108
103
<tr><td class="num">2</td><td> </td><td><a href="http://www.opengl.org/registry/specs/3DFX/tbuffer.txt">3DFX_tbuffer</a></td></tr>
109
104
<tr><td class="num">3</td><td> </td><td><a href="http://www.opengl.org/registry/specs/3DFX/texture_compression_FXT1.txt">3DFX_texture_compression_FXT1</a></td></tr>
110
105
<tr><td><br></td><td></td><td></td></tr>
111
<tr><td class="num">4</td><td> </td><td><a href="http://www.opengl.org/registry/specs/AMD/draw_buffers_blend.txt">AMD_draw_buffers_blend</a></td></tr>
112
<tr><td class="num">5</td><td> </td><td><a href="http://www.opengl.org/registry/specs/AMD/performance_monitor.txt">AMD_performance_monitor</a></td></tr>
113
<tr><td class="num">6</td><td> </td><td><a href="http://www.opengl.org/registry/specs/AMD/texture_texture4.txt">AMD_texture_texture4</a></td></tr>
114
<tr><td class="num">7</td><td> </td><td><a href="http://www.opengl.org/registry/specs/AMD/vertex_shader_tessellator.txt">AMD_vertex_shader_tessellator</a></td></tr>
115
<tr><td><br></td><td></td><td></td></tr>
116
<tr><td class="num">8</td><td> </td><td><a href="http://www.opengl.org/registry/specs/APPLE/aux_depth_stencil.txt">APPLE_aux_depth_stencil</a></td></tr>
117
<tr><td class="num">9</td><td> </td><td><a href="http://www.opengl.org/registry/specs/APPLE/client_storage.txt">APPLE_client_storage</a></td></tr>
118
<tr><td class="num">10</td><td> </td><td><a href="http://www.opengl.org/registry/specs/APPLE/element_array.txt">APPLE_element_array</a></td></tr>
119
<tr><td class="num">11</td><td> </td><td><a href="http://www.opengl.org/registry/specs/APPLE/fence.txt">APPLE_fence</a></td></tr>
120
<tr><td class="num">12</td><td> </td><td><a href="http://developer.apple.com/opengl/extensions/apple_float_pixels.html">APPLE_float_pixels</a></td></tr>
121
<tr><td class="num">13</td><td> </td><td><a href="http://www.opengl.org/registry/specs/APPLE/flush_buffer_range.txt">APPLE_flush_buffer_range</a></td></tr>
122
<tr><td class="num">14</td><td> </td><td><a href="http://www.opengl.org/registry/specs/APPLE/object_purgeable.txt">APPLE_object_purgeable</a></td></tr>
123
<tr><td class="num">15</td><td> </td><td>APPLE_pixel_buffer</td></tr>
124
<tr><td class="num">16</td><td> </td><td><a href="http://www.opengl.org/registry/specs/APPLE/rgb_422.txt">APPLE_rgb_422</a></td></tr>
125
<tr><td class="num">17</td><td> </td><td><a href="http://www.opengl.org/registry/specs/APPLE/row_bytes.txt">APPLE_row_bytes</a></td></tr>
126
<tr><td class="num">18</td><td> </td><td><a href="http://www.opengl.org/registry/specs/APPLE/specular_vector.txt">APPLE_specular_vector</a></td></tr>
127
<tr><td class="num">19</td><td> </td><td><a href="http://developer.apple.com/opengl/extensions/apple_texture_range.html">APPLE_texture_range</a></td></tr>
128
<tr><td class="num">20</td><td> </td><td><a href="http://www.opengl.org/registry/specs/APPLE/transform_hint.txt">APPLE_transform_hint</a></td></tr>
129
<tr><td class="num">21</td><td> </td><td><a href="http://www.opengl.org/registry/specs/APPLE/vertex_array_object.txt">APPLE_vertex_array_object</a></td></tr>
130
<tr><td class="num">22</td><td> </td><td><a href="http://www.opengl.org/registry/specs/APPLE/vertex_array_range.txt">APPLE_vertex_array_range</a></td></tr>
131
<tr><td class="num">23</td><td> </td><td><a href="http://www.opengl.org/registry/specs/APPLE/vertex_program_evaluators.txt">APPLE_vertex_program_evaluators</a></td></tr>
132
<tr><td class="num">24</td><td> </td><td><a href="http://www.opengl.org/registry/specs/APPLE/ycbcr_422.txt">APPLE_ycbcr_422</a></td></tr>
133
<tr><td><br></td><td></td><td></td></tr>
134
<tr><td class="num">25</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ARB/color_buffer_float.txt">ARB_color_buffer_float</a></td></tr>
135
<tr><td class="num">26</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ARB/compatibility.txt">ARB_compatibility</a></td></tr>
136
<tr><td class="num">27</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ARB/copy_buffer.txt">ARB_copy_buffer</a></td></tr>
137
<tr><td class="num">28</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ARB/depth_buffer_float.txt">ARB_depth_buffer_float</a></td></tr>
138
<tr><td class="num">29</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ARB/depth_clamp.txt">ARB_depth_clamp</a></td></tr>
139
<tr><td class="num">30</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ARB/depth_texture.txt">ARB_depth_texture</a></td></tr>
140
<tr><td class="num">31</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ARB/draw_buffers.txt">ARB_draw_buffers</a></td></tr>
141
<tr><td class="num">32</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ARB/draw_buffers_blend.txt">ARB_draw_buffers_blend</a></td></tr>
142
<tr><td class="num">33</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ARB/draw_elements_base_vertex.txt">ARB_draw_elements_base_vertex</a></td></tr>
143
<tr><td class="num">34</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ARB/draw_instanced.txt">ARB_draw_instanced</a></td></tr>
144
<tr><td class="num">35</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ARB/fragment_coord_conventions.txt">ARB_fragment_coord_conventions</a></td></tr>
145
<tr><td class="num">36</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ARB/fragment_program.txt">ARB_fragment_program</a></td></tr>
146
<tr><td class="num">37</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ARB/fragment_program_shadow.txt">ARB_fragment_program_shadow</a></td></tr>
147
<tr><td class="num">38</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ARB/fragment_shader.txt">ARB_fragment_shader</a></td></tr>
148
<tr><td class="num">39</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ARB/framebuffer_object.txt">ARB_framebuffer_object</a></td></tr>
149
<tr><td class="num">40</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ARB/framebuffer_sRGB.txt">ARB_framebuffer_sRGB</a></td></tr>
150
<tr><td class="num">41</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ARB/geometry_shader4.txt">ARB_geometry_shader4</a></td></tr>
151
<tr><td class="num">42</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ARB/half_float_pixel.txt">ARB_half_float_pixel</a></td></tr>
152
<tr><td class="num">43</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ARB/half_float_vertex.txt">ARB_half_float_vertex</a></td></tr>
153
<tr><td class="num">44</td><td> </td><td>ARB_imaging</td></tr>
154
<tr><td class="num">45</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ARB/instanced_arrays.txt">ARB_instanced_arrays</a></td></tr>
155
<tr><td class="num">46</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ARB/map_buffer_range.txt">ARB_map_buffer_range</a></td></tr>
156
<tr><td class="num">47</td><td> </td><td><a href="http://oss.sgi.com/projects/ogl-sample/registry/ARB/matrix_palette.txt">ARB_matrix_palette</a></td></tr>
157
<tr><td class="num">48</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ARB/multisample.txt">ARB_multisample</a></td></tr>
158
<tr><td class="num">49</td><td> </td><td><a href="http://oss.sgi.com/projects/ogl-sample/registry/ARB/multitexture.txt">ARB_multitexture</a></td></tr>
159
<tr><td class="num">50</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ARB/occlusion_query.txt">ARB_occlusion_query</a></td></tr>
160
<tr><td class="num">51</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ARB/pixel_buffer_object.txt">ARB_pixel_buffer_object</a></td></tr>
161
<tr><td class="num">52</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ARB/point_parameters.txt">ARB_point_parameters</a></td></tr>
162
<tr><td class="num">53</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ARB/point_sprite.txt">ARB_point_sprite</a></td></tr>
163
<tr><td class="num">54</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ARB/provoking_vertex.txt">ARB_provoking_vertex</a></td></tr>
164
<tr><td class="num">55</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ARB/sample_shading.txt">ARB_sample_shading</a></td></tr>
165
<tr><td class="num">56</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ARB/seamless_cube_map.txt">ARB_seamless_cube_map</a></td></tr>
166
<tr><td class="num">57</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ARB/shader_objects.txt">ARB_shader_objects</a></td></tr>
167
<tr><td class="num">58</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ARB/shader_texture_lod.txt">ARB_shader_texture_lod</a></td></tr>
168
<tr><td class="num">59</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ARB/shading_language_100.txt">ARB_shading_language_100</a></td></tr>
169
<tr><td class="num">60</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ARB/shadow.txt">ARB_shadow</a></td></tr>
170
<tr><td class="num">61</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ARB/shadow_ambient.txt">ARB_shadow_ambient</a></td></tr>
171
<tr><td class="num">62</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ARB/sync.txt">ARB_sync</a></td></tr>
172
<tr><td class="num">63</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ARB/texture_border_clamp.txt">ARB_texture_border_clamp</a></td></tr>
173
<tr><td class="num">64</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ARB/texture_buffer_object.txt">ARB_texture_buffer_object</a></td></tr>
174
<tr><td class="num">65</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ARB/texture_compression.txt">ARB_texture_compression</a></td></tr>
175
<tr><td class="num">66</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ARB/texture_compression_rgtc.txt">ARB_texture_compression_rgtc</a></td></tr>
176
<tr><td class="num">67</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ARB/texture_cube_map.txt">ARB_texture_cube_map</a></td></tr>
177
<tr><td class="num">68</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ARB/texture_cube_map_array.txt">ARB_texture_cube_map_array</a></td></tr>
178
<tr><td class="num">69</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ARB/texture_env_add.txt">ARB_texture_env_add</a></td></tr>
179
<tr><td class="num">70</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ARB/texture_env_combine.txt">ARB_texture_env_combine</a></td></tr>
180
<tr><td class="num">71</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ARB/texture_env_crossbar.txt">ARB_texture_env_crossbar</a></td></tr>
181
<tr><td class="num">72</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ARB/texture_env_dot3.txt">ARB_texture_env_dot3</a></td></tr>
182
<tr><td class="num">73</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ARB/texture_float.txt">ARB_texture_float</a></td></tr>
183
<tr><td class="num">74</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ARB/texture_gather.txt">ARB_texture_gather</a></td></tr>
184
<tr><td class="num">75</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ARB/texture_mirrored_repeat.txt">ARB_texture_mirrored_repeat</a></td></tr>
185
<tr><td class="num">76</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ARB/texture_multisample.txt">ARB_texture_multisample</a></td></tr>
186
<tr><td class="num">77</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ARB/texture_non_power_of_two.txt">ARB_texture_non_power_of_two</a></td></tr>
187
<tr><td class="num">78</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ARB/texture_query_lod.txt">ARB_texture_query_lod</a></td></tr>
188
<tr><td class="num">79</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ARB/texture_rectangle.txt">ARB_texture_rectangle</a></td></tr>
189
<tr><td class="num">80</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ARB/texture_rg.txt">ARB_texture_rg</a></td></tr>
190
<tr><td class="num">81</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ARB/transpose_matrix.txt">ARB_transpose_matrix</a></td></tr>
191
<tr><td class="num">82</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ARB/uniform_buffer_object.txt">ARB_uniform_buffer_object</a></td></tr>
192
<tr><td class="num">83</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ARB/vertex_array_bgra.txt">ARB_vertex_array_bgra</a></td></tr>
193
<tr><td class="num">84</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ARB/vertex_array_object.txt">ARB_vertex_array_object</a></td></tr>
194
<tr><td class="num">85</td><td> </td><td><a href="http://oss.sgi.com/projects/ogl-sample/registry/ARB/vertex_blend.txt">ARB_vertex_blend</a></td></tr>
195
<tr><td class="num">86</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ARB/vertex_buffer_object.txt">ARB_vertex_buffer_object</a></td></tr>
196
<tr><td class="num">87</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ARB/vertex_program.txt">ARB_vertex_program</a></td></tr>
197
<tr><td class="num">88</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ARB/vertex_shader.txt">ARB_vertex_shader</a></td></tr>
198
<tr><td class="num">89</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ARB/window_pos.txt">ARB_window_pos</a></td></tr>
199
<tr><td><br></td><td></td><td></td></tr>
200
<tr><td class="num">90</td><td> </td><td><a href="http://www.ati.com/developer/atiopengl.pdf">ATIX_point_sprites</a></td></tr>
201
<tr><td class="num">91</td><td> </td><td><a href="http://www.ati.com/developer/atiopengl.pdf">ATIX_texture_env_combine3</a></td></tr>
202
<tr><td class="num">92</td><td> </td><td><a href="http://www.ati.com/developer/sdk/RadeonSDK/Html/Info/ATIX_texture_env_route.txt">ATIX_texture_env_route</a></td></tr>
203
<tr><td class="num">93</td><td> </td><td><a href="http://www.ati.com/developer/atiopengl.pdf">ATIX_vertex_shader_output_point_size</a></td></tr>
204
<tr><td><br></td><td></td><td></td></tr>
205
<tr><td class="num">94</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ATI/draw_buffers.txt">ATI_draw_buffers</a></td></tr>
206
<tr><td class="num">95</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ATI/element_array.txt">ATI_element_array</a></td></tr>
207
<tr><td class="num">96</td><td> </td><td><a href="http://oss.sgi.com/projects/ogl-sample/registry/ATI/envmap_bumpmap.txt">ATI_envmap_bumpmap</a></td></tr>
208
<tr><td class="num">97</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ATI/fragment_shader.txt">ATI_fragment_shader</a></td></tr>
209
<tr><td class="num">98</td><td> </td><td><a href="http://www.ati.com/developer/sdk/RADEONSDK/Html/Info/ATI_map_object_buffer.txt">ATI_map_object_buffer</a></td></tr>
210
