39
44
#include "fastmemcpy.h"
40
45
#include "sub/ass_mp.h"
43
#ifdef CONFIG_SDL_SDL_H
50
static const vo_info_t info =
54
"Reimar Doeffinger <Reimar.Doeffinger@gmx.de>",
58
const LIBVO_EXTERN(gl)
61
static const vo_info_t info_nosw =
63
"OpenGL no software rendering",
65
"Reimar Doeffinger <Reimar.Doeffinger@gmx.de>",
68
static int preinit_nosw(const char *arg);
69
const struct vo_driver video_out_gl_nosw =
73
.preinit = old_vo_preinit,
74
.config = old_vo_config,
75
.control = old_vo_control,
76
.draw_slice = old_vo_draw_slice,
77
.draw_osd = old_vo_draw_osd,
78
.flip_page = old_vo_flip_page,
79
.check_events = old_vo_check_events,
80
.uninit = old_vo_uninit,
81
.old_functions = &(struct vo_old_functions){
94
static MPGLContext glctx;
97
static int scaled_osd;
47
static int preinit_nosw(struct vo *vo, const char *arg);
98
49
//! How many parts the OSD may consist of at most
99
50
#define MAX_OSD_PARTS 20
101
static GLuint osdtex[MAX_OSD_PARTS];
103
//! Alpha textures for OSD
104
static GLuint osdatex[MAX_OSD_PARTS];
106
static GLuint *eosdtex;
107
52
#define LARGE_EOSD_TEX_SIZE 512
108
53
#define TINYTEX_SIZE 16
109
#define TINYTEX_COLS (LARGE_EOSD_TEX_SIZE/TINYTEX_SIZE)
110
#define TINYTEX_MAX (TINYTEX_COLS*TINYTEX_COLS)
54
#define TINYTEX_COLS (LARGE_EOSD_TEX_SIZE / TINYTEX_SIZE)
55
#define TINYTEX_MAX (TINYTEX_COLS * TINYTEX_COLS)
111
56
#define SMALLTEX_SIZE 32
112
#define SMALLTEX_COLS (LARGE_EOSD_TEX_SIZE/SMALLTEX_SIZE)
113
#define SMALLTEX_MAX (SMALLTEX_COLS*SMALLTEX_COLS)
114
static GLuint largeeosdtex[2];
115
//! Display lists that draw the OSD parts
116
static GLuint osdDispList[MAX_OSD_PARTS];
118
static GLuint osdaDispList[MAX_OSD_PARTS];
120
static GLuint eosdDispList;
121
//! How many parts the OSD currently consists of
122
static int osdtexCnt;
123
static int eosdtexCnt;
124
static int osd_color;
57
#define SMALLTEX_COLS (LARGE_EOSD_TEX_SIZE / SMALLTEX_SIZE)
58
#define SMALLTEX_MAX (SMALLTEX_COLS * SMALLTEX_COLS)
126
static int use_aspect;
127
static int use_ycbcr;
128
61
#define MASK_ALL_YUV (~(1 << YUV_CONVERSION_NONE))
129
62
#define MASK_NOT_COMBINERS (~((1 << YUV_CONVERSION_NONE) | (1 << YUV_CONVERSION_COMBINERS)))
130
63
#define MASK_GAMMA_SUPPORT (MASK_NOT_COMBINERS & ~(1 << YUV_CONVERSION_FRAGMENT))
132
static int colorspace;
133
static int levelconv;
137
static float filter_strength;
138
static int yuvconvtype;
139
static int use_rectangle;
140
static int err_shown;
141
static uint32_t image_width;
142
static uint32_t image_height;
143
static uint32_t image_format;
144
static int many_fmts;
146
static int force_pbo;
147
static int mesa_buffer;
148
static int use_glFinish;
149
static int swap_interval;
150
static GLenum gl_target;
151
static GLint gl_texfmt;
152
static GLenum gl_format;
153
static GLenum gl_type;
154
static GLuint gl_buffer;
155
static GLuint gl_buffer_uv[2];
156
static int gl_buffersize;
157
static int gl_buffersize_uv;
158
static void *gl_bufferptr;
159
static void *gl_bufferptr_uv[2];
160
static int mesa_buffersize;
161
static void *mesa_bufferptr;
162
static GLuint fragprog;
163
static GLuint default_texs[22];
164
static char *custom_prog;
165
static char *custom_tex;
166
static int custom_tlin;
167
static int custom_trect;
168
static int mipmap_gen;
169
static int stereo_mode;
171
static int int_pause;
172
static int eq_bri = 0;
173
static int eq_cont = 0;
174
static int eq_sat = 0;
175
static int eq_hue = 0;
176
static int eq_rgamma = 0;
177
static int eq_ggamma = 0;
178
static int eq_bgamma = 0;
180
static int texture_width;
181
static int texture_height;
182
static int mpi_flipped;
183
static int vo_flipped;
184
static int ass_border_x, ass_border_y;
186
static unsigned int slice_height = 1;
188
static void redraw(void);
190
static void resize(int x,int y){
191
mp_msg(MSGT_VO, MSGL_V, "[gl] Resize: %dx%d\n",x,y);
193
int left = 0, top = 0, w = x, h = y;
194
geometry(&left, &top, &w, &h, vo_dwidth, vo_dheight);
196
mpglViewport(left, top, w, h);
198
mpglViewport( 0, 0, x, y );
200
mpglMatrixMode(GL_PROJECTION);
202
ass_border_x = ass_border_y = 0;
203
if (aspect_scaling() && use_aspect) {
205
GLdouble scale_x, scale_y;
206
aspect(&new_w, &new_h, A_WINZOOM);
207
panscan_calc_windowed();
208
new_w += vo_panscan_x;
209
new_h += vo_panscan_y;
210
scale_x = (GLdouble)new_w / (GLdouble)x;
211
scale_y = (GLdouble)new_h / (GLdouble)y;
212
mpglScaled(scale_x, scale_y, 1);
213
ass_border_x = (vo_dwidth - new_w) / 2;
214
ass_border_y = (vo_dheight - new_h) / 2;
216
mpglOrtho(0, image_width, image_height, 0, -1,1);
218
mpglMatrixMode(GL_MODELVIEW);
72
GLuint osdtex[MAX_OSD_PARTS];
74
//! Alpha textures for OSD
75
GLuint osdatex[MAX_OSD_PARTS];
78
GLuint largeeosdtex[2];
79
//! Display lists that draw the OSD parts
80
GLuint osdDispList[MAX_OSD_PARTS];
82
GLuint osdaDispList[MAX_OSD_PARTS];
85
//! How many parts the OSD currently consists of
92
struct mp_csp_details colorspace;
96
float filter_strength;
100
uint32_t image_width;
101
uint32_t image_height;
102
uint32_t image_format;
103
uint32_t image_d_width;
104
uint32_t image_d_height;
120
void *bufferptr_uv[2];
122
GLuint default_texs[22];
130
struct mp_csp_equalizer video_eq;
136
int ass_border_x, ass_border_y;
138
unsigned int slice_height;
141
static void resize(struct vo *vo, int x, int y)
143
struct gl_priv *p = vo->priv;
146
mp_msg(MSGT_VO, MSGL_V, "[gl] Resize: %dx%d\n", x, y);
148
int left = 0, top = 0, w = x, h = y;
149
geometry(&left, &top, &w, &h, vo->dwidth, vo->dheight);
151
gl->Viewport(left, top, w, h);
153
gl->Viewport(0, 0, x, y);
155
gl->MatrixMode(GL_PROJECTION);
157
p->ass_border_x = p->ass_border_y = 0;
158
if (aspect_scaling()) {
160
GLdouble scale_x, scale_y;
161
aspect(vo, &new_w, &new_h, A_WINZOOM);
162
panscan_calc_windowed(vo);
163
new_w += vo->panscan_x;
164
new_h += vo->panscan_y;
165
scale_x = (GLdouble)new_w / (GLdouble)x;
166
scale_y = (GLdouble)new_h / (GLdouble)y;
167
gl->Scaled(scale_x, scale_y, 1);
168
p->ass_border_x = (vo->dwidth - new_w) / 2;
169
p->ass_border_y = (vo->dheight - new_h) / 2;
171
gl->Ortho(0, p->image_width, p->image_height, 0, -1, 1);
173
gl->MatrixMode(GL_MODELVIEW);
176
if (!p->scaled_osd) {
222
177
#ifdef CONFIG_FREETYPE
223
// adjust font size to display size
178
// adjust font size to display size
226
vo_osd_changed(OSDTYPE_OSD);
228
mpglClear(GL_COLOR_BUFFER_BIT);
181
vo_osd_changed(OSDTYPE_OSD);
183
gl->Clear(GL_COLOR_BUFFER_BIT);
184
vo->want_redraw = true;
232
static void texSize(int w, int h, int *texw, int *texh) {
234
*texw = w; *texh = h;
243
if (mesa_buffer) *texw = (*texw + 63) & ~63;
244
else if (ati_hack) *texw = (*texw + 511) & ~511;
187
static void texSize(struct vo *vo, int w, int h, int *texw, int *texh)
189
struct gl_priv *p = vo->priv;
191
if (p->use_rectangle) {
203
*texw = (*texw + 511) & ~511;
247
206
//! maximum size of custom fragment program
248
207
#define MAX_CUSTOM_PROG_SIZE (1024 * 1024)
249
static void update_yuvconv(void) {
251
float bri = eq_bri / 100.0;
252
float cont = (eq_cont + 100) / 100.0;
253
float hue = eq_hue / 100.0 * 3.1415927;
254
float sat = (eq_sat + 100) / 100.0;
255
float rgamma = exp(log(8.0) * eq_rgamma / 100.0);
256
float ggamma = exp(log(8.0) * eq_ggamma / 100.0);
257
float bgamma = exp(log(8.0) * eq_bgamma / 100.0);
258
gl_conversion_params_t params = {gl_target, yuvconvtype,
259
{colorspace, levelconv, bri, cont, hue, sat, rgamma, ggamma, bgamma},
260
texture_width, texture_height, 0, 0, filter_strength};
261
mp_get_chroma_shift(image_format, &xs, &ys);
262
params.chrom_texw = params.texw >> xs;
263
params.chrom_texh = params.texh >> ys;
264
glSetupYUVConversion(¶ms);
266
FILE *f = fopen(custom_prog, "rb");
268
mp_msg(MSGT_VO, MSGL_WARN,
269
"[gl] Could not read customprog %s\n", custom_prog);
271
char *prog = calloc(1, MAX_CUSTOM_PROG_SIZE + 1);
272
fread(prog, 1, MAX_CUSTOM_PROG_SIZE, f);
274
loadGPUProgram(GL_FRAGMENT_PROGRAM, prog);
277
mpglProgramEnvParameter4f(GL_FRAGMENT_PROGRAM, 0,
278
1.0 / texture_width, 1.0 / texture_height,
279
texture_width, texture_height);
282
FILE *f = fopen(custom_tex, "rb");
284
mp_msg(MSGT_VO, MSGL_WARN,
285
"[gl] Could not read customtex %s\n", custom_tex);
287
int width, height, maxval;
288
mpglActiveTexture(GL_TEXTURE3);
289
if (glCreatePPMTex(custom_trect?GL_TEXTURE_RECTANGLE:GL_TEXTURE_2D, 0,
290
custom_tlin?GL_LINEAR:GL_NEAREST,
291
f, &width, &height, &maxval)) {
292
mpglProgramEnvParameter4f(GL_FRAGMENT_PROGRAM, 1,
293
1.0 / width, 1.0 / height, width, height);
295
mp_msg(MSGT_VO, MSGL_WARN,
296
"[gl] Error parsing customtex %s\n", custom_tex);
298
mpglActiveTexture(GL_TEXTURE0);
208
static void update_yuvconv(struct vo *vo)
210
struct gl_priv *p = vo->priv;
214
struct mp_csp_params cparams = { .colorspace = p->colorspace };
215
mp_csp_copy_equalizer_values(&cparams, &p->video_eq);
216
gl_conversion_params_t params = {
217
p->target, p->yuvconvtype, cparams,
218
p->texture_width, p->texture_height, 0, 0, p->filter_strength
220
mp_get_chroma_shift(p->image_format, &xs, &ys, &depth);
221
params.chrom_texw = params.texw >> xs;
222
params.chrom_texh = params.texh >> ys;
223
params.csp_params.input_shift = -depth & 7;
224
glSetupYUVConversion(gl, ¶ms);
225
if (p->custom_prog) {
226
FILE *f = fopen(p->custom_prog, "rb");
228
mp_msg(MSGT_VO, MSGL_WARN,
229
"[gl] Could not read customprog %s\n", p->custom_prog);
231
char *prog = calloc(1, MAX_CUSTOM_PROG_SIZE + 1);
232
fread(prog, 1, MAX_CUSTOM_PROG_SIZE, f);
234
loadGPUProgram(gl, GL_FRAGMENT_PROGRAM, prog);
237
gl->ProgramEnvParameter4f(GL_FRAGMENT_PROGRAM, 0,
238
1.0 / p->texture_width,
239
1.0 / p->texture_height,
240
p->texture_width, p->texture_height);
243
FILE *f = fopen(p->custom_tex, "rb");
245
mp_msg(MSGT_VO, MSGL_WARN,
246
"[gl] Could not read customtex %s\n", p->custom_tex);
248
int width, height, maxval;
249
gl->ActiveTexture(GL_TEXTURE3);
250
if (glCreatePPMTex(gl, p->custom_trect ? GL_TEXTURE_RECTANGLE : GL_TEXTURE_2D,
251
0, p->custom_tlin ? GL_LINEAR : GL_NEAREST,
252
f, &width, &height, &maxval)) {
253
gl->ProgramEnvParameter4f(GL_FRAGMENT_PROGRAM, 1,
254
1.0 / width, 1.0 / height,
257
mp_msg(MSGT_VO, MSGL_WARN,
258
"[gl] Error parsing customtex %s\n", p->custom_tex);
260
gl->ActiveTexture(GL_TEXTURE0);
304
266
* \brief remove all OSD textures and display-lists, thus clearing it.
