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  • Committer: Bazaar Package Importer
  • Author(s): Emilio Pozuelo Monfort
  • Date: 2010-07-27 00:10:41 UTC
  • mfrom: (1.2.3 upstream) (3.1.4 sid)
  • Revision ID: james.westby@ubuntu.com-20100727001041-iomjn4zbrhloa7vy
Tags: 1.0.2-1
* New upstream release.
  - Fixes build with Clutter 1.2. Closes: #590353.
* Switch to source format 3.0 (quilt).
* Standards-Version is 3.9.0, no changes needed.

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<html><head><meta http-equiv="Content-Type" content="text/html; charset=utf-8"><title>clutter.Shader</title><link rel="stylesheet" href="style.css" type="text/css"><meta name="generator" content="DocBook XSL Stylesheets V1.75.1"><link rel="home" href="index.html" title="PyClutter Reference Manual"><link rel="up" href="ch04.html" title="General purpose API"><link rel="prev" href="class-clutterscript.html" title="clutter.Script"><link rel="next" href="class-cluttervertex.html" title="clutter.Vertex"></head><body bgcolor="white" text="black" link="#0000FF" vlink="#840084" alink="#0000FF"><div class="navheader"><table width="100%" summary="Navigation header"><tr><th colspan="3" align="center">clutter.Shader</th></tr><tr><td width="20%" align="left"><a accesskey="p" href="class-clutterscript.html">Prev</a> </td><th width="60%" align="center">General purpose API</th><td width="20%" align="right"> <a accesskey="n" href="class-cluttervertex.html">Next</a></td></tr></table><hr></div><div class="refentry" title="clutter.Shader"><a name="class-cluttershader"></a><div class="titlepage"></div><div class="refnamediv"><h2><span class="refentrytitle">clutter.Shader</span></h2><p>clutter.Shader</p></div><div class="refsect1" title="Synopsis"><a name="id2718400"></a><h2>Synopsis</h2><table bgcolor="#D0E0F0" width="100%"><tr><td><pre class="classsynopsis">class <span class="ooclass"><span class="classname">clutter.Shader</span></span>(<span class="ooclass"><span class="classname"><PYGTKDOCLINK HREF="class-gobject">GObject</PYGTKDOCLINK></span></span>):
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<code class="constructorsynopsis">    <span class="methodname">__init__</span>(<span class="methodparam"></span>)</code><br><code class="methodsynopsis">    def <span class="methodname"><a class="link" href="class-cluttershader.html#method-cluttershader--set-is-enabled" title="clutter.Shader.set_is_enabled">set_is_enabled</a></span>(<span class="methodparam"><span class="parameter"><em class="parameter"><code>enabled</code></em></span></span>)</code><br><code class="methodsynopsis">    def <span class="methodname"><a class="link" href="class-cluttershader.html#method-cluttershader--get-is-enabled" title="clutter.Shader.get_is_enabled">get_is_enabled</a></span>(<span class="methodparam"></span>)</code><br><code class="methodsynopsis">    def <span class="methodname"><a class="link" href="class-cluttershader.html#method-cluttershader--compile" title="clutter.Shader.compile">compile</a></span>(<span class="methodparam"><span class="parameter"><em class="parameter"><code>error</code></em></span></span>)</code><br><code class="methodsynopsis">    def <span class="methodname"><a class="link" href="class-cluttershader.html#method-cluttershader--is-compiled" title="clutter.Shader.is_compiled">is_compiled</a></span>(<span class="methodparam"></span>)</code><br><code class="methodsynopsis">    def <span class="methodname"><a class="link" href="class-cluttershader.html#method-cluttershader--release" title="clutter.Shader.release">release</a></span>(<span class="methodparam"></span>)</code><br><code class="methodsynopsis">    def <span class="methodname"><a class="link" href="class-cluttershader.html#method-cluttershader--set-vertex-source" title="clutter.Shader.set_vertex_source">set_vertex_source</a></span>(<span class="methodparam"><span class="parameter"><em class="parameter"><code>data</code></em></span></span>, <span class="methodparam"><span class="parameter"><em class="parameter"><code>length</code></em></span></span>)</code><br><code class="methodsynopsis">    def <span class="methodname"><a class="link" href="class-cluttershader.html#method-cluttershader--set-fragment-source" title="clutter.Shader.set_fragment_source">set_fragment_source</a></span>(<span class="methodparam"><span class="parameter"><em class="parameter"><code>data</code></em></span></span>, <span