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const Animation *getAnimation(const std::string &id) const;
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const bool hasAnimation(const std::string &id) const;
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const sdlx::Surface *get_surface(const std::string &id) const;
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const sdlx::CollisionMap *getCollisionMap(const std::string &id) const;
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const sdlx::Font *loadFont(const std::string &id, const bool alpha);