain computer games.
185
@item American Laser Games Video @tab @tab X
283
@item 8SVX exponential @tab @tab X
284
@item 8SVX fibonacci @tab @tab X
285
@item American Laser Games MM @tab @tab X
186
286
@tab Used in games like Mad Dog McCree.
187
@item AMV @tab @tab X
287
@item AMV Video @tab @tab X
188
288
@tab Used in Chinese MP3 players.
189
@item Apple Animation @tab X @tab X
191
@item Apple Graphics @tab @tab X
193
289
@item Apple MJPEG-B @tab @tab X
194
290
@item Apple QuickDraw @tab @tab X
195
291
@tab fourcc: qdrw
196
@item Apple Video @tab @tab X
198
292
@item Asus v1 @tab X @tab X
199
293
@tab fourcc: ASV1
200
294
@item Asus v2 @tab X @tab X
203
297
@tab fourcc: VCR1
204
298
@item ATI VCR2 @tab @tab X
205
299
@tab fourcc: VCR2
300
@item Autodesk Animator Flic video @tab @tab X
206
301
@item Autodesk RLE @tab @tab X
207
302
@tab fourcc: AASC
208
@item AVID DNxHD @tab X @tab X
210
@item AVS video @tab @tab X
303
@item AVS (Audio Video Standard) video @tab @tab X
211
304
@tab Video encoding used by the Creature Shock game.
212
@item Bethsoft VID @tab @tab X
305
@item Beam Software VB @tab @tab X
306
@item Bethesda VID video @tab @tab X
213
307
@tab Used in some games from Bethesda Softworks.
308
@item Brute Force & Ignorance @tab @tab X
309
@tab Used in the game Flash Traffic: City of Angels.
214
310
@item C93 video @tab @tab X
215
311
@tab Codec used in Cyberia game.
216
312
@item CamStudio @tab @tab X
217
313
@tab fourcc: CSCD
218
@item Cin video @tab @tab X
219
@tab Codec used in Delphine Software games.
314
@item Chinese AVS video @tab @tab X
315
@tab AVS1-P2, JiZhun profile
316
@item Delphine Software International CIN video @tab @tab X
317
@tab Codec used in Delphine Software International games.
220
318
@item Cinepak @tab @tab X
221
319
@item Cirrus Logic AccuPak @tab @tab X
222
320
@tab fourcc: CLJR
223
@item Creative YUV @tab @tab X
321
@item Creative YUV (CYUV) @tab @tab X
225
322
@item Dirac @tab E @tab E
226
323
@tab supported through external libdirac/libschroedinger libraries
227
@item Duck TrueMotion v1 @tab @tab X
324
@item DNxHD @tab X @tab X
326
@item Duck TrueMotion 1.0 @tab @tab X
228
327
@tab fourcc: DUCK
229
@item Duck TrueMotion v2 @tab @tab X
328
@item Duck TrueMotion 2.0 @tab @tab X
230
329
@tab fourcc: TM20
231
@item DV @tab X @tab X
232
@item DXA Video @tab @tab X
330
@item DV (Digital Video) @tab X @tab X
331
@item Feeble Files/ScummVM DXA @tab @tab X
233
332
@tab Codec originally used in Feeble Files game.
234
@item Electronic Arts CMV @tab @tab X
333
@item Electronic Arts CMV video @tab @tab X
235
334
@tab Used in NHL 95 game.