<tr><td class="num">99</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ATI/meminfo.txt">ATI_meminfo</a></td></tr>
211
<tr><td class="num">100</td><td> </td><td><a href="http://www.ati.com/developer/sdk/RADEONSDK/Html/Info/ati_pn_triangles.txt">ATI_pn_triangles</a></td></tr>
212
<tr><td class="num">101</td><td> </td><td><a href="http://www.ati.com/developer/sdk/RadeonSDK/Html/Info/ATI_separate_stencil.txt">ATI_separate_stencil</a></td></tr>
213
<tr><td class="num">102</td><td> </td><td>ATI_shader_texture_lod</td></tr>
214
<tr><td class="num">103</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ATI/text_fragment_shader.txt">ATI_text_fragment_shader</a></td></tr>
215
<tr><td class="num">104</td><td> </td><td>ATI_texture_compression_3dc</td></tr>
216
<tr><td class="num">105</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ATI/texture_env_combine3.txt">ATI_texture_env_combine3</a></td></tr>
217
<tr><td class="num">106</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ATI/texture_float.txt">ATI_texture_float</a></td></tr>
218
<tr><td class="num">107</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ATI/texture_mirror_once.txt">ATI_texture_mirror_once</a></td></tr>
219
<tr><td class="num">108</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ATI/vertex_array_object.txt">ATI_vertex_array_object</a></td></tr>
220
<tr><td class="num">109</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ATI/vertex_attrib_array_object.txt">ATI_vertex_attrib_array_object</a></td></tr>
221
<tr><td class="num">110</td><td> </td><td><a href="http://www.ati.com/developer/sdk/RADEONSDK/Html/Info/ATI_vertex_streams.txt">ATI_vertex_streams</a></td></tr>
222
<tr><td><br></td><td></td><td></td></tr>
223
<tr><td class="num">111</td><td> </td><td><a href="http://www.opengl.org/registry/specs/EXT/422_pixels.txt">EXT_422_pixels</a></td></tr>
224
<tr><td class="num">112</td><td> </td><td><a href="http://download.nvidia.com/developer/GLSL/GLSL%20Release%20Notes%20for%20Release%2060.pdf">EXT_Cg_shader</a></td></tr>
225
<tr><td class="num">113</td><td> </td><td><a href="http://www.opengl.org/registry/specs/EXT/abgr.txt">EXT_abgr</a></td></tr>
226
<tr><td class="num">114</td><td> </td><td><a href="http://www.opengl.org/registry/specs/EXT/bgra.txt">EXT_bgra</a></td></tr>
227
<tr><td class="num">115</td><td> </td><td><a href="http://developer.download.nvidia.com/opengl/specs/GL_EXT_bindable_uniform.txt">EXT_bindable_uniform</a></td></tr>
228
<tr><td class="num">116</td><td> </td><td><a href="http://www.opengl.org/registry/specs/EXT/blend_color.txt">EXT_blend_color</a></td></tr>
229
<tr><td class="num">117</td><td> </td><td><a href="http://www.opengl.org/registry/specs/EXT/blend_equation_separate.txt">EXT_blend_equation_separate</a></td></tr>
230
<tr><td class="num">118</td><td> </td><td><a href="http://www.opengl.org/registry/specs/EXT/blend_func_separate.txt">EXT_blend_func_separate</a></td></tr>
231
<tr><td class="num">119</td><td> </td><td><a href="http://www.opengl.org/registry/specs/EXT/blend_logic_op.txt">EXT_blend_logic_op</a></td></tr>
232
<tr><td class="num">120</td><td> </td><td><a href="http://www.opengl.org/registry/specs/EXT/blend_minmax.txt">EXT_blend_minmax</a></td></tr>
233
<tr><td class="num">121</td><td> </td><td><a href="http://www.opengl.org/registry/specs/EXT/blend_subtract.txt">EXT_blend_subtract</a></td></tr>
234
<tr><td class="num">122</td><td> </td><td><a href="http://www.opengl.org/registry/specs/EXT/clip_volume_hint.txt">EXT_clip_volume_hint</a></td></tr>
235
<tr><td class="num">123</td><td> </td><td><a href="http://www.opengl.org/registry/specs/EXT/cmyka.txt">EXT_cmyka</a></td></tr>
236
<tr><td class="num">124</td><td> </td><td><a href="http://www.opengl.org/registry/specs/EXT/color_subtable.txt">EXT_color_subtable</a></td></tr>
237
<tr><td class="num">125</td><td> </td><td><a href="http://www.opengl.org/registry/specs/EXT/compiled_vertex_array.txt">EXT_compiled_vertex_array</a></td></tr>
238
<tr><td class="num">126</td><td> </td><td><a href="http://www.opengl.org/registry/specs/EXT/convolution.txt">EXT_convolution</a></td></tr>
239
<tr><td class="num">127</td><td> </td><td><a href="http://www.opengl.org/registry/specs/EXT/coordinate_frame.txt">EXT_coordinate_frame</a></td></tr>
240
<tr><td class="num">128</td><td> </td><td><a href="http://www.opengl.org/registry/specs/EXT/copy_texture.txt">EXT_copy_texture</a></td></tr>
241
<tr><td class="num">129</td><td> </td><td><a href="http://www.opengl.org/registry/specs/EXT/cull_vertex.txt">EXT_cull_vertex</a></td></tr>
242
<tr><td class="num">130</td><td> </td><td><a href="http://www.nvidia.com/dev_content/nvopenglspecs/GL_EXT_depth_bounds_test.txt">EXT_depth_bounds_test</a></td></tr>
243
<tr><td class="num">131</td><td> </td><td><a href="http://www.opengl.org/registry/specs/EXT/direct_state_access.txt">EXT_direct_state_access</a></td></tr>
244
<tr><td class="num">132</td><td> </td><td><a href="http://www.opengl.org/registry/specs/EXT/draw_buffers2.txt">EXT_draw_buffers2</a></td></tr>
245
<tr><td class="num">133</td><td> </td><td><a href="http://developer.download.nvidia.com/opengl/specs/GL_EXT_draw_instanced.txt">EXT_draw_instanced</a></td></tr>
246
<tr><td class="num">134</td><td> </td><td><a href="http://oss.sgi.com/projects/ogl-sample/registry/EXT/draw_range_elements.txt">EXT_draw_range_elements</a></td></tr>
247
<tr><td class="num">135</td><td> </td><td><a href="http://oss.sgi.com/projects/ogl-sample/registry/EXT/fog_coord.txt">EXT_fog_coord</a></td></tr>
248
<tr><td class="num">136</td><td> </td><td><a href="http://www.opengl.org/registry/specs/EXT/fragment_lighting.txt">EXT_fragment_lighting</a></td></tr>
249
<tr><td class="num">137</td><td> </td><td><a href="http://www.opengl.org/registry/specs/EXT/framebuffer_blit.txt">EXT_framebuffer_blit</a></td></tr>
250
<tr><td class="num">138</td><td> </td><td><a href="http://www.opengl.org/registry/specs/EXT/framebuffer_multisample.txt">EXT_framebuffer_multisample</a></td></tr>
251
<tr><td class="num">139</td><td> </td><td><a href="http://www.opengl.org/registry/specs/EXT/framebuffer_object.txt">EXT_framebuffer_object</a></td></tr>
252
<tr><td class="num">140</td><td> </td><td><a href="http://developer.download.nvidia.com/opengl/specs/GL_EXT_framebuffer_sRGB.txt">EXT_framebuffer_sRGB</a></td></tr>
253
<tr><td class="num">141</td><td> </td><td><a href="http://developer.download.nvidia.com/opengl/specs/GL_EXT_geometry_shader4.txt">EXT_geometry_shader4</a></td></tr>
254
<tr><td class="num">142</td><td> </td><td><a href="http://developer.download.nvidia.com/opengl/specs/GL_EXT_gpu_program_parameters.txt">EXT_gpu_program_parameters</a></td></tr>
255
<tr><td class="num">143</td><td> </td><td><a href="http://developer.download.nvidia.com/opengl/specs/GL_EXT_gpu_shader4.txt">EXT_gpu_shader4</a></td></tr>
256
<tr><td class="num">144</td><td> </td><td><a href="http://www.opengl.org/registry/specs/EXT/histogram.txt">EXT_histogram</a></td></tr>
257
<tr><td class="num">145</td><td> </td><td><a href="http://www.opengl.org/registry/specs/EXT/index_array_formats.txt">EXT_index_array_formats</a></td></tr>
258
<tr><td class="num">146</td><td> </td><td><a href="http://www.opengl.org/registry/specs/EXT/index_func.txt">EXT_index_func</a></td></tr>
259
<tr><td class="num">147</td><td> </td><td><a href="http://www.opengl.org/registry/specs/EXT/index_material.txt">EXT_index_material</a></td></tr>
260
<tr><td class="num">148</td><td> </td><td><a href="http://www.opengl.org/registry/specs/EXT/index_texture.txt">EXT_index_texture</a></td></tr>
261
<tr><td class="num">149</td><td> </td><td><a href="http://www.opengl.org/registry/specs/EXT/light_texture.txt">EXT_light_texture</a></td></tr>
262
<tr><td class="num">150</td><td> </td><td><a href="http://www.opengl.org/registry/specs/EXT/misc_attribute.txt">EXT_misc_attribute</a></td></tr>
263
<tr><td class="num">151</td><td> </td><td><a href="http://www.opengl.org/registry/specs/EXT/multi_draw_arrays.txt">EXT_multi_draw_arrays</a></td></tr>
264
<tr><td class="num">152</td><td> </td><td><a href="http://www.opengl.org/registry/specs/EXT/wgl_multisample.txt">EXT_multisample</a></td></tr>
265
<tr><td class="num">153</td><td> </td><td><a href="http://www.opengl.org/registry/specs/EXT/packed_depth_stencil.txt">EXT_packed_depth_stencil</a></td></tr>
266
<tr><td class="num">154</td><td> </td><td><a href="http://developer.download.nvidia.com/opengl/specs/GL_EXT_packed_float.txt">EXT_packed_float</a></td></tr>
267
<tr><td class="num">155</td><td> </td><td><a href="http://www.opengl.org/registry/specs/EXT/packed_pixels.txt">EXT_packed_pixels</a></td></tr>
268
<tr><td class="num">156</td><td> </td><td><a href="http://www.opengl.org/registry/specs/EXT/paletted_texture.txt">EXT_paletted_texture</a></td></tr>
269
<tr><td class="num">157</td><td> </td><td><a href="http://www.nvidia.com/dev_content/nvopenglspecs/GL_EXT_pixel_buffer_object.txt">EXT_pixel_buffer_object</a></td></tr>
270
<tr><td class="num">158</td><td> </td><td><a href="http://www.opengl.org/registry/specs/EXT/pixel_transform.txt">EXT_pixel_transform</a></td></tr>
271
<tr><td class="num">159</td><td> </td><td><a href="http://www.opengl.org/registry/specs/EXT/pixel_transform_color_table.txt">EXT_pixel_transform_color_table</a></td></tr>
272
<tr><td class="num">160</td><td> </td><td><a href="http://www.opengl.org/registry/specs/EXT/point_parameters.txt">EXT_point_parameters</a></td></tr>
273
<tr><td class="num">161</td><td> </td><td><a href="http://www.opengl.org/registry/specs/EXT/polygon_offset.txt">EXT_polygon_offset</a></td></tr>
274
<tr><td class="num">162</td><td> </td><td><a href="http://www.opengl.org/registry/specs/EXT/provoking_vertex.txt">EXT_provoking_vertex</a></td></tr>
275
<tr><td class="num">163</td><td> </td><td><a href="http://www.opengl.org/registry/specs/EXT/rescale_normal.txt">EXT_rescale_normal</a></td></tr>
276
<tr><td class="num">164</td><td> </td><td><a href="http://www.opengl.org/registry/specs/EXT/scene_marker.txt">EXT_scene_marker</a></td></tr>
277
<tr><td class="num">165</td><td> </td><td><a href="http://oss.sgi.com/projects/ogl-sample/registry/EXT/secondary_color.txt">EXT_secondary_color</a></td></tr>
278
<tr><td class="num">166</td><td> </td><td><a href="http://www.opengl.org/registry/specs/EXT/separate_shader_objects.txt">EXT_separate_shader_objects</a></td></tr>
279
<tr><td class="num">167</td><td> </td><td><a href="http://www.opengl.org/registry/specs/EXT/separate_specular_color.txt">EXT_separate_specular_color</a></td></tr>
280
<tr><td class="num">168</td><td> </td><td><a href="http://www.opengl.org/registry/specs/EXT/shadow_funcs.txt">EXT_shadow_funcs</a></td></tr>
281
<tr><td class="num">169</td><td> </td><td><a href="http://www.opengl.org/registry/specs/EXT/shared_texture_palette.txt">EXT_shared_texture_palette</a></td></tr>
282
<tr><td class="num">170</td><td> </td><td><a href="http://www.opengl.org/registry/specs/EXT/stencil_clear_tag.txt">EXT_stencil_clear_tag</a></td></tr>
283
<tr><td class="num">171</td><td> </td><td><a href="http://www.opengl.org/registry/specs/EXT/stencil_two_side.txt">EXT_stencil_two_side</a></td></tr>
284
<tr><td class="num">172</td><td> </td><td><a href="http://www.opengl.org/registry/specs/EXT/stencil_wrap.txt">EXT_stencil_wrap</a></td></tr>
285
<tr><td class="num">173</td><td> </td><td><a href="http://www.opengl.org/registry/specs/EXT/subtexture.txt">EXT_subtexture</a></td></tr>
286
<tr><td class="num">174</td><td> </td><td><a href="http://www.opengl.org/registry/specs/EXT/texture.txt">EXT_texture</a></td></tr>
287
<tr><td class="num">175</td><td> </td><td><a href="http://www.opengl.org/registry/specs/EXT/texture3D.txt">EXT_texture3D</a></td></tr>
288
<tr><td class="num">176</td><td> </td><td><a href="http://developer.download.nvidia.com/opengl/specs/GL_EXT_texture_array.txt">EXT_texture_array</a></td></tr>
289
<tr><td class="num">177</td><td> </td><td><a href="http://developer.download.nvidia.com/opengl/specs/GL_EXT_texture_buffer_object.txt">EXT_texture_buffer_object</a></td></tr>
290
<tr><td class="num">178</td><td> </td><td><a href="http://www.opengl.org/registry/specs/EXT/texture_compression_dxt1.txt">EXT_texture_compression_dxt1</a></td></tr>
291
<tr><td class="num">179</td><td> </td><td><a href="http://developer.download.nvidia.com/opengl/specs/GL_EXT_texture_compression_latc.txt">EXT_texture_compression_latc</a></td></tr>
292
<tr><td class="num">180</td><td> </td><td><a href="http://developer.download.nvidia.com/opengl/specs/GL_EXT_texture_compression_rgtc.txt">EXT_texture_compression_rgtc</a></td></tr>
293
<tr><td class="num">181</td><td> </td><td><a href="http://www.opengl.org/registry/specs/EXT/texture_compression_s3tc.txt">EXT_texture_compression_s3tc</a></td></tr>
294
<tr><td class="num">182</td><td> </td><td><a href="http://www.nvidia.com/dev_content/nvopenglspecs/GL_EXT_texture_cube_map.txt">EXT_texture_cube_map</a></td></tr>
295
<tr><td class="num">183</td><td> </td><td><a href="http://www.opengl.org/developers/documentation/Version1.2/1.2specs/texture_edge_clamp.txt">EXT_texture_edge_clamp</a></td></tr>
296
<tr><td class="num">184</td><td> </td><td><a href="http://www.opengl.org/registry/specs/EXT/texture_env.txt">EXT_texture_env</a></td></tr>
297
<tr><td class="num">185</td><td> </td><td><a href="http://www.opengl.org/registry/specs/EXT/texture_env_add.txt">EXT_texture_env_add</a></td></tr>
298
<tr><td class="num">186</td><td> </td><td><a href="http://www.opengl.org/registry/specs/EXT/texture_env_combine.txt">EXT_texture_env_combine</a></td></tr>
299
<tr><td class="num">187</td><td> </td><td><a href="http://www.opengl.org/registry/specs/EXT/texture_env_dot3.txt">EXT_texture_env_dot3</a></td></tr>
300
<tr><td class="num">188</td><td> </td><td><a href="http://www.opengl.org/registry/specs/EXT/texture_filter_anisotropic.txt">EXT_texture_filter_anisotropic</a></td></tr>
301
<tr><td class="num">189</td><td> </td><td><a href="http://developer.download.nvidia.com/opengl/specs/GL_EXT_texture_integer.txt">EXT_texture_integer</a></td></tr>
302
<tr><td class="num">190</td><td> </td><td><a href="http://www.opengl.org/registry/specs/EXT/texture_lod_bias.txt">EXT_texture_lod_bias</a></td></tr>
303
<tr><td class="num">191</td><td> </td><td><a href="http://www.opengl.org/registry/specs/EXT/texture_mirror_clamp.txt">EXT_texture_mirror_clamp</a></td></tr>
304