306
static void clearOSD(void) {
310
mpglDeleteTextures(osdtexCnt, osdtex);
268
static void clearOSD(struct vo *vo)
270
struct gl_priv *p = vo->priv;
276
gl->DeleteTextures(p->osdtexCnt, p->osdtex);
312
mpglDeleteTextures(osdtexCnt, osdatex);
313
for (i = 0; i < osdtexCnt; i++)
314
mpglDeleteLists(osdaDispList[i], 1);
278
gl->DeleteTextures(p->osdtexCnt, p->osdatex);
279
for (i = 0; i < p->osdtexCnt; i++)
280
gl->DeleteLists(p->osdaDispList[i], 1);
316
for (i = 0; i < osdtexCnt; i++)
317
mpglDeleteLists(osdDispList[i], 1);
282
for (i = 0; i < p->osdtexCnt; i++)
283
gl->DeleteLists(p->osdDispList[i], 1);
322
288
* \brief remove textures, display list and free memory used by EOSD
324
static void clearEOSD(void) {
326
mpglDeleteLists(eosdDispList, 1);
329
mpglDeleteTextures(eosdtexCnt, eosdtex);
335
static inline int is_tinytex(ASS_Image *i, int tinytexcur) {
336
return i->w < TINYTEX_SIZE && i->h < TINYTEX_SIZE && tinytexcur < TINYTEX_MAX;
339
static inline int is_smalltex(ASS_Image *i, int smalltexcur) {
340
return i->w < SMALLTEX_SIZE && i->h < SMALLTEX_SIZE && smalltexcur < SMALLTEX_MAX;
343
static inline void tinytex_pos(int tinytexcur, int *x, int *y) {
344
*x = (tinytexcur % TINYTEX_COLS) * TINYTEX_SIZE;
345
*y = (tinytexcur / TINYTEX_COLS) * TINYTEX_SIZE;
348
static inline void smalltex_pos(int smalltexcur, int *x, int *y) {
349
*x = (smalltexcur % SMALLTEX_COLS) * SMALLTEX_SIZE;
350
*y = (smalltexcur / SMALLTEX_COLS) * SMALLTEX_SIZE;
290
static void clearEOSD(struct vo *vo)
292
struct gl_priv *p = vo->priv;
296
gl->DeleteLists(p->eosdDispList, 1);
299
gl->DeleteTextures(p->eosdtexCnt, p->eosdtex);
305
static inline int is_tinytex(ASS_Image *i, int tinytexcur)
307
return i->w < TINYTEX_SIZE && i->h < TINYTEX_SIZE
308
&& tinytexcur < TINYTEX_MAX;
311
static inline int is_smalltex(ASS_Image *i, int smalltexcur)
313
return i->w < SMALLTEX_SIZE && i->h < SMALLTEX_SIZE
314
&& smalltexcur < SMALLTEX_MAX;
317
static inline void tinytex_pos(int tinytexcur, int *x, int *y)
319
*x = (tinytexcur % TINYTEX_COLS) * TINYTEX_SIZE;
320
*y = (tinytexcur / TINYTEX_COLS) * TINYTEX_SIZE;
323
static inline void smalltex_pos(int smalltexcur, int *x, int *y)
325
*x = (smalltexcur % SMALLTEX_COLS) * SMALLTEX_SIZE;
326
*y = (smalltexcur / SMALLTEX_COLS) * SMALLTEX_SIZE;
355
331
* \param img image list to create OSD from.
356
332
* A value of NULL has the same effect as clearEOSD()
358
static void genEOSD(mp_eosd_images_t *imgs) {
363
GLint scale_type = scaled_osd ? GL_LINEAR : GL_NEAREST;
364
ASS_Image *img = imgs->imgs;
367
if (imgs->changed == 0) // there are elements, but they are unchanged
369
if (img && imgs->changed == 1) // there are elements, but they just moved
375
if (!largeeosdtex[0]) {
376
mpglGenTextures(2, largeeosdtex);
377
mpglBindTexture(gl_target, largeeosdtex[0]);
378
glCreateClearTex(gl_target, GL_ALPHA, GL_ALPHA, GL_UNSIGNED_BYTE, scale_type, LARGE_EOSD_TEX_SIZE, LARGE_EOSD_TEX_SIZE, 0);
379
mpglBindTexture(gl_target, largeeosdtex[1]);
380
glCreateClearTex(gl_target, GL_ALPHA, GL_ALPHA, GL_UNSIGNED_BYTE, scale_type, LARGE_EOSD_TEX_SIZE, LARGE_EOSD_TEX_SIZE, 0);
382
for (i = img; i; i = i->next)
384
if (i->w <= 0 || i->h <= 0 || i->stride < i->w)
386
if (is_tinytex(i, tinytexcur))
388
else if (is_smalltex(i, smalltexcur))
393
mp_msg(MSGT_VO, MSGL_DBG2, "EOSD counts (tiny, small, all): %i, %i, %i\n",
394
tinytexcur, smalltexcur, eosdtexCnt);
396
eosdtex = calloc(eosdtexCnt, sizeof(GLuint));
397
mpglGenTextures(eosdtexCnt, eosdtex);
399
tinytexcur = smalltexcur = 0;
400
for (i = img, curtex = eosdtex; i; i = i->next) {
402
if (i->w <= 0 || i->h <= 0 || i->stride < i->w) {
403
mp_msg(MSGT_VO, MSGL_V, "Invalid dimensions OSD for part!\n");
406
if (is_tinytex(i, tinytexcur)) {
407
tinytex_pos(tinytexcur, &x, &y);
408
mpglBindTexture(gl_target, largeeosdtex[0]);
410
} else if (is_smalltex(i, smalltexcur)) {
411
smalltex_pos(smalltexcur, &x, &y);
412
mpglBindTexture(gl_target, largeeosdtex[1]);
415
texSize(i->w, i->h, &sx, &sy);
416
mpglBindTexture(gl_target, *curtex++);
417
glCreateClearTex(gl_target, GL_ALPHA, GL_ALPHA, GL_UNSIGNED_BYTE, scale_type, sx, sy, 0);
419
glUploadTex(gl_target, GL_ALPHA, GL_UNSIGNED_BYTE, i->bitmap, i->stride,
420
x, y, i->w, i->h, 0);
422
eosdDispList = mpglGenLists(1);
334
static void genEOSD(struct vo *vo, mp_eosd_images_t *imgs)
336
struct gl_priv *p = vo->priv;
343
GLint scale_type = p->scaled_osd ? GL_LINEAR : GL_NEAREST;
344
ASS_Image *img = imgs->imgs;
347
if (imgs->changed == 0) // there are elements, but they are unchanged
349
if (img && imgs->changed == 1) // there are elements, but they just moved
355
if (!p->largeeosdtex[0]) {
356
gl->GenTextures(2, p->largeeosdtex);
357
for (int n = 0; n < 2; n++) {
358
gl->BindTexture(p->target, p->largeeosdtex[n]);
359
glCreateClearTex(gl, p->target, GL_ALPHA, GL_ALPHA,
360
GL_UNSIGNED_BYTE, scale_type,
361
LARGE_EOSD_TEX_SIZE, LARGE_EOSD_TEX_SIZE, 0);
364
for (i = img; i; i = i->next) {
365
if (i->w <= 0 || i->h <= 0 || i->stride < i->w)
367
if (is_tinytex(i, tinytexcur))
369
else if (is_smalltex(i, smalltexcur))
374
mp_msg(MSGT_VO, MSGL_DBG2, "EOSD counts (tiny, small, all): %i, %i, %i\n",
375
tinytexcur, smalltexcur, p->eosdtexCnt);
377
p->eosdtex = calloc(p->eosdtexCnt, sizeof(GLuint));
378
gl->GenTextures(p->eosdtexCnt, p->eosdtex);
380
tinytexcur = smalltexcur = 0;
381
for (i = img, curtex = p->eosdtex; i; i = i->next) {
383
if (i->w <= 0 || i->h <= 0 || i->stride < i->w) {
384
mp_msg(MSGT_VO, MSGL_V, "Invalid dimensions OSD for part!\n");
387
if (is_tinytex(i, tinytexcur)) {
388
tinytex_pos(tinytexcur, &x, &y);
389
gl->BindTexture(p->target, p->largeeosdtex[0]);
391
} else if (is_smalltex(i, smalltexcur)) {
392
smalltex_pos(smalltexcur, &x, &y);
393
gl->BindTexture(p->target, p->largeeosdtex[1]);
396
texSize(vo, i->w, i->h, &sx, &sy);
397
gl->BindTexture(p->target, *curtex++);
398
glCreateClearTex(gl, p->target, GL_ALPHA, GL_ALPHA,
399
GL_UNSIGNED_BYTE, scale_type, sx, sy, 0);
401
glUploadTex(gl, p->target, GL_ALPHA, GL_UNSIGNED_BYTE, i->bitmap,
402
i->stride, x, y, i->w, i->h, 0);
404
p->eosdDispList = gl->GenLists(1);
424
mpglNewList(eosdDispList, GL_COMPILE);
425
tinytexcur = smalltexcur = 0;
426
for (i = img, curtex = eosdtex; i; i = i->next) {
428
if (i->w <= 0 || i->h <= 0 || i->stride < i->w)
430
mpglColor4ub(i->color >> 24, (i->color >> 16) & 0xff, (i->color >> 8) & 0xff, 255 - (i->color & 0xff));
431
if (is_tinytex(i, tinytexcur)) {
432
tinytex_pos(tinytexcur, &x, &y);
433
sx = sy = LARGE_EOSD_TEX_SIZE;
434
mpglBindTexture(gl_target, largeeosdtex[0]);
436
} else if (is_smalltex(i, smalltexcur)) {
437
smalltex_pos(smalltexcur, &x, &y);
438
sx = sy = LARGE_EOSD_TEX_SIZE;
439
mpglBindTexture(gl_target, largeeosdtex[1]);
442
texSize(i->w, i->h, &sx, &sy);
443
mpglBindTexture(gl_target, *curtex++);
406
gl->NewList(p->eosdDispList, GL_COMPILE);
407
tinytexcur = smalltexcur = 0;
408
for (i = img, curtex = p->eosdtex; i; i = i->next) {
410
if (i->w <= 0 || i->h <= 0 || i->stride < i->w)
412
gl->Color4ub(i->color >> 24, (i->color >> 16) & 0xff,
413
(i->color >> 8) & 0xff, 255 - (i->color & 0xff));
414
if (is_tinytex(i, tinytexcur)) {
415
tinytex_pos(tinytexcur, &x, &y);
416
sx = sy = LARGE_EOSD_TEX_SIZE;
417
gl->BindTexture(p->target, p->largeeosdtex[0]);
419
} else if (is_smalltex(i, smalltexcur)) {
420
smalltex_pos(smalltexcur, &x, &y);
421
sx = sy = LARGE_EOSD_TEX_SIZE;
422
gl->BindTexture(p->target, p->largeeosdtex[1]);
425
texSize(vo, i->w, i->h, &sx, &sy);
426
gl->BindTexture(p->target, *curtex++);
428
glDrawTex(gl, i->dst_x, i->dst_y, i->w, i->h, x, y, i->w, i->h, sx, sy,
429
p->use_rectangle == 1, 0, 0);
445
glDrawTex(i->dst_x, i->dst_y, i->w, i->h, x, y, i->w, i->h, sx, sy, use_rectangle == 1, 0, 0);
448
mpglBindTexture(gl_target, 0);
432
gl->BindTexture(p->target, 0);
452
436
* \brief uninitialize OpenGL context, freeing textures, buffers etc.
