5
fVideoEchoZoom=1.000000
6
fVideoEchoAlpha=0.000000
7
nVideoEchoOrientation=1
12
bModWaveAlphaByVolume=0
23
fWaveSmoothing=0.750000
25
fModWaveAlphaStart=0.750000
26
fModWaveAlphaEnd=0.950000
27
fWarpAnimSpeed=9.860800
29
fZoomExponent=1.503744
55
nMotionVectorsX=64.000000
56
nMotionVectorsY=48.000000
65
wavecode_0_samples=512
67
wavecode_0_bSpectrum=0
69
wavecode_0_bDrawThick=1
70
wavecode_0_bAdditive=0
71
wavecode_0_scaling=1.000000
72
wavecode_0_smoothing=0.500000
77
wave_0_per_frame1=basstime=basstime+(bass*bass);
78
wave_0_per_frame2=t1=basstime*0.03;
79
wave_0_per_point1=//plot x,y,z to point on circle
80
wave_0_per_point2=smp=sample*6.283;
81
wave_0_per_point3=xp=sin(smp )*0.10;
82
wave_0_per_point4=yp=cos(smp )*0.10;
83
wave_0_per_point5=zp=0;
86
wave_0_per_point8=//alter shape;
87
wave_0_per_point9=angy=sin(sample*6.28*4 +t1 )*6.28;
88
wave_0_per_point10=xq=xp*cos(angy) - zp*sin(angy);
89
wave_0_per_point11=zq=xp*sin(angy) + zp*cos(angy);
90
wave_0_per_point12=xp=xq;
91
wave_0_per_point13=zp=zq;
94
wave_0_per_point16=//rotate on y axis;
95
wave_0_per_point17=angy=t1*0.1;
96
wave_0_per_point18=xq=xp*cos(angy) - zp*sin(angy);
97
wave_0_per_point19=zq=xp*sin(angy) + zp*cos(angy);
98
wave_0_per_point20=xp=xq;
99
wave_0_per_point21=zp=zq;
101
wave_0_per_point23=//rotate on x axis
102
wave_0_per_point24=//axs1 = sin(t1*0.15) + 1.6;
103
wave_0_per_point25=//yq= yp*cos(axs1) - zp*sin(axs1);
104
wave_0_per_point26=//zq= yp*sin(axs1) + zp*cos(axs1);
105
wave_0_per_point27=//yp=yq;
106
wave_0_per_point28=//zp=zq;
108
wave_0_per_point30=//rotate on y axis again
109
wave_0_per_point31=axs2 = sin(t1*0.1)*3.3;
110
wave_0_per_point32=xq=xp*cos(axs2) - zp*sin(axs2);
111
wave_0_per_point33=zq=xp*sin(axs2) + zp*cos(axs2);
112
wave_0_per_point34=xp=xq;
113
wave_0_per_point35=zp=zq;
115
wave_0_per_point37=//stretch y axis to compensate for aspect ratio
116
wave_0_per_point38=yp=yp*1.2;
118
wave_0_per_point40=//push forward into viewpace
119
wave_0_per_point41=zp=zp+2.1;
121
wave_0_per_point43=//project x,y,z into screenspace
122
wave_0_per_point44=xs=xp/zp;
123
wave_0_per_point45=ys=yp/zp;
125
wave_0_per_point47=//center 0,0 in middle of screen
126
wave_0_per_point48=//x=xs+0.5+q4;
127
wave_0_per_point49=//y=ys+0.5+q5;
128
wave_0_per_point50=x=xs+q4;
129
wave_0_per_point51=y=ys+q5;
131
wave_0_per_point53=//r=1-q1;
132
wave_0_per_point54=//g=1-q2;
133
wave_0_per_point55=//b=1-q3;
135
wave_0_per_point57=n2=abs((sample*6.283)-3.1415);
137
wave_0_per_point59=r=sin(n2+time)*0.5+0.5;
138