class="methodparam"><span class="parameter"><em class="parameter"><code>length</code></em></span></span>)</code><br><code class="methodsynopsis">    def <span class="methodname"><a class="link" href="class-cluttershader.html#method-cluttershader--get-vertex-source" title="clutter.Shader.get_vertex_source">get_vertex_source</a></span>(<span class="methodparam"></span>)</code><br><code class="methodsynopsis">    def <span class="methodname"><a class="link" href="class-cluttershader.html#method-cluttershader--get-fragment-source" title="clutter.Shader.get_fragment_source">get_fragment_source</a></span>(<span class="methodparam"></span>)</code><br><code class="methodsynopsis">    def <span class="methodname"><a class="link" href="class-cluttershader.html#method-cluttershader--set-uniform-1f" title="clutter.Shader.set_uniform_1f">set_uniform_1f</a></span>(<span class="methodparam"><span class="parameter"><em class="parameter"><code>name</code></em></span></span>, <span class="methodparam"><span class="parameter"><em class="parameter"><code>value</code></em></span></span>)</code><br></pre></td></tr></table></div><div class="refsect1" title="Ancestry"><a name="id2767516"></a><h2>Ancestry</h2><pre class="synopsis">+-- <PYGTKDOCLINK HREF="class-gobject">GObject</PYGTKDOCLINK>
 
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<html><head><meta http-equiv="Content-Type" content="text/html; charset=utf-8"><title>clutter.Shader</title><link rel="stylesheet" href="style.css" type="text/css"><meta name="generator" content="DocBook XSL Stylesheets V1.75.2"><link rel="home" href="index.html" title="PyClutter Reference Manual"><link rel="up" href="ch04.html" title="General purpose API"><link rel="prev" href="class-clutterscript.html" title="clutter.Script"><link rel="next" href="class-cluttervertex.html" title="clutter.Vertex"></head><body bgcolor="white" text="black" link="#0000FF" vlink="#840084" alink="#0000FF"><div class="navheader"><table width="100%" summary="Navigation header"><tr><th colspan="3" align="center">clutter.Shader</th></tr><tr><td width="20%" align="left"><a accesskey="p" href="class-clutterscript.html">Prev</a> </td><th width="60%" align="center">General purpose API</th><td width="20%" align="right"> <a accesskey="n" href="class-cluttervertex.html">Next</a></td></tr></table><hr></div><div class="refentry" title="clutter.Shader"><a name="class-cluttershader"></a><div class="titlepage"></div><div class="refnamediv"><h2><span class="refentrytitle">clutter.Shader</span></h2><p>clutter.Shader</p></div><div class="refsect1" title="Synopsis"><a name="id2715211"></a><h2>Synopsis</h2><table bgcolor="#D0E0F0" width="100%"><tr><td><pre class="classsynopsis">class <span class="ooclass"><span class="classname">clutter.Shader</span></span>(<span class="ooclass"><span class="classname"><PYGTKDOCLINK HREF="class-gobject">GObject</PYGTKDOCLINK></span></span>):
 
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<code class="constructorsynopsis">    <span class="methodname">__init__</span>(<span class="methodparam"></span>)</code><br><code class="methodsynopsis">    def <span class="methodname"><a class="link" href="class-cluttershader.html#method-cluttershader--set-is-enabled" title="clutter.Shader.set_is_enabled">set_is_enabled</a></span>(<span class="methodparam"><span class="parameter"><em class="parameter"><code>enabled</code></em></span></span>)</code><br><code class="methodsynopsis">    def <span class="methodname"><a class="link" href="class-cluttershader.html#method-cluttershader--get-is-enabled" title="clutter.Shader.get_is_enabled">get_is_enabled</a></span>(<span class="methodparam"></span>)</code><br><code class="methodsynopsis">    def <span class="methodname"><a class="link" href="class-cluttershader.html#method-cluttershader--compile" title="clutter.Shader.compile">compile</a></span>(<span class="methodparam"><span class="parameter"><em class="parameter"><code>error</code></em></span></span>)</code><br><code class="methodsynopsis">    def <span class="methodname"><a class="link" href="class-cluttershader.html#method-cluttershader--is-compiled" title="clutter.Shader.is_compiled">is_compiled</a></span>(<span class="methodparam"></span>)</code><br><code class="methodsynopsis">    def <span class="methodname"><a class="link" href="class-cluttershader.html#method-cluttershader--release" title="clutter.Shader.release">release</a></span>(<span