<tr><td class="num">192</td><td> </td><td><a href="http://www.opengl.org/registry/specs/EXT/texture_object.txt">EXT_texture_object</a></td></tr>
305
<tr><td class="num">193</td><td> </td><td><a href="http://www.opengl.org/registry/specs/EXT/texture_perturb_normal.txt">EXT_texture_perturb_normal</a></td></tr>
306
<tr><td class="num">194</td><td> </td><td><a href="http://developer.apple.com/opengl/extensions/ext_texture_rectangle.html">EXT_texture_rectangle</a></td></tr>
307
<tr><td class="num">195</td><td> </td><td><a href="http://www.opengl.org/registry/specs/EXT/texture_sRGB.txt">EXT_texture_sRGB</a></td></tr>
308
<tr><td class="num">196</td><td> </td><td><a href="http://developer.download.nvidia.com/opengl/specs/GL_EXT_texture_shared_exponent.txt">EXT_texture_shared_exponent</a></td></tr>
309
<tr><td class="num">197</td><td> </td><td><a href="http://www.opengl.org/registry/specs/EXT/texture_snorm.txt">EXT_texture_snorm</a></td></tr>
310
<tr><td class="num">198</td><td> </td><td><a href="http://www.opengl.org/registry/specs/EXT/texture_swizzle.txt">EXT_texture_swizzle</a></td></tr>
311
<tr><td class="num">199</td><td> </td><td><a href="http://www.nvidia.com/dev_content/nvopenglspecs/GL_EXT_timer_query.txt">EXT_timer_query</a></td></tr>
312
<tr><td class="num">200</td><td> </td><td><a href="http://www.opengl.org/registry/specs/EXT/transform_feedback.txt">EXT_transform_feedback</a></td></tr>
313
<tr><td class="num">201</td><td> </td><td><a href="http://www.opengl.org/registry/specs/EXT/vertex_array.txt">EXT_vertex_array</a></td></tr>
314
<tr><td class="num">202</td><td> </td><td><a href="http://www.opengl.org/registry/specs/EXT/vertex_array_bgra.txt">EXT_vertex_array_bgra</a></td></tr>
315
<tr><td class="num">203</td><td> </td><td><a href="http://oss.sgi.com/projects/ogl-sample/registry/EXT/vertex_shader.txt">EXT_vertex_shader</a></td></tr>
316
<tr><td class="num">204</td><td> </td><td><a href="http://www.opengl.org/registry/specs/EXT/vertex_weighting.txt">EXT_vertex_weighting</a></td></tr>
317
<tr><td><br></td><td></td><td></td></tr>
318
<tr><td class="num">205</td><td> </td><td><a href="http://www.opengl.org/registry/specs/GREMEDY/frame_terminator.txt">GREMEDY_frame_terminator</a></td></tr>
319
<tr><td class="num">206</td><td> </td><td><a href="http://www.opengl.org/registry/specs/GREMEDY/string_marker.txt">GREMEDY_string_marker</a></td></tr>
320
<tr><td><br></td><td></td><td></td></tr>
321
<tr><td class="num">207</td><td> </td><td><a href="http://www.opengl.org/registry/specs/HP/convolution_border_modes.txt">HP_convolution_border_modes</a></td></tr>
322
<tr><td class="num">208</td><td> </td><td><a href="http://www.opengl.org/registry/specs/HP/image_transform.txt">HP_image_transform</a></td></tr>
323
<tr><td class="num">209</td><td> </td><td><a href="http://www.opengl.org/registry/specs/HP/occlusion_test.txt">HP_occlusion_test</a></td></tr>
324
<tr><td class="num">210</td><td> </td><td><a href="http://www.opengl.org/registry/specs/HP/texture_lighting.txt">HP_texture_lighting</a></td></tr>
325
<tr><td><br></td><td></td><td></td></tr>
326
<tr><td class="num">211</td><td> </td><td><a href="http://www.opengl.org/registry/specs/IBM/cull_vertex.txt">IBM_cull_vertex</a></td></tr>
327
<tr><td class="num">212</td><td> </td><td><a href="http://www.opengl.org/registry/specs/IBM/multimode_draw_arrays.txt">IBM_multimode_draw_arrays</a></td></tr>
328
<tr><td class="num">213</td><td> </td><td><a href="http://www.opengl.org/registry/specs/IBM/rasterpos_clip.txt">IBM_rasterpos_clip</a></td></tr>
329
<tr><td class="num">214</td><td> </td><td><a href="http://www.opengl.org/registry/specs/IBM/static_data.txt">IBM_static_data</a></td></tr>
330
<tr><td class="num">215</td><td> </td><td><a href="http://www.opengl.org/registry/specs/IBM/texture_mirrored_repeat.txt">IBM_texture_mirrored_repeat</a></td></tr>
331
<tr><td class="num">216</td><td> </td><td><a href="http://www.opengl.org/registry/specs/IBM/vertex_array_lists.txt">IBM_vertex_array_lists</a></td></tr>
332
<tr><td><br></td><td></td><td></td></tr>
333
<tr><td class="num">217</td><td> </td><td><a href="http://www.opengl.org/registry/specs/INGR/color_clamp.txt">INGR_color_clamp</a></td></tr>
334
<tr><td class="num">218</td><td> </td><td><a href="http://www.opengl.org/registry/specs/INGR/interlace_read.txt">INGR_interlace_read</a></td></tr>
335
<tr><td><br></td><td></td><td></td></tr>
336
<tr><td class="num">219</td><td> </td><td><a href="http://www.opengl.org/registry/specs/INTEL/parallel_arrays.txt">INTEL_parallel_arrays</a></td></tr>
337
<tr><td class="num">220</td><td> </td><td><a href="http://www.opengl.org/registry/specs/INTEL/texture_scissor.txt">INTEL_texture_scissor</a></td></tr>
338
<tr><td><br></td><td></td><td></td></tr>
339
<tr><td class="num">221</td><td> </td><td>KTX_buffer_region</td></tr>
340
<tr><td><br></td><td></td><td></td></tr>
341
<tr><td class="num">222</td><td> </td><td><a href="http://www.opengl.org/registry/specs/MESAX/texture_stack.txt">MESAX_texture_stack</a></td></tr>
342
<tr><td><br></td><td></td><td></td></tr>
343
<tr><td class="num">223</td><td> </td><td><a href="http://www.opengl.org/registry/specs/MESA/pack_invert.txt">MESA_pack_invert</a></td></tr>
344
<tr><td class="num">224</td><td> </td><td><a href="http://www.opengl.org/registry/specs/MESA/resize_buffers.txt">MESA_resize_buffers</a></td></tr>
345
<tr><td class="num">225</td><td> </td><td><a href="http://www.opengl.org/registry/specs/MESA/window_pos.txt">MESA_window_pos</a></td></tr>
346
<tr><td class="num">226</td><td> </td><td><a href="http://www.opengl.org/registry/specs/MESA/ycbcr_texture.txt">MESA_ycbcr_texture</a></td></tr>
347
<tr><td><br></td><td></td><td></td></tr>
348
<tr><td class="num">227</td><td> </td><td><a href="http://www.opengl.org/registry/specs/NV/blend_square.txt">NV_blend_square</a></td></tr>
349
<tr><td class="num">228</td><td> </td><td><a href="http://www.opengl.org/registry/specs/NV/conditional_render.txt">NV_conditional_render</a></td></tr>
350
<tr><td class="num">229</td><td> </td><td><a href="http://www.opengl.org/registry/specs/NV/copy_depth_to_color.txt">NV_copy_depth_to_color</a></td></tr>
351
<tr><td class="num">230</td><td> </td><td><a href="http://www.opengl.org/registry/specs/NV/copy_image.txt">NV_copy_image</a></td></tr>
352
<tr><td class="num">231</td><td> </td><td><a href="http://developer.download.nvidia.com/opengl/specs/GL_NV_depth_buffer_float.txt">NV_depth_buffer_float</a></td></tr>
353
<tr><td class="num">232</td><td> </td><td><a href="http://www.opengl.org/registry/specs/NV/depth_clamp.txt">NV_depth_clamp</a></td></tr>
354
<tr><td class="num">233</td><td> </td><td>NV_depth_range_unclamped</td></tr>
355
<tr><td class="num">234</td><td> </td><td><a href="http://www.opengl.org/registry/specs/NV/evaluators.txt">NV_evaluators</a></td></tr>
356
<tr><td class="num">235</td><td> </td><td><a href="http://www.opengl.org/registry/specs/NV/explicit_multisample.txt">NV_explicit_multisample</a></td></tr>
357
<tr><td class="num">236</td><td> </td><td><a href="http://www.opengl.org/registry/specs/NV/fence.txt">NV_fence</a></td></tr>
358
<tr><td class="num">237</td><td> </td><td><a href="http://www.opengl.org/registry/specs/NV/float_buffer.txt">NV_float_buffer</a></td></tr>
359
<tr><td class="num">238</td><td> </td><td><a href="http://www.opengl.org/registry/specs/NV/fog_distance.txt">NV_fog_distance</a></td></tr>
360
<tr><td class="num">239</td><td> </td><td><a href="http://www.opengl.org/registry/specs/NV/fragment_program.txt">NV_fragment_program</a></td></tr>
361
<tr><td class="num">240</td><td> </td><td><a href="http://www.nvidia.com/dev_content/nvopenglspecs/GL_NV_fragment_program2.txt">NV_fragment_program2</a></td></tr>
362
<tr><td class="num">241</td><td> </td><td><a href="http://developer.download.nvidia.com/opengl/specs/GL_NV_fragment_program4.txt">NV_fragment_program4</a></td></tr>
363
<tr><td class="num">242</td><td> </td><td><a href="http://www.nvidia.com/dev_content/nvopenglspecs/GL_NV_fragment_program_option.txt">NV_fragment_program_option</a></td></tr>
364
<tr><td class="num">243</td><td> </td><td><a href="http://developer.download.nvidia.com/opengl/specs/GL_NV_framebuffer_multisample_coverage.txt">NV_framebuffer_multisample_coverage</a></td></tr>
365
<tr><td class="num">244</td><td> </td><td><a href="http://developer.download.nvidia.com/opengl/specs/GL_NV_geometry_program4.txt">NV_geometry_program4</a></td></tr>
366
<tr><td class="num">245</td><td> </td><td><a href="http://developer.download.nvidia.com/opengl/specs/GL_NV_geometry_shader4.txt">NV_geometry_shader4</a></td></tr>
367
<tr><td class="num">246</td><td> </td><td><a href="http://developer.download.nvidia.com/opengl/specs/GL_NV_gpu_program4.txt">NV_gpu_program4</a></td></tr>
368
<tr><td class="num">247</td><td> </td><td><a href="http://www.opengl.org/registry/specs/NV/half_float.txt">NV_half_float</a></td></tr>
369
<tr><td class="num">248</td><td> </td><td><a href="http://www.opengl.org/registry/specs/NV/light_max_exponent.txt">NV_light_max_exponent</a></td></tr>
370
<tr><td class="num">249</td><td> </td><td><a href="http://www.opengl.org/registry/specs/NV/multisample_filter_hint.txt">NV_multisample_filter_hint</a></td></tr>
371
<tr><td class="num">250</td><td> </td><td><a href="http://www.opengl.org/registry/specs/NV/occlusion_query.txt">NV_occlusion_query</a></td></tr>
372
<tr><td class="num">251</td><td> </td><td><a href="http://www.opengl.org/registry/specs/NV/packed_depth_stencil.txt">NV_packed_depth_stencil</a></td></tr>
373
<tr><td class="num">252</td><td> </td><td><a href="http://developer.download.nvidia.com/opengl/specs/GL_NV_parameter_buffer_object.txt">NV_parameter_buffer_object</a></td></tr>
374
<tr><td class="num">253</td><td> </td><td><a href="http://www.opengl.org/registry/specs/NV/parameter_buffer_object2.txt">NV_parameter_buffer_object2</a></td></tr>
375
<tr><td class="num">254</td><td> </td><td><a href="http://www.opengl.org/registry/specs/NV/pixel_data_range.txt">NV_pixel_data_range</a></td></tr>
376
<tr><td class="num">255</td><td> </td><td><a href="http://www.opengl.org/registry/specs/NV/point_sprite.txt">NV_point_sprite</a></td></tr>
377
<tr><td class="num">256</td><td> </td><td>NV_present_video</td></tr>
378
<tr><td class="num">257</td><td> </td><td><a href="http://www.opengl.org/registry/specs/NV/primitive_restart.txt">NV_primitive_restart</a></td></tr>
379
<tr><td class="num">258</td><td> </td><td><a href="http://www.opengl.org/registry/specs/NV/register_combiners.txt">NV_register_combiners</a></td></tr>
380
<tr><td class="num">259</td><td> </td><td><a href="http://www.opengl.org/registry/specs/NV/register_combiners2.txt">NV_register_combiners2</a></td></tr>
381
<tr><td class="num">260</td><td> </td><td><a href="http://www.opengl.org/registry/specs/NV/shader_buffer_load.txt">NV_shader_buffer_load</a></td></tr>
382
<tr><td class="num">261</td><td> </td><td><a href="http://www.opengl.org/registry/specs/NV/texgen_emboss.txt">NV_texgen_emboss</a></td></tr>
383
<tr><td class="num">262</td><td> </td><td><a href="http://www.opengl.org/registry/specs/NV/texgen_reflection.txt">NV_texgen_reflection</a></td></tr>
384
<tr><td class="num">263</td><td> </td><td><a href="http://www.opengl.org/registry/specs/NV/texture_barrier.txt">NV_texture_barrier</a></td></tr>
385
<tr><td class="num">264</td><td> </td><td><a href="http://www.opengl.org/registry/specs/NV/texture_compression_vtc.txt">NV_texture_compression_vtc</a></td></tr>
386
<tr><td class="num">265</td><td> </td><td><a href="http://www.opengl.org/registry/specs/NV/texture_env_combine4.txt">NV_texture_env_combine4</a></td></tr>
387
<tr><td class="num">266</td><td> </td><td><a href="http://www.opengl.org/registry/specs/NV/texture_expand_normal.txt">NV_texture_expand_normal</a></td></tr>
388
<tr><td class="num">267</td><td> </td><td><a href="http://www.opengl.org/registry/specs/NV/texture_rectangle.txt">NV_texture_rectangle</a></td></tr>
389
<tr><td class="num">268</td><td> </td><td><a href="http://www.opengl.org/registry/specs/NV/texture_shader.txt">NV_texture_shader</a></td></tr>
390
<tr><td class="num">269</td><td> </td><td><a href="http://www.opengl.org/registry/specs/NV/texture_shader2.txt">NV_texture_shader2</a></td></tr>
391
<tr><td class="num">270</td><td> </td><td><a href="http://www.opengl.org/registry/specs/NV/texture_shader3.txt">NV_texture_shader3</a></td></tr>
392
<tr><td class="num">271</td><td> </td><td><a href="http://developer.download.nvidia.com/opengl/specs/GL_NV_transform_feedback.txt">NV_transform_feedback</a></td></tr>
393
<tr><td class="num">272</td><td> </td><td><a href="http://www.opengl.org/registry/specs/NV/transform_feedback2.txt">NV_transform_feedback2</a></td></tr>
394
<tr><td class="num">273</td><td> </td><td><a href="http://www.opengl.org/registry/specs/NV/vertex_array_range.txt">NV_vertex_array_range</a></td></tr>
395
<tr><td class="num">274</td><td> </td><td><a href="http://www.opengl.org/registry/specs/NV/vertex_array_range2.txt">NV_vertex_array_range2</a></td></tr>
396
<tr><td class="num">275</td><td> </td><td><a href="http://www.opengl.org/registry/specs/NV/vertex_buffer_unified_memory.txt">NV_vertex_buffer_unified_memory</a></td></tr>
397
<tr><td class="num">276</td><td> </td><td><a href="http://www.opengl.org/registry/specs/NV/vertex_program.txt">NV_vertex_program</a></td></tr>
398
<tr><td class="num">277</td><td> </td><td><a href="http://www.opengl.org/registry/specs/NV/vertex_program1_1.txt">NV_vertex_program1_1</a></td></tr>
399
<tr><td class="num">278</td><td> </td><td><a href="http://www.opengl.org/registry/specs/NV/vertex_program2.txt">NV_vertex_program2</a></td></tr>
400
<tr><td class="num">279</td><td> </td><td><a href="http://www.nvidia.com/dev_content/nvopenglspecs/GL_NV_vertex_program2_option.txt">NV_vertex_program2_option</a></td></tr>
401
<tr><td class="num">280</td><td> </td><td><a href="http://www.nvidia.com/dev_content/nvopenglspecs/GL_NV_vertex_program3.txt">NV_vertex_program3</a></td></tr>
402
<tr><td class="num">281</td><td> </td><td><a href="http://developer.download.nvidia.com/opengl/specs/GL_NV_vertex_program4.txt">NV_vertex_program4</a></td></tr>
403
<tr><td><br></td><td></td><td></td></tr>
404
<tr><td class="num">282</td><td> </td><td><a href="http://www.opengl.org/registry/specs/OES/OES_byte_coordinates.txt">OES_byte_coordinates</a></td></tr>