454
static void uninitGl(void) {
456
if (mpglDeletePrograms && fragprog)
457
mpglDeletePrograms(1, &fragprog);
459
while (default_texs[i] != 0)
462
mpglDeleteTextures(i, default_texs);
467
mpglDeleteTextures(2, largeeosdtex);
469
if (mpglDeleteBuffers && gl_buffer)
470
mpglDeleteBuffers(1, &gl_buffer);
471
gl_buffer = 0; gl_buffersize = 0;
473
if (mpglDeleteBuffers && gl_buffer_uv[0])
474
mpglDeleteBuffers(2, gl_buffer_uv);
475
gl_buffer_uv[0] = gl_buffer_uv[1] = 0; gl_buffersize_uv = 0;
476
gl_bufferptr_uv[0] = gl_bufferptr_uv[1] = 0;
479
mpglFreeMemoryMESA(mDisplay, mScreen, mesa_bufferptr);
481
mesa_bufferptr = NULL;
485
static int isSoftwareGl(void)
487
const char *renderer = mpglGetString(GL_RENDERER);
488
return !renderer || strcmp(renderer, "Software Rasterizer") == 0 ||
489
strstr(renderer, "llvmpipe");
492
static void autodetectGlExtensions(void) {
493
const char *extensions = mpglGetString(GL_EXTENSIONS);
494
const char *vendor = mpglGetString(GL_VENDOR);
495
const char *version = mpglGetString(GL_VERSION);
496
const char *renderer = mpglGetString(GL_RENDERER);
497
int is_ati = vendor && strstr(vendor, "ATI") != NULL;
498
int ati_broken_pbo = 0;
499
mp_msg(MSGT_VO, MSGL_V, "[gl] Running on OpenGL '%s' by '%s', version '%s'\n", renderer, vendor, version);
500
if (is_ati && strncmp(version, "2.1.", 4) == 0) {
501
int ver = atoi(version + 4);
502
mp_msg(MSGT_VO, MSGL_V, "[gl] Detected ATI driver version: %i\n", ver);
503
ati_broken_pbo = ver && ver < 8395;
505
if (ati_hack == -1) ati_hack = ati_broken_pbo;
506
if (force_pbo == -1) {
508
if (extensions && strstr(extensions, "_pixel_buffer_object"))
511
if (use_rectangle == -1) {
438
static void uninitGl(struct vo *vo)
440
struct gl_priv *p = vo->priv;
444
if (gl->DeletePrograms && p->fragprog)
445
gl->DeletePrograms(1, &p->fragprog);
447
while (p->default_texs[i] != 0)
450
gl->DeleteTextures(i, p->default_texs);
451
p->default_texs[0] = 0;
454
if (p->largeeosdtex[0])
455
gl->DeleteTextures(2, p->largeeosdtex);
456
p->largeeosdtex[0] = 0;
457
if (gl->DeleteBuffers && p->buffer)
458
gl->DeleteBuffers(1, &p->buffer);
462
if (gl->DeleteBuffers && p->buffer_uv[0])
463
gl->DeleteBuffers(2, p->buffer_uv);
464
p->buffer_uv[0] = p->buffer_uv[1] = 0;
465
p->buffersize_uv = 0;
466
p->bufferptr_uv[0] = p->bufferptr_uv[1] = 0;
470
static int isSoftwareGl(struct vo *vo)
472
struct gl_priv *p = vo->priv;
473
const char *renderer = p->gl->GetString(GL_RENDERER);
474
return !renderer || strcmp(renderer, "Software Rasterizer") == 0 ||
475
strstr(renderer, "llvmpipe");
478
static void autodetectGlExtensions(struct vo *vo)
480
struct gl_priv *p = vo->priv;
483
const char *extensions = gl->GetString(GL_EXTENSIONS);
484
const char *vendor = gl->GetString(GL_VENDOR);
485
const char *version = gl->GetString(GL_VERSION);
486
const char *renderer = gl->GetString(GL_RENDERER);
487
int is_ati = vendor && strstr(vendor, "ATI") != NULL;
488
int ati_broken_pbo = 0;
489
mp_msg(MSGT_VO, MSGL_V, "[gl] Running on OpenGL '%s' by '%s', version '%s'\n",
490
renderer, vendor, version);
491
if (is_ati && strncmp(version, "2.1.", 4) == 0) {
492
int ver = atoi(version + 4);
493
mp_msg(MSGT_VO, MSGL_V, "[gl] Detected ATI driver version: %i\n", ver);
494
ati_broken_pbo = ver && ver < 8395;
496
if (p->ati_hack == -1)
497
p->ati_hack = ati_broken_pbo;
498
if (p->force_pbo == -1) {
500
if (extensions && strstr(extensions, "_pixel_buffer_object"))
501
p->force_pbo = is_ati;
503
p->have_texture_rg = extensions && strstr(extensions, "GL_ARB_texture_rg");
504
if (p->use_rectangle == -1) {
505
p->use_rectangle = 0;
514
507
// if (strstr(extensions, "_texture_non_power_of_two"))
515
if (strstr(extensions, "_texture_rectangle"))
516
use_rectangle = renderer && strstr(renderer, "Mesa DRI R200") ? 1 : 0;
520
use_osd = mpglBindTexture != NULL;
522
use_yuv = glAutodetectYUVConversion();
523
if (is_ati && (lscale == 1 || lscale == 2 || cscale == 1 || cscale == 2))
524
mp_msg(MSGT_VO, MSGL_WARN, "[gl] Selected scaling mode may be broken on ATI cards.\n"
525
"Tell _them_ to fix GL_REPEAT if you have issues.\n");
526
mp_msg(MSGT_VO, MSGL_V, "[gl] Settings after autodetection: ati-hack = %i, force-pbo = %i, rectangle = %i, yuv = %i\n",
527
ati_hack, force_pbo, use_rectangle, use_yuv);
530
static GLint get_scale_type(int chroma) {
531
int nearest = (chroma ? cscale : lscale) & 64;
533
return mipmap_gen ? GL_NEAREST_MIPMAP_NEAREST : GL_NEAREST;
534
return mipmap_gen ? GL_LINEAR_MIPMAP_NEAREST : GL_LINEAR;
508
if (strstr(extensions, "_texture_rectangle"))
509
p->use_rectangle = renderer
510
&& strstr(renderer, "Mesa DRI R200") ? 1 : 0;
513
if (p->use_osd == -1)
514
p->use_osd = gl->BindTexture != NULL;
515
if (p->use_yuv == -1)
516
p->use_yuv = glAutodetectYUVConversion(gl);
519
int yuv_mask = (1 << p->use_yuv);
520
if (!(yuv_mask & MASK_NOT_COMBINERS)) {
522
eq_caps = (1 << MP_CSP_EQ_HUE) | (1 << MP_CSP_EQ_SATURATION);
523
} else if (yuv_mask & MASK_ALL_YUV) {
524
eq_caps = MP_CSP_EQ_CAPS_COLORMATRIX;
525
if (yuv_mask & MASK_GAMMA_SUPPORT)
526
eq_caps |= MP_CSP_EQ_CAPS_GAMMA;
528
p->video_eq.capabilities = eq_caps;
530
if (is_ati && (p->lscale == 1 || p->lscale == 2 || p->cscale == 1 || p->cscale == 2))
531
mp_msg(MSGT_VO, MSGL_WARN, "[gl] Selected scaling mode may be broken on"
533
"Tell _them_ to fix GL_REPEAT if you have issues.\n");
534
mp_msg(MSGT_VO, MSGL_V, "[gl] Settings after autodetection: ati-hack = %i, "
535
"force-pbo = %i, rectangle = %i, yuv = %i\n",
536
p->ati_hack, p->force_pbo, p->use_rectangle, p->use_yuv);
539
static GLint get_scale_type(struct vo *vo, int chroma)
541
struct gl_priv *p = vo->priv;
543
int nearest = (chroma ? p->cscale : p->lscale) & 64;
545
return p->mipmap_gen ? GL_NEAREST_MIPMAP_NEAREST : GL_NEAREST;
546
return p->mipmap_gen ? GL_LINEAR_MIPMAP_NEAREST : GL_LINEAR;
549
// Return the high byte of the value that represents white in chroma (U/V)
550
static int get_chroma_clear_val(int bit_depth)
552
return 1 << (bit_depth - 1 & 7);
538
556
* \brief Initialize a (new or reused) OpenGL context.
539
557
* set global gl-related variables to their default values
541
static int initGl(uint32_t d_width, uint32_t d_height) {
542
GLint scale_type = get_scale_type(0);
543
autodetectGlExtensions();
544
gl_target = use_rectangle == 1 ? GL_TEXTURE_RECTANGLE : GL_TEXTURE_2D;
545
yuvconvtype = SET_YUV_CONVERSION(use_yuv) |
546
SET_YUV_LUM_SCALER(lscale) |
547
SET_YUV_CHROM_SCALER(cscale);
549
texSize(image_width, image_height, &texture_width, &texture_height);
551
mpglDisable(GL_BLEND);
552
mpglDisable(GL_DEPTH_TEST);
553
mpglDepthMask(GL_FALSE);
554
mpglDisable(GL_CULL_FACE);
555
mpglEnable(gl_target);
556
mpglDrawBuffer(vo_doublebuffering?GL_BACK:GL_FRONT);
557
mpglTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
559
mp_msg(MSGT_VO, MSGL_V, "[gl] Creating %dx%d texture...\n",
560
texture_width, texture_height);
562
glCreateClearTex(gl_target, gl_texfmt, gl_format, gl_type, scale_type,
563
texture_width, texture_height, 0);
565
mpglTexParameteri(gl_target, GL_GENERATE_MIPMAP, GL_TRUE);
559
static int initGl(struct vo *vo, uint32_t d_width, uint32_t d_height)
561
struct gl_priv *p = vo->priv;
564
GLint scale_type = get_scale_type(vo, 0);
565
autodetectGlExtensions(vo);
566
p->target = p->use_rectangle == 1 ? GL_TEXTURE_RECTANGLE : GL_TEXTURE_2D;
567
p->yuvconvtype = SET_YUV_CONVERSION(p->use_yuv) |
568
SET_YUV_LUM_SCALER(p->lscale) |
569
SET_YUV_CHROM_SCALER(p->cscale);
571
texSize(vo, p->image_width, p->image_height,
572
&p->texture_width, &p->texture_height);
574
gl->Disable(GL_BLEND);
575
gl->Disable(GL_DEPTH_TEST);
576
gl->DepthMask(GL_FALSE);
577
gl->Disable(GL_CULL_FACE);
578
gl->Enable(p->target);
579
gl->DrawBuffer(vo_doublebuffering ? GL_BACK : GL_FRONT);
580
gl->TexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
582
mp_msg(MSGT_VO, MSGL_V, "[gl] Creating %dx%d texture...\n",
583
p->texture_width, p->texture_height);
585
glCreateClearTex(gl, p->target, p->texfmt, p->gl_format,
586
p->gl_type, scale_type,
587
p->texture_width, p->texture_height, 0);
590
gl->TexParameteri(p->target, GL_GENERATE_MIPMAP, GL_TRUE);
595
scale_type = get_scale_type(vo, 1);
596
mp_get_chroma_shift(p->image_format, &xs, &ys, &depth);
597
int clear = get_chroma_clear_val(depth);
598
gl->GenTextures(21, p->default_texs);
599
p->default_texs[21] = 0;
600
for (i = 0; i < 7; i++) {
601
gl->ActiveTexture(GL_TEXTURE1 + i);
602
gl->BindTexture(GL_TEXTURE_2D, p->default_texs[i]);
603
gl->BindTexture(GL_TEXTURE_RECTANGLE, p->default_texs[i + 7]);
604
gl->BindTexture(GL_TEXTURE_3D, p->default_texs[i + 14]);
606
gl->ActiveTexture(GL_TEXTURE1);
607
glCreateClearTex(gl, p->target, p->texfmt, p->gl_format,
608
p->gl_type, scale_type,
609
p->texture_width >> xs, p->texture_height >> ys,
612
gl->TexParameteri(p->target, GL_GENERATE_MIPMAP, GL_TRUE);
613
gl->ActiveTexture(GL_TEXTURE2);
614
glCreateClearTex(gl, p->target, p->texfmt, p->gl_format,
615
