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Maintainer: Barak Pearlmutter <bap@cs.unm.edu>
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Build-Depends: debhelper (>> 3.0.0)
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Standards-Version: 3.5.2
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Depends: libqhull3 (= ${Source-Version}), libc6-dev
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Description: Library for calculating convex hulls and related structures
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This library (development files) implements a practical convex hull
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algorithm that combines the two-dimensional Quickhull Algorithm with
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the general dimension Beneath-Beyond Algorithm. This algorithm is
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robust against floating point errors, often a problem for less
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sophisticated computational geometry algorithms. The library also
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performs related computations, such as Delaunay triangulation.
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Depends: ${shlibs:Depends}
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Description: Library for calculating convex hulls and related structures
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This library (runtime files) implements a practical convex hull
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algorithm that combines the two-dimensional Quickhull Algorithm with
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the general dimension Beneath-Beyond Algorithm. This algorithm is
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robust against floating point errors, often a problem for less
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sophisticated computational geometry algorithms. The library also
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performs related computations, such as Delaunay triangulation.
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Depends: ${shlibs:Depends}
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Description: Calculate convex hulls and related structures
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These executables use a practical convex hull algorithm that combines
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the two-dimensional Quickhull Algorithm with the general dimension
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Beneath-Beyond Algorithm. This algorithm is robust against floating
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point errors, often a problem for less sophisticated computational
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geometry algorithms. There are also programs that perform related
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computations, such as Delaunay triangulation.