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#ifndef __BRAIN_SDL_SOUND
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#define __BRAIN_SDL_SOUND
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typedef Mix_Chunk * SOUNDT;
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bool Sound_initialization(void);
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void Sound_release(void);
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SOUNDT Sound_create_sound(char *file,int flags);
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void Delete_sound(SOUNDT s);
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void Sound_play(SOUNDT s);
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void Sound_create_music(char *f1,char *f2,char *f3);
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void Sound_subst_music(char *f);
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void Sound_subst_music_now(char *f);
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void Sound_temporary_release_music(void);
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void Sound_release_music(void);
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void Sound_pause_music(void);
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void Sound_unpause_music(void);
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void music_recovery(void);