p->gl_type, scale_type,
616
p->texture_width >> xs, p->texture_height >> ys,
619
gl->TexParameteri(p->target, GL_GENERATE_MIPMAP, GL_TRUE);
620
gl->ActiveTexture(GL_TEXTURE0);
621
gl->BindTexture(p->target, 0);
623
if (p->is_yuv || p->custom_prog) {
624
if ((MASK_NOT_COMBINERS & (1 << p->use_yuv)) || p->custom_prog) {
625
if (!gl->GenPrograms || !gl->BindProgram)
626
mp_msg(MSGT_VO, MSGL_ERR,
627
"[gl] fragment program functions missing!\n");
629
gl->GenPrograms(1, &p->fragprog);
630
gl->BindProgram(GL_FRAGMENT_PROGRAM, p->fragprog);
636
resize(vo, d_width, d_height);
638
gl->ClearColor(0.0f, 0.0f, 0.0f, 0.0f);
639
gl->Clear(GL_COLOR_BUFFER_BIT);
640
if (gl->SwapInterval && p->swap_interval >= 0)
641
gl->SwapInterval(p->swap_interval);
645
static int create_window(struct vo *vo, uint32_t d_width, uint32_t d_height,
648
struct gl_priv *p = vo->priv;
650
if (p->stereo_mode == GL_3D_QUADBUFFER)
651
flags |= VOFLAG_STEREO;
653
return p->glctx->create_window(p->glctx, d_width, d_height, flags);
656
static int config(struct vo *vo, uint32_t width, uint32_t height,
657
uint32_t d_width, uint32_t d_height, uint32_t flags,
660
struct gl_priv *p = vo->priv;
570
scale_type = get_scale_type(1);
571
mp_get_chroma_shift(image_format, &xs, &ys);
572
mpglGenTextures(21, default_texs);
573
default_texs[21] = 0;
574
for (i = 0; i < 7; i++) {
575
mpglActiveTexture(GL_TEXTURE1 + i);
576
mpglBindTexture(GL_TEXTURE_2D, default_texs[i]);
577
mpglBindTexture(GL_TEXTURE_RECTANGLE, default_texs[i + 7]);
578
mpglBindTexture(GL_TEXTURE_3D, default_texs[i + 14]);
580
mpglActiveTexture(GL_TEXTURE1);
581
glCreateClearTex(gl_target, gl_texfmt, gl_format, gl_type, scale_type,
582
texture_width >> xs, texture_height >> ys, 128);
584
mpglTexParameteri(gl_target, GL_GENERATE_MIPMAP, GL_TRUE);
585
mpglActiveTexture(GL_TEXTURE2);
586
glCreateClearTex(gl_target, gl_texfmt, gl_format, gl_type, scale_type,
587
texture_width >> xs, texture_height >> ys, 128);
589
mpglTexParameteri(gl_target, GL_GENERATE_MIPMAP, GL_TRUE);
590
mpglActiveTexture(GL_TEXTURE0);
591
mpglBindTexture(gl_target, 0);
593
if (is_yuv || custom_prog)
595
if ((MASK_NOT_COMBINERS & (1 << use_yuv)) || custom_prog) {
596
if (!mpglGenPrograms || !mpglBindProgram) {
597
mp_msg(MSGT_VO, MSGL_ERR, "[gl] fragment program functions missing!\n");
599
mpglGenPrograms(1, &fragprog);
600
mpglBindProgram(GL_FRAGMENT_PROGRAM, fragprog);
606
resize(d_width, d_height);
608
mpglClearColor( 0.0f,0.0f,0.0f,0.0f );
609
mpglClear( GL_COLOR_BUFFER_BIT );
610
if (mpglSwapInterval && swap_interval >= 0)
611
mpglSwapInterval(swap_interval);
615
static int create_window(uint32_t d_width, uint32_t d_height, uint32_t flags, const char *title)
617
if (stereo_mode == GL_3D_QUADBUFFER)
618
flags |= VOFLAG_STEREO;
619
#ifdef CONFIG_GL_WIN32
620
if (glctx.type == GLTYPE_W32 && !vo_w32_config(d_width, d_height, flags))
624
if (glctx.type == GLTYPE_X11) {
625
static int default_glx_attribs[] = {
626
GLX_RGBA, GLX_RED_SIZE, 1, GLX_GREEN_SIZE, 1, GLX_BLUE_SIZE, 1,
627
GLX_DOUBLEBUFFER, None
629
static int stereo_glx_attribs[] = {
630
GLX_RGBA, GLX_RED_SIZE, 1, GLX_GREEN_SIZE, 1, GLX_BLUE_SIZE, 1,
631
GLX_DOUBLEBUFFER, GLX_STEREO, None
633
XVisualInfo *vinfo = NULL;
634
if (stereo_mode == GL_3D_QUADBUFFER) {
635
vinfo = glXChooseVisual(mDisplay, mScreen, stereo_glx_attribs);
637
mp_msg(MSGT_VO, MSGL_ERR, "[gl] Could not find a stereo visual, "
638
"3D will probably not work!\n");
641
vinfo = glXChooseVisual(mDisplay, mScreen, default_glx_attribs);
643
mp_msg(MSGT_VO, MSGL_ERR, "[gl] no GLX support present\n");
646
mp_msg(MSGT_VO, MSGL_V, "[gl] GLX chose visual with ID 0x%x\n", (int)vinfo->visualid);
648
vo_x11_create_vo_window(vinfo, vo_dx, vo_dy, d_width, d_height, flags,
649
XCreateColormap(mDisplay, mRootWin, vinfo->visual, AllocNone),
654
if (glctx.type == GLTYPE_SDL) {
655
SDL_WM_SetCaption(title, NULL);
657
vo_dheight = d_height;
663
/* connect to server, create and map window,
664
* allocate colors and (shared) memory
667
config(uint32_t width, uint32_t height, uint32_t d_width, uint32_t d_height, uint32_t flags, char *title, uint32_t format)
670
image_height = height;
672
image_format = format;
673
is_yuv = mp_get_chroma_shift(image_format, &xs, &ys) > 0;
674
is_yuv |= (xs << 8) | (ys << 16);
675
glFindFormat(format, NULL, &gl_texfmt, &gl_format, &gl_type);
677
vo_flipped = !!(flags & VOFLAG_FLIPPING);
679
if (create_window(d_width, d_height, flags, title) < 0)
684
if (glctx.setGlWindow(&glctx) == SET_WINDOW_FAILED)
686
if (mesa_buffer && !mpglAllocateMemoryMESA) {
687
mp_msg(MSGT_VO, MSGL_ERR, "Can not enable mesa-buffer because AllocateMemoryMESA was not found\n");
690
initGl(vo_dwidth, vo_dheight);
695
static void check_events(void)
697
int e=glctx.check_events();
698
if(e&VO_EVENT_REINIT) {
700
initGl(vo_dwidth, vo_dheight);
702
if(e&VO_EVENT_RESIZE) resize(vo_dwidth,vo_dheight);
703
if(e&VO_EVENT_EXPOSE && int_pause) redraw();
663
p->image_height = height;
664
p->image_width = width;
665
p->image_format = format;
666
p->image_d_width = d_width;
667
p->image_d_height = d_height;
668
p->is_yuv = mp_get_chroma_shift(p->image_format, &xs, &ys, NULL) > 0;
669
p->is_yuv |= (xs << 8) | (ys << 16);
670
glFindFormat(format, p->have_texture_rg, NULL, &p->texfmt, &p->gl_format,
673
p->vo_flipped = !!(flags & VOFLAG_FLIPPING);
675
if (create_window(vo, d_width, d_height, flags) < 0)
678
if (vo->config_count)
680
if (p->glctx->setGlWindow(p->glctx) == SET_WINDOW_FAILED)
682
initGl(vo, vo->dwidth, vo->dheight);
687
static void check_events(struct vo *vo)
689
struct gl_priv *p = vo->priv;
691
int e = p->glctx->check_events(vo);
692
if (e & VO_EVENT_REINIT) {
694
initGl(vo, vo->dwidth, vo->dheight);
696
if (e & VO_EVENT_RESIZE)
697
resize(vo, vo->dwidth, vo->dheight);
698
if (e & VO_EVENT_EXPOSE)
699
vo->want_redraw = true;
707
703
* Creates the textures and the display list needed for displaying
709
* Callback function for vo_draw_text().
705
* Callback function for osd_draw_text_ext().
711
static void create_osd_texture(int x0, int y0, int w, int h,
712
unsigned char *src, unsigned char *srca,
707
static void create_osd_texture(void *ctx, int x0, int y0, int w, int h,
708
unsigned char *src, unsigned char *srca,
715
// initialize to 8 to avoid special-casing on alignment
717
GLint scale_type = scaled_osd ? GL_LINEAR : GL_NEAREST;
719
if (w <= 0 || h <= 0 || stride < w) {
720
mp_msg(MSGT_VO, MSGL_V, "Invalid dimensions OSD for part!\n");
723
texSize(w, h, &sx, &sy);
725
if (osdtexCnt >= MAX_OSD_PARTS) {
726
mp_msg(MSGT_VO, MSGL_ERR, "Too many OSD parts, contact the developers!\n");
730
// create Textures for OSD part
731
mpglGenTextures(1, &osdtex[osdtexCnt]);
732
mpglBindTexture(gl_target, osdtex[osdtexCnt]);
733
glCreateClearTex(gl_target, GL_LUMINANCE, GL_LUMINANCE, GL_UNSIGNED_BYTE, scale_type, sx, sy, 0);
734
glUploadTex(gl_target, GL_LUMINANCE, GL_UNSIGNED_BYTE, src, stride,
738
mpglGenTextures(1, &osdatex[osdtexCnt]);
739
mpglBindTexture(gl_target, osdatex[osdtexCnt]);
740
glCreateClearTex(gl_target, GL_ALPHA, GL_ALPHA, GL_UNSIGNED_BYTE, scale_type, sx, sy, 0);
743
char *tmp = malloc(stride * h);
744
// convert alpha from weird MPlayer scale.
745
// in-place is not possible since it is reused for future OSDs
746
for (i = h * stride - 1; i >= 0; i--)
748
glUploadTex(gl_target, GL_ALPHA, GL_UNSIGNED_BYTE, tmp, stride,
754
mpglBindTexture(gl_target, 0);
756
// Create a list for rendering this OSD part
758
osdaDispList[osdtexCnt] = mpglGenLists(1);
759
mpglNewList(osdaDispList[osdtexCnt], GL_COMPILE);
761
mpglBindTexture(gl_target, osdatex[osdtexCnt]);
762
glDrawTex(x0, y0, w, h, 0, 0, w, h, sx, sy, use_rectangle == 1, 0, 0);
765
osdDispList[osdtexCnt] = mpglGenLists(1);
766
mpglNewList(osdDispList[osdtexCnt], GL_COMPILE);
768
mpglBindTexture(gl_target, osdtex[osdtexCnt]);
769
glDrawTex(x0, y0, w, h, 0, 0, w, h, sx, sy, use_rectangle == 1, 0, 0);
712
struct gl_priv *p = vo->priv;
715
// initialize to 8 to avoid special-casing on alignment
717
GLint scale_type = p->scaled_osd ? GL_LINEAR : GL_NEAREST;
719
if (w <= 0 || h <= 0 || stride < w) {
720
mp_msg(MSGT_VO, MSGL_V, "Invalid dimensions OSD for part!\n");
723
texSize(vo, w, h, &sx, &sy);
725
if (p->osdtexCnt >= MAX_OSD_PARTS) {
726
mp_msg(MSGT_VO, MSGL_ERR, "Too many OSD parts, contact the developers!\n");
730
// create Textures for OSD part
731
gl->GenTextures(1, &p->osdtex[p->osdtexCnt]);
732
gl->BindTexture(p->target, p->osdtex[p->osdtexCnt]);
733
glCreateClearTex(gl, p->target, GL_LUMINANCE, GL_LUMINANCE,
734
GL_UNSIGNED_BYTE, scale_type, sx, sy, 0);
735
glUploadTex(gl, p->target, GL_LUMINANCE, GL_UNSIGNED_BYTE, src, stride,
739
gl->GenTextures(1, &p->osdatex[p->osdtexCnt]);
740
gl->BindTexture(p->target, p->osdatex[p->osdtexCnt]);
741
glCreateClearTex(gl, p->target, GL_ALPHA, GL_ALPHA, GL_UNSIGNED_BYTE,
742
scale_type, sx, sy, 0);
745
char *tmp = malloc(stride * h);
746
// convert alpha from weird MPlayer scale.
