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public void minimize (Mutter.Window window);
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public void switch_workspace (GLib.List<Mutter.Window> windows, int from, int to, int direction);
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public void unmaximize (Mutter.Window window, int x, int y, int width, int height);
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public Unity.ExposeManager expose_manager { get; set; }
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public bool expose_showing { get; }
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public Mutter.Plugin? plugin { get; set; }