class="methodparam"></span>)</code><br><code class="methodsynopsis">    def <span class="methodname"><a class="link" href="class-cluttershader.html#method-cluttershader--set-vertex-source" title="clutter.Shader.set_vertex_source">set_vertex_source</a></span>(<span class="methodparam"><span class="parameter"><em class="parameter"><code>data</code></em></span></span>, <span class="methodparam"><span class="parameter"><em class="parameter"><code>length</code></em></span></span>)</code><br><code class="methodsynopsis">    def <span class="methodname"><a class="link" href="class-cluttershader.html#method-cluttershader--set-fragment-source" title="clutter.Shader.set_fragment_source">set_fragment_source</a></span>(<span class="methodparam"><span class="parameter"><em class="parameter"><code>data</code></em></span></span>, <span class="methodparam"><span class="parameter"><em class="parameter"><code>length</code></em></span></span>)</code><br><code class="methodsynopsis">    def <span class="methodname"><a class="link" href="class-cluttershader.html#method-cluttershader--get-vertex-source" title="clutter.Shader.get_vertex_source">get_vertex_source</a></span>(<span class="methodparam"></span>)</code><br><code class="methodsynopsis">    def <span class="methodname"><a class="link" href="class-cluttershader.html#method-cluttershader--get-fragment-source" title="clutter.Shader.get_fragment_source">get_fragment_source</a></span>(<span class="methodparam"></span>)</code><br><code class="methodsynopsis">    def <span class="methodname"><a class="link" href="class-cluttershader.html#method-cluttershader--set-uniform-1f" title="clutter.Shader.set_uniform_1f">set_uniform_1f</a></span>(<span class="methodparam"><span class="parameter"><em class="parameter"><code>name</code></em></span></span>, <span class="methodparam"><span class="parameter"><em class="parameter"><code>value</code></em></span></span>)</code><br></pre></td></tr></table></div><div class="refsect1" title="Ancestry"><a name="id2756724"></a><h2>Ancestry</h2><pre class="synopsis">+-- <PYGTKDOCLINK HREF="class-gobject">GObject</PYGTKDOCLINK>
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  +-- <a class="link" href="class-cluttershader.html" title="clutter.Shader">clutter.Shader</a>
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</pre></div><div class="refsect1" title="Constructor"><a name="id2767542"></a><h2>Constructor</h2><pre class="programlisting"><code class="constructorsynopsis">    <span class="methodname">__init__</span>(<span class="methodparam"></span>)</code></pre><table border="0" width="100%" bgcolor="#FFECCE"><col align="left" valign="top" width="0*"><tbody><tr><td><p><span class="term"><span class="emphasis"><em>Returns</em></span> :</span></p></td><td>a ClutterShader*</td></tr></tbody></table></div><div class="refsect1" title="Methods"><a name="id2767588"></a><h2>Methods</h2><div class="refsect2" title="clutter.Shader.set_is_enabled"><a name="method-cluttershader--set-is-enabled"></a><h3>clutter.Shader.set_is_enabled</h3><pre class="programlisting"><code class="methodsynopsis">    def <span class="methodname">set_is_enabled</span>(<span class="methodparam"><span class="parameter"><em class="parameter"><code>enabled</code></em></span></span>)</code></pre><table border="0" width="100%" bgcolor="#FFECCE"><col align="left" valign="top" width="0*"><tbody><tr><td><p><span class="term"><em class="parameter"><code>enabled</code></em> :</span></p></td><td>a gboolean</td></tr></tbody></table></div><div class="refsect2" title="clutter.Shader.get_is_enabled"><a name="method-cluttershader--get-is-enabled"></a><h3>clutter.Shader.get_is_enabled</h3><pre class="programlisting"><code class="methodsynopsis">    def <span class="methodname">get_is_enabled</span>(<span class="methodparam"></span>)</code></pre><table border="0" width="100%" bgcolor="#FFECCE"><col align="left" valign="top" width="0*"><tbody><tr><td><p><span class="term"><span class="emphasis"><em>Returns</em></span> :</span></p></td><td>a gboolean</td></tr></tbody></table></div><div class="refsect2" title="clutter.Shader.compile"><a name="method-cluttershader--compile"></a><h3>clutter.Shader.compile</h3><pre class="programlisting"><code class="methodsynopsis">    def <span class="methodname">compile</span>(<span class="methodparam"><span class="parameter"><em