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Viewing changes to src/gui/game-options-dialog.cpp

  • Committer: Bazaar Package Importer
  • Author(s): Barry deFreese
  • Date: 2007-10-29 15:38:06 UTC
  • mfrom: (1.1.1 upstream)
  • Revision ID: james.westby@ubuntu.com-20071029153806-z2j47adhmdjc7wae
Tags: 0.0.4-1
* New upstream release
* Add desktop file and simple manpage for new binary lordsawar-army-editor
* Syntax fixes on manpages
* Move manpages to correct section (6)

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//  This program is free software; you can redistribute it and/or modify
 
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//  it under the terms of the GNU General Public License as published by
 
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//  the Free Software Foundation; either version 2 of the License, or
 
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//  (at your option) any later version.
 
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//
 
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//  This program is distributed in the hope that it will be useful,
 
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//  but WITHOUT ANY WARRANTY; without even the implied warranty of
 
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//  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 
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//  GNU Library General Public License for more details.
 
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//
 
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//  You should have received a copy of the GNU General Public License
 
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//  along with this program; if not, write to the Free Software
 
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//  Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.*
 
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#include <config.h>
 
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#include <libglademm/xml.h>
 
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#include <sigc++/functors/mem_fun.h>
 
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#include "game-options-dialog.h"
 
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#include "glade-helpers.h"
 
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#include "input-helpers.h"
 
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#include "../ucompose.hpp"
 
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#include "../defs.h"
 
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#include "../File.h"
 
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#include "../Configuration.h"
 
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GameOptionsDialog::GameOptionsDialog()
 
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{
 
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    Glib::RefPtr<Gnome::Glade::Xml> xml
 
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        = Gnome::Glade::Xml::create(get_glade_path()
 
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                                    + "/game-options-dialog.glade");
 
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    Gtk::Dialog *d = 0;
 
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    xml->get_widget("dialog", d);
 
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    dialog.reset(d);
 
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    xml->get_widget("view_enemies_checkbutton", view_enemies_checkbutton);
 
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    xml->get_widget("view_production_checkbutton", view_production_checkbutton);
 
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    xml->get_widget("quests_checkbutton", quests_checkbutton);
 
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    xml->get_widget("hidden_map_checkbutton", hidden_map_checkbutton);
 
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    xml->get_widget("neutral_combobox", neutral_cities_combobox);
 
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    xml->get_widget("diplomacy_checkbutton", diplomacy_checkbutton);
 
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    xml->get_widget("military_advisor_checkbutton", 
 
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                    military_advisor_checkbutton);
 
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    xml->get_widget("quick_start_checkbutton", quick_start_checkbutton);
 
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    xml->get_widget("intense_combat_checkbutton", intense_combat_checkbutton);
 
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    xml->get_widget("random_turns_checkbutton", random_turns_checkbutton);
 
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    xml->get_widget("beginner_toggle", beginner_toggle);
 
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    xml->get_widget("intermediate_toggle", intermediate_toggle);
 
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    xml->get_widget("advanced_toggle", advanced_toggle);
 
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    view_enemies_checkbutton->signal_clicked().connect
 
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      (sigc::mem_fun(this, &GameOptionsDialog::on_option_clicked));
 
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    view_production_checkbutton->signal_clicked().connect
 
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      (sigc::mem_fun(this, &GameOptionsDialog::on_option_clicked));
 
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    quests_checkbutton->signal_clicked().connect
 
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      (sigc::mem_fun(this, &GameOptionsDialog::on_option_clicked));
 
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    hidden_map_checkbutton->signal_clicked().connect
 
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      (sigc::mem_fun(this, &GameOptionsDialog::on_option_clicked));
 
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    neutral_cities_combobox->signal_changed().connect
 
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      (sigc::mem_fun(this, &GameOptionsDialog::on_option_clicked));
 
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    diplomacy_checkbutton->signal_clicked().connect
 
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      (sigc::mem_fun(this, &GameOptionsDialog::on_option_clicked));
 
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    beginner_toggle->signal_toggled().connect
 
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      (sigc::bind(sigc::mem_fun(this, &GameOptionsDialog::on_beginner_toggled),
 
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                  beginner_toggle));
 
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    intermediate_toggle->signal_toggled().connect
 
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      (sigc::bind(sigc::mem_fun(this, 
 
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                                &GameOptionsDialog::on_intermediate_toggled),
 
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                  intermediate_toggle));
 
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    advanced_toggle->signal_toggled().connect
 
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      (sigc::bind(sigc::mem_fun(this, &GameOptionsDialog::on_advanced_toggled),
 
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                  advanced_toggle));
 
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    fill_in_options();
 
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}
 
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void GameOptionsDialog::fill_in_options()
 
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{
 
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    neutral_cities_combobox->set_active(GameParameters::AVERAGE);
 
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    view_enemies_checkbutton->set_active(Configuration::s_see_opponents_stacks);
 
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    view_production_checkbutton->set_active(Configuration::s_see_opponents_production);
 