wave_0_per_point60=g=sin(n2+2.1+time)*0.5+0.5;
139
wave_0_per_point61=b=sin(n2+4.2+time)*0.5+0.5;
141
wavecode_1_samples=512
143
wavecode_1_bSpectrum=0
144
wavecode_1_bUseDots=0
145
wavecode_1_bDrawThick=1
146
wavecode_1_bAdditive=0
147
wavecode_1_scaling=1.000000
148
wavecode_1_smoothing=0.500000
149
wavecode_1_r=0.000000
150
wavecode_1_g=0.000000
151
wavecode_1_b=0.000000
152
wavecode_1_a=1.000000
153
wave_1_per_frame1=basstime=basstime+(bass*bass);
154
wave_1_per_frame2=t1=basstime*0.06;
155
wave_1_per_point1=//plot x,y,z to point on circle
156
wave_1_per_point2=smp=sample*6.283;
157
wave_1_per_point3=xp=sin(smp )*0.1;
158
wave_1_per_point4=yp=cos(smp )*0.1;
159
wave_1_per_point5=zp=0;
162
wave_1_per_point8=//alter shape;
163
wave_1_per_point9=angy=sin(sample*6.28*4 +t1 )*6.28;
164
wave_1_per_point10=xq=xp*cos(angy) - zp*sin(angy);
165
wave_1_per_point11=zq=xp*sin(angy) + zp*cos(angy);
166
wave_1_per_point12=xp=xq;
167
wave_1_per_point13=zp=zq;
170
wave_1_per_point16=//rotate on y axis;
171
wave_1_per_point17=angy=t1*0.1;
172
wave_1_per_point18=xq=xp*cos(angy) - zp*sin(angy);
173
wave_1_per_point19=zq=xp*sin(angy) + zp*cos(angy);
174
wave_1_per_point20=xp=xq;
175
wave_1_per_point21=zp=zq;
177
wave_1_per_point23=//rotate on x axis
178
wave_1_per_point24=axs1 = sin(t1*0.15) + 1.6;
179
wave_1_per_point25=yq= yp*cos(axs1) - zp*sin(axs1);
180
wave_1_per_point26=zq= yp*sin(axs1) + zp*cos(axs1);
181
wave_1_per_point27=yp=yq;
182
wave_1_per_point28=zp=zq;
184
wave_1_per_point30=//rotate on y axis again
185
wave_1_per_point31=axs2 = sin(t1*0.1)*3.3;
186
wave_1_per_point32=xq=xp*cos(axs2) - zp*sin(axs2);
187
wave_1_per_point33=zq=xp*sin(axs2) + zp*cos(axs2);
188
wave_1_per_point34=xp=xq;
189
wave_1_per_point35=zp=zq;
191
wave_1_per_point37=//stretch y axis to compensate for aspect ratio
192
wave_1_per_point38=yp=yp*1.2;
194
wave_1_per_point40=//push forward into viewpace
195
wave_1_per_point41=zp=zp+2.1;
197
wave_1_per_point43=//project x,y,z into screenspace
198
wave_1_per_point44=xs=xp/zp;
199
wave_1_per_point45=ys=yp/zp;
201
wave_1_per_point47=//center 0,0 in middle of screen
202
wave_1_per_point48=//x=xs+0.5+q4;
203
wave_1_per_point49=//y=ys+0.5+q5;
204
wave_1_per_point50=x=xs+q4;
205
wave_1_per_point51=y=ys+q5;
207
wavecode_2_samples=512
209
wavecode_2_bSpectrum=0
210
wavecode_2_bUseDots=0
211
wavecode_2_bDrawThick=0
212
wavecode_2_bAdditive=0
213
wavecode_2_scaling=1.000000
214
wavecode_2_smoothing=0.500000
215
wavecode_2_r=1.000000
216
wavecode_2_g=1.000000
217
wavecode_2_b=1.000000
218
wavecode_2_a=1.000000
