4
static function pointTowards( ?percent : Float, ?mat : Matrix3D, ?pos: Vector3D, ?at : Vector3D, ?up : Vector3D ) : Matrix3D;
5
static function projectVector( m : Matrix3D, v : Vector3D ) : Vector3D;
6
static function projectVectors( m : Matrix3D, verts : flash.Vector<Float>, projectedVerts : flash.Vector<Float>, uvts : flash.Vector<Float>) : Dynamic;