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string Configuration::s_savePath = "./saves/";
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string Configuration::s_lang = "";
54
int Configuration::s_displaySpeedDelay = 0;
53
int Configuration::s_displaySpeedDelay = 300000;
55
54
int Configuration::s_displayFightRoundDelayFast = 250;
56
55
int Configuration::s_displayFightRoundDelaySlow = 500;
56
bool Configuration::s_displayCommentator = true;
57
57
guint32 Configuration::s_cacheSize = 1000000;
58
58
bool Configuration::s_zipfiles = false;
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59
int Configuration::s_autosave_policy = 1;
60
bool Configuration::s_ggz = false;
61
60
bool Configuration::s_musicenable = true;
62
61
guint32 Configuration::s_musicvolume = 64;
63
62
guint32 Configuration::s_musiccache = 10000000;
64
63
string Configuration::s_filename = "";
65
64
bool Configuration::s_see_opponents_stacks = false;
66
65
bool Configuration::s_see_opponents_production = false;
67
bool Configuration::s_play_with_quests = true;
66
GameParameters::QuestPolicy Configuration::s_play_with_quests = GameParameters::ONE_QUEST_PER_PLAYER;
68
67
bool Configuration::s_hidden_map = false;
69
68
bool Configuration::s_diplomacy = false;
70
69
GameParameters::NeutralCities Configuration::s_neutral_cities = GameParameters::AVERAGE;
72
71
bool Configuration::s_intense_combat = false;
73
72
bool Configuration::s_military_advisor = false;
74
73
bool Configuration::s_random_turns = false;
75
bool Configuration::s_quick_start = false;
74
GameParameters::QuickStartPolicy Configuration::s_quick_start = GameParameters::NO_QUICK_START;
76
75
bool Configuration::s_cusp_of_war = false;
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76
bool Configuration::s_decorated = true;
78
77
bool Configuration::s_remember_recent_games = true;
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132
retval &= helper.saveData("speeddelay", s_displaySpeedDelay);
134
133
retval &= helper.saveData("fightrounddelayfast", s_displayFightRoundDelayFast);
135
134
retval &= helper.saveData("fightrounddelayslow", s_displayFightRoundDelaySlow);
135
retval &= helper.saveData("commentator", s_displayCommentator);
136
136
retval &= helper.saveData("shownextplayer", s_showNextPlayer);
137
137
retval &= helper.saveData("musicenable", s_musicenable);
138
138
retval &= helper.saveData("musicvolume", s_musicvolume);
139
139
retval &= helper.saveData("musiccache", s_musiccache);
140
140
retval &= helper.saveData("view_enemies", s_see_opponents_stacks);
141
141
retval &= helper.saveData("view_production", s_see_opponents_production);
142
retval &= helper.saveData("quests", s_play_with_quests);
142
std::string quest_policy_str = questPolicyToString(GameParameters::QuestPolicy(s_play_with_quests));
143
retval &= helper.saveData("quests", quest_policy_str);
143
144
retval &= helper.saveData("hidden_map", s_hidden_map);
144
145
retval &= helper.saveData("diplomacy", s_diplomacy);
145
146
std::string neutral_cities_str = neutralCitiesToString(GameParameters::NeutralCities(s_neutral_cities));
149
150
retval &= helper.saveData("intense_combat", s_intense_combat);
150
151
retval &= helper.saveData("military_advisor", s_military_advisor);
151
152
retval &= helper.saveData("random_turns", s_random_turns);
152
retval &= helper.saveData("quick_start", s_quick_start);
153
std::string quick_start_str = quickStartPolicyToString(GameParameters::QuickStartPolicy(s_quick_start));
154
retval &= helper.saveData("quick_start", quick_start_str);
153
155