236
@item Electronic Arts TGV @tab @tab X
237
@item Electronic Arts TGQ @tab @tab X
238
@item FFmpeg Video 1 @tab X @tab X
335
@item Electronic Arts TGV video @tab @tab X
336
@item Electronic Arts TGQ video @tab @tab X
337
@item Electronic Arts TQI video @tab @tab X
338
@item Escape 124 @tab @tab X
339
@item FFmpeg codec #1 @tab X @tab X
239
340
@tab experimental lossless codec (fourcc: FFV1)
240
@item Flash Screen Video @tab X @tab X
341
@item Flash Screen Video v1 @tab X @tab X
241
342
@tab fourcc: FSV1
242
@item FLIC video @tab @tab X
243
@item FLV @tab X @tab X
343
@item Flash Video (FLV) @tab X @tab X
244
344
@tab Sorenson H.263 used in Flash
245
@item Fraps FPS1 @tab @tab X
345
@item Fraps @tab @tab X
246
346
@item H.261 @tab X @tab X
247
@item H.263(+) @tab X @tab X
248
@tab also known as RealVideo 1.0
249
@item H.264 @tab E @tab X
347
@item H.263 / H.263-1996 @tab X @tab X
348
@item H.263+ / H.263-1998 / H.263 version 2 @tab X @tab X
349
@item H.264 / AVC / MPEG-4 AVC / MPEG-4 part 10 @tab E @tab X
250
350
@tab encoding supported through external library libx264
351
@item H.264 / AVC / MPEG-4 AVC / MPEG-4 part 10 (VDPAU acceleration) @tab E @tab X
251
352
@item HuffYUV @tab X @tab X
353
@item HuffYUV FFmpeg variant @tab X @tab X
252
354
@item IBM Ultimotion @tab @tab X
253
355
@tab fourcc: ULTI
254
356
@item id Cinematic video @tab @tab X
255
357
@tab Used in Quake II.
256
@item id RoQ @tab X @tab X
358
@item id RoQ video @tab X @tab X
257
359
@tab Used in Quake III, Jedi Knight 2, other computer games.
360
@item Intel H.263 @tab @tab X
361
@item Intel Indeo 2 @tab @tab X
258
362
@item Intel Indeo 3 @tab @tab X
259
@item Interplay Video @tab @tab X
363
@item Interplay C93 @tab @tab X
364
@tab Used in the game Cyberia from Interplay.
365
@item Interplay MVE video @tab @tab X
260
366
@tab Used in Interplay .MVE files.
261
@item JPEG-LS @tab X @tab X
262
@tab fourcc: MJLS, lossless and near-lossless is supported.
263
@item KMVC @tab @tab X
367
@item Karl Morton's video codec @tab @tab X
264
368
@tab Codec used in Worms games.
369
@item LCL (LossLess Codec Library) MSZH @tab @tab X
370
@item LCL (LossLess Codec Library) ZLIB @tab E @tab E
265
371
@item LOCO @tab @tab X
266
372
@item lossless MJPEG @tab X @tab X
267
373
@item Microsoft RLE @tab @tab X
268
@item Microsoft Video-1 @tab @tab X
374
@item Microsoft Video 1 @tab @tab X
269
375
@item Mimic @tab @tab X
270
376
@tab Used in MSN Messenger Webcam streams.
271
377
@item Miro VideoXL @tab @tab X
272
378
@tab fourcc: VIXL
273
@item MJPEG @tab X @tab X
274
@item Motion Pixels Video @tab @tab X
275
@item MPEG-1 @tab X @tab X
276
@item MPEG-2 @tab X @tab X
277
@item MPEG-4 @tab X @tab X
278
@item MSMPEG4 V1 @tab X @tab X
279
@item MSMPEG4 V2 @tab X @tab X
280
@item MSMPEG4 V3 @tab X @tab X
281
@item MSZH @tab @tab X
379
@item MJPEG (Motion JPEG) @tab X @tab X
380
@item Motion Pixels video @tab @tab X
381
@item MPEG-1 video @tab X @tab X
382
@item MPEG-1/2 video XvMC (X-Video Motion Compensation) @tab @tab X
383
@item MPEG-1/2 video (VDPAU acceleration) @tab @tab X
384
@item MPEG-2 video @tab X @tab X
385
@item MPEG-4 part 2 @tab X @tab X
386
@ libxvidcore can be used alternatively for encoding.
387
@item MPEG-4 part 2 Microsoft variant version 1 @tab X @tab X
388
@item MPEG-4 part 2 Microsoft variant version 2 @tab X @tab X
389
@item MPEG-4 part 2 Microsoft variant version 3 @tab X @tab X
390
@item Nintendo Gamecube THP video @tab @tab X
391
@item NuppelVideo/RTjpeg @tab @tab X
392
@tab Video encoding used in NuppelVideo files.
