56
56
void Get_Objects_sorted( SpriteList &new_objects, bool editor_sort = 0, bool with_player = 0 );
58
58
// Update items drawing validation
64
64
// Create Collision data and Handle the collisions
68
68
/* Return the current size
69
69
* of the specified sprite array
73
73
// Return object pointer if found
74
74
cSprite *operator [] ( unsigned int identifier )