219
wave_2_per_point1=xs=sin(sample*6.28);
220
wave_2_per_point2=ys=cos(sample*6.28);
221
wave_2_per_point3=xs=xs*0.7 + 0.5;
222
wave_2_per_point4=ys=ys*0.7 + 0.5;
223
wave_2_per_point5=xs=min(xs,0.958);
224
wave_2_per_point6=xs=max(xs,0.042);
225
wave_2_per_point7=ys=min(ys,0.988);
226
wave_2_per_point8=ys=max(ys,0.012);
227
wave_2_per_point9=x=xs-0.02;y=ys;
229
wave_2_per_point11=n2=abs((sample*6.283)-3.1415);
231
wave_2_per_point13=r=sin(n2+time)*0.5+0.5;
232
wave_2_per_point14=g=sin(n2+2.1+time)*0.5+0.5;
233
wave_2_per_point15=b=sin(n2+4.2+time)*0.5+0.5;
235
wavecode_3_samples=512
237
wavecode_3_bSpectrum=0
238
wavecode_3_bUseDots=0
239
wavecode_3_bDrawThick=1
240
wavecode_3_bAdditive=0
241
wavecode_3_scaling=1.000000
242
wavecode_3_smoothing=0.500000
243
wavecode_3_r=1.000000
244
wavecode_3_g=1.000000
245
wavecode_3_b=1.000000
246
wavecode_3_a=1.000000
247
wave_3_per_point1=xs=sin(sample*6.28);
248
wave_3_per_point2=ys=cos(sample*6.28);
249
wave_3_per_point3=xs=xs*0.7 + 0.5;
250
wave_3_per_point4=ys=ys*0.7 + 0.5;
251
wave_3_per_point5=xs=min(xs,0.958);
252
wave_3_per_point6=xs=max(xs,0.042);
253
wave_3_per_point7=ys=min(ys,0.988);
254
wave_3_per_point8=ys=max(ys,0.012);
255
wave_3_per_point9=x=xs;y=ys;
257
wave_3_per_point11=n2=abs((sample*6.283)-3.1415);
259
wave_3_per_point13=r=sin(n2+time)*0.5+0.5;
260
wave_3_per_point14=g=sin(n2+2.1+time)*0.5+0.5;
261
wave_3_per_point15=b=sin(n2+4.2+time)*0.5+0.5;
262
shapecode_0_enabled=1
264
shapecode_0_additive=1
265
shapecode_0_thickOutline=0
266
shapecode_0_textured=0
267
shapecode_0_x=0.500000
268
shapecode_0_y=0.500000
269
shapecode_0_rad=0.247309
270
shapecode_0_ang=0.000000
271
shapecode_0_tex_ang=6.283185
272
shapecode_0_tex_zoom=33.803761
273
shapecode_0_r=0.000000
274
shapecode_0_g=0.000000
275
shapecode_0_b=0.010000
276
shapecode_0_a=1.000000
277
shapecode_0_r2=1.000000
278
shapecode_0_g2=0.500000
279
shapecode_0_b2=0.000000
280
shapecode_0_a2=0.000000
281
shapecode_0_border_r=1.000000
282
shapecode_0_border_g=1.000000
283
shapecode_0_border_b=1.000000
284
shapecode_0_border_a=0.000000
285
shape_0_per_frame1=x=xs+q4;
286
shape_0_per_frame2=y=ys+q5;
287
shape_0_per_frame3=tex_ang=sin(time)*6.28;
288
shape_0_per_frame4=//rad=.166+(treb/100);
289
shapecode_1_enabled=1
291
shapecode_1_additive=0
292
shapecode_1_thickOutline=0
293
shapecode_1_textured=1
294
shapecode_1_x=0.500000
295
shapecode_1_y=0.500000
296
shapecode_1_rad=1.756120
297
shapecode_1_ang=0.000000
298
shapecode_1_tex_ang=0.000000
299
shapecode_1_tex_zoom=0.567128
300
