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* empathy-rounded-texture.c - Source for EmpathyRoundedTexture
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* Copyright (C) 2011 Collabora Ltd.
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* @author Emilio Pozuelo Monfort <emilio.pozuelo@collabora.co.uk>
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2.1 of the License, or (at your option) any later version.
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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#include <clutter/clutter.h>
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#include "empathy-rounded-texture.h"
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G_DEFINE_TYPE (EmpathyRoundedTexture,
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empathy_rounded_texture,
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empathy_rounded_texture_paint (ClutterActor *texture)
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ClutterActorBox allocation = { 0, };
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clutter_actor_get_allocation_box (texture, &allocation);
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clutter_actor_box_get_size (&allocation, &width, &height);
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/* create and store a path describing a rounded rectangle */
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cogl_path_round_rectangle (0, 0, width, height, height / 16., 0.1);
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cogl_clip_push_from_path ();
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CLUTTER_ACTOR_CLASS (empathy_rounded_texture_parent_class)->paint (texture);
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cogl_rectangle_with_texture_coords (0, 0, width, height,
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empathy_rounded_texture_init (EmpathyRoundedTexture *self)
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empathy_rounded_texture_class_init (EmpathyRoundedTextureClass *klass)
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ClutterActorClass *actor_class = CLUTTER_ACTOR_CLASS (klass);
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actor_class->paint = empathy_rounded_texture_paint;
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empathy_rounded_texture_new (void)
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return CLUTTER_ACTOR (
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g_object_new (EMPATHY_TYPE_ROUNDED_TEXTURE, NULL));