405
<tr><td class="num">283</td><td> </td><td><a href="http://www.opengl.org/registry/specs/OES/OES_compressed_paletted_texture.txt">OES_compressed_paletted_texture</a></td></tr>
406
<tr><td class="num">284</td><td> </td><td><a href="http://www.opengl.org/registry/specs/OES/OES_read_format.txt">OES_read_format</a></td></tr>
407
<tr><td class="num">285</td><td> </td><td><a href="http://www.opengl.org/registry/specs/OES/OES_single_precision.txt">OES_single_precision</a></td></tr>
408
<tr><td><br></td><td></td><td></td></tr>
409
<tr><td class="num">286</td><td> </td><td><a href="http://www.opengl.org/registry/specs/OML/interlace.txt">OML_interlace</a></td></tr>
410
<tr><td class="num">287</td><td> </td><td><a href="http://www.opengl.org/registry/specs/OML/resample.txt">OML_resample</a></td></tr>
411
<tr><td class="num">288</td><td> </td><td><a href="http://www.opengl.org/registry/specs/OML/subsample.txt">OML_subsample</a></td></tr>
412
<tr><td><br></td><td></td><td></td></tr>
413
<tr><td class="num">289</td><td> </td><td><a href="http://www.opengl.org/registry/specs/PGI/misc_hints.txt">PGI_misc_hints</a></td></tr>
414
<tr><td class="num">290</td><td> </td><td><a href="http://www.opengl.org/registry/specs/PGI/vertex_hints.txt">PGI_vertex_hints</a></td></tr>
415
<tr><td><br></td><td></td><td></td></tr>
416
<tr><td class="num">291</td><td> </td><td><a href="http://www.opengl.org/registry/specs/REND/screen_coordinates.txt">REND_screen_coordinates</a></td></tr>
417
<tr><td><br></td><td></td><td></td></tr>
418
<tr><td class="num">292</td><td> </td><td><a href="http://www.opengl.org/registry/specs/S3/s3tc.txt">S3_s3tc</a></td></tr>
419
<tr><td><br></td><td></td><td></td></tr>
420
<tr><td class="num">293</td><td> </td><td><a href="http://www.opengl.org/registry/specs/SGIS/color_range.txt">SGIS_color_range</a></td></tr>
421
<tr><td class="num">294</td><td> </td><td><a href="http://www.opengl.org/registry/specs/SGIS/detail_texture.txt">SGIS_detail_texture</a></td></tr>
422
<tr><td class="num">295</td><td> </td><td><a href="http://www.opengl.org/registry/specs/SGIS/fog_func.txt">SGIS_fog_function</a></td></tr>
423
<tr><td class="num">296</td><td> </td><td><a href="http://www.opengl.org/registry/specs/SGIS/generate_mipmap.txt">SGIS_generate_mipmap</a></td></tr>
424
<tr><td class="num">297</td><td> </td><td><a href="http://www.opengl.org/registry/specs/SGIS/multisample.txt">SGIS_multisample</a></td></tr>
425
<tr><td class="num">298</td><td> </td><td><a href="http://www.opengl.org/registry/specs/SGIS/pixel_texture.txt">SGIS_pixel_texture</a></td></tr>
426
<tr><td class="num">299</td><td> </td><td><a href="http://www.opengl.org/registry/specs/SGIS/point_line_texgen.txt">SGIS_point_line_texgen</a></td></tr>
427
<tr><td class="num">300</td><td> </td><td><a href="http://www.opengl.org/registry/specs/SGIS/sharpen_texture.txt">SGIS_sharpen_texture</a></td></tr>
428
<tr><td class="num">301</td><td> </td><td><a href="http://www.opengl.org/registry/specs/SGIS/texture4D.txt">SGIS_texture4D</a></td></tr>
429
<tr><td class="num">302</td><td> </td><td><a href="http://www.opengl.org/registry/specs/SGIS/texture_border_clamp.txt">SGIS_texture_border_clamp</a></td></tr>
430
<tr><td class="num">303</td><td> </td><td><a href="http://www.opengl.org/registry/specs/SGIS/texture_edge_clamp.txt">SGIS_texture_edge_clamp</a></td></tr>
431
<tr><td class="num">304</td><td> </td><td><a href="http://www.opengl.org/registry/specs/SGIS/texture_filter4.txt">SGIS_texture_filter4</a></td></tr>
432
<tr><td class="num">305</td><td> </td><td><a href="http://www.opengl.org/registry/specs/SGIS/texture_lod.txt">SGIS_texture_lod</a></td></tr>
433
<tr><td class="num">306</td><td> </td><td><a href="http://www.opengl.org/registry/specs/SGIS/texture_select.txt">SGIS_texture_select</a></td></tr>
434
<tr><td><br></td><td></td><td></td></tr>
435
<tr><td class="num">307</td><td> </td><td><a href="http://www.opengl.org/registry/specs/SGIX/async.txt">SGIX_async</a></td></tr>
436
<tr><td class="num">308</td><td> </td><td><a href="http://www.opengl.org/registry/specs/SGIX/async_histogram.txt">SGIX_async_histogram</a></td></tr>
437
<tr><td class="num">309</td><td> </td><td><a href="http://www.opengl.org/registry/specs/SGIX/async_pixel.txt">SGIX_async_pixel</a></td></tr>
438
<tr><td class="num">310</td><td> </td><td><a href="http://www.opengl.org/registry/specs/SGIX/blend_alpha_minmax.txt">SGIX_blend_alpha_minmax</a></td></tr>
439
<tr><td class="num">311</td><td> </td><td><a href="http://www.opengl.org/registry/specs/SGIX/clipmap.txt">SGIX_clipmap</a></td></tr>
440
<tr><td class="num">312</td><td> </td><td><a href="http://www.opengl.org/registry/specs/SGIX/convolution_accuracy.txt">SGIX_convolution_accuracy</a></td></tr>
441
<tr><td class="num">313</td><td> </td><td><a href="http://www.opengl.org/registry/specs/SGIX/depth_texture.txt">SGIX_depth_texture</a></td></tr>
442
<tr><td class="num">314</td><td> </td><td><a href="http://www.opengl.org/registry/specs/SGIX/flush_raster.txt">SGIX_flush_raster</a></td></tr>
443
<tr><td class="num">315</td><td> </td><td><a href="http://www.opengl.org/registry/specs/SGIX/fog_offset.txt">SGIX_fog_offset</a></td></tr>
444
<tr><td class="num">316</td><td> </td><td><a href="http://www.opengl.org/registry/specs/SGIX/fog_texture.txt">SGIX_fog_texture</a></td></tr>
445
<tr><td class="num">317</td><td> </td><td><a href="http://www.opengl.org/registry/specs/SGIX/fragment_specular_lighting.txt">SGIX_fragment_specular_lighting</a></td></tr>
446
<tr><td class="num">318</td><td> </td><td><a href="http://www.opengl.org/registry/specs/SGIX/framezoom.txt">SGIX_framezoom</a></td></tr>
447
<tr><td class="num">319</td><td> </td><td><a href="http://www.opengl.org/registry/specs/SGIX/interlace.txt">SGIX_interlace</a></td></tr>
448
<tr><td class="num">320</td><td> </td><td><a href="http://www.opengl.org/registry/specs/SGIX/ir_instrument1.txt">SGIX_ir_instrument1</a></td></tr>
449
<tr><td class="num">321</td><td> </td><td><a href="http://www.opengl.org/registry/specs/SGIX/list_priority.txt">SGIX_list_priority</a></td></tr>
450
<tr><td class="num">322</td><td> </td><td><a href="http://www.opengl.org/registry/specs/SGIX/sgix_pixel_texture.txt">SGIX_pixel_texture</a></td></tr>
451
<tr><td class="num">323</td><td> </td><td><a href="http://www.opengl.org/registry/specs/SGIX/pixel_texture_bits.txt">SGIX_pixel_texture_bits</a></td></tr>
452
<tr><td class="num">324</td><td> </td><td><a href="http://www.opengl.org/registry/specs/SGIX/reference_plane.txt">SGIX_reference_plane</a></td></tr>
453
<tr><td class="num">325</td><td> </td><td><a href="http://www.opengl.org/registry/specs/SGIX/resample.txt">SGIX_resample</a></td></tr>
454
<tr><td class="num">326</td><td> </td><td><a href="http://oss.sgi.com/projects/ogl-sample/registry/SGIX/shadow.txt">SGIX_shadow</a></td></tr>
455
<tr><td class="num">327</td><td> </td><td><a href="http://www.opengl.org/registry/specs/SGIX/shadow_ambient.txt">SGIX_shadow_ambient</a></td></tr>
456
<tr><td class="num">328</td><td> </td><td><a href="http://www.opengl.org/registry/specs/SGIX/sprite.txt">SGIX_sprite</a></td></tr>
457
<tr><td class="num">329</td><td> </td><td><a href="http://www.opengl.org/registry/specs/SGIX/tag_sample_buffer.txt">SGIX_tag_sample_buffer</a></td></tr>
458
<tr><td class="num">330</td><td> </td><td><a href="http://www.opengl.org/registry/specs/SGIX/texture_env_add.txt">SGIX_texture_add_env</a></td></tr>
459
<tr><td class="num">331</td><td> </td><td><a href="http://www.opengl.org/registry/specs/SGIX/texture_coordinate_clamp.txt">SGIX_texture_coordinate_clamp</a></td></tr>
460
<tr><td class="num">332</td><td> </td><td><a href="http://www.opengl.org/registry/specs/SGIX/texture_lod_bias.txt">SGIX_texture_lod_bias</a></td></tr>
461
<tr><td class="num">333</td><td> </td><td><a href="http://www.opengl.org/registry/specs/SGIX/texture_multi_buffer.txt">SGIX_texture_multi_buffer</a></td></tr>
462
<tr><td class="num">334</td><td> </td><td><a href="http://www.opengl.org/registry/specs/SGIX/texture_range.txt">SGIX_texture_range</a></td></tr>
463
<tr><td class="num">335</td><td> </td><td><a href="http://www.opengl.org/registry/specs/SGIX/texture_scale_bias.txt">SGIX_texture_scale_bias</a></td></tr>
464
<tr><td class="num">336</td><td> </td><td><a href="http://www.opengl.org/registry/specs/SGIX/vertex_preclip.txt">SGIX_vertex_preclip</a></td></tr>
465
<tr><td class="num">337</td><td> </td><td><a href="http://www.opengl.org/registry/specs/SGIX/vertex_preclip.txt">SGIX_vertex_preclip_hint</a></td></tr>
466
<tr><td class="num">338</td><td> </td><td><a href="http://www.opengl.org/registry/specs/SGIX/ycrcb.txt">SGIX_ycrcb</a></td></tr>
467
<tr><td><br></td><td></td><td></td></tr>
468
<tr><td class="num">339</td><td> </td><td><a href="http://www.opengl.org/registry/specs/SGI/color_matrix.txt">SGI_color_matrix</a></td></tr>
469
<tr><td class="num">340</td><td> </td><td><a href="http://www.opengl.org/registry/specs/SGI/color_table.txt">SGI_color_table</a></td></tr>
470
<tr><td class="num">341</td><td> </td><td><a href="http://www.opengl.org/registry/specs/SGI/texture_color_table.txt">SGI_texture_color_table</a></td></tr>
471
<tr><td><br></td><td></td><td></td></tr>
472
<tr><td class="num">342</td><td> </td><td><a href="http://www.opengl.org/registry/specs/SUNX/constant_data.txt">SUNX_constant_data</a></td></tr>
473
<tr><td><br></td><td></td><td></td></tr>
474
<tr><td class="num">343</td><td> </td><td><a href="http://www.opengl.org/registry/specs/SUN/convolution_border_modes.txt">SUN_convolution_border_modes</a></td></tr>
475
<tr><td class="num">344</td><td> </td><td><a href="http://www.opengl.org/registry/specs/SUN/global_alpha.txt">SUN_global_alpha</a></td></tr>
476
<tr><td class="num">345</td><td> </td><td><a href="http://www.opengl.org/registry/specs/SUN/mesh_array.txt">SUN_mesh_array</a></td></tr>
477
<tr><td class="num">346</td><td> </td><td><a href="http://wwws.sun.com/software/graphics/opengl/extensions/gl_sun_read_video_pixels.txt">SUN_read_video_pixels</a></td></tr>
478
<tr><td class="num">347</td><td> </td><td><a href="http://www.opengl.org/registry/specs/SUN/slice_accum.txt">SUN_slice_accum</a></td></tr>
479
<tr><td class="num">348</td><td> </td><td><a href="http://www.opengl.org/registry/specs/SUN/triangle_list.txt">SUN_triangle_list</a></td></tr>
480
<tr><td class="num">349</td><td> </td><td><a href="http://www.opengl.org/registry/specs/SUN/vertex.txt">SUN_vertex</a></td></tr>
481
<tr><td><br></td><td></td><td></td></tr>
482
<tr><td class="num">350</td><td> </td><td><a href="http://www.opengl.org/registry/specs/WIN/phong_shading.txt">WIN_phong_shading</a></td></tr>
483
<tr><td class="num">351</td><td> </td><td><a href="http://www.opengl.org/registry/specs/WIN/specular_fog.txt">WIN_specular_fog</a></td></tr>
484
<tr><td class="num">352</td><td> </td><td><a href="http://msdn.microsoft.com/library/default.asp?url=/library/en-us/opengl/glfunc01_16zy.asp">WIN_swap_hint</a></td></tr>
106
<tr><td class="num">4</td><td> </td><td><a href="http://www.opengl.org/registry/specs/AMD/conservative_depth.txt">AMD_conservative_depth</a></td></tr>
107
<tr><td class="num">5</td><td> </td><td><a href="http://www.opengl.org/registry/specs/AMD/debug_output.txt">AMD_debug_output</a></td></tr>
108
<tr><td class="num">6</td><td> </td><td><a href="http://www.opengl.org/registry/specs/AMD/draw_buffers_blend.txt">AMD_draw_buffers_blend</a></td></tr>
109
<tr><td class="num">7</td><td> </td><td><a href="http://www.opengl.org/registry/specs/AMD/name_gen_delete.txt">AMD_name_gen_delete</a></td></tr>
110
<tr><td class="num">8</td><td> </td><td><a href="http://www.opengl.org/registry/specs/AMD/performance_monitor.txt">AMD_performance_monitor</a></td></tr>
111
<tr><td class="num">9</td><td> </td><td><a href="http://www.opengl.org/registry/specs/AMD/seamless_cubemap_per_texture.txt">AMD_seamless_cubemap_per_texture</a></td></tr>
112
<tr><td class="num">10</td><td> </td><td><a href="http://www.opengl.org/registry/specs/AMD/shader_stencil_export.txt">AMD_shader_stencil_export</a></td></tr>
113
<tr><td class="num">11</td><td> </td><td><a href="http://www.opengl.org/registry/specs/AMD/texture_texture4.txt">AMD_texture_texture4</a></td></tr>
114
<tr><td class="num">12</td><td> </td><td><a href="http://www.opengl.org/registry/specs/AMD/transform_feedback3_lines_triangles.txt">AMD_transform_feedback3_lines_triangles</a></td></tr>
115
<tr><td class="num">13</td><td> </td><td><a href="http://www.opengl.org/registry/specs/AMD/vertex_shader_tessellator.txt">AMD_vertex_shader_tessellator</a></td></tr>
116
<tr><td><br></td><td></td><td></td></tr>
117
<tr><td class="num">14</td><td> </td><td><a href="http://www.opengl.org/registry/specs/APPLE/aux_depth_stencil.txt">APPLE_aux_depth_stencil</a></td></tr>
118
<tr><td class="num">15</td><td> </td><td><a href="http://www.opengl.org/registry/specs/APPLE/client_storage.txt">APPLE_client_storage</a></td></tr>
119
<tr><td class="num">16</td><td> </td><td><a href="http://www.opengl.org/registry/specs/APPLE/element_array.txt">APPLE_element_array</a></td></tr>
120
<tr><td class="num">17</td><td> </td><td><a href="http://www.opengl.org/registry/specs/APPLE/fence.txt">APPLE_fence</a></td></tr>
121
<tr><td class="num">18</td><td> </td><td><a href="http://developer.apple.com/opengl/extensions/apple_float_pixels.html">APPLE_float_pixels</a></td></tr>
122
<tr><td class="num">19</td><td> </td><td><a href="http://www.opengl.org/registry/specs/APPLE/flush_buffer_range.txt">APPLE_flush_buffer_range</a></td></tr>
123
<tr><td class="num">20</td><td> </td><td><a href="http://www.opengl.org/registry/specs/APPLE/object_purgeable.txt">APPLE_object_purgeable</a></td></tr>
124
<tr><td class="num">21</td><td> </td><td>APPLE_pixel_buffer</td></tr>
125
<tr><td class="num">22</td><td> </td><td><a href="http://www.opengl.org/registry/specs/APPLE/rgb_422.txt">APPLE_rgb_422</a></td></tr>
126
<tr><td class="num">23</td><td> </td><td><a href="http://www.opengl.org/registry/specs/APPLE/row_bytes.txt">APPLE_row_bytes</a></td></tr>
127
<tr><td class="num">24</td><td> </td><td><a href="http://www.opengl.org/registry/specs/APPLE/specular_vector.txt">APPLE_specular_vector</a></td></tr>
128
<tr><td class="num">25</td><td> </td><td><a href="http://developer.apple.com/opengl/extensions/apple_texture_range.html">APPLE_texture_range</a></td></tr>
