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void PaintTextureShape (GraphicsEngine &GfxContext, const Geometry &geo, UXStyleImageRef style) const;
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void PaintTextureShape (GraphicsEngine &GfxContext, const Geometry &geo, BaseTexture *Texture,
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int border_left, int border_right, int border_top, int border_bottom, bool draw_borders_only) const;
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int border_left, int border_right, int border_top, int border_bottom, bool draw_borders_only, bool premultiply = true) const;