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This package was debianized by Bruno "Fuddl" Kleinert <fuddl@gmx.de> on
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Tue, 9 Jan 2007 18:19:30 +0100.
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It was downloaded from http://sauerbraten.org/
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Sauerbraten is copyright Wouter "Aardappel" van Oortmerssen
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Wouter "Aardappel" van Oortmerssen
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Clarence "sparr" Risher
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John "metlslime" fitzgibbons
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Iikka "Fingers" Keranen
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Remedy Entertainment Ltd.
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Seth & Ulrich Galbraith
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Brian "EvilBastard" Collins
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Ryan Butts & Jeramy Cooke
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Marc "Fanatic" A. Pullen
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Kristian "sleepwalker" Duske
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The Sauerbraten game is freeware, you may freely distribute the Sauerbraten archive/installer unmodified on any media. You may re-compress using different archival formats suitable for your OS (i.e. zip/tgz/rpm/deb/dmg), any changes beyond that require my explicit permission.
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You may play Sauerbraten for any purpose as long as you don't blame me for any damages incurred.
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If you want to produce new content with the sauerbraten engine, you have to be aware that the source code may be Open Source, but the game and the media it consist of have their individual licenses and copyrights. This means that you have roughly 3 options:
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* You may produce new content for the sauerbraten game, for example as a "custom map" (.ogz/.cfg/textures etc). Contributing to the original game is most welcome, and the most productive way of working with sauerbraten.
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* If you want to create your own gameplay beyond what you can do with a map, the best way to do this is as a "mod" (same as above, but with new executable that incorporates your gameplay), that requires an existing install of sauerbraten, and installs only the new files you created in parallel to the existing files.
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* If you insist on making a standalone game based on sauerbraten, do realize that only the sourcecode is yours to use freely (if you abide by the ZLIB license, see below), not the media. You CANNOT simply redistribute the entire sauerbraten package with your modified files, as the majority of game media is not yours to use freely (it is made by many authors with a variety of licences and copyright restrictions). Unless you have explicit permission from the authors, or the readme says explicitly "may be used for any purpose" or similar language, it will be illegal to include in your standalone game based on the sauerbraten engine (you may not assume that just because a file has no explicit license, that it is free of copyright). Therefore, if you wish to produce a standalone game, be prepared to make many of the maps, models, textures, sounds etc from scratch yourself.
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In this sense sauerbraten is similar to games like Quake (its code is Open Source, but its media is not), it is a game that is meant to be added to, not copied and used as a template. Sauerbraten is not meant to be a quick game creation kit, it is a game.
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Some content of this package is differently licensed and copyrighted. See below:
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Maps and map config files in this directory:
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curvedm, darkdeath, fb_c, k_rpg1, killfactory, ksauer1, moonlite,
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oasis, shadowed, thetowers, kmap5
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e-mail: kurtk84@fidmail.com
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===================================================================================================
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These files have been licensed under a the
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"Creative Commons Deed / Attribution Non-commercial Share-Alike ( at-nc-sa )"
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===================================================================================================
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* to copy, distribute, display, and perform the work
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* to make derivative works
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Under the following conditions:
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-Attribution. You must give the original author credit.
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-Non-Commercial. You may not use this work for commercial purposes.
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-Share Alike. If you alter, transform, or build upon this work, you may distribute the resulting
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work only under a licence identical to this one.
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* For any reuse or distribution, you must make clear to others the licence terms of this work.
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* Any of these conditions can be waived if you get permission from the copyright holder.
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Your fair use and other rights are in no way affected by the above.
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This is a human-readable summary of the Legal Code (the full licence).
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=====================================================================================================
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http://creativecommons.org/licenses/by-nc-sa/2.5/deed.en_GB
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for the original "human readable" document.
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http://creativecommons.org/licenses/by-nc-sa/2.5/legalcode
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for the full legal code.
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visit creativecommons.org for general information and translations of the above documents.
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======================================================================================================
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================================================================
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Title : IK2K textures, 24bit (for Q3A & others)
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Author : Iikka "Fingers" Keranen
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(or Keränen if you like em dots better)
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Email Address : fingers@mail.planetquake.com
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Home Page : www.digital-eel.com/surface/
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Filenames : ik2k_art_jpg.zip (19 textures)
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ik2k_brick_jpg.zip (98)
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ik2k_carpet_jpg.zip (8)
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ik2k_ground_jpg.zip (21)
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ik2k_misc_jpg.zip (14)
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ik2k_stone_jpg.zip (20)
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ik2k_wood_jpg.zip (98)
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ik2k_skylake.zip (environment map)
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Description : 278 high-res, truecolor textures that can
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be used in Q3A or any other game that uses
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TGA or JPG. Broken up in different categories
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based on material or theme.
