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Copyright (C) 2006 Parallel Realities
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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#include "../headers.h"
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Switch::Switch(long uniqueId)
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this->uniqueId = uniqueId;
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entityType = ET_SWITCH;
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switchType = SWT_NORMAL;
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puzzleType = Math::rrand(PUZZLE_TYPE_MASTERMIND, PUZZLE_TYPE_LASERGRID);
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puzzleSeed = Math::rrand(1000000, 9999999);
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texture[0] = texture[1] = NULL;
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boundingBox.mins.set(-1, -3, 0);
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boundingBox.maxs.set(1, 3, 15);
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void Switch::loadAdditional(Properties *props)
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active = props->getInt("active", active);
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switchType = props->getInt("switchType", switchType);
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requires = props->getString("requires", requires.getText());
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custom = props->getFloat("timeout", custom);
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independent = props->getInt("independent", independent);
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puzzleType = props->getInt("puzzleType", puzzleType);
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puzzleSeed = props->getInt("puzzleSeed", puzzleSeed);
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altModel = props->getInt("altModel", altModel);
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rotation.z -= props->getFloat("angle", 0);
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boundingBox.mins.set(-3, -3, 0);
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boundingBox.maxs.set(3, 3, 10);
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void Switch::saveAdditional(Properties *props)
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case SWITCH_DEMOLITION:
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props->name = "DemolitionPlate";
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props->name = "PressurePlate";
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props->name = "Switch";
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props->setProperty("active", active);
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props->setProperty("switchType", switchType);
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props->setProperty("requires", requires.getText());
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props->setProperty("independent", independent);
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props->setProperty("puzzleType", puzzleType);
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props->setProperty("puzzleSeed", puzzleSeed);
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props->setProperty("altModel", altModel);