747
// in-place is not possible since it is reused for future OSDs
748
for (i = h * stride - 1; i >= 0; i--)
750
glUploadTex(gl, p->target, GL_ALPHA, GL_UNSIGNED_BYTE, tmp, stride,
756
gl->BindTexture(p->target, 0);
758
// Create a list for rendering this OSD part
760
p->osdaDispList[p->osdtexCnt] = gl->GenLists(1);
761
gl->NewList(p->osdaDispList[p->osdtexCnt], GL_COMPILE);
763
gl->BindTexture(p->target, p->osdatex[p->osdtexCnt]);
764
glDrawTex(gl, x0, y0, w, h, 0, 0, w, h, sx, sy, p->use_rectangle == 1, 0, 0);
767
p->osdDispList[p->osdtexCnt] = gl->GenLists(1);
768
gl->NewList(p->osdDispList[p->osdtexCnt], GL_COMPILE);
770
gl->BindTexture(p->target, p->osdtex[p->osdtexCnt]);
771
glDrawTex(gl, x0, y0, w, h, 0, 0, w, h, sx, sy, p->use_rectangle == 1, 0, 0);
775
777
#define RENDER_OSD 1
779
781
* \param type bit 0: render OSD, bit 1: render EOSD
781
static void do_render_osd(int type) {
782
int draw_osd = (type & RENDER_OSD) && osdtexCnt > 0;
783
int draw_eosd = (type & RENDER_EOSD) && eosdDispList;
784
if (!draw_osd && !draw_eosd)
786
// set special rendering parameters
788
mpglMatrixMode(GL_PROJECTION);
791
mpglOrtho(0, vo_dwidth, vo_dheight, 0, -1, 1);
793
mpglEnable(GL_BLEND);
795
mpglBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
796
mpglCallList(eosdDispList);
799
mpglColor4ub((osd_color >> 16) & 0xff, (osd_color >> 8) & 0xff, osd_color & 0xff, 0xff - (osd_color >> 24));
783
static void do_render_osd(struct vo *vo, int type)
785
struct gl_priv *p = vo->priv;
788
int draw_osd = (type & RENDER_OSD) && p->osdtexCnt > 0;
789
int draw_eosd = (type & RENDER_EOSD) && p->eosdDispList;
790
if (!draw_osd && !draw_eosd)
792
// set special rendering parameters
793
if (!p->scaled_osd) {
794
gl->MatrixMode(GL_PROJECTION);
797
gl->Ortho(0, vo->dwidth, vo->dheight, 0, -1, 1);
799
gl->Enable(GL_BLEND);
801
gl->BlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
802
gl->CallList(p->eosdDispList);
805
gl->Color4ub((p->osd_color >> 16) & 0xff, (p->osd_color >> 8) & 0xff,
806
p->osd_color & 0xff, 0xff - (p->osd_color >> 24));
802
mpglBlendFunc(GL_ZERO, GL_ONE_MINUS_SRC_ALPHA);
803
mpglCallLists(osdtexCnt, GL_UNSIGNED_INT, osdaDispList);
809
gl->BlendFunc(GL_ZERO, GL_ONE_MINUS_SRC_ALPHA);
810
gl->CallLists(p->osdtexCnt, GL_UNSIGNED_INT, p->osdaDispList);
805
mpglBlendFunc(GL_SRC_ALPHA, GL_ONE);
806
mpglCallLists(osdtexCnt, GL_UNSIGNED_INT, osdDispList);
808
// set rendering parameters back to defaults
809
mpglDisable(GL_BLEND);
812
mpglBindTexture(gl_target, 0);
815
static void draw_osd(void)
817
if (!use_osd) return;
818
if (vo_osd_changed(0)) {
821
osd_w = scaled_osd ? image_width : vo_dwidth;
822
osd_h = scaled_osd ? image_height : vo_dheight;
823
vo_draw_text_ext(osd_w, osd_h, ass_border_x, ass_border_y, ass_border_x, ass_border_y,
824
image_width, image_height, create_osd_texture);
826
if (vo_doublebuffering) do_render_osd(RENDER_OSD);
829
static void do_render(void) {
812
gl->BlendFunc(GL_SRC_ALPHA, GL_ONE);
813
gl->CallLists(p->osdtexCnt, GL_UNSIGNED_INT, p->osdDispList);
815
// set rendering parameters back to defaults
816
gl->Disable(GL_BLEND);
819
gl->BindTexture(p->target, 0);
822
static void draw_osd(struct vo *vo, struct osd_state *osd)
824
struct gl_priv *p = vo->priv;
828
if (vo_osd_changed(0)) {
831
osd_w = p->scaled_osd ? p->image_width : vo->dwidth;
832
osd_h = p->scaled_osd ? p->image_height : vo->dheight;
833
osd_draw_text_ext(osd, osd_w, osd_h, p->ass_border_x,
834
p->ass_border_y, p->ass_border_x,
835
p->ass_border_y, p->image_width,
836
p->image_height, create_osd_texture, vo);
838
if (vo_doublebuffering)
839
do_render_osd(vo, RENDER_OSD);
842
static void do_render(struct vo *vo)
844
struct gl_priv *p = vo->priv;
830
847
// Enable(GL_TEXTURE_2D);
831
848
// BindTexture(GL_TEXTURE_2D, texture_id);
834
if (is_yuv || custom_prog)
835
glEnableYUVConversion(gl_target, yuvconvtype);
837
glEnable3DLeft(stereo_mode);
838
glDrawTex(0, 0, image_width, image_height,
839
0, 0, image_width >> 1, image_height,
840
texture_width, texture_height,
841
use_rectangle == 1, is_yuv,
842
mpi_flipped ^ vo_flipped);
843
glEnable3DRight(stereo_mode);
844
glDrawTex(0, 0, image_width, image_height,
845
image_width >> 1, 0, image_width >> 1, image_height,
846
texture_width, texture_height,
847
use_rectangle == 1, is_yuv,
848
mpi_flipped ^ vo_flipped);
849
glDisable3D(stereo_mode);
851
glDrawTex(0, 0, image_width, image_height,
852
0, 0, image_width, image_height,
853
texture_width, texture_height,
854
use_rectangle == 1, is_yuv,
855
mpi_flipped ^ vo_flipped);
857
if (is_yuv || custom_prog)
858
glDisableYUVConversion(gl_target, yuvconvtype);
861
static void flip_page(void) {
862
if (vo_doublebuffering) {
863
if (use_glFinish) mpglFinish();
864
glctx.swapGlBuffers(&glctx);
865
if (aspect_scaling() && use_aspect)
866
mpglClear(GL_COLOR_BUFFER_BIT);
869
do_render_osd(RENDER_OSD | RENDER_EOSD);
870
if (use_glFinish) mpglFinish();
875
static void redraw(void) {
876
if (vo_doublebuffering) { do_render(); do_render_osd(RENDER_OSD | RENDER_EOSD); }
880
static int draw_slice(uint8_t *src[], int stride[], int w,int h,int x,int y)
882
mpi_flipped = stride[0] < 0;
883
glUploadTex(gl_target, gl_format, gl_type, src[0], stride[0],
884
x, y, w, h, slice_height);
887
mp_get_chroma_shift(image_format, &xs, &ys);
888
mpglActiveTexture(GL_TEXTURE1);
889
glUploadTex(gl_target, gl_format, gl_type, src[1], stride[1],
890
x >> xs, y >> ys, w >> xs, h >> ys, slice_height);
891
mpglActiveTexture(GL_TEXTURE2);
892
glUploadTex(gl_target, gl_format, gl_type, src[2], stride[2],
893
x >> xs, y >> ys, w >> xs, h >> ys, slice_height);
894
mpglActiveTexture(GL_TEXTURE0);
899
static uint32_t get_image(mp_image_t *mpi) {
901
if (!mpglGenBuffers || !mpglBindBuffer || !mpglBufferData || !mpglMapBuffer) {
903
mp_msg(MSGT_VO, MSGL_ERR, "[gl] extensions missing for dr\n"
904
"Expect a _major_ speed penalty\n");
908
if (mpi->flags & MP_IMGFLAG_READABLE) return VO_FALSE;
909
if (mpi->type != MP_IMGTYPE_STATIC && mpi->type != MP_IMGTYPE_TEMP &&
910
(mpi->type != MP_IMGTYPE_NUMBERED || mpi->number))
912
if (mesa_buffer) mpi->width = texture_width;
914
mpi->width = texture_width;
915
mpi->height = texture_height;
917
mpi->stride[0] = mpi->width * mpi->bpp / 8;
918
needed_size = mpi->stride[0] * mpi->height;
921
if (mesa_bufferptr && needed_size > mesa_buffersize) {
922
mpglFreeMemoryMESA(mDisplay, mScreen, mesa_bufferptr);
923
mesa_bufferptr = NULL;
926
mesa_bufferptr = mpglAllocateMemoryMESA(mDisplay, mScreen, needed_size, 0, 1.0, 1.0);
927
mesa_buffersize = needed_size;
929
mpi->planes[0] = mesa_bufferptr;
932
mpglGenBuffers(1, &gl_buffer);
933
mpglBindBuffer(GL_PIXEL_UNPACK_BUFFER, gl_buffer);
934
if (needed_size > gl_buffersize) {
935
gl_buffersize = needed_size;
936
mpglBufferData(GL_PIXEL_UNPACK_BUFFER, gl_buffersize,
937
NULL, GL_DYNAMIC_DRAW);
940
gl_bufferptr = mpglMapBuffer(GL_PIXEL_UNPACK_BUFFER, GL_WRITE_ONLY);
941
mpi->planes[0] = gl_bufferptr;
942
mpglBindBuffer(GL_PIXEL_UNPACK_BUFFER, 0);
944
if (!mpi->planes[0]) {
946
mp_msg(MSGT_VO, MSGL_ERR, "[gl] could not acquire buffer for dr\n"
947
"Expect a _major_ speed penalty\n");
954
mp_get_chroma_shift(image_format, &xs, &ys);
955
mpi->flags |= MP_IMGFLAG_COMMON_STRIDE | MP_IMGFLAG_COMMON_PLANE;
956
mpi->stride[0] = mpi->width;
957
mpi->planes[1] = mpi->planes[0] + mpi->stride[0] * mpi->height;
958
mpi->stride[1] = mpi->width >> xs;
959
mpi->planes[2] = mpi->planes[1] + mpi->stride[1] * (mpi->height >> ys);
960
mpi->stride[2] = mpi->width >> xs;
961
if (ati_hack && !mesa_buffer) {
962
mpi->flags &= ~MP_IMGFLAG_COMMON_PLANE;
963
if (!gl_buffer_uv[0]) mpglGenBuffers(2, gl_buffer_uv);
964
if (mpi->stride[1] * mpi->height > gl_buffersize_uv) {
965
mpglBindBuffer(GL_PIXEL_UNPACK_BUFFER, gl_buffer_uv[0]);
966
mpglBufferData(GL_PIXEL_UNPACK_BUFFER, mpi->stride[1] * mpi->height,
967
NULL, GL_DYNAMIC_DRAW);
968
mpglBindBuffer(GL_PIXEL_UNPACK_BUFFER, gl_buffer_uv[1]);
969
mpglBufferData(GL_PIXEL_UNPACK_BUFFER, mpi->stride[1] * mpi->height,
970
NULL, GL_DYNAMIC_DRAW);
971
gl_buffersize_uv = mpi->stride[1] * mpi->height;
973
if (!gl_bufferptr_uv[0]) {
974
mpglBindBuffer(GL_PIXEL_UNPACK_BUFFER, gl_buffer_uv[0]);
975
gl_bufferptr_uv[0] = mpglMapBuffer(GL_PIXEL_UNPACK_BUFFER, GL_WRITE_ONLY);
976
mpglBindBuffer(GL_PIXEL_UNPACK_BUFFER, gl_buffer_uv[1]);
977
gl_bufferptr_uv[1] = mpglMapBuffer(GL_PIXEL_UNPACK_BUFFER, GL_WRITE_ONLY);
979
mpi->planes[1] = gl_bufferptr_uv[0];
980
mpi->planes[2] = gl_bufferptr_uv[1];
983
mpi->flags |= MP_IMGFLAG_DIRECT;
987
static void clear_border(uint8_t *dst, int start, int stride, int height, int full_height, int value) {
988
int right_border = stride - start;
989
int bottom_border = full_height - height;
991
memset(dst + start, value, right_border);
995
if (bottom_border > 0)
996
memset(dst, value, stride * bottom_border);
999
static uint32_t draw_image(mp_image_t *mpi) {