129
<tr><td class="num">26</td><td> </td><td><a href="http://www.opengl.org/registry/specs/APPLE/transform_hint.txt">APPLE_transform_hint</a></td></tr>
130
<tr><td class="num">27</td><td> </td><td><a href="http://www.opengl.org/registry/specs/APPLE/vertex_array_object.txt">APPLE_vertex_array_object</a></td></tr>
131
<tr><td class="num">28</td><td> </td><td><a href="http://www.opengl.org/registry/specs/APPLE/vertex_array_range.txt">APPLE_vertex_array_range</a></td></tr>
132
<tr><td class="num">29</td><td> </td><td><a href="http://www.opengl.org/registry/specs/APPLE/vertex_program_evaluators.txt">APPLE_vertex_program_evaluators</a></td></tr>
133
<tr><td class="num">30</td><td> </td><td><a href="http://www.opengl.org/registry/specs/APPLE/ycbcr_422.txt">APPLE_ycbcr_422</a></td></tr>
134
<tr><td><br></td><td></td><td></td></tr>
135
<tr><td class="num">31</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ARB/ES2_compatibility.txt">ARB_ES2_compatibility</a></td></tr>
136
<tr><td class="num">32</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ARB/blend_func_extended.txt">ARB_blend_func_extended</a></td></tr>
137
<tr><td class="num">33</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ARB/cl_event.txt">ARB_cl_event</a></td></tr>
138
<tr><td class="num">34</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ARB/color_buffer_float.txt">ARB_color_buffer_float</a></td></tr>
139
<tr><td class="num">35</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ARB/compatibility.txt">ARB_compatibility</a></td></tr>
140
<tr><td class="num">36</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ARB/copy_buffer.txt">ARB_copy_buffer</a></td></tr>
141
<tr><td class="num">37</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ARB/debug_output.txt">ARB_debug_output</a></td></tr>
142
<tr><td class="num">38</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ARB/depth_buffer_float.txt">ARB_depth_buffer_float</a></td></tr>
143
<tr><td class="num">39</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ARB/depth_clamp.txt">ARB_depth_clamp</a></td></tr>
144
<tr><td class="num">40</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ARB/depth_texture.txt">ARB_depth_texture</a></td></tr>
145
<tr><td class="num">41</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ARB/draw_buffers.txt">ARB_draw_buffers</a></td></tr>
146
<tr><td class="num">42</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ARB/draw_buffers_blend.txt">ARB_draw_buffers_blend</a></td></tr>
147
<tr><td class="num">43</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ARB/draw_elements_base_vertex.txt">ARB_draw_elements_base_vertex</a></td></tr>
148
<tr><td class="num">44</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ARB/draw_indirect.txt">ARB_draw_indirect</a></td></tr>
149
<tr><td class="num">45</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ARB/draw_instanced.txt">ARB_draw_instanced</a></td></tr>
150
<tr><td class="num">46</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ARB/explicit_attrib_location.txt">ARB_explicit_attrib_location</a></td></tr>
151
<tr><td class="num">47</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ARB/fragment_coord_conventions.txt">ARB_fragment_coord_conventions</a></td></tr>
152
<tr><td class="num">48</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ARB/fragment_program.txt">ARB_fragment_program</a></td></tr>
153
<tr><td class="num">49</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ARB/fragment_program_shadow.txt">ARB_fragment_program_shadow</a></td></tr>
154
<tr><td class="num">50</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ARB/fragment_shader.txt">ARB_fragment_shader</a></td></tr>
155
<tr><td class="num">51</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ARB/framebuffer_object.txt">ARB_framebuffer_object</a></td></tr>
156
<tr><td class="num">52</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ARB/framebuffer_sRGB.txt">ARB_framebuffer_sRGB</a></td></tr>
157
<tr><td class="num">53</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ARB/geometry_shader4.txt">ARB_geometry_shader4</a></td></tr>
158
<tr><td class="num">54</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ARB/get_program_binary.txt">ARB_get_program_binary</a></td></tr>
159
<tr><td class="num">55</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ARB/gpu_shader5.txt">ARB_gpu_shader5</a></td></tr>
160
<tr><td class="num">56</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ARB/gpu_shader_fp64.txt">ARB_gpu_shader_fp64</a></td></tr>
161
<tr><td class="num">57</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ARB/half_float_pixel.txt">ARB_half_float_pixel</a></td></tr>
162
<tr><td class="num">58</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ARB/half_float_vertex.txt">ARB_half_float_vertex</a></td></tr>
163
<tr><td class="num">59</td><td> </td><td>ARB_imaging</td></tr>
164
<tr><td class="num">60</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ARB/instanced_arrays.txt">ARB_instanced_arrays</a></td></tr>
165
<tr><td class="num">61</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ARB/map_buffer_range.txt">ARB_map_buffer_range</a></td></tr>
166
<tr><td class="num">62</td><td> </td><td><a href="http://oss.sgi.com/projects/ogl-sample/registry/ARB/matrix_palette.txt">ARB_matrix_palette</a></td></tr>
167
<tr><td class="num">63</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ARB/multisample.txt">ARB_multisample</a></td></tr>
168
<tr><td class="num">64</td><td> </td><td><a href="http://oss.sgi.com/projects/ogl-sample/registry/ARB/multitexture.txt">ARB_multitexture</a></td></tr>
169
<tr><td class="num">65</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ARB/occlusion_query.txt">ARB_occlusion_query</a></td></tr>
170
<tr><td class="num">66</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ARB/occlusion_query2.txt">ARB_occlusion_query2</a></td></tr>
171
<tr><td class="num">67</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ARB/pixel_buffer_object.txt">ARB_pixel_buffer_object</a></td></tr>
172
<tr><td class="num">68</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ARB/point_parameters.txt">ARB_point_parameters</a></td></tr>
173
<tr><td class="num">69</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ARB/point_sprite.txt">ARB_point_sprite</a></td></tr>
174
<tr><td class="num">70</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ARB/provoking_vertex.txt">ARB_provoking_vertex</a></td></tr>
175
<tr><td class="num">71</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ARB/robustness.txt">ARB_robustness</a></td></tr>
176
<tr><td class="num">72</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ARB/sample_shading.txt">ARB_sample_shading</a></td></tr>
177
<tr><td class="num">73</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ARB/sampler_objects.txt">ARB_sampler_objects</a></td></tr>
178
<tr><td class="num">74</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ARB/seamless_cube_map.txt">ARB_seamless_cube_map</a></td></tr>
179
<tr><td class="num">75</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ARB/separate_shader_objects.txt">ARB_separate_shader_objects</a></td></tr>
180
<tr><td class="num">76</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ARB/shader_bit_encoding.txt">ARB_shader_bit_encoding</a></td></tr>
181
<tr><td class="num">77</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ARB/shader_objects.txt">ARB_shader_objects</a></td></tr>
182
<tr><td class="num">78</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ARB/shader_precision.txt">ARB_shader_precision</a></td></tr>
183
<tr><td class="num">79</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ARB/shader_stencil_export.txt">ARB_shader_stencil_export</a></td></tr>
184
<tr><td class="num">80</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ARB/shader_subroutine.txt">ARB_shader_subroutine</a></td></tr>
185
<tr><td class="num">81</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ARB/shader_texture_lod.txt">ARB_shader_texture_lod</a></td></tr>
186
<tr><td class="num">82</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ARB/shading_language_100.txt">ARB_shading_language_100</a></td></tr>
187
<tr><td class="num">83</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ARB/shading_language_include.txt">ARB_shading_language_include</a></td></tr>
188
<tr><td class="num">84</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ARB/shadow.txt">ARB_shadow</a></td></tr>
189
<tr><td class="num">85</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ARB/shadow_ambient.txt">ARB_shadow_ambient</a></td></tr>
190
<tr><td class="num">86</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ARB/sync.txt">ARB_sync</a></td></tr>
191
<tr><td class="num">87</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ARB/tessellation_shader.txt">ARB_tessellation_shader</a></td></tr>
192
<tr><td class="num">88</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ARB/texture_border_clamp.txt">ARB_texture_border_clamp</a></td></tr>
193
<tr><td class="num">89</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ARB/texture_buffer_object.txt">ARB_texture_buffer_object</a></td></tr>
194
<tr><td class="num">90</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ARB/texture_buffer_object_rgb32.txt">ARB_texture_buffer_object_rgb32</a></td></tr>
195
<tr><td class="num">91</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ARB/texture_compression.txt">ARB_texture_compression</a></td></tr>
196
<tr><td class="num">92</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ARB/texture_compression_bptc.txt">ARB_texture_compression_bptc</a></td></tr>
197
<tr><td class="num">93</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ARB/texture_compression_rgtc.txt">ARB_texture_compression_rgtc</a></td></tr>
198
<tr><td class="num">94</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ARB/texture_cube_map.txt">ARB_texture_cube_map</a></td></tr>
199
<tr><td class="num">95</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ARB/texture_cube_map_array.txt">ARB_texture_cube_map_array</a></td></tr>
200
<tr><td class="num">96</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ARB/texture_env_add.txt">ARB_texture_env_add</a></td></tr>
201
<tr><td class="num">97</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ARB/texture_env_combine.txt">ARB_texture_env_combine</a></td></tr>
202
<tr><td class="num">98</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ARB/texture_env_crossbar.txt">ARB_texture_env_crossbar</a></td></tr>
203
<tr><td class="num">99</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ARB/texture_env_dot3.txt">ARB_texture_env_dot3</a></td></tr>
204
<tr><td class="num">100</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ARB/texture_float.txt">ARB_texture_float</a></td></tr>
205
<tr><td class="num">101</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ARB/texture_gather.txt">ARB_texture_gather</a></td></tr>
206
<tr><td class="num">102</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ARB/texture_mirrored_repeat.txt">ARB_texture_mirrored_repeat</a></td></tr>
207
<tr><td class="num">103</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ARB/texture_multisample.txt">ARB_texture_multisample</a></td></tr>
208
<tr><td class="num">104</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ARB/texture_non_power_of_two.txt">ARB_texture_non_power_of_two</a></td></tr>
209
<tr><td class="num">105</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ARB/texture_query_lod.txt">ARB_texture_query_lod</a></td></tr>
210
<tr><td class="num">106</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ARB/texture_rectangle.txt">ARB_texture_rectangle</a></td></tr>
211
<tr><td class="num">107</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ARB/texture_rg.txt">ARB_texture_rg</a></td></tr>
212
<tr><td class="num">108</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ARB/texture_rgb10_a2ui.txt">ARB_texture_rgb10_a2ui</a></td></tr>
213
<tr><td class="num">109</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ARB/texture_swizzle.txt">ARB_texture_swizzle</a></td></tr>
214
<tr><td class="num">110</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ARB/timer_query.txt">ARB_timer_query</a></td></tr>
215
<tr><td class="num">111</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ARB/transform_feedback2.txt">ARB_transform_feedback2</a></td></tr>
216
<tr><td class="num">112</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ARB/transform_feedback3.txt">ARB_transform_feedback3</a></td></tr>
217
<tr><td class="num">113</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ARB/transpose_matrix.txt">ARB_transpose_matrix</a></td></tr>
218
<tr><td class="num">114</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ARB/uniform_buffer_object.txt">ARB_uniform_buffer_object</a></td></tr>
219
<tr><td class="num">115</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ARB/vertex_array_bgra.txt">ARB_vertex_array_bgra</a></td></tr>
220
<tr><td class="num">116</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ARB/vertex_array_object.txt">ARB_vertex_array_object</a></td></tr>
221
<tr><td class="num">117</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ARB/vertex_attrib_64bit.txt">ARB_vertex_attrib_64bit</a></td></tr>
222
<tr><td class="num">118</td><td> </td><td><a href="http://oss.sgi.com/projects/ogl-sample/registry/ARB/vertex_blend.txt">ARB_vertex_blend</a></td></tr>
223
<tr><td class="num">119</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ARB/vertex_buffer_object.txt">ARB_vertex_buffer_object</a></td></tr>
224
<tr><td class="num">120</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ARB/vertex_program.txt">ARB_vertex_program</a></td></tr>
225
<tr><td class="num">121</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ARB/vertex_shader.txt">ARB_vertex_shader</a></td></tr>
226
<tr><td class="num">122</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ARB/vertex_type_2_10_10_10_rev.txt">ARB_vertex_type_2_10_10_10_rev</a></td></tr>
227
<tr><td class="num">123</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ARB/viewport_array.txt">ARB_viewport_array</a></td></tr>
228
<tr><td class="num">124</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ARB/window_pos.txt">ARB_window_pos</a></td></tr>
