687
687
/* Set the shading model to smooth (Gouraud shading). */
688
688
glShadeModel (GL_SMOOTH);
691
glClearColor( 0, 0, 0, 0 );
693
690
glLightModelfv (GL_LIGHT_MODEL_AMBIENT, ambientLight);
694
691
glLightfv (GL_LIGHT0, GL_AMBIENT, whiteLight0);
695
692
glLightfv (GL_LIGHT0, GL_DIFFUSE, sourceLight0);