class="parameter"><code>error</code></em></span></span>)</code></pre><table border="0" width="100%" bgcolor="#FFECCE"><col align="left" valign="top" width="0*"><tbody><tr><td><p><span class="term"><em class="parameter"><code>error</code></em> :</span></p></td><td>a GError**</td></tr><tr><td><p><span class="term"><span class="emphasis"><em>Returns</em></span> :</span></p></td><td>a gboolean</td></tr></tbody></table></div><div class="refsect2" title="clutter.Shader.is_compiled"><a name="method-cluttershader--is-compiled"></a><h3>clutter.Shader.is_compiled</h3><pre class="programlisting"><code class="methodsynopsis">    def <span class="methodname">is_compiled</span>(<span class="methodparam"></span>)</code></pre><table border="0" width="100%" bgcolor="#FFECCE"><col align="left" valign="top" width="0*"><tbody><tr><td><p><span class="term"><span class="emphasis"><em>Returns</em></span> :</span></p></td><td>a gboolean</td></tr></tbody></table></div><div class="refsect2" title="clutter.Shader.release"><a name="method-cluttershader--release"></a><h3>clutter.Shader.release</h3><pre class="programlisting"><code class="methodsynopsis">    def <span class="methodname">release</span>(<span class="methodparam"></span>)</code></pre></div><div class="refsect2" title="clutter.Shader.set_vertex_source"><a name="method-cluttershader--set-vertex-source"></a><h3>clutter.Shader.set_vertex_source</h3><pre class="programlisting"><code class="methodsynopsis">    def <span class="methodname">set_vertex_source</span>(<span class="methodparam"><span class="parameter"><em class="parameter"><code>data</code></em></span></span>, <span class="methodparam"><span class="parameter"><em class="parameter"><code>length</code></em></span></span>)</code></pre><table border="0" width="100%" bgcolor="#FFECCE"><col align="left" valign="top" width="0*"><tbody><tr><td><p><span class="term"><em class="parameter"><code>data</code></em> :</span></p></td><td>a const-gchar*</td></tr><tr><td><p><span class="term"><em class="parameter"><code>length</code></em> :</span></p></td><td>a gssize</td></tr></tbody></table></div><div class="refsect2" title="clutter.Shader.set_fragment_source"><a name="method-cluttershader--set-fragment-source"></a><h3>clutter.Shader.set_fragment_source</h3><pre class="programlisting"><code class="methodsynopsis">    def <span class="methodname">set_fragment_source</span>(<span class="methodparam"><span class="parameter"><em class="parameter"><code>data</code></em></span></span>, <span class="methodparam"><span class="parameter"><em class="parameter"><code>length</code></em></span></span>)</code></pre><table border="0" width="100%" bgcolor="#FFECCE"><col align="left" valign="top" width="0*"><tbody><tr><td><p><span class="term"><em class="parameter"><code>data</code></em> :</span></p></td><td>a const-gchar*</td></tr><tr><td><p><span class="term"><em class="parameter"><code>length</code></em> :</span></p></td><td>a gssize</td></tr></tbody></table></div><div class="refsect2" title="clutter.Shader.get_vertex_source"><a name="method-cluttershader--get-vertex-source"></a><h3>clutter.Shader.get_vertex_source</h3><pre class="programlisting"><code class="methodsynopsis">    def <span class="methodname">get_vertex_source</span>(<span class="methodparam"></span>)</code></pre><table border="0" width="100%" bgcolor="#FFECCE"><col align="left" valign="top" width="0*"><tbody><tr><td><p><span class="term"><span class="emphasis"><em>Returns</em></span> :</span></p></td><td>a const-gchar*</td></tr></tbody></table></div><div class="refsect2" title="clutter.Shader.get_fragment_source"><a name="method-cluttershader--get-fragment-source"></a><h3>clutter.Shader.get_fragment_source</h3><pre class="programlisting"><code class="methodsynopsis">    def <span class="methodname">get_fragment_source</span>(<span class="methodparam"></span>)</code></pre><table border="0" width="100%" bgcolor="#FFECCE"><col align="left" valign="top" width="0*"><tbody><tr><td><p><span class="term"><span class="emphasis"><em>Returns</em></span> :</span></p></td><td>a const-gchar*</td></tr></tbody></table></div><div class="refsect2" title="clutter.Shader.set_uniform_1f"><a name="method-cluttershader--set-uniform-1f"></a><h3>clutter.Shader.set_uniform_1f</h3><pre class="programlisting"><code class="methodsynopsis">    def <span class="methodname">set_uniform_1f</span>(<span class="methodparam"><span