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/***************************************************************************
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* Copyright 2011 Stefan Majewsky <majewsky@gmx.net> *
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* This program is free software; you can redistribute it and/or modify *
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* it under the terms of the GNU Library General Public License *
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* version 2 as published by the Free Software Foundation *
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* This program is distributed in the hope that it will be useful, *
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* but WITHOUT ANY WARRANTY; without even the implied warranty of *
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
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* GNU Library General Public License for more details. *
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* You should have received a copy of the GNU Library General Public *
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* License along with this program; if not, write to the *
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* Free Software Foundation, Inc., *
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* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. *
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***************************************************************************/
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#include <QtGui/QApplication>
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* This file is only compiled on Q_WS_X11 (see CMakeLists.txt). It chooses the
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* raster graphicssystem in anything linking against libkdegames.
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* The raster graphicssystem has a much better performance in graphics-intense
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* apps like games, compared to the X11 graphicssystem which is still the
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* default in Qt 4.7. (Rumor has it that raster will become the default as of Qt
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* This header ensures that raster is always used instead of X11 to enable a
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* more fluent graphics experience. The relevant API call
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* (QApplication::setGraphicsSystem) needs to be issued *before* the
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* application object (QApplication or KApplication) is constructed, so we do it
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* in a constructor of an anonymous global object.
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* Constructors of global objects are called before main() by the C++ runtime.
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namespace { //don't export this struct and instance, it's internal affairs
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struct ConfigureDefaultGraphicsSystem
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ConfigureDefaultGraphicsSystem() {
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QApplication::setGraphicsSystem(QLatin1String("raster"));
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ConfigureDefaultGraphicsSystem staticObject;