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WRAPABLE_HND (2, CubeScreenInterface, void, cubePaintTop,
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const GLScreenPaintAttrib &, const GLMatrix &,
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WRAPABLE_HND (3, CubeScreenInterface, void, cubePaintBottom,
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const GLScreenPaintAttrib &, const GLMatrix &,
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WRAPABLE_HND (4, CubeScreenInterface, void, cubePaintInside,
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const GLScreenPaintAttrib &, const GLMatrix &,
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WRAPABLE_HND (5, CubeScreenInterface, bool, cubeCheckOrientation,
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const GLScreenPaintAttrib &, const GLMatrix &,
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CompOutput *, std::vector<GLVector> &);