1000
int slice = slice_height;
1002
unsigned char *planes[3];
1003
mp_image_t mpi2 = *mpi;
1004
int w = mpi->w, h = mpi->h;
1005
if (mpi->flags & MP_IMGFLAG_DRAW_CALLBACK)
1007
mpi2.flags = 0; mpi2.type = MP_IMGTYPE_TEMP;
1008
mpi2.width = mpi2.w; mpi2.height = mpi2.h;
1009
if (force_pbo && !(mpi->flags & MP_IMGFLAG_DIRECT) && !gl_bufferptr && get_image(&mpi2) == VO_TRUE) {
1010
int bpp = is_yuv ? 8 : mpi->bpp;
1012
mp_get_chroma_shift(image_format, &xs, &ys);
1013
memcpy_pic(mpi2.planes[0], mpi->planes[0], mpi->w * bpp / 8, mpi->h, mpi2.stride[0], mpi->stride[0]);
1015
memcpy_pic(mpi2.planes[1], mpi->planes[1], mpi->w >> xs, mpi->h >> ys, mpi2.stride[1], mpi->stride[1]);
1016
memcpy_pic(mpi2.planes[2], mpi->planes[2], mpi->w >> xs, mpi->h >> ys, mpi2.stride[2], mpi->stride[2]);
1018
if (ati_hack) { // since we have to do a full upload we need to clear the borders
1019
clear_border(mpi2.planes[0], mpi->w * bpp / 8, mpi2.stride[0], mpi->h, mpi2.height, 0);
1021
clear_border(mpi2.planes[1], mpi->w >> xs, mpi2.stride[1], mpi->h >> ys, mpi2.height >> ys, 128);
1022
clear_border(mpi2.planes[2], mpi->w >> xs, mpi2.stride[2], mpi->h >> ys, mpi2.height >> ys, 128);
1027
stride[0] = mpi->stride[0]; stride[1] = mpi->stride[1]; stride[2] = mpi->stride[2];
1028
planes[0] = mpi->planes[0]; planes[1] = mpi->planes[1]; planes[2] = mpi->planes[2];
1029
mpi_flipped = stride[0] < 0;
1030
if (mpi->flags & MP_IMGFLAG_DIRECT) {
1032
mpglPixelStorei(GL_UNPACK_CLIENT_STORAGE_APPLE, 1);
1035
intptr_t base = (intptr_t)planes[0];
1036
if (ati_hack) { w = texture_width; h = texture_height; }
1038
base += (mpi->h - 1) * stride[0];
1042
mpglBindBuffer(GL_PIXEL_UNPACK_BUFFER, gl_buffer);
1043
mpglUnmapBuffer(GL_PIXEL_UNPACK_BUFFER);
1044
gl_bufferptr = NULL;
1045
if (!(mpi->flags & MP_IMGFLAG_COMMON_PLANE))
1046
planes[0] = planes[1] = planes[2] = NULL;
1048
slice = 0; // always "upload" full texture
1050
glUploadTex(gl_target, gl_format, gl_type, planes[0], stride[0],
1051
mpi->x, mpi->y, w, h, slice);
1054
mp_get_chroma_shift(image_format, &xs, &ys);
1055
if ((mpi->flags & MP_IMGFLAG_DIRECT) && !(mpi->flags & MP_IMGFLAG_COMMON_PLANE)) {
1056
mpglBindBuffer(GL_PIXEL_UNPACK_BUFFER, gl_buffer_uv[0]);
1057
mpglUnmapBuffer(GL_PIXEL_UNPACK_BUFFER);
1058
gl_bufferptr_uv[0] = NULL;
1060
mpglActiveTexture(GL_TEXTURE1);
1061
glUploadTex(gl_target, gl_format, gl_type, planes[1], stride[1],
1062
mpi->x >> xs, mpi->y >> ys, w >> xs, h >> ys, slice);
1063
if ((mpi->flags & MP_IMGFLAG_DIRECT) && !(mpi->flags & MP_IMGFLAG_COMMON_PLANE)) {
1064
mpglBindBuffer(GL_PIXEL_UNPACK_BUFFER, gl_buffer_uv[1]);
1065
mpglUnmapBuffer(GL_PIXEL_UNPACK_BUFFER);
1066
gl_bufferptr_uv[1] = NULL;
1068
mpglActiveTexture(GL_TEXTURE2);
1069
glUploadTex(gl_target, gl_format, gl_type, planes[2], stride[2],
1070
mpi->x >> xs, mpi->y >> ys, w >> xs, h >> ys, slice);
1071
mpglActiveTexture(GL_TEXTURE0);
1073
if (mpi->flags & MP_IMGFLAG_DIRECT) {
1074
if (mesa_buffer) mpglPixelStorei(GL_UNPACK_CLIENT_STORAGE_APPLE, 0);
1075
else mpglBindBuffer(GL_PIXEL_UNPACK_BUFFER, 0);
850
gl->Color3f(1, 1, 1);
851
if (p->is_yuv || p->custom_prog)
852
glEnableYUVConversion(gl, p->target, p->yuvconvtype);
853
if (p->stereo_mode) {
854
glEnable3DLeft(gl, p->stereo_mode);
855
glDrawTex(gl, 0, 0, p->image_width, p->image_height,
856
0, 0, p->image_width >> 1, p->image_height,
857
p->texture_width, p->texture_height,
858
p->use_rectangle == 1, p->is_yuv,
859
p->mpi_flipped ^ p->vo_flipped);
860
glEnable3DRight(gl, p->stereo_mode);
861
glDrawTex(gl, 0, 0, p->image_width, p->image_height,
862
p->image_width >> 1, 0, p->image_width >> 1,
863
p->image_height, p->texture_width, p->texture_height,
864
p->use_rectangle == 1, p->is_yuv,
865
p->mpi_flipped ^ p->vo_flipped);
866
glDisable3D(gl, p->stereo_mode);
868
glDrawTex(gl, 0, 0, p->image_width, p->image_height,
869
0, 0, p->image_width, p->image_height,
870
p->texture_width, p->texture_height,
871
p->use_rectangle == 1, p->is_yuv,
872
p->mpi_flipped ^ p->vo_flipped);
874
if (p->is_yuv || p->custom_prog)
875
glDisableYUVConversion(gl, p->target, p->yuvconvtype);
878
static void flip_page(struct vo *vo)
880
struct gl_priv *p = vo->priv;
883
if (vo_doublebuffering) {
886
p->glctx->swapGlBuffers(p->glctx);
887
if (aspect_scaling())
888
gl->Clear(GL_COLOR_BUFFER_BIT);
891
do_render_osd(vo, RENDER_OSD | RENDER_EOSD);
899
static int draw_slice(struct vo *vo, uint8_t *src[], int stride[], int w, int h,
902
struct gl_priv *p = vo->priv;
905
p->mpi_flipped = stride[0] < 0;
906
glUploadTex(gl, p->target, p->gl_format, p->gl_type, src[0], stride[0],
907
x, y, w, h, p->slice_height);
910
mp_get_chroma_shift(p->image_format, &xs, &ys, NULL);
911
gl->ActiveTexture(GL_TEXTURE1);
912
glUploadTex(gl, p->target, p->gl_format, p->gl_type, src[1], stride[1],
913
x >> xs, y >> ys, w >> xs, h >> ys, p->slice_height);
914
gl->ActiveTexture(GL_TEXTURE2);
915
glUploadTex(gl, p->target, p->gl_format, p->gl_type, src[2], stride[2],
916
x >> xs, y >> ys, w >> xs, h >> ys, p->slice_height);
917
gl->ActiveTexture(GL_TEXTURE0);
922
static uint32_t get_image(struct vo *vo, mp_image_t *mpi)
924
struct gl_priv *p = vo->priv;
928
if (!gl->GenBuffers || !gl->BindBuffer || !gl->BufferData || !gl->MapBuffer) {
930
mp_msg(MSGT_VO, MSGL_ERR, "[gl] extensions missing for dr\n"
931
"Expect a _major_ speed penalty\n");
935
if (mpi->flags & MP_IMGFLAG_READABLE)
937
if (mpi->type != MP_IMGTYPE_STATIC && mpi->type != MP_IMGTYPE_TEMP &&
938
(mpi->type != MP_IMGTYPE_NUMBERED || mpi->number))
941
mpi->width = p->texture_width;
942
mpi->height = p->texture_height;
944
mpi->stride[0] = mpi->width * mpi->bpp / 8;
945
needed_size = mpi->stride[0] * mpi->height;
947
gl->GenBuffers(1, &p->buffer);
948
gl->BindBuffer(GL_PIXEL_UNPACK_BUFFER, p->buffer);
949
if (needed_size > p->buffersize) {
950
p->buffersize = needed_size;
951
gl->BufferData(GL_PIXEL_UNPACK_BUFFER, p->buffersize,
952
NULL, GL_DYNAMIC_DRAW);
955
p->bufferptr = gl->MapBuffer(GL_PIXEL_UNPACK_BUFFER, GL_WRITE_ONLY);
956
mpi->planes[0] = p->bufferptr;
957
gl->BindBuffer(GL_PIXEL_UNPACK_BUFFER, 0);
958
if (!mpi->planes[0]) {
960
mp_msg(MSGT_VO, MSGL_ERR, "[gl] could not acquire buffer for dr\n"
961
"Expect a _major_ speed penalty\n");
967
int xs, ys, component_bits;
968
mp_get_chroma_shift(p->image_format, &xs, &ys, &component_bits);
969
int bp = (component_bits + 7) / 8;
970
mpi->flags |= MP_IMGFLAG_COMMON_STRIDE | MP_IMGFLAG_COMMON_PLANE;
971
mpi->stride[0] = mpi->width * bp;
972
mpi->planes[1] = mpi->planes[0] + mpi->stride[0] * mpi->height;
973
mpi->stride[1] = (mpi->width >> xs) * bp;
974
mpi->planes[2] = mpi->planes[1] + mpi->stride[1] * (mpi->height >> ys);
975
mpi->stride[2] = (mpi->width >> xs) * bp;
977
mpi->flags &= ~MP_IMGFLAG_COMMON_PLANE;
978
if (!p->buffer_uv[0])
979
gl->GenBuffers(2, p->buffer_uv);
980
int buffer_size = mpi->stride[1] * mpi->height;
981
if (buffer_size > p->buffersize_uv) {
982
gl->BindBuffer(GL_PIXEL_UNPACK_BUFFER, p->buffer_uv[0]);
983
gl->BufferData(GL_PIXEL_UNPACK_BUFFER, buffer_size, NULL,
985
gl->BindBuffer(GL_PIXEL_UNPACK_BUFFER, p->buffer_uv[1]);
986
gl->BufferData(GL_PIXEL_UNPACK_BUFFER, buffer_size, NULL,
988
p->buffersize_uv = buffer_size;
990
if (!p->bufferptr_uv[0]) {
991
gl->BindBuffer(GL_PIXEL_UNPACK_BUFFER, p->buffer_uv[0]);
992
p->bufferptr_uv[0] = gl->MapBuffer(GL_PIXEL_UNPACK_BUFFER,
994
gl->BindBuffer(GL_PIXEL_UNPACK_BUFFER, p->buffer_uv[1]);
995
p->bufferptr_uv[1] = gl->MapBuffer(GL_PIXEL_UNPACK_BUFFER,
998
mpi->planes[1] = p->bufferptr_uv[0];
999
mpi->planes[2] = p->bufferptr_uv[1];
1002
mpi->flags |= MP_IMGFLAG_DIRECT;
1006
static void clear_border(struct vo *vo, uint8_t *dst, int start, int stride,
1007
int height, int full_height, int value)
1009
int right_border = stride - start;
1010
int bottom_border = full_height - height;
1011
while (height > 0) {
1012
if (right_border > 0)
1013
memset(dst + start, value, right_border);
1017
if (bottom_border > 0)
1018
memset(dst, value, stride * bottom_border);
1021
static uint32_t draw_image(struct vo *vo, mp_image_t *mpi)
1023
struct gl_priv *p = vo->priv;
1026
int slice = p->slice_height;
1028
unsigned char *planes[3];
1029
mp_image_t mpi2 = *mpi;
1030
int w = mpi->w, h = mpi->h;
1031
if (mpi->flags & MP_IMGFLAG_DRAW_CALLBACK)
1034
mpi2.type = MP_IMGTYPE_TEMP;
1035
mpi2.width = mpi2.w;
1036
mpi2.height = mpi2.h;
1037
if (p->force_pbo && !(mpi->flags & MP_IMGFLAG_DIRECT) && !p->bufferptr
1038
&& get_image(vo, &mpi2) == VO_TRUE)
1040
int bp = mpi->bpp / 8;
1041
int xs, ys, component_bits;
1042
mp_get_chroma_shift(p->image_format, &xs, &ys, &component_bits);
1044
bp = (component_bits + 7) / 8;
1045
memcpy_pic(mpi2.planes[0], mpi->planes[0], mpi->w * bp, mpi->h,
1046
mpi2.stride[0], mpi->stride[0]);
1047
int uv_bytes = (mpi->w >> xs) * bp;
1049
memcpy_pic(mpi2.planes[1], mpi->planes[1], uv_bytes, mpi->h >> ys,
1050