283
393
@item On2 VP3 @tab @tab X
284
394
@tab still experimental
285
395
@item On2 VP5 @tab @tab X
288
398
@tab fourcc: VP60,VP61,VP62
289
399
@item planar RGB @tab @tab X
290
400
@tab fourcc: 8BPS
291
@item QPEG @tab @tab X
401
@item Q-team QPEG @tab @tab X
292
402
@tab fourccs: QPEG, Q1.0, Q1.1
403
@item QuickTime 8BPS video @tab @tab X
404
@item QuickTime Animation (RLE) video @tab X @tab X
406
@item QuickTime Graphics (SMC) @tab @tab X
408
@item QuickTime video (RPZA) @tab @tab X
410
@item Raw Video @tab X @tab X
293
411
@item RealVideo 1.0 @tab X @tab X
294
412
@item RealVideo 2.0 @tab X @tab X
295
413
@item RealVideo 3.0 @tab @tab X
296
414
@tab still far from ideal
297
415
@item RealVideo 4.0 @tab @tab X
298
@item Renderware TXD @tab @tab X
416
@item Renderware TXD (TeXture Dictionary) @tab @tab X
299
417
@tab Texture dictionaries used by the Renderware Engine.
300
@item RTjpeg @tab @tab X
301
@tab Video encoding used in NuppelVideo files.
418
@item RL2 video @tab @tab X
419
@tab used in some games by Entertainment Software Partners
420
@item Sierra VMD video @tab @tab X
421
@tab Used in Sierra VMD files.
302
422
@item Smacker video @tab @tab X
303
423
@tab Video encoding used in Smacker.
424
@item SMPTE VC-1 @tab @tab X
304
425
@item Snow @tab X @tab X
305
426
@tab experimental wavelet codec (fourcc: SNOW)
306
@item Sony PlayStation MDEC @tab @tab X
307
@item Sorenson Video 1 @tab X @tab X
427
@item Sony PlayStation MDEC (Motion DECoder) @tab @tab X
428
@item Sorenson Vector Quantizer 1 @tab X @tab X
308
429
@tab fourcc: SVQ1
309
@item Sorenson Video 3 @tab @tab X
430
@item Sorenson Vector Quantizer 3 @tab @tab X
310
431
@tab fourcc: SVQ3
311
@item Sunplus MJPEG @tab @tab X
432
@item Sunplus JPEG (SP5X) @tab @tab X
312
433
@tab fourcc: SP5X
313
@item TechSmith Camtasia @tab @tab X
434
@item TechSmith Screen Capture Codec @tab @tab X
314
435
@tab fourcc: TSCC
315
436
@item Theora @tab E @tab X
316
437
@tab encoding supported through external library libtheora
317
@item THP @tab @tab X
318
@tab Used on the Nintendo GameCube.
319
@item Tiertex Seq video @tab @tab X
438
@item Tiertex Limited SEQ video @tab @tab X
320
439
@tab Codec used in DOS CD-ROM FlashBack game.
321
@item VC-1 @tab @tab X
322
@item VMD Video @tab @tab X
323
@tab Used in Sierra VMD files.
324
@item VMware Video @tab @tab X
440
@item VMware Screen Codec / VMware Video @tab @tab X
325
441
@tab Codec used in videos captured by VMware.
326
@item Westwood VQA @tab @tab X
442
@item Westwood Studios VQA (Vector Quantized Animation) video @tab @tab X
443
@item Windows Media Video 7 @tab X @tab X
444
@item Windows Media Video 8 @tab X @tab X
445
@item Windows Media Video 9 @tab @tab X
446
@tab not completely working
447
@item Wing Commander III / Xan @tab @tab X
448
@tab Used in Wing Commander III .MVE files.
327
449
@item Winnov WNV1 @tab @tab X
328
450
@item WMV7 @tab X @tab X
329
@item WMV8 @tab X @tab X
330
@item WMV9 @tab @tab X
331
@tab not completely working
332
@item Xan/WC3 @tab @tab X
333
@tab Used in Wing Commander III .MVE files.
