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* JBoss, Home of Professional Open Source
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* Copyright 2005, JBoss Inc., and individual contributors as indicated
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* by the @authors tag. See the copyright.txt in the distribution for a
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* full listing of individual contributors.
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* This is free software; you can redistribute it and/or modify it
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* under the terms of the GNU Lesser General Public License as
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* published by the Free Software Foundation; either version 2.1 of
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* the License, or (at your option) any later version.
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* This software is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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* You should have received a copy of the GNU Lesser General Public
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* License along with this software; if not, write to the Free
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* Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA
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* 02110-1301 USA, or see the FSF site: http://www.fsf.org.
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* Created on Sep 9, 2005
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package org.jboss.remoting.samples.multiplex;
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import java.io.InputStream;
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import java.io.OutputStream;
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import java.net.InetSocketAddress;
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import java.net.ServerSocket;
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import java.net.Socket;
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import org.jboss.remoting.transport.multiplex.MasterServerSocket;
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import org.jboss.remoting.transport.multiplex.VirtualServerSocket;
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import org.jboss.remoting.transport.multiplex.VirtualSocket;
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* A SymmetricScenarioServer.
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* @author <a href="mailto:r.sigal@computer.org">Ron Sigal</a>
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* @version $Revision: 590 $
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public class SymmetricScenarioServer
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static int bindPort = 6666;
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static String connectHost = "localhost";
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static int connectPort = 5555;
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public void runSymmetricScenario()
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// Create ServerSocket and get synchronizing socket.
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ServerSocket ss = new ServerSocket(bindPort);
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Socket syncSocket = ss.accept();
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InputStream is_sync = syncSocket.getInputStream();
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OutputStream os_sync = syncSocket.getOutputStream();
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// Create MasterServerSocket, accept connection request from remote
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// VirtualServerSocket, and get the bind port of the local actual socket
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// to which the VirtualServerSocket is connected.
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MasterServerSocket mss = new MasterServerSocket(bindPort + 1);
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mss.setSoTimeout(5000);
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int port = mss.acceptServerSocketConnection();
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// Wait until remote VirtualServerSocket is running, then create local
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// VirtualServerSocket, bind it to the local port to which the remote
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// VirtualServerSocket is connected, and connect it to the remote
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// VirtualServerSocket.
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VirtualServerSocket vss = new VirtualServerSocket(port);
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InetSocketAddress address = new InetSocketAddress(connectHost, connectPort);
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vss.setSoTimeout(5000);
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// Indicate that the local VirtualServerSocket is running.
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// Create a virual socket by way of VirtualServerSocket.accept();
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Socket virtualSocket1 = vss.accept();
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InputStream is1 = virtualSocket1.getInputStream();
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OutputStream os1 = virtualSocket1.getOutputStream();
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// Create a virtual socket connected to the remote VirtualServerSocket.
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Socket virtualSocket2 = new VirtualSocket(connectHost, connectPort);
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InputStream is2 = virtualSocket2.getInputStream();
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OutputStream os2 = virtualSocket2.getOutputStream();
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// Do some i/o and close sockets.
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os1.write(is1.read());
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os2.write(is2.read());
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virtualSocket1.close();
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virtualSocket2.close();
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public static void main(String[] args)
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if (args.length == 3)
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bindPort = Integer.parseInt(args[0]);
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connectHost = args[1];
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connectPort = Integer.parseInt(args[2]);
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new SymmetricScenarioServer().runSymmetricScenario();