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    quests_checkbutton->set_active(Configuration::s_play_with_quests);
 
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    hidden_map_checkbutton->set_active(Configuration::s_hidden_map);
 
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    neutral_cities_combobox->set_active(int(Configuration::s_neutral_cities));
 
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    diplomacy_checkbutton->set_active(Configuration::s_diplomacy);
 
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    military_advisor_checkbutton->set_active(Configuration::s_military_advisor);
 
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    quick_start_checkbutton->set_active(Configuration::s_quick_start);
 
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    intense_combat_checkbutton->set_active(Configuration::s_intense_combat);
 
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    random_turns_checkbutton->set_active(Configuration::s_random_turns);
 
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}
 
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void GameOptionsDialog::set_parent_window(Gtk::Window &parent)
 
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{
 
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    dialog->set_transient_for(parent);
 
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    //dialog->set_position(Gtk::WIN_POS_CENTER_ON_PARENT);
 
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}
 
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bool GameOptionsDialog::run()
 
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{
 
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    GameParameters g;
 
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    dialog->run();
 
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    g.see_opponents_stacks = view_enemies_checkbutton->get_active();
 
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    Configuration::s_see_opponents_stacks = g.see_opponents_stacks;
 
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    g.see_opponents_production = view_production_checkbutton->get_active();
 
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    Configuration::s_see_opponents_production = g.see_opponents_production;
 
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    g.play_with_quests = quests_checkbutton->get_active();
 
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    Configuration::s_play_with_quests = g.play_with_quests;
 
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    g.hidden_map = hidden_map_checkbutton->get_active();
 
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    Configuration::s_hidden_map = g.hidden_map;
 
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    g.neutral_cities = GameParameters::NeutralCities (
 
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        neutral_cities_combobox->get_active_row_number());
 
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    Configuration::s_neutral_cities = g.neutral_cities;
 
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    g.diplomacy = diplomacy_checkbutton->get_active();
 
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    Configuration::s_diplomacy = g.diplomacy;
 
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    g.random_turns = random_turns_checkbutton->get_active();
 
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    Configuration::s_random_turns = g.random_turns;
 
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    g.quick_start = quick_start_checkbutton->get_active();
 
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    Configuration::s_quick_start = g.quick_start;
 
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    g.intense_combat = intense_combat_checkbutton->get_active();
 
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    Configuration::s_intense_combat = g.intense_combat;
 
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    g.military_advisor = military_advisor_checkbutton->get_active();
 
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    Configuration::s_military_advisor = g.military_advisor;
 
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    //save it all to Configuration
 
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    Configuration::saveConfigurationFile(Configuration::configuration_file_path);
 
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    return true;
 
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}
 
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void GameOptionsDialog::on_beginner_toggled(Gtk::ToggleButton *toggle)
 
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{
 
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  if (toggle->get_active())
 
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    {
 
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      intermediate_toggle->set_active(false);
 
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      advanced_toggle->set_active(false);
 
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      Configuration::s_see_opponents_stacks = true;
 
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      Configuration::s_see_opponents_production = true;
 
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      Configuration::s_play_with_quests = false;
 
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      Configuration::s_hidden_map = false;
 
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      Configuration::s_neutral_cities = GameParameters::AVERAGE;
 
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      Configuration::s_diplomacy = false;
 
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      fill_in_options();
 
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    }
 
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}
 
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void GameOptionsDialog::on_intermediate_toggled(Gtk::ToggleButton *toggle)
 
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{
 
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  if (toggle->get_active())
 
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    {
 
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      beginner_toggle->set_active(false);
 
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      advanced_toggle->set_active(false);
 
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      Configuration::s_see_opponents_stacks = false;
 
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      Configuration::s_see_opponents_production = true;
 
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      Configuration::s_play_with_quests = true;
 
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      Configuration::s_hidden_map = false;
 
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      Configuration::s_neutral_cities = GameParameters::STRONG;
 
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      Configuration::s_diplomacy = true;
 
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      fill_in_options();
 
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    }
 
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}
 
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void GameOptionsDialog::on_advanced_toggled(Gtk::ToggleButton *toggle)
 
169
{
 
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  if (toggle->get_active())
 
171
    {
 
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      beginner_toggle->set_active(false);
 
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      intermediate_toggle->set_active(false);
 
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      Configuration::s_see_opponents_stacks = false;
 
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      Configuration::s_see_opponents_production = false;
 
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      Configuration::s_play_with_quests = true;
 
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      Configuration::s_hidden_map = true;
 
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      Configuration::s_neutral_cities = GameParameters::ACTIVE;
 
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      Configuration::s_diplomacy = true;
 
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      fill_in_options();
 
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    }
 
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}
 
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void GameOptionsDialog::on_option_clicked()
 
184
{
 
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  beginner_toggle->set_active(false);
 
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  intermediate_toggle->set_active(false);
 
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  advanced_toggle->set_active(false);
 
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}