shapecode_1_r=1.000000
301
shapecode_1_g=1.000000
302
shapecode_1_b=1.000000
303
shapecode_1_a=0.000000
304
shapecode_1_r2=1.000000
305
shapecode_1_g2=1.000000
306
shapecode_1_b2=1.000000
307
shapecode_1_a2=1.000000
308
shapecode_1_border_r=1.000000
309
shapecode_1_border_g=1.000000
310
shapecode_1_border_b=1.000000
311
shapecode_1_border_a=0.100000
312
shape_1_per_frame1=tex_ang=0.001
313
shapecode_2_enabled=1
315
shapecode_2_additive=0
316
shapecode_2_thickOutline=0
317
shapecode_2_textured=0
318
shapecode_2_x=0.500000
319
shapecode_2_y=0.500000
320
shapecode_2_rad=0.153398
321
shapecode_2_ang=0.000000
322
shapecode_2_tex_ang=0.000000
323
shapecode_2_tex_zoom=1.000000
324
shapecode_2_r=0.000000
325
shapecode_2_g=0.000000
326
shapecode_2_b=0.000000
327
shapecode_2_a=1.000000
328
shapecode_2_r2=0.000000
329
shapecode_2_g2=0.000000
330
shapecode_2_b2=0.000000
331
shapecode_2_a2=1.000000
332
shapecode_2_border_r=1.000000
333
shapecode_2_border_g=1.000000
334
shapecode_2_border_b=1.000000
335
shapecode_2_border_a=0.100000
336
shape_2_per_frame1=x=xs+q4;
337
shape_2_per_frame2=y=ys+q5;
338
shapecode_3_enabled=0
340
shapecode_3_additive=0
341
shapecode_3_thickOutline=0
342
shapecode_3_textured=0
343
shapecode_3_x=0.500000
344
shapecode_3_y=0.500000
345
shapecode_3_rad=0.100000
346
shapecode_3_ang=0.000000
347
shapecode_3_tex_ang=0.000000
348
shapecode_3_tex_zoom=1.000000
349
shapecode_3_r=1.000000
350
shapecode_3_g=0.000000
351
shapecode_3_b=0.000000
352
shapecode_3_a=1.000000
353
shapecode_3_r2=0.000000
354
shapecode_3_g2=1.000000
355
shapecode_3_b2=0.000000
356
shapecode_3_a2=0.000000
357
shapecode_3_border_r=1.000000
358
shapecode_3_border_g=1.000000
359
shapecode_3_border_b=1.000000
360
shapecode_3_border_a=0.100000
361
per_frame_1=warp = 0;
362
per_frame_2=volume = 0.3*(bass+mid+att);
363
per_frame_3=xamptarg = if(equal(frame%15,0),min(0.25*volume*bass_att,0.5),xamptarg);
364
per_frame_4=xamp = xamp + 0.5*(xamptarg-xamp);
365
per_frame_5=xdir = if(above(abs(xpos),xamp),-sign(xpos),if(below(abs(xspeed),0.1),2*above(xpos,0)-1,xdir));
366
per_frame_6=xspeed = xspeed + xdir*xamp - xpos - xspeed*0.055*below(abs(xpos),xamp);
367
per_frame_7=xpos = xpos + 0.001*xspeed;
368
per_frame_8=yamptarg = if(equal(frame%15,0),min(0.15*volume*treb_att,0.5),yamptarg);
369
per_frame_9=yamp = yamp + 0.5*(yamptarg-yamp);
370
per_frame_10=ydir = if(above(abs(ypos),yamp),-sign(ypos),if(below(abs(yspeed),0.1),2*above(ypos,0)-1,ydir));
371
per_frame_11=yspeed = yspeed + ydir*yamp - ypos - yspeed*0.055*below(abs(ypos),yamp);