class="parameter"><em class="parameter"><code>name</code></em></span></span>, <span class="methodparam"><span class="parameter"><em class="parameter"><code>value</code></em></span></span>)</code></pre><table border="0" width="100%" bgcolor="#FFECCE"><col align="left" valign="top" width="0*"><tbody><tr><td><p><span class="term"><em class="parameter"><code>name</code></em> :</span></p></td><td>a const-gchar*</td></tr><tr><td><p><span class="term"><em class="parameter"><code>value</code></em> :</span></p></td><td>a gfloat</td></tr></tbody></table></div></div></div><div class="navfooter"><hr><table width="100%" summary="Navigation footer"><tr><td width="40%" align="left"><a accesskey="p" href="class-clutterscript.html">Prev</a> </td><td width="20%" align="center"><a accesskey="u" href="ch04.html">Up</a></td><td width="40%" align="right"> <a accesskey="n" href="class-cluttervertex.html">Next</a></td></tr><tr><td width="40%" align="left" valign="top">clutter.Script </td><td width="20%" align="center"><a accesskey="h" href="index.html">Home</a></td><td width="40%" align="right" valign="top"> clutter.Vertex</td></tr></table></div></body></html>
 
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</pre></div><div class="refsect1" title="Constructor"><a name="id2756750"></a><h2>Constructor</h2><pre class="programlisting"><code class="constructorsynopsis">    <span class="methodname">__init__</span>(<span class="methodparam"></span>)</code></pre><table border="0" width="100%" bgcolor="#FFECCE"><col align="left" valign="top" width="0*"><tbody><tr><td><p><span class="term"><span class="emphasis"><em>Returns</em></span> :</span></p></td><td>a ClutterShader*</td></tr></tbody></table></div><div class="refsect1" title="Methods"><a name="id2756797"></a><h2>Methods</h2><div class="refsect2" title="clutter.Shader.set_is_enabled"><a name="method-cluttershader--set-is-enabled"></a><h3>clutter.Shader.set_is_enabled</h3><pre class="programlisting"><code class="methodsynopsis">    def <span class="methodname">set_is_enabled</span>(<span class="methodparam"><span class="parameter"><em class="parameter"><code>enabled</code></em></span></span>)</code></pre><table border="0" width="100%" bgcolor="#FFECCE"><col align="left" valign="top" width="0*"><tbody><tr><td><p><span class="term"><em class="parameter"><code>enabled</code></em> :</span></p></td><td>a gboolean</td></tr></tbody></table></div><div class="refsect2" title="clutter.Shader.get_is_enabled"><a name="method-cluttershader--get-is-enabled"></a><h3>clutter.Shader.get_is_enabled</h3><pre class="programlisting"><code class="methodsynopsis">    def <span class="methodname">get_is_enabled</span>(<span class="methodparam"></span>)</code></pre><table border="0" width="100%" bgcolor="#FFECCE"><col align="left" valign="top" width="0*"><tbody><tr><td><p><span class="term"><span class="emphasis"><em>Returns</em></span> :</span></p></td><td>a gboolean</td></tr></tbody></table></div><div class="refsect2" title="clutter.Shader.compile"><a name="method-cluttershader--compile"></a><h3>clutter.Shader.compile</h3><pre class="programlisting"><code class="methodsynopsis">    def <span class="methodname">compile</span>(<span class="methodparam"><span class="parameter"><em class="parameter"><code>error</code></em></span></span>)</code></pre><table border="0" width="100%" bgcolor="#FFECCE"><col align="left" valign="top" width="0*"><tbody><tr><td><p><span class="term"><em class="parameter"><code>error</code></em> :</span></p></td><td>a GError**</td></tr><tr><td><p><span class="term"><span class="emphasis"><em>Returns</em></span> :</span></p></td><td>a gboolean</td></tr></tbody></table></div><div class="refsect2" title="clutter.Shader.is_compiled"><a name="method-cluttershader--is-compiled"></a><h3>clutter.Shader.is_compiled</h3><pre class="programlisting"><code class="methodsynopsis">    def <span class="methodname">is_compiled</span>(<span class="methodparam"></span>)</code></pre><table border="0" width="100%" bgcolor="#FFECCE"><col align="left" valign="top" width="0*"><tbody><tr><td><p><span class="term"><span class="emphasis"><em>Returns</em></span> :</span></p></td><td>a gboolean</td></tr></tbody></table></div><div class="refsect2" title="clutter.Shader.release"><a name="method-cluttershader--release"></a><h3>clutter.Shader.release</h3><pre class="programlisting"><code class="methodsynopsis">    def <span