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Q3A shader files are provided with the
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textures that require them. You will need
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to change the texture path names to use
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with your own levels though.
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Installation : You should unzip the texture files into
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separate folders, and move individual
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textures into your level's texture folder
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as you texture your level. The example
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shaders will work best if you initially
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unzip the textures in their respective
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folders under baseq3/textures/ . For
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example, ik2k_wood_*.zip goes to folder
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baseq3/textures/ik2k_wood/ . However, when
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you're about to release your level you
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should make sure it's loading all of its
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textures from your own folder.
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The only exception is the environment map.
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It should always be placed in baseq3/env/
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NOTE: a sky shader that uses the lake
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environment map is included in ik2k_misc.
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================================================================
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These textures, either standalone or as a part of a level, mod or other
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product may be freely used and distributed on a non-commercial basis
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via electronic media (Internet, FTP, BBS) only. Commercial use, ie.
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anything that involves any kind of payment from the user, is prohibited.
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The only exception is including levels or mods that use these textures
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on a magazine cover CD. This is accepted, given that the level designer
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or mod author has also given their permission for the magazine to
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These textures may also be freely modified by the user, or used as a
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base for additional texture artwork. Any modified versions of the
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textures remain my property, and the above restrictions still apply.
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If you want to use these textures as a part of a commercial product,
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a non-exclusive commercial license can be possible.
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================================================================
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Title : IKBASE textures, 24bit (for Q3A & others)
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Filename : ikbase070900_jpg.zip
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(also available as several smaller zips)
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Author : Iikka "Fingers" Keranen
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(or Keränen if you like em dots better)
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Email Address : fingers@mail.planetquake.com
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Home Page : www.digital-eel.com/surface/
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Description : 223 high-res, truecolor textures that can
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be used in Q3A or any other game that uses
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================================================================
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These textures, either standalone or as a part of a level, mod or other
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product may be freely used and distributed on a non-commercial basis
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via electronic media (Internet, FTP, BBS) only. Commercial use, ie.
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anything that involves any kind of payment from the user, is prohibited.
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The only exception is including levels or mods that use these textures
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on a magazine cover CD. This is accepted, given that the level designer
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or mod author has also given their permission for the magazine to
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These textures may also be freely modified by the user, or used as a
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base for additional texture artwork. Any modified versions of the
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textures remain my property, and the above restrictions still apply.
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If you want to use these textures as a part of a commercial product,
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a non-exclusive commercial license can be possible.
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packages/models/rpg/characters/rat/,
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packages/models/rpg/characters/mman/,
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packages/models/rpg/characters/wolf/,
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packages/models/rpg/characters/golem/,
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packages/models/rpg/characters/horse/,
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packages/models/rpg/characters/dragon/,
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packages/models/rpg/characters/npcman/:
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This license supercedes all previous licenses of artistic content presented to Wouter Van Oortmerssen and the Sauerbraten Art Team.
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They have the sole right, besides the author, John A. Siar, to alter, use, and distribute all content presented to them by
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the author for use in the Sauerbraten game engine and any non-commercial projects related to the Sauerbraten game engine.
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The list includes, but is not limited to;
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all animation .md3 files presented by the author
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native gimp .xcf files for use in texture creation
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configuration files for animation
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No money may be made from these items in any way without first contacting the author at johnny3d AT promail DOT ca.
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If there is a discrepancy as to the license or use of the content contact the author. Each individual license of each
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item is active provided they do not conflict with the above license. In the case of a conflict this license immediately
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For a complete list of each item contact the author. All items are copyright John A. Siar and must follow the above license
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and each non-conflicting individual licenses included with any of the items, less the above license is used.
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packages/models/rpg/characters/grizzly/:
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md3 modeling and animation and textures by John A. Siar geargolem@titanium3d.com
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The md3, cfg and jpgs here are released under the Creative Commons License, Attribution-NoDerivs-Noncommercial 1.0 http://creativecommons.org/licenses/by-nd-nc/1.0/
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This license supercedes all previous licenses of artistic content presented to Wouter Van Oortmerssen and the Sauerbraten Art Team.
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They have the sole right, besides the author, John A. Siar, to alter, use, and distribute all content presented to them by
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the author for use in the Sauerbraten game engine and any non-commercial projects related to the Sauerbraten game engine.
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The list includes, but is not limited to;
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all animation .md3 files presented by the author
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native gimp .xcf files for use in texture creation
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configuration files for animation
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No money may be made from these items in any way without first contacting the author at johnny3d AT promail DOT ca.