451
@item YAMAHA SMAF @tab X @tab X
334
452
@item ZLIB @tab X @tab X
335
453
@tab part of LCL, encoder experimental
336
@item ZMBV @tab X @tab X
454
@item Zip Motion Blocks Video @tab X @tab X
337
455
@tab Encoder works only in PAL8.
346
464
@multitable @columnfractions .4 .1 .1 .4
347
465
@item Name @tab Encoding @tab Decoding @tab Comments
348
@item 4X IMA ADPCM @tab @tab X
349
466
@item 8SVX audio @tab @tab X
350
467
@item AAC @tab E @tab X
351
468
@tab encoding supported through external library libfaac
352
@item AC-3 @tab IX @tab IX
469
@item AC-3 @tab IX @tab X
470
@item ADPCM 4X Movie @tab @tab X
471
@item ADPCM CDROM XA @tab @tab X
472
@item ADPCM Creative Technology @tab @tab X
473
@tab 16 -> 4, 8 -> 4, 8 -> 3, 8 -> 2
474
@item ADPCM Electronic Arts @tab @tab X
475
@tab Used in various EA titles.
476
@item ADPCM Electronic Arts Maxis CDROM XS @tab @tab X
477
@tab Used in Sim City 3000.
478
@item ADPCM Electronic Arts R1 @tab @tab X
479
@item ADPCM Electronic Arts R2 @tab @tab X
480
@item ADPCM Electronic Arts R3 @tab @tab X
481
@item ADPCM Electronic Arts XAS @tab @tab X
482
@item ADPCM G.726 @tab X @tab X
483
@item ADPCM IMA AMV @tab @tab X
484
@tab Used in AMV files
485
@item ADPCM IMA Electronic Arts EACS @tab @tab X
486
@item ADPCM IMA Electronic Arts SEAD @tab @tab X
487
@item ADPCM IMA Funcom @tab @tab X
488
@item ADPCM IMA QuickTime @tab X @tab X
489
@item ADPCM IMA Loki SDL MJPEG @tab @tab X
490
@item ADPCM IMA WAV @tab X @tab X
491
@item ADPCM IMA Westwood @tab @tab X
492
@item ADPCM ISS IMA @tab @tab X
493
@tab Used in FunCom games.
494
@item ADPCM IMA Duck DK3 @tab @tab X
495
@tab Used in some Sega Saturn console games.
496
@item ADPCM IMA Duck DK4 @tab @tab X
497
@tab Used in some Sega Saturn console games.
498
@item ADPCM Microsoft @tab X @tab X
499
@item ADPCM MS IMA @tab X @tab X
500
@item ADPCM Nintendo Gamecube THP @tab @tab X
501
@item ADPCM QT IMA @tab X @tab X
502
@item ADPCM SEGA CRI ADX @tab X @tab X
503
@tab Used in Sega Dreamcast games.
504
@item ADPCM Shockwave Flash @tab X @tab X
505
@item ADPCM SMJPEG IMA @tab @tab X
506
@tab Used in certain Loki game ports.
507
@item ADPCM Sound Blaster Pro 2-bit @tab @tab X
508
@item ADPCM Sound Blaster Pro 2.6-bit @tab @tab X
509
@item ADPCM Sound Blaster Pro 4-bit @tab @tab X
510
@item ADPCM Westwood Studios IMA @tab @tab X
511
@tab Used in Westwood Studios games like Command and Conquer.
512
@item ADPCM Yamaha @tab X @tab X
353
513
@item AMR-NB @tab E @tab E
354
514
@tab supported through external library libamrnb
355
515
@item AMR-WB @tab E @tab E
356
516
@tab supported through external library libamrwb
357
@item AMV IMA ADPCM @tab @tab X
358
@tab Used in AMV files
359
517
@item Apple lossless audio @tab X @tab X
360
518
@tab QuickTime fourcc 'alac'
361
@item Apple MACE 3 @tab @tab X
362
@item Apple MACE 6 @tab @tab X
363
@item ATRAC 3 @tab @tab X
364
@item CD-ROM XA ADPCM @tab @tab X
365
@item Cin audio @tab @tab X
519
@item Atrac 3 @tab @tab X
520
@item Delphine Software International CIN audio @tab @tab X
366
521
@tab Codec used in Delphine Software International games.