class="methodname">release</span>(<span class="methodparam"></span>)</code></pre></div><div class="refsect2" title="clutter.Shader.set_vertex_source"><a name="method-cluttershader--set-vertex-source"></a><h3>clutter.Shader.set_vertex_source</h3><pre class="programlisting"><code class="methodsynopsis">    def <span class="methodname">set_vertex_source</span>(<span class="methodparam"><span class="parameter"><em class="parameter"><code>data</code></em></span></span>, <span class="methodparam"><span class="parameter"><em class="parameter"><code>length</code></em></span></span>)</code></pre><table border="0" width="100%" bgcolor="#FFECCE"><col align="left" valign="top" width="0*"><tbody><tr><td><p><span class="term"><em class="parameter"><code>data</code></em> :</span></p></td><td>a const-gchar*</td></tr><tr><td><p><span class="term"><em class="parameter"><code>length</code></em> :</span></p></td><td>a gssize</td></tr></tbody></table></div><div class="refsect2" title="clutter.Shader.set_fragment_source"><a name="method-cluttershader--set-fragment-source"></a><h3>clutter.Shader.set_fragment_source</h3><pre class="programlisting"><code class="methodsynopsis">    def <span class="methodname">set_fragment_source</span>(<span class="methodparam"><span class="parameter"><em class="parameter"><code>data</code></em></span></span>, <span class="methodparam"><span class="parameter"><em class="parameter"><code>length</code></em></span></span>)</code></pre><table border="0" width="100%" bgcolor="#FFECCE"><col align="left" valign="top" width="0*"><tbody><tr><td><p><span class="term"><em class="parameter"><code>data</code></em> :</span></p></td><td>a const-gchar*</td></tr><tr><td><p><span class="term"><em class="parameter"><code>length</code></em> :</span></p></td><td>a gssize</td></tr></tbody></table></div><div class="refsect2" title="clutter.Shader.get_vertex_source"><a name="method-cluttershader--get-vertex-source"></a><h3>clutter.Shader.get_vertex_source</h3><pre class="programlisting"><code class="methodsynopsis">    def <span class="methodname">get_vertex_source</span>(<span class="methodparam"></span>)</code></pre><table border="0" width="100%" bgcolor="#FFECCE"><col align="left" valign="top" width="0*"><tbody><tr><td><p><span class="term"><span class="emphasis"><em>Returns</em></span> :</span></p></td><td>a const-gchar*</td></tr></tbody></table></div><div class="refsect2" title="clutter.Shader.get_fragment_source"><a name="method-cluttershader--get-fragment-source"></a><h3>clutter.Shader.get_fragment_source</h3><pre class="programlisting"><code class="methodsynopsis">    def <span class="methodname">get_fragment_source</span>(<span class="methodparam"></span>)</code></pre><table border="0" width="100%" bgcolor="#FFECCE"><col align="left" valign="top" width="0*"><tbody><tr><td><p><span class="term"><span class="emphasis"><em>Returns</em></span> :</span></p></td><td>a const-gchar*</td></tr></tbody></table></div><div class="refsect2" title="clutter.Shader.set_uniform_1f"><a name="method-cluttershader--set-uniform-1f"></a><h3>clutter.Shader.set_uniform_1f</h3><pre class="programlisting"><code class="methodsynopsis">    def <span class="methodname">set_uniform_1f</span>(<span class="methodparam"><span class="parameter"><em class="parameter"><code>name</code></em></span></span>, <span class="methodparam"><span class="parameter"><em class="parameter"><code>value</code></em></span></span>)</code></pre><table border="0" width="100%" bgcolor="#FFECCE"><col align="left" valign="top" width="0*"><tbody><tr><td><p><span class="term"><em class="parameter"><code>name</code></em> :</span></p></td><td>a const-gchar*</td></tr><tr><td><p><span class="term"><em class="parameter"><code>value</code></em> :</span></p></td><td>a gfloat</td></tr></tbody></table></div></div></div><div class="navfooter"><hr><table width="100%" summary="Navigation footer"><tr><td width="40%" align="left"><a accesskey="p" href="class-clutterscript.html">Prev</a> </td><td width="20%" align="center"><a accesskey="u" href="ch04.html">Up</a></td><td width="40%" align="right"> <a accesskey="n" href="class-cluttervertex.html">Next</a></td></tr><tr><td width="40%" align="left" valign="top">clutter.Script </td><td width="20%" align="center"><a accesskey="h" href="index.html">Home</a></td><td width="40%" align="right" valign="top"> clutter.Vertex</td></tr></table></div></body></html>