372
per_frame_12=ypos = ypos + 0.001*yspeed;
373
per_frame_13=beatrate = equal(beatrate,0) + (1-equal(beatrate,0))*(below(volume,0.01) + (1-below(volume,0.01))*beatrate);
374
per_frame_14=lastbeat = lastbeat + equal(lastbeat,0)*time;
375
per_frame_15=meanbass_att = 0.1*(meanbass_att*9 + bass_att);
376
per_frame_16=peakbass_att = max(bass_att,peakbass_att);
377
per_frame_17=beat = above(volume,0.8)*below(peakbass_att - bass_att, 0.05*peakbass_att)*above(time - lastbeat, 0.1 + 0.5*(beatrate - 0.1));
378
per_frame_18=beatrate = max(if(beat,if(below(time-lastbeat,2*beatrate),0.1*(beatrate*9 + time - lastbeat),beatrate),beatrate),0.1);
379
per_frame_19=peakbass_att = beat*bass_att + (1-beat)*peakbass_att*(above(time - lastbeat, 2*beatrate)*0.95 + (1-above(time - lastbeat, 2*beatrate))*0.995);
380
per_frame_20=lastbeat = beat*time + (1-beat)*lastbeat;
381
per_frame_21=peakbass_att = max(peakbass_att,1.1*meanbass_att);
382
per_frame_22=wave_x = xpos + 0.5;
383
per_frame_23=wave_y = 1-(ypos + 0.5);
384
per_frame_24=//wave_r = 0.5 + 0.499*( 0.60*sin(0.980*time) + 0.40*sin(1.047*time) );
385
per_frame_25=//wave_g = 0.5 + 0.499*( 0.60*sin(0.835*time) + 0.40*sin(1.081*time) );
386
per_frame_26=//wave_b = 0.5 + 0.499*( 0.60*sin(0.814*time) + 0.40*sin(1.011*time) );
387
per_frame_27=wave_mystery = -0.17 + 0.03*(0.6*sin(0.637*time) + 0.4*sin(0.949*time));
388
per_frame_28=mv_r = if(beat, 1, ib_r);
389
per_frame_29=mv_b = if(beat, wave_b, ib_b);
390
per_frame_30=//mv_a = if(beat, 0.1, ib_a);
391
per_frame_31=//ib_a = 0.015;
392
per_frame_32=q3 = wave_mystery;
393
per_frame_33=q1 = wave_x;
394
per_frame_34=q2 = 1-wave_y;
395
per_frame_35=q2 = ypos+0.5;
397
per_frame_37=q4=xpos +0.5;
398
per_frame_38=q5=1-(ypos + 0.5);
400
per_frame_40=wave_a=0;
401
per_frame_41=//q2 = 1-(ypos + 0.5);
402
per_frame_42=//q1 = 0.5;
403
per_frame_43=//q2=0.5;
404
per_frame_44=ob_r = 1-wave_g;
405
per_frame_45=ob_b = 1-wave_r;
406
per_frame_46=ob_g = 1-wave_b;
408
per_frame_48=monitor = wave_y;
409
per_frame_49=movement =movement + 0.4*(((bass+bass_att + 0.1*pow((bass+0.6*bass_att+0.2*treb_att),3)))/fps);
410
per_frame_50=movement = if(above(movement,10000), 0, movement);
411
per_frame_51=rot =1*sin(movement);
412
per_frame_52=cx = wave_x;
413
per_frame_53=cy = y_pos+0.5;
415
per_frame_55=q8 = movement;
416
per_frame_56=wrap=above(sin(time*200),0);
417
per_pixel_1=myy = x-q1;
418
per_pixel_2=myx = y-q2+0.1;
419
per_pixel_3=dx = 3*sin(q8*0.675)*(2*myx*myy);
420
per_pixel_4=dy = 3*sin(q8*0.675)*((myx*myx) - (myy*myy));