64
64
m_ui->player_combo->setDuplicatesEnabled(false);
65
65
connect(m_ui->player_combo, SIGNAL(currentIndexChanged(int)), this, SLOT(onPlayerChanged(int)));
66
66
connect(m_ui->player_combo, SIGNAL(editTextChanged(QString)), this, SLOT(onPlayerChanged(QString)));
68
68
/* template for adding other players:
69
69
* m_ui->player_combo->addItem(i18n("player's name"), "the end of it's MPRIS interface");