retval &= helper.saveData("cusp_of_war", s_cusp_of_war);
154
156
retval &= helper.saveData("decorated", s_decorated);
155
157
retval &= helper.saveData("remember_recent_games", s_remember_recent_games);
246
248
helper->getData(s_displayFightRoundDelayFast, "fightrounddelayfast");
247
249
helper->getData(s_displayFightRoundDelaySlow, "fightrounddelayslow");
251
//parse whether or not the commentator should be shown
252
helper->getData(s_displayCommentator, "commentator");
249
254
//parse if nextplayer dialog should be enabled
250
255
helper->getData(s_showNextPlayer, "shownextplayer");
257
262
helper->getData(s_see_opponents_stacks, "view_enemies");
258
263
helper->getData(s_see_opponents_production, "view_production");
259
helper->getData(s_play_with_quests, "quests");
264
std::string quest_policy_str;
265
helper->getData(quest_policy_str, "quests");
266
s_play_with_quests = questPolicyFromString(quest_policy_str);
260
267
helper->getData(s_hidden_map, "hidden_map");
261
268
helper->getData(s_diplomacy, "diplomacy");
262
269
std::string neutral_cities_str;
268
275
helper->getData(s_intense_combat, "intense_combat");
269
276
helper->getData(s_military_advisor, "military_advisor");
270
277
helper->getData(s_random_turns, "random_turns");
271
helper->getData(s_quick_start, "quick_start");
278
std::string quick_start_str;
279
helper->getData(quick_start_str, "quick_start");
280
s_quick_start = quickStartPolicyFromString(quick_start_str);
272
281
helper->getData(s_cusp_of_war, "cusp_of_war");
273
282
helper->getData(s_decorated, "decorated");
274
283
helper->getData(s_remember_recent_games, "remember_recent_games");
446
455
return Configuration::WRITE_NUMBERED_AUTOSAVE_FILE;
458
std::string Configuration::quickStartPolicyToString(const GameParameters::QuickStartPolicy policy)
462
case GameParameters::NO_QUICK_START:
463
return "GameParameters::NO_QUICK_START";
465
case GameParameters::EVENLY_DIVIDED:
466
return "GameParameters::EVENLY_DIVIDED";
468
case GameParameters::AI_HEAD_START:
469
return "GameParameters::AI_HEAD_START";
472
return "GameParameters::NO_QUICK_START";
475
GameParameters::QuickStartPolicy Configuration::quickStartPolicyFromString(std::string str)
477
if (str.size() > 0 && isdigit(str.c_str()[0]))
478
return GameParameters::QuickStartPolicy(atoi(str.c_str()));
479
if (str == "GameParameters::NO_QUICK_START")
480
return GameParameters::NO_QUICK_START;
481
else if (str == "GameParameters::EVENLY_DIVIDED")
482
return GameParameters::EVENLY_DIVIDED;
483
else if (str == "GameParameters::AI_HEAD_START")
484
return GameParameters::AI_HEAD_START;
486
return GameParameters::NO_QUICK_START;
489
std::string Configuration::questPolicyToString(const GameParameters::QuestPolicy quest)
493
case GameParameters::NO_QUESTING:
494
return "GameParameters::NO_QUESTING";
496
case GameParameters::ONE_QUEST_PER_PLAYER:
497
return "GameParameters::ONE_QUEST_PER_PLAYER";
499
case GameParameters::ONE_QUEST_PER_HERO:
500
return "GameParameters::ONE_QUEST_PER_HERO";
503
return "GameParameters::NO_QUESTING";
506
GameParameters::QuestPolicy Configuration::questPolicyFromString(std::string str)
508
if (str.size() > 0 && isdigit(str.c_str()[0]))
509
return GameParameters::QuestPolicy(atoi(str.c_str()));
510
if (str == "GameParameters::NO_QUESTING")
511
return GameParameters::NO_QUESTING;
512
else if (str == "GameParameters::ONE_QUEST_PER_PLAYER")
513
return GameParameters::ONE_QUEST_PER_PLAYER;
514
else if (str == "GameParameters::ONE_QUEST_PER_HERO")
515
return GameParameters::ONE_QUEST_PER_HERO;
517
return GameParameters::NO_QUESTING;