229
<tr><td><br></td><td></td><td></td></tr>
230
<tr><td class="num">125</td><td> </td><td><a href="http://www.ati.com/developer/atiopengl.pdf">ATIX_point_sprites</a></td></tr>
231
<tr><td class="num">126</td><td> </td><td><a href="http://www.ati.com/developer/atiopengl.pdf">ATIX_texture_env_combine3</a></td></tr>
232
<tr><td class="num">127</td><td> </td><td><a href="http://www.ati.com/developer/sdk/RadeonSDK/Html/Info/ATIX_texture_env_route.txt">ATIX_texture_env_route</a></td></tr>
233
<tr><td class="num">128</td><td> </td><td><a href="http://www.ati.com/developer/atiopengl.pdf">ATIX_vertex_shader_output_point_size</a></td></tr>
234
<tr><td><br></td><td></td><td></td></tr>
235
<tr><td class="num">129</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ATI/draw_buffers.txt">ATI_draw_buffers</a></td></tr>
236
<tr><td class="num">130</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ATI/element_array.txt">ATI_element_array</a></td></tr>
237
<tr><td class="num">131</td><td> </td><td><a href="http://oss.sgi.com/projects/ogl-sample/registry/ATI/envmap_bumpmap.txt">ATI_envmap_bumpmap</a></td></tr>
238
<tr><td class="num">132</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ATI/fragment_shader.txt">ATI_fragment_shader</a></td></tr>
239
<tr><td class="num">133</td><td> </td><td><a href="http://www.ati.com/developer/sdk/RADEONSDK/Html/Info/ATI_map_object_buffer.txt">ATI_map_object_buffer</a></td></tr>
240
<tr><td class="num">134</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ATI/meminfo.txt">ATI_meminfo</a></td></tr>
241
<tr><td class="num">135</td><td> </td><td><a href="http://www.ati.com/developer/sdk/RADEONSDK/Html/Info/ati_pn_triangles.txt">ATI_pn_triangles</a></td></tr>
242
<tr><td class="num">136</td><td> </td><td><a href="http://www.ati.com/developer/sdk/RadeonSDK/Html/Info/ATI_separate_stencil.txt">ATI_separate_stencil</a></td></tr>
243
<tr><td class="num">137</td><td> </td><td>ATI_shader_texture_lod</td></tr>
244
<tr><td class="num">138</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ATI/text_fragment_shader.txt">ATI_text_fragment_shader</a></td></tr>
245
<tr><td class="num">139</td><td> </td><td>ATI_texture_compression_3dc</td></tr>
246
<tr><td class="num">140</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ATI/texture_env_combine3.txt">ATI_texture_env_combine3</a></td></tr>
247
<tr><td class="num">141</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ATI/texture_float.txt">ATI_texture_float</a></td></tr>
248
<tr><td class="num">142</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ATI/texture_mirror_once.txt">ATI_texture_mirror_once</a></td></tr>
249
<tr><td class="num">143</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ATI/vertex_array_object.txt">ATI_vertex_array_object</a></td></tr>
250
<tr><td class="num">144</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ATI/vertex_attrib_array_object.txt">ATI_vertex_attrib_array_object</a></td></tr>
251
<tr><td class="num">145</td><td> </td><td><a href="http://www.ati.com/developer/sdk/RADEONSDK/Html/Info/ATI_vertex_streams.txt">ATI_vertex_streams</a></td></tr>
252
<tr><td><br></td><td></td><td></td></tr>
253
<tr><td class="num">146</td><td> </td><td><a href="http://www.opengl.org/registry/specs/EXT/422_pixels.txt">EXT_422_pixels</a></td></tr>
254
<tr><td class="num">147</td><td> </td><td><a href="http://download.nvidia.com/developer/GLSL/GLSL%20Release%20Notes%20for%20Release%2060.pdf">EXT_Cg_shader</a></td></tr>
255
<tr><td class="num">148</td><td> </td><td><a href="http://www.opengl.org/registry/specs/EXT/abgr.txt">EXT_abgr</a></td></tr>
256
<tr><td class="num">149</td><td> </td><td><a href="http://www.opengl.org/registry/specs/EXT/bgra.txt">EXT_bgra</a></td></tr>
257
<tr><td class="num">150</td><td> </td><td><a href="http://developer.download.nvidia.com/opengl/specs/GL_EXT_bindable_uniform.txt">EXT_bindable_uniform</a></td></tr>
258
<tr><td class="num">151</td><td> </td><td><a href="http://www.opengl.org/registry/specs/EXT/blend_color.txt">EXT_blend_color</a></td></tr>
259
<tr><td class="num">152</td><td> </td><td><a href="http://www.opengl.org/registry/specs/EXT/blend_equation_separate.txt">EXT_blend_equation_separate</a></td></tr>
260
<tr><td class="num">153</td><td> </td><td><a href="http://www.opengl.org/registry/specs/EXT/blend_func_separate.txt">EXT_blend_func_separate</a></td></tr>
261
<tr><td class="num">154</td><td> </td><td><a href="http://www.opengl.org/registry/specs/EXT/blend_logic_op.txt">EXT_blend_logic_op</a></td></tr>
262
<tr><td class="num">155</td><td> </td><td><a href="http://www.opengl.org/registry/specs/EXT/blend_minmax.txt">EXT_blend_minmax</a></td></tr>
263
<tr><td class="num">156</td><td> </td><td><a href="http://www.opengl.org/registry/specs/EXT/blend_subtract.txt">EXT_blend_subtract</a></td></tr>
264
<tr><td class="num">157</td><td> </td><td><a href="http://www.opengl.org/registry/specs/EXT/clip_volume_hint.txt">EXT_clip_volume_hint</a></td></tr>
265
<tr><td class="num">158</td><td> </td><td><a href="http://www.opengl.org/registry/specs/EXT/cmyka.txt">EXT_cmyka</a></td></tr>
266
<tr><td class="num">159</td><td> </td><td><a href="http://www.opengl.org/registry/specs/EXT/color_subtable.txt">EXT_color_subtable</a></td></tr>
267
<tr><td class="num">160</td><td> </td><td><a href="http://www.opengl.org/registry/specs/EXT/compiled_vertex_array.txt">EXT_compiled_vertex_array</a></td></tr>
268
<tr><td class="num">161</td><td> </td><td><a href="http://www.opengl.org/registry/specs/EXT/convolution.txt">EXT_convolution</a></td></tr>
269
<tr><td class="num">162</td><td> </td><td><a href="http://www.opengl.org/registry/specs/EXT/coordinate_frame.txt">EXT_coordinate_frame</a></td></tr>
270
<tr><td class="num">163</td><td> </td><td><a href="http://www.opengl.org/registry/specs/EXT/copy_texture.txt">EXT_copy_texture</a></td></tr>
271
<tr><td class="num">164</td><td> </td><td><a href="http://www.opengl.org/registry/specs/EXT/cull_vertex.txt">EXT_cull_vertex</a></td></tr>
272
<tr><td class="num">165</td><td> </td><td><a href="http://www.nvidia.com/dev_content/nvopenglspecs/GL_EXT_depth_bounds_test.txt">EXT_depth_bounds_test</a></td></tr>
273
<tr><td class="num">166</td><td> </td><td><a href="http://www.opengl.org/registry/specs/EXT/direct_state_access.txt">EXT_direct_state_access</a></td></tr>
274
<tr><td class="num">167</td><td> </td><td><a href="http://www.opengl.org/registry/specs/EXT/draw_buffers2.txt">EXT_draw_buffers2</a></td></tr>
275
<tr><td class="num">168</td><td> </td><td><a href="http://developer.download.nvidia.com/opengl/specs/GL_EXT_draw_instanced.txt">EXT_draw_instanced</a></td></tr>
276
<tr><td class="num">169</td><td> </td><td><a href="http://oss.sgi.com/projects/ogl-sample/registry/EXT/draw_range_elements.txt">EXT_draw_range_elements</a></td></tr>
277
<tr><td class="num">170</td><td> </td><td><a href="http://oss.sgi.com/projects/ogl-sample/registry/EXT/fog_coord.txt">EXT_fog_coord</a></td></tr>
278
<tr><td class="num">171</td><td> </td><td><a href="http://www.opengl.org/registry/specs/EXT/fragment_lighting.txt">EXT_fragment_lighting</a></td></tr>
279
<tr><td class="num">172</td><td> </td><td><a href="http://www.opengl.org/registry/specs/EXT/framebuffer_blit.txt">EXT_framebuffer_blit</a></td></tr>
280
<tr><td class="num">173</td><td> </td><td><a href="http://www.opengl.org/registry/specs/EXT/framebuffer_multisample.txt">EXT_framebuffer_multisample</a></td></tr>
281
<tr><td class="num">174</td><td> </td><td><a href="http://www.opengl.org/registry/specs/EXT/framebuffer_object.txt">EXT_framebuffer_object</a></td></tr>
282
<tr><td class="num">175</td><td> </td><td><a href="http://developer.download.nvidia.com/opengl/specs/GL_EXT_framebuffer_sRGB.txt">EXT_framebuffer_sRGB</a></td></tr>
283
<tr><td class="num">176</td><td> </td><td><a href="http://developer.download.nvidia.com/opengl/specs/GL_EXT_geometry_shader4.txt">EXT_geometry_shader4</a></td></tr>
284
<tr><td class="num">177</td><td> </td><td><a href="http://developer.download.nvidia.com/opengl/specs/GL_EXT_gpu_program_parameters.txt">EXT_gpu_program_parameters</a></td></tr>
285
<tr><td class="num">178</td><td> </td><td><a href="http://developer.download.nvidia.com/opengl/specs/GL_EXT_gpu_shader4.txt">EXT_gpu_shader4</a></td></tr>
286
<tr><td class="num">179</td><td> </td><td><a href="http://www.opengl.org/registry/specs/EXT/histogram.txt">EXT_histogram</a></td></tr>
287
<tr><td class="num">180</td><td> </td><td><a href="http://www.opengl.org/registry/specs/EXT/index_array_formats.txt">EXT_index_array_formats</a></td></tr>
288
<tr><td class="num">181</td><td> </td><td><a href="http://www.opengl.org/registry/specs/EXT/index_func.txt">EXT_index_func</a></td></tr>
289
<tr><td class="num">182</td><td> </td><td><a href="http://www.opengl.org/registry/specs/EXT/index_material.txt">EXT_index_material</a></td></tr>
290
<tr><td class="num">183</td><td> </td><td><a href="http://www.opengl.org/registry/specs/EXT/index_texture.txt">EXT_index_texture</a></td></tr>
291
<tr><td class="num">184</td><td> </td><td><a href="http://www.opengl.org/registry/specs/EXT/light_texture.txt">EXT_light_texture</a></td></tr>
292
<tr><td class="num">185</td><td> </td><td><a href="http://www.opengl.org/registry/specs/EXT/misc_attribute.txt">EXT_misc_attribute</a></td></tr>
293
<tr><td class="num">186</td><td> </td><td><a href="http://www.opengl.org/registry/specs/EXT/multi_draw_arrays.txt">EXT_multi_draw_arrays</a></td></tr>
294
<tr><td class="num">187</td><td> </td><td><a href="http://www.opengl.org/registry/specs/EXT/wgl_multisample.txt">EXT_multisample</a></td></tr>
295
<tr><td class="num">188</td><td> </td><td><a href="http://www.opengl.org/registry/specs/EXT/packed_depth_stencil.txt">EXT_packed_depth_stencil</a></td></tr>
296
<tr><td class="num">189</td><td> </td><td><a href="http://developer.download.nvidia.com/opengl/specs/GL_EXT_packed_float.txt">EXT_packed_float</a></td></tr>
297
<tr><td class="num">190</td><td> </td><td><a href="http://www.opengl.org/registry/specs/EXT/packed_pixels.txt">EXT_packed_pixels</a></td></tr>
298
<tr><td class="num">191</td><td> </td><td><a href="http://www.opengl.org/registry/specs/EXT/paletted_texture.txt">EXT_paletted_texture</a></td></tr>
299
<tr><td class="num">192</td><td> </td><td><a href="http://www.nvidia.com/dev_content/nvopenglspecs/GL_EXT_pixel_buffer_object.txt">EXT_pixel_buffer_object</a></td></tr>
300
<tr><td class="num">193</td><td> </td><td><a href="http://www.opengl.org/registry/specs/EXT/pixel_transform.txt">EXT_pixel_transform</a></td></tr>
301
<tr><td class="num">194</td><td> </td><td><a href="http://www.opengl.org/registry/specs/EXT/pixel_transform_color_table.txt">EXT_pixel_transform_color_table</a></td></tr>
302
<tr><td class="num">195</td><td> </td><td><a href="http://www.opengl.org/registry/specs/EXT/point_parameters.txt">EXT_point_parameters</a></td></tr>
303
<tr><td class="num">196</td><td> </td><td><a href="http://www.opengl.org/registry/specs/EXT/polygon_offset.txt">EXT_polygon_offset</a></td></tr>
304
<tr><td class="num">197</td><td> </td><td><a href="http://www.opengl.org/registry/specs/EXT/provoking_vertex.txt">EXT_provoking_vertex</a></td></tr>
305
<tr><td class="num">198</td><td> </td><td><a href="http://www.opengl.org/registry/specs/EXT/rescale_normal.txt">EXT_rescale_normal</a></td></tr>
306
<tr><td class="num">199</td><td> </td><td><a href="http://www.opengl.org/registry/specs/EXT/scene_marker.txt">EXT_scene_marker</a></td></tr>
307
<tr><td class="num">200</td><td> </td><td><a href="http://oss.sgi.com/projects/ogl-sample/registry/EXT/secondary_color.txt">EXT_secondary_color</a></td></tr>
308
<tr><td class="num">201</td><td> </td><td><a href="http://www.opengl.org/registry/specs/EXT/separate_shader_objects.txt">EXT_separate_shader_objects</a></td></tr>
309
<tr><td class="num">202</td><td> </td><td><a href="http://www.opengl.org/registry/specs/EXT/separate_specular_color.txt">EXT_separate_specular_color</a></td></tr>
310
<tr><td class="num">203</td><td> </td><td><a href="http://www.opengl.org/registry/specs/EXT/shader_image_load_store.txt">EXT_shader_image_load_store</a></td></tr>
311
<tr><td class="num">204</td><td> </td><td><a href="http://www.opengl.org/registry/specs/EXT/shadow_funcs.txt">EXT_shadow_funcs</a></td></tr>
312
<tr><td class="num">205</td><td> </td><td><a href="http://www.opengl.org/registry/specs/EXT/shared_texture_palette.txt">EXT_shared_texture_palette</a></td></tr>
313
<tr><td class="num">206</td><td> </td><td><a href="http://www.opengl.org/registry/specs/EXT/stencil_clear_tag.txt">EXT_stencil_clear_tag</a></td></tr>
314
<tr><td class="num">207</td><td> </td><td><a href="http://www.opengl.org/registry/specs/EXT/stencil_two_side.txt">EXT_stencil_two_side</a></td></tr>
315
<tr><td class="num">208</td><td> </td><td><a href="http://www.opengl.org/registry/specs/EXT/stencil_wrap.txt">EXT_stencil_wrap</a></td></tr>
316
<tr><td class="num">209</td><td> </td><td><a href="http://www.opengl.org/registry/specs/EXT/subtexture.txt">EXT_subtexture</a></td></tr>
317
<tr><td class="num">210</td><td> </td><td><a href="http://www.opengl.org/registry/specs/EXT/texture.txt">EXT_texture</a></td></tr>
318
<tr><td class="num">211</td><td> </td><td><a href="http://www.opengl.org/registry/specs/EXT/texture3D.txt">EXT_texture3D</a></td></tr>
319
<tr><td class="num">212</td><td> </td><td><a href="http://developer.download.nvidia.com/opengl/specs/GL_EXT_texture_array.txt">EXT_texture_array</a></td></tr>
320
<tr><td class="num">213</td><td> </td><td><a href="http://developer.download.nvidia.com/opengl/specs/GL_EXT_texture_buffer_object.txt">EXT_texture_buffer_object</a></td></tr>
321
<tr><td class="num">214</td><td> </td><td><a href="http://www.opengl.org/registry/specs/EXT/texture_compression_dxt1.txt">EXT_texture_compression_dxt1</a></td></tr>
322
<tr><td class="num">215</td><td> </td><td><a href="http://developer.download.nvidia.com/opengl/specs/GL_EXT_texture_compression_latc.txt">EXT_texture_compression_latc</a></td></tr>
323
<tr><td class="num">216</td><td> </td><td><a href="http://developer.download.nvidia.com/opengl/specs/GL_EXT_texture_compression_rgtc.txt">EXT_texture_compression_rgtc</a></td></tr>
324
<tr><td class="num">217</td><td> </td><td><a href="http://www.opengl.org/registry/specs/EXT/texture_compression_s3tc.txt">EXT_texture_compression_s3tc</a></td></tr>