mpi2.stride[1], mpi->stride[1]);
1051
memcpy_pic(mpi2.planes[2], mpi->planes[2], uv_bytes, mpi->h >> ys,
1052
mpi2.stride[2], mpi->stride[2]);
1055
// since we have to do a full upload we need to clear the borders
1056
clear_border(vo, mpi2.planes[0], mpi->w * bp, mpi2.stride[0],
1057
mpi->h, mpi2.height, 0);
1059
int clear = get_chroma_clear_val(component_bits);
1060
clear_border(vo, mpi2.planes[1], uv_bytes, mpi2.stride[1],
1061
mpi->h >> ys, mpi2.height >> ys, clear);
1062
clear_border(vo, mpi2.planes[2], uv_bytes, mpi2.stride[2],
1063
mpi->h >> ys, mpi2.height >> ys, clear);
1068
stride[0] = mpi->stride[0];
1069
stride[1] = mpi->stride[1];
1070
stride[2] = mpi->stride[2];
1071
planes[0] = mpi->planes[0];
1072
planes[1] = mpi->planes[1];
1073
planes[2] = mpi->planes[2];
1074
p->mpi_flipped = stride[0] < 0;
1075
if (mpi->flags & MP_IMGFLAG_DIRECT) {
1076
intptr_t base = (intptr_t)planes[0];
1078
w = p->texture_width;
1079
h = p->texture_height;
1082
base += (mpi->h - 1) * stride[0];
1086
gl->BindBuffer(GL_PIXEL_UNPACK_BUFFER, p->buffer);
1087
gl->UnmapBuffer(GL_PIXEL_UNPACK_BUFFER);
1088
p->bufferptr = NULL;
1089
if (!(mpi->flags & MP_IMGFLAG_COMMON_PLANE))
1090
planes[0] = planes[1] = planes[2] = NULL;
1091
slice = 0; // always "upload" full texture
1093
glUploadTex(gl, p->target, p->gl_format, p->gl_type, planes[0],
1094
stride[0], mpi->x, mpi->y, w, h, slice);
1097
mp_get_chroma_shift(p->image_format, &xs, &ys, NULL);
1098
if ((mpi->flags & MP_IMGFLAG_DIRECT) && !(mpi->flags & MP_IMGFLAG_COMMON_PLANE)) {
1099
gl->BindBuffer(GL_PIXEL_UNPACK_BUFFER, p->buffer_uv[0]);
1100
gl->UnmapBuffer(GL_PIXEL_UNPACK_BUFFER);
1101
p->bufferptr_uv[0] = NULL;
1103
gl->ActiveTexture(GL_TEXTURE1);
1104
glUploadTex(gl, p->target, p->gl_format, p->gl_type, planes[1],
1105
stride[1], mpi->x >> xs, mpi->y >> ys, w >> xs, h >> ys,
1107
if ((mpi->flags & MP_IMGFLAG_DIRECT) && !(mpi->flags & MP_IMGFLAG_COMMON_PLANE)) {
1108
gl->BindBuffer(GL_PIXEL_UNPACK_BUFFER, p->buffer_uv[1]);
1109
gl->UnmapBuffer(GL_PIXEL_UNPACK_BUFFER);
1110
p->bufferptr_uv[1] = NULL;
1112
gl->ActiveTexture(GL_TEXTURE2);
1113
glUploadTex(gl, p->target, p->gl_format, p->gl_type, planes[2],
1114
stride[2], mpi->x >> xs, mpi->y >> ys, w >> xs, h >> ys,
1116
gl->ActiveTexture(GL_TEXTURE0);
1118
if (mpi->flags & MP_IMGFLAG_DIRECT) {
1119
gl->BindBuffer(GL_PIXEL_UNPACK_BUFFER, 0);
1078
if (vo_doublebuffering) do_render();
1083
draw_frame(uint8_t *src[])
1089
query_format(uint32_t format)
1091
int caps = VFCAP_CSP_SUPPORTED | VFCAP_CSP_SUPPORTED_BY_HW |
1122
if (vo_doublebuffering)
1127
static mp_image_t *get_screenshot(struct vo *vo)
1129
struct gl_priv *p = vo->priv;
1132
mp_image_t *image = alloc_mpi(p->texture_width, p->texture_height,
1135
glDownloadTex(gl, p->target, p->gl_format, p->gl_type, image->planes[0],
1139
gl->ActiveTexture(GL_TEXTURE1);
1140
glDownloadTex(gl, p->target, p->gl_format, p->gl_type, image->planes[1],
1142
gl->ActiveTexture(GL_TEXTURE2);
1143
glDownloadTex(gl, p->target, p->gl_format, p->gl_type, image->planes[2],
1145
gl->ActiveTexture(GL_TEXTURE0);
1148
image->width = p->image_width;
1149
image->height = p->image_height;
1151
image->w = p->image_d_width;
1152
image->h = p->image_d_height;
1157
static mp_image_t *get_window_screenshot(struct vo *vo)
1159
struct gl_priv *p = vo->priv;
1162
GLint vp[4]; //x, y, w, h
1163
gl->GetIntegerv(GL_VIEWPORT, vp);
1164
mp_image_t *image = alloc_mpi(vp[2], vp[3], IMGFMT_RGB24);
1165
gl->BindBuffer(GL_PIXEL_UNPACK_BUFFER, 0);
1166
gl->PixelStorei(GL_PACK_ALIGNMENT, 0);
1167
gl->PixelStorei(GL_PACK_ROW_LENGTH, 0);
1168
gl->ReadBuffer(GL_FRONT);
1169
//flip image while reading
1170
for (int y = 0; y < vp[3]; y++) {
1171
gl->ReadPixels(vp[0], vp[1] + vp[3] - y - 1, vp[2], 1,
1172
GL_RGB, GL_UNSIGNED_BYTE,
1173
image->planes[0] + y * image->stride[0]);
1178
static int query_format(struct vo *vo, uint32_t format)
1180
struct gl_priv *p = vo->priv;
1183
int caps = VFCAP_CSP_SUPPORTED | VFCAP_CSP_SUPPORTED_BY_HW | VFCAP_FLIP |
1093
1184
VFCAP_HWSCALE_UP | VFCAP_HWSCALE_DOWN | VFCAP_ACCEPT_STRIDE;
1095
caps |= VFCAP_OSD | VFCAP_EOSD | (scaled_osd ? 0 : VFCAP_EOSD_UNSCALED);
1186
caps |= VFCAP_OSD | VFCAP_EOSD | (p->scaled_osd ? 0 : VFCAP_EOSD_UNSCALED);
1096
1187
if (format == IMGFMT_RGB24 || format == IMGFMT_RGBA)
1098
if (use_yuv && mp_get_chroma_shift(format, NULL, NULL) &&
1189
if (p->use_yuv && mp_get_chroma_shift(format, NULL, NULL, &depth) &&
1190
(depth == 8 || depth == 16 || glYUVLargeRange(p->use_yuv)) &&
1099
1191
(IMGFMT_IS_YUVP16_NE(format) || !IMGFMT_IS_YUVP16(format)))
1101
1193
// HACK, otherwise we get only b&w with some filters (e.g. -vf eq)
1102
1194
// ideally MPlayer should be fixed instead not to use Y800 when it has the choice
1103
if (!use_yuv && (format == IMGFMT_Y8 || format == IMGFMT_Y800))
1105
if (!use_ycbcr && (format == IMGFMT_UYVY || format == IMGFMT_YUY2))
1108
glFindFormat(format, NULL, NULL, NULL, NULL))
1195
if (!p->use_yuv && (format == IMGFMT_Y8 || format == IMGFMT_Y800))
1197
if (!p->use_ycbcr && (format == IMGFMT_UYVY || format == IMGFMT_YVYU))
1200
glFindFormat(format, p->have_texture_rg, NULL, NULL, NULL, NULL))
1122
uninit_mpglcontext(&glctx);
1125
static int valid_csp(void *p)
1128
return *csp >= -1 && *csp < MP_CSP_COUNT;
1131
static int valid_csp_lvl(void *p)
1134
return *lvl >= -1 && *lvl < MP_CSP_LEVELCONV_COUNT;
1137
static const opt_t subopts[] = {
1138
{"manyfmts", OPT_ARG_BOOL, &many_fmts, NULL},
1139
{"osd", OPT_ARG_BOOL, &use_osd, NULL},
1140
{"scaled-osd", OPT_ARG_BOOL, &scaled_osd, NULL},
1141
{"aspect", OPT_ARG_BOOL, &use_aspect, NULL},
1142
{"ycbcr", OPT_ARG_BOOL, &use_ycbcr, NULL},
1143
{"slice-height", OPT_ARG_INT, &slice_height, int_non_neg},
1144
{"rectangle", OPT_ARG_INT, &use_rectangle,int_non_neg},
1145
{"yuv", OPT_ARG_INT, &use_yuv, int_non_neg},
1146
{"colorspace", OPT_ARG_INT, &colorspace, valid_csp},
1147
{"levelconv", OPT_ARG_INT, &levelconv, valid_csp_lvl},
1148
{"lscale", OPT_ARG_INT, &lscale, int_non_neg},
1149
{"cscale", OPT_ARG_INT, &cscale, int_non_neg},
1150
{"filter-strength", OPT_ARG_FLOAT, &filter_strength, NULL},
1151
{"ati-hack", OPT_ARG_BOOL, &ati_hack, NULL},
1152
{"force-pbo", OPT_ARG_BOOL, &force_pbo, NULL},
1153
{"mesa-buffer", OPT_ARG_BOOL, &mesa_buffer, NULL},
1154
{"glfinish", OPT_ARG_BOOL, &use_glFinish, NULL},
1155
{"swapinterval", OPT_ARG_INT, &swap_interval,NULL},
1156
{"customprog", OPT_ARG_MSTRZ,&custom_prog, NULL},
1157
{"customtex", OPT_ARG_MSTRZ,&custom_tex, NULL},
1158
{"customtlin", OPT_ARG_BOOL, &custom_tlin, NULL},
1159
{"customtrect", OPT_ARG_BOOL, &custom_trect, NULL},
1160
{"mipmapgen", OPT_ARG_BOOL, &mipmap_gen, NULL},
1161
{"osdcolor", OPT_ARG_INT, &osd_color, NULL},
1162
{"stereo", OPT_ARG_INT, &stereo_mode, NULL},
1166
static int preinit_internal(const char *arg, int allow_sw)
1169
enum MPGLType gltype = GLTYPE_AUTO;
1180
filter_strength = 0.5;
1193
osd_color = 0xffffff;
1205
static void uninit(struct vo *vo)
1207
struct gl_priv *p = vo->priv;
1211
free(p->custom_prog);
1212
p->custom_prog = NULL;
1213
free(p->custom_tex);
1214
p->custom_tex = NULL;
1215
uninit_mpglcontext(p->glctx);
1220
static int preinit_internal(struct vo *vo, const char *arg, int allow_sw,
1221
enum MPGLType gltype)
1223
struct gl_priv *p = talloc_zero(vo, struct gl_priv);
1226
*p = (struct gl_priv) {
1230
.colorspace = MP_CSP_DETAILS_DEFAULTS,
1231
.filter_strength = 0.5,
1232
.use_rectangle = -1,
1236
.custom_prog = NULL,
1239
.osd_color = 0xffffff,
1242
//essentially unused; for legacy warnings only
1243
int user_colorspace = 0;
1247
const opt_t subopts[] = {
1248
{"manyfmts", OPT_ARG_BOOL, &p->many_fmts, NULL},
1249
{"osd", OPT_ARG_BOOL, &p->use_osd, NULL},
1250
{"scaled-osd", OPT_ARG_BOOL, &p->scaled_osd, NULL},
1251
{"ycbcr", OPT_ARG_BOOL, &p->use_ycbcr, NULL},
1252
{"slice-height", OPT_ARG_INT, &p->slice_height, int_non_neg},
1253
{"rectangle", OPT_ARG_INT, &p->use_rectangle,int_non_neg},
1254
{"yuv", OPT_ARG_INT, &p->use_yuv, int_non_neg},
1255
{"lscale", OPT_ARG_INT, &p->lscale, int_non_neg},
1256
{"cscale", OPT_ARG_INT, &p->cscale, int_non_neg},
1257
{"filter-strength", OPT_ARG_FLOAT, &p->filter_strength, NULL},
1258
{"ati-hack", OPT_ARG_BOOL, &p->ati_hack, NULL},
1259
{"force-pbo", OPT_ARG_BOOL, &p->force_pbo, NULL},
1260
{"glfinish", OPT_ARG_BOOL, &p->use_glFinish, NULL},
1261
{"swapinterval", OPT_ARG_INT, &p->swap_interval,NULL},
1262
{"customprog", OPT_ARG_MSTRZ,&p->custom_prog, NULL},
1263
{"customtex", OPT_ARG_MSTRZ,&p->custom_tex, NULL},
1264
{"customtlin", OPT_ARG_BOOL, &p->custom_tlin, NULL},
1265
{"customtrect", OPT_ARG_BOOL, &p->custom_trect, NULL},
1266
{"mipmapgen", OPT_ARG_BOOL, &p->mipmap_gen, NULL},
1267
{"osdcolor", OPT_ARG_INT, &p->osd_color, NULL},
1268
{"stereo", OPT_ARG_INT, &p->stereo_mode, NULL},
1270
// They are only parsed to notify the user about the replacements.
