2
2
static char * shade_toggled_pressed_xpm[] = {
5
5
". c #C0C0FF s active_color_1",
6
"+ c #D0D0FF s active_hilight_1",
7
"@ c #B0B0FF s active_mid_1",
8
"* c #A0A0FF s active_shadow_1",
9
"# c #FFFFFF s active_text_color",
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"........................",
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"........................",
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"........................",
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"........................",
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"...........**...........",
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"..........*##*..........",
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"..........*##*..........",
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"........***##***........",
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".......*##*##*##*.......",
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".......*########*.......",
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"........*######*........",
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".........*####*.........",
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"..........*##*..........",
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"...........**...........",
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"........................",
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"........................"};
8
"........................",
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"........................",
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"........................",
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"........................",
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"........................",
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"........................",
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"........................",
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"........................",
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"........................",
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"........................",
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"........................",
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"........................",
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"........................",
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"........................",
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"........................",
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"........................",