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This package was debianized by Randall Donald <rconald@debian.org> on
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Sat, 11 Aug 2001 14:27:28 -0700.
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Upstream Author: NVIDIA <linux-bugs@nvidia.com>
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Packaging Scripts Copyright (c) 2003 Randall Donald <rdonald@debian.org>
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Based on packages by Christopher Cheney
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These scripts are covered under the GNU GPL, the text of the license
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is available here /usr/share/common-licenses/GPL .
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First a note from the README file
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Q: Why does NVIDIA not provide rpms anymore?
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A: Not every Linux distribution uses rpm, and NVIDIA wanted a single
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solution that would work across all Linux distributions. As indicated
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in the NVIDIA Software License, Linux distributions are welcome to
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repackage and redistribute the NVIDIA Linux driver in whatever package
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Furthermore an email from NVIDIA:
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Greetings, Randall! Comments below:
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On 30 Jul 2003, Randall Donald wrote:
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> To whom it may concern,
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> My name is Randall Donald and I am the maintainer for the Debian
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> downloader packages nvidia-glx-src and nvidia-kernel-src.
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> As stated in your license and the README file
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> ( "As indicated in the NVIDIA Software License, Linux distributions
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> are welcome to repackage and redistribute the NVIDIA Linux driver in
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> whatever package format they wish." )
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> I wish to include packages containing the Linux driver files in the Debian archive.
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> I'd like to know if it is legally permitted to distribute binary kernel modules
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> compiled from the NVIDIA kernel module source and Debian kernel headers.
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This is fine; thanks for asking.
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> I am also wondering if the "No Separation of Components" clause
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> ( No Separation of Components. The SOFTWARE is licensed as a
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> single product. Its component parts may not be separated for use
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> on more than one computer, nor otherwise used separately from the
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> other parts.) applies to splitting the glx driver and kernel module source into
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> multiple binary packages.
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This is also fine. I believe this section of the license was
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intended to prevent users from doing things like using our Windows
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control panel with a competitor's display driver (that's not actually
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possible, but you get the idea...). In the case of separating the
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driver into a glx package and a kernel package (like we used to
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do ourselves), this is simply a packaging issue; of course users
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will use the packages together when they install.
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Please feel free to redistribute the NVIDIA graphics driver.
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Thank you for doing this for the NVIDIA+Debian community!
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http://www.nvidia.com/view.asp?IO=nv_swlicense
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License For Customer Use of NVIDIA Software
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IMPORTANT NOTICE -- READ CAREFULLY: This License For Customer Use of
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NVIDIA Software ("LICENSE") is the agreement which governs use of
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the software of NVIDIA Corporation and its subsidiaries ("NVIDIA")
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downloadable herefrom, including computer software and associated
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printed materials ("SOFTWARE"). By downloading, installing, copying,
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or otherwise using the SOFTWARE, you agree to be bound by the terms
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of this LICENSE. If you do not agree to the terms of this LICENSE,
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do not download the SOFTWARE.
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Use of NVIDIA's products requires three elements: the SOFTWARE, the
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hardware on a graphics controller board, and a personal computer. The
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SOFTWARE is protected by copyright laws and international copyright
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treaties, as well as other intellectual property laws and treaties.
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The SOFTWARE is not sold, and instead is only licensed for use,
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strictly in accordance with this document. The hardware is protected
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by various patents, and is sold, but this agreement does not cover
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that sale, since it may not necessarily be sold as a package with
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the SOFTWARE. This agreement sets forth the terms and conditions
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of the SOFTWARE LICENSE only.
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1.1 Customer. Customer means the entity or individual that
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downloads the SOFTWARE.
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2.1 Rights and Limitations of Grant. NVIDIA hereby grants Customer
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the following non-exclusive, non-transferable right to use the
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SOFTWARE, with the following limitations:
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2.1.1 Rights. Customer may install and use one copy of the SOFTWARE
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on a single computer, and except for making one back-up copy of
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the Software, may not otherwise copy the SOFTWARE. This LICENSE
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of SOFTWARE may not be shared or used concurrently on different
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2.1.2 Linux Exception. Notwithstanding the foregoing terms of
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Section 2.1.1, SOFTWARE designed exclusively for use on the Linux
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operating system may be copied and redistributed, provided that
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the binary files thereof are not modified in any way (except for
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unzipping of compressed files).
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No Reverse Engineering. Customer may not reverse engineer,
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decompile, or disassemble the SOFTWARE, nor attempt in any other
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manner to obtain the source code.
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No Separation of Components. The SOFTWARE is licensed as a
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single product. Its component parts may not be separated for use
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on more than one computer, nor otherwise used separately from the
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No Rental. Customer may not rent or lease the SOFTWARE to someone
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This LICENSE will automatically terminate if Customer fails to
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comply with any of the terms and conditions hereof. In such event,
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Customer must destroy all copies of the SOFTWARE and all of its
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All title and copyrights in and to the SOFTWARE (including but
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not limited to all images, photographs, animations, video, audio,
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music, text, and other information incorporated into the SOFTWARE),
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the accompanying printed materials, and any copies of the SOFTWARE,
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are owned by NVIDIA, or its suppliers. The SOFTWARE is protected
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by copyright laws and international treaty provisions. Accordingly,
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Customer is required to treat the SOFTWARE like any other copyrighted
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material, except as otherwise allowed pursuant to this LICENSE
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and that it may make one copy of the SOFTWARE solely for backup or
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This agreement shall be deemed to have been made in, and shall be
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construed pursuant to, the laws of the State of California.
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6. DISCLAIMER OF WARRANTIES AND LIMITATION ON LIABILITY
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6.1 No Warranties. TO THE MAXIMUM EXTENT PERMITTED BY APPLICABLE
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LAW, THE SOFTWARE IS PROVIDED "AS IS" AND NVIDIA AND ITS SUPPLIERS
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DISCLAIM ALL WARRANTIES, EITHER EXPRESS OR IMPLIED, INCLUDING, BUT
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NOT LIMITED TO, IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS
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FOR A PARTICULAR PURPOSE.
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6.2 No Liability for Consequential Damages. TO THE MAXIMUM
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EXTENT PERMITTED BY APPLICABLE LAW, IN NO EVENT SHALL NVIDIA OR
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ITS SUPPLIERS BE LIABLE FOR ANY SPECIAL, INCIDENTAL, INDIRECT, OR
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CONSEQUENTIAL DAMAGES WHATSOEVER (INCLUDING, WITHOUT LIMITATION,
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DAMAGES FOR LOSS OF BUSINESS PROFITS, BUSINESS INTERRUPTION, LOSS
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OF BUSINESS INFORMATION, OR ANY OTHER PECUNIARY LOSS) ARISING OUT
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OF THE USE OF OR INABILITY TO USE THE SOFTWARE, EVEN IF NVIDIA HAS
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BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES.
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The United Nations Convention on Contracts for the International
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Sale of Goods is specifically disclaimed. If any provision of this
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LICENSE is inconsistent with, or cannot be fully enforced under,
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the law, such provision will be construed as limited to the extent
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necessary to be consistent with and fully enforceable under the law.
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This agreement is the final, complete and exclusive agreement between
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the parties relating to the subject matter hereof, and supersedes
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all prior or contemporaneous understandings and agreements relating
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to such subject matter, whether oral or written. Customer agrees
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that it will not ship, transfer or export the SOFTWARE into any
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country, or use the SOFTWARE in any manner, prohibited by the
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United States Bureau of Export Administration or any export laws,
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restrictions or regulations. This LICENSE may only be modified in
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writing signed by an authorized officer of NVIDIA.