325
<tr><td class="num">218</td><td> </td><td><a href="http://www.nvidia.com/dev_content/nvopenglspecs/GL_EXT_texture_cube_map.txt">EXT_texture_cube_map</a></td></tr>
326
<tr><td class="num">219</td><td> </td><td><a href="http://www.opengl.org/developers/documentation/Version1.2/1.2specs/texture_edge_clamp.txt">EXT_texture_edge_clamp</a></td></tr>
327
<tr><td class="num">220</td><td> </td><td><a href="http://www.opengl.org/registry/specs/EXT/texture_env.txt">EXT_texture_env</a></td></tr>
328
<tr><td class="num">221</td><td> </td><td><a href="http://www.opengl.org/registry/specs/EXT/texture_env_add.txt">EXT_texture_env_add</a></td></tr>
329
<tr><td class="num">222</td><td> </td><td><a href="http://www.opengl.org/registry/specs/EXT/texture_env_combine.txt">EXT_texture_env_combine</a></td></tr>
330
<tr><td class="num">223</td><td> </td><td><a href="http://www.opengl.org/registry/specs/EXT/texture_env_dot3.txt">EXT_texture_env_dot3</a></td></tr>
331
<tr><td class="num">224</td><td> </td><td><a href="http://www.opengl.org/registry/specs/EXT/texture_filter_anisotropic.txt">EXT_texture_filter_anisotropic</a></td></tr>
332
<tr><td class="num">225</td><td> </td><td><a href="http://developer.download.nvidia.com/opengl/specs/GL_EXT_texture_integer.txt">EXT_texture_integer</a></td></tr>
333
<tr><td class="num">226</td><td> </td><td><a href="http://www.opengl.org/registry/specs/EXT/texture_lod_bias.txt">EXT_texture_lod_bias</a></td></tr>
334
<tr><td class="num">227</td><td> </td><td><a href="http://www.opengl.org/registry/specs/EXT/texture_mirror_clamp.txt">EXT_texture_mirror_clamp</a></td></tr>
335
<tr><td class="num">228</td><td> </td><td><a href="http://www.opengl.org/registry/specs/EXT/texture_object.txt">EXT_texture_object</a></td></tr>
336
<tr><td class="num">229</td><td> </td><td><a href="http://www.opengl.org/registry/specs/EXT/texture_perturb_normal.txt">EXT_texture_perturb_normal</a></td></tr>
337
<tr><td class="num">230</td><td> </td><td><a href="http://developer.apple.com/opengl/extensions/ext_texture_rectangle.html">EXT_texture_rectangle</a></td></tr>
338
<tr><td class="num">231</td><td> </td><td><a href="http://www.opengl.org/registry/specs/EXT/texture_sRGB.txt">EXT_texture_sRGB</a></td></tr>
339
<tr><td class="num">232</td><td> </td><td><a href="http://developer.download.nvidia.com/opengl/specs/GL_EXT_texture_shared_exponent.txt">EXT_texture_shared_exponent</a></td></tr>
340
<tr><td class="num">233</td><td> </td><td><a href="http://www.opengl.org/registry/specs/EXT/texture_snorm.txt">EXT_texture_snorm</a></td></tr>
341
<tr><td class="num">234</td><td> </td><td><a href="http://www.opengl.org/registry/specs/EXT/texture_swizzle.txt">EXT_texture_swizzle</a></td></tr>
342
<tr><td class="num">235</td><td> </td><td><a href="http://www.nvidia.com/dev_content/nvopenglspecs/GL_EXT_timer_query.txt">EXT_timer_query</a></td></tr>
343
<tr><td class="num">236</td><td> </td><td><a href="http://www.opengl.org/registry/specs/EXT/transform_feedback.txt">EXT_transform_feedback</a></td></tr>
344
<tr><td class="num">237</td><td> </td><td><a href="http://www.opengl.org/registry/specs/EXT/vertex_array.txt">EXT_vertex_array</a></td></tr>
345
<tr><td class="num">238</td><td> </td><td><a href="http://www.opengl.org/registry/specs/EXT/vertex_array_bgra.txt">EXT_vertex_array_bgra</a></td></tr>
346
<tr><td class="num">239</td><td> </td><td><a href="http://www.opengl.org/registry/specs/EXT/vertex_attrib_64bit.txt">EXT_vertex_attrib_64bit</a></td></tr>
347
<tr><td class="num">240</td><td> </td><td><a href="http://oss.sgi.com/projects/ogl-sample/registry/EXT/vertex_shader.txt">EXT_vertex_shader</a></td></tr>
348
<tr><td class="num">241</td><td> </td><td><a href="http://www.opengl.org/registry/specs/EXT/vertex_weighting.txt">EXT_vertex_weighting</a></td></tr>
349
<tr><td><br></td><td></td><td></td></tr>
350
<tr><td class="num">242</td><td> </td><td><a href="http://www.opengl.org/registry/specs/GREMEDY/frame_terminator.txt">GREMEDY_frame_terminator</a></td></tr>
351
<tr><td class="num">243</td><td> </td><td><a href="http://www.opengl.org/registry/specs/GREMEDY/string_marker.txt">GREMEDY_string_marker</a></td></tr>
352
<tr><td><br></td><td></td><td></td></tr>
353
<tr><td class="num">244</td><td> </td><td><a href="http://www.opengl.org/registry/specs/HP/convolution_border_modes.txt">HP_convolution_border_modes</a></td></tr>
354
<tr><td class="num">245</td><td> </td><td><a href="http://www.opengl.org/registry/specs/HP/image_transform.txt">HP_image_transform</a></td></tr>
355
<tr><td class="num">246</td><td> </td><td><a href="http://www.opengl.org/registry/specs/HP/occlusion_test.txt">HP_occlusion_test</a></td></tr>
356
<tr><td class="num">247</td><td> </td><td><a href="http://www.opengl.org/registry/specs/HP/texture_lighting.txt">HP_texture_lighting</a></td></tr>
357
<tr><td><br></td><td></td><td></td></tr>
358
<tr><td class="num">248</td><td> </td><td><a href="http://www.opengl.org/registry/specs/IBM/cull_vertex.txt">IBM_cull_vertex</a></td></tr>
359
<tr><td class="num">249</td><td> </td><td><a href="http://www.opengl.org/registry/specs/IBM/multimode_draw_arrays.txt">IBM_multimode_draw_arrays</a></td></tr>
360
<tr><td class="num">250</td><td> </td><td><a href="http://www.opengl.org/registry/specs/IBM/rasterpos_clip.txt">IBM_rasterpos_clip</a></td></tr>
361
<tr><td class="num">251</td><td> </td><td><a href="http://www.opengl.org/registry/specs/IBM/static_data.txt">IBM_static_data</a></td></tr>
362
<tr><td class="num">252</td><td> </td><td><a href="http://www.opengl.org/registry/specs/IBM/texture_mirrored_repeat.txt">IBM_texture_mirrored_repeat</a></td></tr>
363
<tr><td class="num">253</td><td> </td><td><a href="http://www.opengl.org/registry/specs/IBM/vertex_array_lists.txt">IBM_vertex_array_lists</a></td></tr>
364
<tr><td><br></td><td></td><td></td></tr>
365
<tr><td class="num">254</td><td> </td><td><a href="http://www.opengl.org/registry/specs/INGR/color_clamp.txt">INGR_color_clamp</a></td></tr>
366
<tr><td class="num">255</td><td> </td><td><a href="http://www.opengl.org/registry/specs/INGR/interlace_read.txt">INGR_interlace_read</a></td></tr>
367
<tr><td><br></td><td></td><td></td></tr>
368
<tr><td class="num">256</td><td> </td><td><a href="http://www.opengl.org/registry/specs/INTEL/parallel_arrays.txt">INTEL_parallel_arrays</a></td></tr>
369
<tr><td class="num">257</td><td> </td><td><a href="http://www.opengl.org/registry/specs/INTEL/texture_scissor.txt">INTEL_texture_scissor</a></td></tr>
370
<tr><td><br></td><td></td><td></td></tr>
371
<tr><td class="num">258</td><td> </td><td>KTX_buffer_region</td></tr>
372
<tr><td><br></td><td></td><td></td></tr>
373
<tr><td class="num">259</td><td> </td><td><a href="http://www.opengl.org/registry/specs/MESAX/texture_stack.txt">MESAX_texture_stack</a></td></tr>
374
<tr><td><br></td><td></td><td></td></tr>
375
<tr><td class="num">260</td><td> </td><td><a href="http://www.opengl.org/registry/specs/MESA/pack_invert.txt">MESA_pack_invert</a></td></tr>
376
<tr><td class="num">261</td><td> </td><td><a href="http://www.opengl.org/registry/specs/MESA/resize_buffers.txt">MESA_resize_buffers</a></td></tr>
377
<tr><td class="num">262</td><td> </td><td><a href="http://www.opengl.org/registry/specs/MESA/window_pos.txt">MESA_window_pos</a></td></tr>
378
<tr><td class="num">263</td><td> </td><td><a href="http://www.opengl.org/registry/specs/MESA/ycbcr_texture.txt">MESA_ycbcr_texture</a></td></tr>
379
<tr><td><br></td><td></td><td></td></tr>
380
<tr><td class="num">264</td><td> </td><td><a href="http://developer.download.nvidia.com/opengl/specs/GL_NVX_gpu_memory_info.txt">NVX_gpu_memory_info</a></td></tr>
381
<tr><td><br></td><td></td><td></td></tr>
382
<tr><td class="num">265</td><td> </td><td><a href="http://www.opengl.org/registry/specs/NV/blend_square.txt">NV_blend_square</a></td></tr>
383
<tr><td class="num">266</td><td> </td><td><a href="http://www.opengl.org/registry/specs/NV/conditional_render.txt">NV_conditional_render</a></td></tr>
384
<tr><td class="num">267</td><td> </td><td><a href="http://www.opengl.org/registry/specs/NV/copy_depth_to_color.txt">NV_copy_depth_to_color</a></td></tr>
385
<tr><td class="num">268</td><td> </td><td><a href="http://www.opengl.org/registry/specs/NV/copy_image.txt">NV_copy_image</a></td></tr>
386
<tr><td class="num">269</td><td> </td><td><a href="http://developer.download.nvidia.com/opengl/specs/GL_NV_depth_buffer_float.txt">NV_depth_buffer_float</a></td></tr>
387
<tr><td class="num">270</td><td> </td><td><a href="http://www.opengl.org/registry/specs/NV/depth_clamp.txt">NV_depth_clamp</a></td></tr>
388
<tr><td class="num">271</td><td> </td><td>NV_depth_range_unclamped</td></tr>
389
<tr><td class="num">272</td><td> </td><td><a href="http://www.opengl.org/registry/specs/NV/evaluators.txt">NV_evaluators</a></td></tr>
390
<tr><td class="num">273</td><td> </td><td><a href="http://www.opengl.org/registry/specs/NV/explicit_multisample.txt">NV_explicit_multisample</a></td></tr>
391
<tr><td class="num">274</td><td> </td><td><a href="http://www.opengl.org/registry/specs/NV/fence.txt">NV_fence</a></td></tr>
392
<tr><td class="num">275</td><td> </td><td><a href="http://www.opengl.org/registry/specs/NV/float_buffer.txt">NV_float_buffer</a></td></tr>
393
<tr><td class="num">276</td><td> </td><td><a href="http://www.opengl.org/registry/specs/NV/fog_distance.txt">NV_fog_distance</a></td></tr>
394
<tr><td class="num">277</td><td> </td><td><a href="http://www.opengl.org/registry/specs/NV/fragment_program.txt">NV_fragment_program</a></td></tr>
395
<tr><td class="num">278</td><td> </td><td><a href="http://www.nvidia.com/dev_content/nvopenglspecs/GL_NV_fragment_program2.txt">NV_fragment_program2</a></td></tr>
396
<tr><td class="num">279</td><td> </td><td><a href="http://developer.download.nvidia.com/opengl/specs/GL_NV_fragment_program4.txt">NV_fragment_program4</a></td></tr>
397
<tr><td class="num">280</td><td> </td><td><a href="http://www.nvidia.com/dev_content/nvopenglspecs/GL_NV_fragment_program_option.txt">NV_fragment_program_option</a></td></tr>
398
<tr><td class="num">281</td><td> </td><td><a href="http://developer.download.nvidia.com/opengl/specs/GL_NV_framebuffer_multisample_coverage.txt">NV_framebuffer_multisample_coverage</a></td></tr>
399
<tr><td class="num">282</td><td> </td><td><a href="http://developer.download.nvidia.com/opengl/specs/GL_NV_geometry_program4.txt">NV_geometry_program4</a></td></tr>
400
<tr><td class="num">283</td><td> </td><td><a href="http://developer.download.nvidia.com/opengl/specs/GL_NV_geometry_shader4.txt">NV_geometry_shader4</a></td></tr>
401
<tr><td class="num">284</td><td> </td><td><a href="http://developer.download.nvidia.com/opengl/specs/GL_NV_gpu_program4.txt">NV_gpu_program4</a></td></tr>
402
<tr><td class="num">285</td><td> </td><td><a href="http://www.opengl.org/registry/specs/NV/gpu_program5.txt">NV_gpu_program5</a></td></tr>
403
<tr><td class="num">286</td><td> </td><td><a href="http://www.opengl.org/registry/specs/NV/gpu_program5.txt">NV_gpu_program_fp64</a></td></tr>
404
<tr><td class="num">287</td><td> </td><td><a href="http://www.opengl.org/registry/specs/NV/gpu_shader5.txt">NV_gpu_shader5</a></td></tr>
405
<tr><td class="num">288</td><td> </td><td><a href="http://www.opengl.org/registry/specs/NV/half_float.txt">NV_half_float</a></td></tr>
406
<tr><td class="num">289</td><td> </td><td><a href="http://www.opengl.org/registry/specs/NV/light_max_exponent.txt">NV_light_max_exponent</a></td></tr>
407
<tr><td class="num">290</td><td> </td><td><a href="http://www.opengl.org/registry/specs/NV/multisample_coverage.txt">NV_multisample_coverage</a></td></tr>
408
<tr><td class="num">291</td><td> </td><td><a href="http://www.opengl.org/registry/specs/NV/multisample_filter_hint.txt">NV_multisample_filter_hint</a></td></tr>
409
<tr><td class="num">292</td><td> </td><td><a href="http://www.opengl.org/registry/specs/NV/occlusion_query.txt">NV_occlusion_query</a></td></tr>
410
<tr><td class="num">293</td><td> </td><td><a href="http://www.opengl.org/registry/specs/NV/packed_depth_stencil.txt">NV_packed_depth_stencil</a></td></tr>
411
<tr><td class="num">294</td><td> </td><td><a href="http://developer.download.nvidia.com/opengl/specs/GL_NV_parameter_buffer_object.txt">NV_parameter_buffer_object</a></td></tr>
412
<tr><td class="num">295</td><td> </td><td><a href="http://www.opengl.org/registry/specs/NV/parameter_buffer_object2.txt">NV_parameter_buffer_object2</a></td></tr>
413
<tr><td class="num">296</td><td> </td><td><a href="http://www.opengl.org/registry/specs/NV/pixel_data_range.txt">NV_pixel_data_range</a></td></tr>
414
<tr><td class="num">297</td><td> </td><td><a href="http://www.opengl.org/registry/specs/NV/point_sprite.txt">NV_point_sprite</a></td></tr>
415
<tr><td class="num">298</td><td> </td><td><a href="http://www.opengl.org/registry/specs/NV/present_video.txt">NV_present_video</a></td></tr>
416
<tr><td class="num">299</td><td> </td><td><a href="http://www.opengl.org/registry/specs/NV/primitive_restart.txt">NV_primitive_restart</a></td></tr>
417
<tr><td class="num">300</td><td> </td><td><a href="http://www.opengl.org/registry/specs/NV/register_combiners.txt">NV_register_combiners</a></td></tr>
418
<tr><td class="num">301</td><td> </td><td><a href="http://www.opengl.org/registry/specs/NV/register_combiners2.txt">NV_register_combiners2</a></td></tr>
419
<tr><td class="num">302</td><td> </td><td><a href="http://www.opengl.org/registry/specs/NV/shader_buffer_load.txt">NV_shader_buffer_load</a></td></tr>
420
<tr><td class="num">303</td><td> </td><td><a href="http://www.opengl.org/registry/specs/NV/tessellation_program5.txt">NV_tessellation_program5</a></td></tr>
421
<tr><td class="num">304</td><td> </td><td><a href="http://www.opengl.org/registry/specs/NV/texgen_emboss.txt">NV_texgen_emboss</a></td></tr>
422
<tr><td class="num">305</td><td> </td><td><a href="http://www.opengl.org/registry/specs/NV/texgen_reflection.txt">NV_texgen_reflection</a></td></tr>
423
<tr><td class="num">306</td><td> </td><td><a href="http://www.opengl.org/registry/specs/NV/texture_barrier.txt">NV_texture_barrier</a></td></tr>
424
<tr><td class="num">307</td><td> </td><td><a href="http://www.opengl.org/registry/specs/NV/texture_compression_vtc.txt">NV_texture_compression_vtc</a></td></tr>