367
@item Creative ADPCM @tab @tab X
368
@tab 16 -> 4, 8 -> 4, 8 -> 3, 8 -> 2
369
@item CRI ADX ADPCM @tab X @tab X
370
@tab Used in Sega Dreamcast games.
522
@item COOK @tab @tab X
523
@tab All versions except 5.1 are supported.
524
@item DCA (DTS Coherent Acoustics) @tab @tab X
525
@item DPCM id RoQ @tab X @tab X
526
@tab Used in Quake III, Jedi Knight 2, other computer games.
527
@item DPCM Interplay @tab @tab X
528
@tab Used in various Interplay computer games.
529
@item DPCM Sierra Online @tab @tab X
530
@tab Used in Sierra Online game audio files.
531
@item DPCM Sol @tab @tab X
532
@item DPCM Xan @tab @tab X
371
533
@item DSP Group TrueSpeech @tab @tab X
372
@item DTS Coherent Audio @tab @tab X
373
@item Duck DK3 IMA ADPCM @tab @tab X
374
@tab Used in some Sega Saturn console games.
375
@item Duck DK4 IMA ADPCM @tab @tab X
376
@tab Used in some Sega Saturn console games.
377
534
@item DV audio @tab @tab X
378
@item Electronic Arts ADPCM @tab @tab X
379
@tab Used in various EA titles.
380
535
@item Enhanced AC-3 @tab @tab X
381
@item FLAC lossless audio @tab IX @tab X
382
@item G.726 ADPCM @tab X @tab X
536
@item FLAC (Free Lossless Audio Codec) @tab X @tab IX
537
@item G.729 @tab @tab X
383
538
@item GSM @tab E @tab E
384
539
@tab supported through external library libgsm
385
@item GSM_MS @tab E @tab E
540
@item GSM Microsoft variant @tab E @tab E
386
541
@tab supported through external library libgsm
387
@item id RoQ DPCM @tab X @tab X
388
@tab Used in Quake III, Jedi Knight 2, other computer games.
389
@item Intel Music Coder @tab @tab X
390
@item Interplay MVE DPCM @tab @tab X
391
@tab Used in various Interplay computer games.
392
@item ISS IMA ADPCM @tab @tab X
393
@tab Used in FunCom games.
394
@item MAXIS EA ADPCM @tab @tab X
395
@tab Used in Sim City 3000.
396
@item Microsoft ADPCM @tab X @tab X
397
@item MLP/TrueHD @tab @tab X
542
@item IMC (Intel Music Coder) @tab @tab X
543
@item MACE (Macintosh Audio Compression/Expansion) 3:1 @tab @tab X
544
@item MACE (Macintosh Audio Compression/Expansion) 6:1 @tab @tab X
545
@item MLP(Meridian Lossless Packing)/TrueHD @tab @tab X
398
546
@tab Used in DVD-Audio and Blu-Ray discs.
399
547
@item Monkey's Audio @tab @tab X
400
548
@tab Only versions 3.97-3.99 are supported.
401
@item MPEG audio layer 3 @tab E @tab IX
402
@tab encoding supported through external library LAME
403
@item MPEG audio layer 2 @tab IX @tab IX
404
@item MS IMA ADPCM @tab X @tab X
405
@item Musepack @tab @tab X
406
@tab SV7 and SV8 are supported.