1271
{"aspect", OPT_ARG_BOOL, &aspect, NULL},
1272
{"colorspace", OPT_ARG_INT, &user_colorspace, NULL},
1273
{"levelconv", OPT_ARG_INT, &levelconv, NULL},
1195
1277
if (subopt_parse(arg, subopts) != 0) {
1196
mp_msg(MSGT_VO, MSGL_FATAL,
1197
"\n-vo gl command line help:\n"
1198
"Example: mplayer -vo gl:slice-height=4\n"
1201
" Disable extended color formats for OpenGL 1.2 and later\n"
1202
" slice-height=<0-...>\n"
1203
" Slice size for texture transfer, 0 for whole image\n"
1205
" Do not use OpenGL OSD code\n"
1207
" Render OSD at movie resolution and scale it\n"
1209
" Do not do aspect scaling\n"
1210
" rectangle=<0,1,2>\n"
1211
" 0: use power-of-two textures\n"
1212
" 1: use texture_rectangle\n"
1213
" 2: use texture_non_power_of_two\n"
1215
" Workaround ATI bug with PBOs\n"
1217
" Force use of PBO even if this involves an extra memcpy\n"
1219
" Call glFinish() before swapping buffers\n"
1220
" swapinterval=<n>\n"
1221
" Interval in displayed frames between to buffer swaps.\n"
1222
" 1 is equivalent to enable VSYNC, 0 to disable VSYNC.\n"
1223
" Requires GLX_SGI_swap_control support to work.\n"
1225
" also try to use the GL_MESA_ycbcr_texture extension\n"
1227
" 0: use software YUV to RGB conversion.\n"
1228
" 1: use register combiners (nVidia only, for older cards).\n"
1229
" 2: use fragment program.\n"
1230
" 3: use fragment program with gamma correction.\n"
1231
" 4: use fragment program with gamma correction via lookup.\n"
1232
" 5: use ATI-specific method (for older cards).\n"
1233
" 6: use lookup via 3D texture.\n"
1235
" 0: MPlayer's default YUV to RGB conversion\n"
1236
" 1: YUV to RGB according to BT.601\n"
1237
" 2: YUV to RGB according to BT.709\n"
1238
" 3: YUV to RGB according to SMPT-240M\n"
1239
" 4: YUV to RGB according to EBU\n"
1242
" 0: YUV to RGB converting TV to PC levels\n"
1243
" 1: YUV to RGB converting PC to TV levels\n"
1244
" 2: YUV to RGB without converting levels\n"
1246
" 0: use standard bilinear scaling for luma.\n"
1247
" 1: use improved bicubic scaling for luma.\n"
1248
" 2: use cubic in X, linear in Y direction scaling for luma.\n"
1249
" 3: as 1 but without using a lookup texture.\n"
1250
" 4: experimental unsharp masking (sharpening).\n"
1251
" 5: experimental unsharp masking (sharpening) with larger radius.\n"
1253
" as lscale but for chroma (2x slower with little visible effect).\n"
1254
" filter-strength=<value>\n"
1255
" set the effect strength for some lscale/cscale filters\n"
1256
" customprog=<filename>\n"
1257
" use a custom YUV conversion program\n"
1258
" customtex=<filename>\n"
1259
" use a custom YUV conversion lookup texture\n"
1261
" use GL_NEAREST scaling for customtex texture\n"
1263
" use texture_rectangle for customtex texture\n"
1265
" generate mipmaps for the video image (use with TXB in customprog)\n"
1266
" osdcolor=<0xAARRGGBB>\n"
1267
" use the given color for the OSD\n"
1269
" 0: normal display\n"
1270
" 1: side-by-side to red-cyan stereo\n"
1271
" 2: side-by-side to green-magenta stereo\n"
1272
" 3: side-by-side to quadbuffer stereo\n"
1276
if (!init_mpglcontext(&glctx, gltype))
1278
if (use_yuv == -1 || !allow_sw) {
1279
if (create_window(320, 200, VOFLAG_HIDDEN, NULL) < 0)
1281
if (glctx.setGlWindow(&glctx) == SET_WINDOW_FAILED)
1283
if (!allow_sw && isSoftwareGl())
1285
autodetectGlExtensions();
1288
mp_msg(MSGT_VO, MSGL_INFO, "[gl] using extended formats. "
1278
mp_msg(MSGT_VO, MSGL_FATAL,
1279
"\n-vo gl command line help:\n"
1280
"Example: mplayer -vo gl:slice-height=4\n"
1283
" Disable extended color formats for OpenGL 1.2 and later\n"
1284
" slice-height=<0-...>\n"
1285
" Slice size for texture transfer, 0 for whole image\n"
1287
" Do not use OpenGL OSD code\n"
1289
" Render OSD at movie resolution and scale it\n"
1290
" rectangle=<0,1,2>\n"
1291
" 0: use power-of-two textures\n"
1292
" 1: use texture_rectangle\n"
1293
" 2: use texture_non_power_of_two\n"
1295
" Workaround ATI bug with PBOs\n"
1297
" Force use of PBO even if this involves an extra memcpy\n"
1299
" Call glFinish() before swapping buffers\n"
1300
" swapinterval=<n>\n"
1301
" Interval in displayed frames between to buffer swaps.\n"
1302
" 1 is equivalent to enable VSYNC, 0 to disable VSYNC.\n"
1303
" Requires GLX_SGI_swap_control support to work.\n"
1305
" also try to use the GL_MESA_ycbcr_texture extension\n"
1307
" 0: use software YUV to RGB conversion.\n"
1308
" 1: deprecated, will use yuv=2 (used to be nVidia register combiners).\n"
1309
" 2: use fragment program.\n"
1310
" 3: use fragment program with gamma correction.\n"
1311
" 4: use fragment program with gamma correction via lookup.\n"
1312
" 5: use ATI-specific method (for older cards).\n"
1313
" 6: use lookup via 3D texture.\n"
1315
" 0: use standard bilinear scaling for luma.\n"
1316
" 1: use improved bicubic scaling for luma.\n"
1317
" 2: use cubic in X, linear in Y direction scaling for luma.\n"
1318
" 3: as 1 but without using a lookup texture.\n"
1319
" 4: experimental unsharp masking (sharpening).\n"
1320
" 5: experimental unsharp masking (sharpening) with larger radius.\n"
1322
" as lscale but for chroma (2x slower with little visible effect).\n"
1323
" filter-strength=<value>\n"
1324
" set the effect strength for some lscale/cscale filters\n"
1325
" customprog=<filename>\n"
1326
" use a custom YUV conversion program\n"
1327
" customtex=<filename>\n"
1328
" use a custom YUV conversion lookup texture\n"
1330
" use GL_NEAREST scaling for customtex texture\n"
1332
" use texture_rectangle for customtex texture\n"
1334
" generate mipmaps for the video image (use with TXB in customprog)\n"
1335
" osdcolor=<0xAARRGGBB>\n"
1336
" use the given color for the OSD\n"
1338
" 0: normal display\n"
1339
" 1: side-by-side to red-cyan stereo\n"
1340
" 2: side-by-side to green-magenta stereo\n"
1341
" 3: side-by-side to quadbuffer stereo\n"
1345
if (user_colorspace != 0 || levelconv != -1) {
1346
mp_msg(MSGT_VO, MSGL_ERR, "[gl] \"colorspace\" and \"levelconv\" "
1347
"suboptions have been removed. Use options --colormatrix and"
1348
" --colormatrix-input-range/--colormatrix-output-range instead.\n");
1352
mp_msg(MSGT_VO, MSGL_ERR, "[gl] \"noaspect\" suboption has been "
1353
"removed. Use --noaspect instead.\n");
1356
if (p->use_yuv == 1) {
1357
mp_msg(MSGT_VO, MSGL_WARN, "[gl] yuv=1 (nVidia register combiners) have"
1358
" been removed, using yuv=2 instead.\n");
1361
p->glctx = init_mpglcontext(gltype, vo);
1364
p->gl = p->glctx->gl;
1366
if (p->glctx->type == GLTYPE_SDL && p->use_yuv == -1) {
1367
// Apparently it's not possible to implement VOFLAG_HIDDEN on SDL 1.2,
1368
// so don't do autodetection. Use a sufficiently useful and safe YUV
1370
p->use_yuv = YUV_CONVERSION_FRAGMENT;
1373
if (p->use_yuv == -1 || !allow_sw) {
1374
if (create_window(vo, 320, 200, VOFLAG_HIDDEN) < 0)
1376
if (p->glctx->setGlWindow(p->glctx) == SET_WINDOW_FAILED)
1378
if (!allow_sw && isSoftwareGl(vo))
1380
autodetectGlExtensions(vo);
1381
// We created a window to test whether the GL context supports hardware
1382
// acceleration and so on. Destroy that window to make sure all state
1383
// associated with it is lost.
1385
p->glctx = init_mpglcontext(gltype, vo);
1388
p->gl = p->glctx->gl;
1391
mp_msg(MSGT_VO, MSGL_INFO, "[gl] using extended formats. "
1289
1392
"Use -vo gl:nomanyfmts if playback fails.\n");
1290
1393
mp_msg(MSGT_VO, MSGL_V, "[gl] Using %d as slice height "
1291
"(0 means image height).\n", slice_height);
1394
"(0 means image height).\n", p->slice_height);
1300
static int preinit(const char *arg)
1302
return preinit_internal(arg, 1);
1305
static int preinit_nosw(const char *arg)
1307
return preinit_internal(arg, 0);
1310
static const struct {
1315
{"brightness", &eq_bri, MASK_NOT_COMBINERS},
1316
{"contrast", &eq_cont, MASK_NOT_COMBINERS},
1317
{"saturation", &eq_sat, MASK_ALL_YUV },
1318
{"hue", &eq_hue, MASK_ALL_YUV },
1319
{"gamma", &eq_rgamma, MASK_GAMMA_SUPPORT},
1320
{"red_gamma", &eq_rgamma, MASK_GAMMA_SUPPORT},
1321
{"green_gamma", &eq_ggamma, MASK_GAMMA_SUPPORT},
1322
{"blue_gamma", &eq_bgamma, MASK_GAMMA_SUPPORT},
1326
static int control(uint32_t request, void *data)
1331
int_pause = (request == VOCTRL_PAUSE);
1333
case VOCTRL_QUERY_FORMAT:
1334
return query_format(*(uint32_t*)data);
1335
case VOCTRL_GET_IMAGE:
1336
return get_image(data);
1337
case VOCTRL_DRAW_IMAGE:
1338
return draw_image(data);
1339
case VOCTRL_DRAW_EOSD:
1343
if (vo_doublebuffering) do_render_osd(RENDER_EOSD);
1345
case VOCTRL_GET_EOSD_RES:
1347
mp_eosd_res_t *r = data;
1348
r->w = vo_dwidth; r->h = vo_dheight;
1349
r->mt = r->mb = r->ml = r->mr = 0;
1350
if (scaled_osd) {r->w = image_width; r->h = image_height;}
1351
else if (aspect_scaling()) {
1352
r->ml = r->mr = ass_border_x;
1353
r->mt = r->mb = ass_border_y;
1360
case VOCTRL_FULLSCREEN:
1362
resize(vo_dwidth, vo_dheight);
1366
resize(vo_dwidth, vo_dheight);
1368
case VOCTRL_GET_PANSCAN:
1369
if (!use_aspect) return VO_NOTIMPL;
1371
case VOCTRL_SET_PANSCAN:
1372
if (!use_aspect) return VO_NOTIMPL;
1373
resize(vo_dwidth, vo_dheight);
1375
case VOCTRL_GET_EQUALIZER:
1377
struct voctrl_get_equalizer_args *args = data;
1379
for (i = 0; eq_map[i].name; i++)
1380
if (strcmp(args->name, eq_map[i].name) == 0) break;
1381
if (!(eq_map[i].supportmask & (1 << use_yuv)))
1383
*args->valueptr = *eq_map[i].value;
1387
case VOCTRL_SET_EQUALIZER:
1389
struct voctrl_set_equalizer_args *args = data;
1391
for (i = 0; eq_map[i].name; i++)
1392
if (strcmp(args->name, eq_map[i].name) == 0) break;
1393
if (!(eq_map[i].supportmask & (1 << use_yuv)))
1395
*eq_map[i].value = args->value;
1396
if (strcmp(args->name, "gamma") == 0)
1397
eq_rgamma = eq_ggamma = eq_bgamma = args->value;
1402
case VOCTRL_UPDATE_SCREENINFO:
1403
glctx.update_xinerama_info();
1405
case VOCTRL_REDRAW_OSD:
1406
if (vo_doublebuffering)
1409
if (vo_doublebuffering)
1403
static int preinit(struct vo *vo, const char *arg)
1405
return preinit_internal(vo, arg, 1, GLTYPE_AUTO);
1408
static int control(struct vo *vo, uint32_t request, void *data)
1410
struct gl_priv *p = vo->priv;
1413
case VOCTRL_QUERY_FORMAT:
1414
return query_format(vo, *(uint32_t *)data);
1415
case VOCTRL_GET_IMAGE:
1416
return get_image(vo, data);
1417
case VOCTRL_DRAW_IMAGE:
1418
return draw_image(vo, data);
1419
case VOCTRL_DRAW_EOSD:
1423
if (vo_doublebuffering)
1424
do_render_osd(vo, RENDER_EOSD);
1426
case VOCTRL_GET_EOSD_RES: {
1427
mp_eosd_res_t *r = data;
1430
r->mt = r->mb = r->ml = r->mr = 0;
1431
if (p->scaled_osd) {
1432
r->w = p->image_width;
1433
r->h = p->image_height;
1434
} else if (aspect_scaling()) {
1435
r->ml = r->mr = p->ass_border_x;
1436
r->mt = r->mb = p->ass_border_y;
1441
if (!p->glctx->ontop)
1443
p->glctx->ontop(vo);
1445
case VOCTRL_FULLSCREEN:
1446
p->glctx->fullscreen(vo);
1447
resize(vo, vo->dwidth, vo->dheight);
1450
if (!p->glctx->border)
1452
p->glctx->border(vo);
1453
resize(vo, vo->dwidth, vo->dheight);
1455
case VOCTRL_GET_PANSCAN:
1457
case VOCTRL_SET_PANSCAN:
1458
resize(vo, vo->dwidth, vo->dheight);
1460
case VOCTRL_GET_EQUALIZER:
1462
struct voctrl_get_equalizer_args *args = data;
1463
return mp_csp_equalizer_get(&p->video_eq, args->name, args->valueptr)
1464
>= 0 ? VO_TRUE : VO_NOTIMPL;
1467
case VOCTRL_SET_EQUALIZER:
1469
struct voctrl_set_equalizer_args *args = data;
1470
if (mp_csp_equalizer_set(&p->video_eq, args->name, args->value) < 0)
1473
vo->want_redraw = true;
1477
case VOCTRL_SET_YUV_COLORSPACE: {
1478
bool supports_csp = (1 << p->use_yuv) & MASK_NOT_COMBINERS;
1479
if (vo->config_count && supports_csp) {
1480
p->colorspace = *(struct mp_csp_details *)data;
1482
vo->want_redraw = true;
1486
case VOCTRL_GET_YUV_COLORSPACE:
1487
*(struct mp_csp_details *)data = p->colorspace;
1489
case VOCTRL_UPDATE_SCREENINFO:
1490
if (!p->glctx->update_xinerama_info)
1492
p->glctx->update_xinerama_info(vo);
1494
case VOCTRL_REDRAW_FRAME:
1495
if (vo_doublebuffering)
1498
case VOCTRL_SCREENSHOT: {
1499
struct voctrl_screenshot_args *args = data;
1500
if (args->full_window)
1501
args->out_image = get_window_screenshot(vo);
1503
args->out_image = get_screenshot(vo);
1510
const struct vo_driver video_out_gl = {
1512
.info = &(const vo_info_t) {
1515
"Reimar Doeffinger <Reimar.Doeffinger@gmx.de>",
1521
.draw_slice = draw_slice,
1522
.draw_osd = draw_osd,
1523
.flip_page = flip_page,
1524
.check_events = check_events,
1528
static int preinit_nosw(struct vo *vo, const char *arg)
1530
return preinit_internal(vo, arg, 0, GLTYPE_AUTO);
1533
const struct vo_driver video_out_gl_nosw =
1536
.info = &(const vo_info_t) {
1537
"OpenGL no software rendering",
1539
"Reimar Doeffinger <Reimar.Doeffinger@gmx.de>",
1542
.preinit = preinit_nosw,
1545
.draw_slice = draw_slice,
1546
.draw_osd = draw_osd,
1547
.flip_page = flip_page,
1548
.check_events = check_events,
1552
#ifdef CONFIG_GL_SDL
1553
static int preinit_sdl(struct vo *vo, const char *arg)
1555
return preinit_internal(vo, arg, 1, GLTYPE_SDL);
1558
const struct vo_driver video_out_gl_sdl = {
1560
.info = &(const vo_info_t) {
1563
"Reimar Doeffinger <Reimar.Doeffinger@gmx.de>",
1566
.preinit = preinit_sdl,
1569
.draw_slice = draw_slice,
1570
.draw_osd = draw_osd,
1571
.flip_page = flip_page,
1572
.check_events = check_events,