425
<tr><td class="num">308</td><td> </td><td><a href="http://www.opengl.org/registry/specs/NV/texture_env_combine4.txt">NV_texture_env_combine4</a></td></tr>
426
<tr><td class="num">309</td><td> </td><td><a href="http://www.opengl.org/registry/specs/NV/texture_expand_normal.txt">NV_texture_expand_normal</a></td></tr>
427
<tr><td class="num">310</td><td> </td><td><a href="http://www.opengl.org/registry/specs/NV/texture_rectangle.txt">NV_texture_rectangle</a></td></tr>
428
<tr><td class="num">311</td><td> </td><td><a href="http://www.opengl.org/registry/specs/NV/texture_shader.txt">NV_texture_shader</a></td></tr>
429
<tr><td class="num">312</td><td> </td><td><a href="http://www.opengl.org/registry/specs/NV/texture_shader2.txt">NV_texture_shader2</a></td></tr>
430
<tr><td class="num">313</td><td> </td><td><a href="http://www.opengl.org/registry/specs/NV/texture_shader3.txt">NV_texture_shader3</a></td></tr>
431
<tr><td class="num">314</td><td> </td><td><a href="http://developer.download.nvidia.com/opengl/specs/GL_NV_transform_feedback.txt">NV_transform_feedback</a></td></tr>
432
<tr><td class="num">315</td><td> </td><td><a href="http://www.opengl.org/registry/specs/NV/transform_feedback2.txt">NV_transform_feedback2</a></td></tr>
433
<tr><td class="num">316</td><td> </td><td><a href="http://www.opengl.org/registry/specs/NV/vdpau_interop.txt">NV_vdpau_interop</a></td></tr>
434
<tr><td class="num">317</td><td> </td><td><a href="http://www.opengl.org/registry/specs/NV/vertex_array_range.txt">NV_vertex_array_range</a></td></tr>
435
<tr><td class="num">318</td><td> </td><td><a href="http://www.opengl.org/registry/specs/NV/vertex_array_range2.txt">NV_vertex_array_range2</a></td></tr>
436
<tr><td class="num">319</td><td> </td><td><a href="http://www.opengl.org/registry/specs/NV/vertex_attrib_integer_64bit.txt">NV_vertex_attrib_integer_64bit</a></td></tr>
437
<tr><td class="num">320</td><td> </td><td><a href="http://www.opengl.org/registry/specs/NV/vertex_buffer_unified_memory.txt">NV_vertex_buffer_unified_memory</a></td></tr>
438
<tr><td class="num">321</td><td> </td><td><a href="http://www.opengl.org/registry/specs/NV/vertex_program.txt">NV_vertex_program</a></td></tr>
439
<tr><td class="num">322</td><td> </td><td><a href="http://www.opengl.org/registry/specs/NV/vertex_program1_1.txt">NV_vertex_program1_1</a></td></tr>
440
<tr><td class="num">323</td><td> </td><td><a href="http://www.opengl.org/registry/specs/NV/vertex_program2.txt">NV_vertex_program2</a></td></tr>
441
<tr><td class="num">324</td><td> </td><td><a href="http://www.nvidia.com/dev_content/nvopenglspecs/GL_NV_vertex_program2_option.txt">NV_vertex_program2_option</a></td></tr>
442
<tr><td class="num">325</td><td> </td><td><a href="http://www.nvidia.com/dev_content/nvopenglspecs/GL_NV_vertex_program3.txt">NV_vertex_program3</a></td></tr>
443
<tr><td class="num">326</td><td> </td><td><a href="http://developer.download.nvidia.com/opengl/specs/GL_NV_vertex_program4.txt">NV_vertex_program4</a></td></tr>
444
<tr><td><br></td><td></td><td></td></tr>
445
<tr><td class="num">327</td><td> </td><td><a href="http://www.opengl.org/registry/specs/OES/OES_byte_coordinates.txt">OES_byte_coordinates</a></td></tr>
446
<tr><td class="num">328</td><td> </td><td><a href="http://www.opengl.org/registry/specs/OES/OES_compressed_paletted_texture.txt">OES_compressed_paletted_texture</a></td></tr>
447
<tr><td class="num">329</td><td> </td><td><a href="http://www.opengl.org/registry/specs/OES/OES_read_format.txt">OES_read_format</a></td></tr>
448
<tr><td class="num">330</td><td> </td><td><a href="http://www.opengl.org/registry/specs/OES/OES_single_precision.txt">OES_single_precision</a></td></tr>
449
<tr><td><br></td><td></td><td></td></tr>
450
<tr><td class="num">331</td><td> </td><td><a href="http://www.opengl.org/registry/specs/OML/interlace.txt">OML_interlace</a></td></tr>
451
<tr><td class="num">332</td><td> </td><td><a href="http://www.opengl.org/registry/specs/OML/resample.txt">OML_resample</a></td></tr>
452
<tr><td class="num">333</td><td> </td><td><a href="http://www.opengl.org/registry/specs/OML/subsample.txt">OML_subsample</a></td></tr>
453
<tr><td><br></td><td></td><td></td></tr>
454
<tr><td class="num">334</td><td> </td><td><a href="http://www.opengl.org/registry/specs/PGI/misc_hints.txt">PGI_misc_hints</a></td></tr>
455
<tr><td class="num">335</td><td> </td><td><a href="http://www.opengl.org/registry/specs/PGI/vertex_hints.txt">PGI_vertex_hints</a></td></tr>
456
<tr><td><br></td><td></td><td></td></tr>
457
<tr><td class="num">336</td><td> </td><td><a href="http://www.opengl.org/registry/specs/REND/screen_coordinates.txt">REND_screen_coordinates</a></td></tr>
458
<tr><td><br></td><td></td><td></td></tr>
459
<tr><td class="num">337</td><td> </td><td><a href="http://www.opengl.org/registry/specs/S3/s3tc.txt">S3_s3tc</a></td></tr>
460
<tr><td><br></td><td></td><td></td></tr>
461
<tr><td class="num">338</td><td> </td><td><a href="http://www.opengl.org/registry/specs/SGIS/color_range.txt">SGIS_color_range</a></td></tr>
462
<tr><td class="num">339</td><td> </td><td><a href="http://www.opengl.org/registry/specs/SGIS/detail_texture.txt">SGIS_detail_texture</a></td></tr>
463
<tr><td class="num">340</td><td> </td><td><a href="http://www.opengl.org/registry/specs/SGIS/fog_func.txt">SGIS_fog_function</a></td></tr>
464
<tr><td class="num">341</td><td> </td><td><a href="http://www.opengl.org/registry/specs/SGIS/generate_mipmap.txt">SGIS_generate_mipmap</a></td></tr>
465
<tr><td class="num">342</td><td> </td><td><a href="http://www.opengl.org/registry/specs/SGIS/multisample.txt">SGIS_multisample</a></td></tr>
466
<tr><td class="num">343</td><td> </td><td><a href="http://www.opengl.org/registry/specs/SGIS/pixel_texture.txt">SGIS_pixel_texture</a></td></tr>
467
<tr><td class="num">344</td><td> </td><td><a href="http://www.opengl.org/registry/specs/SGIS/point_line_texgen.txt">SGIS_point_line_texgen</a></td></tr>
468
<tr><td class="num">345</td><td> </td><td><a href="http://www.opengl.org/registry/specs/SGIS/sharpen_texture.txt">SGIS_sharpen_texture</a></td></tr>
469
<tr><td class="num">346</td><td> </td><td><a href="http://www.opengl.org/registry/specs/SGIS/texture4D.txt">SGIS_texture4D</a></td></tr>
470
<tr><td class="num">347</td><td> </td><td><a href="http://www.opengl.org/registry/specs/SGIS/texture_border_clamp.txt">SGIS_texture_border_clamp</a></td></tr>
471
<tr><td class="num">348</td><td> </td><td><a href="http://www.opengl.org/registry/specs/SGIS/texture_edge_clamp.txt">SGIS_texture_edge_clamp</a></td></tr>
472
<tr><td class="num">349</td><td> </td><td><a href="http://www.opengl.org/registry/specs/SGIS/texture_filter4.txt">SGIS_texture_filter4</a></td></tr>
473
<tr><td class="num">350</td><td> </td><td><a href="http://www.opengl.org/registry/specs/SGIS/texture_lod.txt">SGIS_texture_lod</a></td></tr>
474
<tr><td class="num">351</td><td> </td><td><a href="http://www.opengl.org/registry/specs/SGIS/texture_select.txt">SGIS_texture_select</a></td></tr>
475
<tr><td><br></td><td></td><td></td></tr>
476
<tr><td class="num">352</td><td> </td><td><a href="http://www.opengl.org/registry/specs/SGIX/async.txt">SGIX_async</a></td></tr>
477
<tr><td class="num">353</td><td> </td><td><a href="http://www.opengl.org/registry/specs/SGIX/async_histogram.txt">SGIX_async_histogram</a></td></tr>
478
<tr><td class="num">354</td><td> </td><td><a href="http://www.opengl.org/registry/specs/SGIX/async_pixel.txt">SGIX_async_pixel</a></td></tr>
479
<tr><td class="num">355</td><td> </td><td><a href="http://www.opengl.org/registry/specs/SGIX/blend_alpha_minmax.txt">SGIX_blend_alpha_minmax</a></td></tr>
480
<tr><td class="num">356</td><td> </td><td><a href="http://www.opengl.org/registry/specs/SGIX/clipmap.txt">SGIX_clipmap</a></td></tr>
481
<tr><td class="num">357</td><td> </td><td><a href="http://www.opengl.org/registry/specs/SGIX/convolution_accuracy.txt">SGIX_convolution_accuracy</a></td></tr>
482
<tr><td class="num">358</td><td> </td><td><a href="http://www.opengl.org/registry/specs/SGIX/depth_texture.txt">SGIX_depth_texture</a></td></tr>
483
<tr><td class="num">359</td><td> </td><td><a href="http://www.opengl.org/registry/specs/SGIX/flush_raster.txt">SGIX_flush_raster</a></td></tr>
484
<tr><td class="num">360</td><td> </td><td><a href="http://www.opengl.org/registry/specs/SGIX/fog_offset.txt">SGIX_fog_offset</a></td></tr>
485
<tr><td class="num">361</td><td> </td><td><a href="http://www.opengl.org/registry/specs/SGIX/fog_texture.txt">SGIX_fog_texture</a></td></tr>
486
<tr><td class="num">362</td><td> </td><td><a href="http://www.opengl.org/registry/specs/SGIX/fragment_specular_lighting.txt">SGIX_fragment_specular_lighting</a></td></tr>
487
<tr><td class="num">363</td><td> </td><td><a href="http://www.opengl.org/registry/specs/SGIX/framezoom.txt">SGIX_framezoom</a></td></tr>
488
<tr><td class="num">364</td><td> </td><td><a href="http://www.opengl.org/registry/specs/SGIX/interlace.txt">SGIX_interlace</a></td></tr>
489
<tr><td class="num">365</td><td> </td><td><a href="http://www.opengl.org/registry/specs/SGIX/ir_instrument1.txt">SGIX_ir_instrument1</a></td></tr>
490
<tr><td class="num">366</td><td> </td><td><a href="http://www.opengl.org/registry/specs/SGIX/list_priority.txt">SGIX_list_priority</a></td></tr>
491
<tr><td class="num">367</td><td> </td><td><a href="http://www.opengl.org/registry/specs/SGIX/sgix_pixel_texture.txt">SGIX_pixel_texture</a></td></tr>
492
<tr><td class="num">368</td><td> </td><td><a href="http://www.opengl.org/registry/specs/SGIX/pixel_texture_bits.txt">SGIX_pixel_texture_bits</a></td></tr>
493
<tr><td class="num">369</td><td> </td><td><a href="http://www.opengl.org/registry/specs/SGIX/reference_plane.txt">SGIX_reference_plane</a></td></tr>
494
<tr><td class="num">370</td><td> </td><td><a href="http://www.opengl.org/registry/specs/SGIX/resample.txt">SGIX_resample</a></td></tr>
495
<tr><td class="num">371</td><td> </td><td><a href="http://oss.sgi.com/projects/ogl-sample/registry/SGIX/shadow.txt">SGIX_shadow</a></td></tr>
496
<tr><td class="num">372</td><td> </td><td><a href="http://www.opengl.org/registry/specs/SGIX/shadow_ambient.txt">SGIX_shadow_ambient</a></td></tr>
497
<tr><td class="num">373</td><td> </td><td><a href="http://www.opengl.org/registry/specs/SGIX/sprite.txt">SGIX_sprite</a></td></tr>
498
<tr><td class="num">374</td><td> </td><td><a href="http://www.opengl.org/registry/specs/SGIX/tag_sample_buffer.txt">SGIX_tag_sample_buffer</a></td></tr>
499
<tr><td class="num">375</td><td> </td><td><a href="http://www.opengl.org/registry/specs/SGIX/texture_env_add.txt">SGIX_texture_add_env</a></td></tr>
500
<tr><td class="num">376</td><td> </td><td><a href="http://www.opengl.org/registry/specs/SGIX/texture_coordinate_clamp.txt">SGIX_texture_coordinate_clamp</a></td></tr>
501
<tr><td class="num">377</td><td> </td><td><a href="http://www.opengl.org/registry/specs/SGIX/texture_lod_bias.txt">SGIX_texture_lod_bias</a></td></tr>
502
<tr><td class="num">378</td><td> </td><td><a href="http://www.opengl.org/registry/specs/SGIX/texture_multi_buffer.txt">SGIX_texture_multi_buffer</a></td></tr>
503
<tr><td class="num">379</td><td> </td><td><a href="http://www.opengl.org/registry/specs/SGIX/texture_range.txt">SGIX_texture_range</a></td></tr>
504
<tr><td class="num">380</td><td> </td><td><a href="http://www.opengl.org/registry/specs/SGIX/texture_scale_bias.txt">SGIX_texture_scale_bias</a></td></tr>
505
<tr><td class="num">381</td><td> </td><td><a href="http://www.opengl.org/registry/specs/SGIX/vertex_preclip.txt">SGIX_vertex_preclip</a></td></tr>
506
<tr><td class="num">382</td><td> </td><td><a href="http://www.opengl.org/registry/specs/SGIX/vertex_preclip.txt">SGIX_vertex_preclip_hint</a></td></tr>
507
<tr><td class="num">383</td><td> </td><td><a href="http://www.opengl.org/registry/specs/SGIX/ycrcb.txt">SGIX_ycrcb</a></td></tr>
508
<tr><td><br></td><td></td><td></td></tr>
509
<tr><td class="num">384</td><td> </td><td><a href="http://www.opengl.org/registry/specs/SGI/color_matrix.txt">SGI_color_matrix</a></td></tr>
510
<tr><td class="num">385</td><td> </td><td><a href="http://www.opengl.org/registry/specs/SGI/color_table.txt">SGI_color_table</a></td></tr>
511
<tr><td class="num">386</td><td> </td><td><a href="http://www.opengl.org/registry/specs/SGI/texture_color_table.txt">SGI_texture_color_table</a></td></tr>
512
<tr><td><br></td><td></td><td></td></tr>
513
<tr><td class="num">387</td><td> </td><td><a href="http://www.opengl.org/registry/specs/SUNX/constant_data.txt">SUNX_constant_data</a></td></tr>
514
<tr><td><br></td><td></td><td></td></tr>
515
<tr><td class="num">388</td><td> </td><td><a href="http://www.opengl.org/registry/specs/SUN/convolution_border_modes.txt">SUN_convolution_border_modes</a></td></tr>
516
<tr><td class="num">389</td><td> </td><td><a href="http://www.opengl.org/registry/specs/SUN/global_alpha.txt">SUN_global_alpha</a></td></tr>
517
<tr><td class="num">390</td><td> </td><td><a href="http://www.opengl.org/registry/specs/SUN/mesh_array.txt">SUN_mesh_array</a></td></tr>
518
<tr><td class="num">391</td><td> </td><td><a href="http://wwws.sun.com/software/graphics/opengl/extensions/gl_sun_read_video_pixels.txt">SUN_read_video_pixels</a></td></tr>
519
<tr><td class="num">392</td><td> </td><td><a href="http://www.opengl.org/registry/specs/SUN/slice_accum.txt">SUN_slice_accum</a></td></tr>
520
<tr><td class="num">393</td><td> </td><td><a href="http://www.opengl.org/registry/specs/SUN/triangle_list.txt">SUN_triangle_list</a></td></tr>
521
<tr><td class="num">394</td><td> </td><td><a href="http://www.opengl.org/registry/specs/SUN/vertex.txt">SUN_vertex</a></td></tr>
522
<tr><td><br></td><td></td><td></td></tr>
523
<tr><td class="num">395</td><td> </td><td><a href="http://www.opengl.org/registry/specs/WIN/phong_shading.txt">WIN_phong_shading</a></td></tr>
524
<tr><td class="num">396</td><td> </td><td><a href="http://www.opengl.org/registry/specs/WIN/specular_fog.txt">WIN_specular_fog</a></td></tr>
525
<tr><td class="num">397</td><td> </td><td><a href="http://msdn.microsoft.com/library/default.asp?url=/library/en-us/opengl/glfunc01_16zy.asp">WIN_swap_hint</a></td></tr>
486
527
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487
528
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