407
@item Nellymoser ASAO @tab X @tab X
549
@item MP1 (MPEG audio layer 1) @tab @tab IX
550
@item MP2 (MPEG audio layer 2) @tab IX @tab IX
551
@item MP3 (MPEG audio layer 3) @tab E @tab IX
552
@tab encoding supported through external library LAME, ADU MP3 and MP3onMP4 also supported
553
@item Musepack SV7 @tab @tab X
554
@item Musepack SV8 @tab @tab X
555
@item Nellymoser Asao @tab X @tab X
556
@item PCM A-law @tab X @tab X
557
@item PCM mu-law @tab X @tab X
558
@item PCM 16-bit little-endian planar @tab @tab X
559
@item PCM 32-bit floating point big-endian @tab X @tab X
560
@item PCM 32-bit floating point little-endian @tab X @tab X
561
@item PCM 64-bit floating point big-endian @tab X @tab X
562
@item PCM 64-bit floating point little-endian @tab X @tab X
563
@item PCM D-Cinema audio signed 24-bit @tab X @tab X
564
@item PCM signed 8-bit @tab X @tab X
565
@item PCM signed 16-bit big-endian @tab X @tab X
566
@item PCM signed 16-bit little-endian @tab X @tab X
567
@item PCM signed 24-bit big-endian @tab X @tab X
568
@item PCM signed 24-bit little-endian @tab X @tab X
569
@item PCM signed 32-bit big-endian @tab X @tab X
570
@item PCM signed 32-bit little-endian @tab X @tab X
571
@item PCM unsigned 8-bit @tab X @tab X
572
@item PCM unsigned 16-bit big-endian @tab X @tab X
573
@item PCM unsigned 16-bit little-endian @tab X @tab X
574
@item PCM unsigned 24-bit big-endian @tab X @tab X
575
@item PCM unsigned 24-bit little-endian @tab X @tab X
576
@item PCM unsigned 32-bit big-endian @tab X @tab X
577
@item PCM unsigned 32-bit little-endian @tab X @tab X
578
@item PCM Zork @tab X @tab X
408
579
@item QCELP / PureVoice @tab @tab X
409
@item Qdesign QDM2 @tab @tab X
580
@item QDesign Music Codec 2 @tab @tab X
410
581
@tab There are still some distortions.
411
@item QT IMA ADPCM @tab X @tab X
412
@item RA144 @tab @tab X
582
@item RealAudio 1.0 (14.4K) @tab @tab X
413
583
@tab Real 14400 bit/s codec
414
@item RA288 @tab @tab X
584
@item RealAudio 2.0 (28.8K) @tab @tab X
415
585
@tab Real 28800 bit/s codec
416
@item RADnet @tab IX @tab IX
586
@item RealAudio 3.0 (dnet) @tab IX @tab X
417
587
@tab Real low bitrate AC-3 codec
418
@item Real COOK @tab @tab X
419
@tab All versions except 5.1 are supported.
420
588
@item Shorten @tab @tab X
421
@item Sierra Online DPCM @tab @tab X
422
@tab Used in Sierra Online game audio files.
589
@item Sierra VMD audio @tab @tab X
590
@tab Used in Sierra VMD files.
423
591
@item Smacker audio @tab @tab X
424
@item SMJPEG IMA ADPCM @tab @tab X
425
@tab Used in certain Loki game ports.
426
592
@item Sonic @tab X @tab X
427
593
@tab experimental codec
428
594
@item Sonic lossless @tab X @tab X
429
595
@tab experimental codec
430
596
@item Speex @tab @tab E
431
597
@tab supported through external library libspeex
432
@item THP ADPCM @tab @tab X
433
@tab Used on the Nintendo GameCube.
434
598
@item True Audio (TTA) @tab @tab X
435
@item Vorbis @tab X @tab X
599
@item Vorbis @tab E @tab X
600
@ A native but very primitive encoder exists.
436
601
@item WavPack @tab @tab X
437
@item Westwood Studios IMA ADPCM @tab @tab X
438
@tab Used in Westwood Studios games like Command and Conquer.
439
@item WMA v1/v2 @tab X @tab X
440
@item Xan DPCM @tab @tab X
602
@item Westwood Audio (SND1) @tab @tab X
603
@item Windows Media Audio 1 @tab X @tab X
604
@item Windows Media Audio 2 @tab X @tab X
441
605
@tab Used in Origin's Wing Commander IV AVI files.