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If there is a discrepancy as to the license or use of the content contact the author. Each individual license of each
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item is active provided they do not conflict with the above license. In the case of a conflict this license immediately
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For a complete list of each item contact the author. All items are copyright John A. Siar and must follow the above license
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and each non-conflicting individual licenses included with any of the items, less the above license is used.
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packages/models/gibc/,
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packages/models/gibh/:
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"gpl quake gib models replacements"
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including basic gibs, zombie gibs, and a player head gib
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(could actually be used for other people's heads)
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Copyright (C) 2000 Ulrich Galbraith
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 1 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
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packages/models/cartridges/,
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packages/models/boost/,
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packages/models/flags/:
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Files in this folder:
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e-mail: makk_e@web.de
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===================================================================================================
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These files have been licensed under a the
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"Creative Commons Deed / Attribution Non-commercial Share-Alike ( at-nc-sa )"
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===================================================================================================
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* to copy, distribute, display, and perform the work
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* to make derivative works
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Under the following conditions:
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-Attribution. You must give the original author credit.
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-Non-Commercial. You may not use this work for commercial purposes.
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-Share Alike. If you alter, transform, or build upon this work, you may distribute the resulting work only under a licence identical to this one.
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* For any reuse or distribution, you must make clear to others the licence terms of this work.
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* Any of these conditions can be waived if you get permission from the copyright holder.
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Your fair use and other rights are in no way affected by the above.
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This is a human-readable summary of the Legal Code (the full licence).
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=====================================================================================================
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http://creativecommons.org/licenses/by-nc-sa/2.5/deed.en_GB
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for the original "human readable" document.
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http://creativecommons.org/licenses/by-nc-sa/2.5/legalcode
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for the full legal code.
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visit creativecommons.org for general information and translations of the above documents.
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packages/models/doors/door_02/,
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packages/models/doors/door_03/:
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Files in this folder:
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e-mail: makk_e@web.de
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===================================================================================================
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These files have been licensed under a the
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"Creative Commons Deed / Attribution Non-commercial Share-Alike ( at-nc-sa )"
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===================================================================================================
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* to copy, distribute, display, and perform the work
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* to make derivative works
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Under the following conditions:
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-Attribution. You must give the original author credit.
408
-Non-Commercial. You may not use this work for commercial purposes.
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-Share Alike. If you alter, transform, or build upon this work, you may distribute the resulting work only under a licence identical to this one.
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* For any reuse or distribution, you must make clear to others the licence terms of this work.
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* Any of these conditions can be waived if you get permission from the copyright holder.
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Your fair use and other rights are in no way affected by the above.
417
This is a human-readable summary of the Legal Code (the full licence).
419
=====================================================================================================
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http://creativecommons.org/licenses/by-nc-sa/2.5/deed.en_GB
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for the original "human readable" document.
427
http://creativecommons.org/licenses/by-nc-sa/2.5/legalcode
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for the full legal code.
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visit creativecommons.org for general information and translations of the above documents.
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packages/models/makke/:
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Files in this folder and subfolders:
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e-mail: makk_e@web.de
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===================================================================================================
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These files have been licensed under a the
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"Creative Commons Deed / Attribution Non-commercial Share-Alike ( at-nc-sa )"
447
===================================================================================================
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* to copy, distribute, display, and perform the work
452
* to make derivative works
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Under the following conditions:
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-Attribution. You must give the original author credit.
459
-Non-Commercial. You may not use this work for commercial purposes.
461
-Share Alike. If you alter, transform, or build upon this work, you may distribute the resulting work only under a licence identical to this one.
463
* For any reuse or distribution, you must make clear to others the licence terms of this work.
464
* Any of these conditions can be waived if you get permission from the copyright holder.
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Your fair use and other rights are in no way affected by the above.
468
This is a human-readable summary of the Legal Code (the full licence).
470
=====================================================================================================
474
http://creativecommons.org/licenses/by-nc-sa/2.5/deed.en_GB
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for the original "human readable" document.
478
http://creativecommons.org/licenses/by-nc-sa/2.5/legalcode
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for the full legal code.
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visit creativecommons.org for general information and translations of the above documents.
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=====================================================================================================
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Note that this also includes the files in /cube/packages/models/makke
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and for the "highplane" skybox and "black.jpg" found in cube/packages/makke
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(!) EXEPTIONS TO THIS ARE (!) :
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/cube/packages/makke/specialborder.jpg
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/cube/packages/makke/specialbrick.jpg
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These rely heavily on Ikka Keranens textures and remain his interlectual property according
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The Debian packaging is (C) 2007, Bruno "Fuddl" Kleinert <fuddl@gmx.de> and
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is licensed under the GPL, see `/usr/share/common-licenses/GPL'.