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** License Applicability. Except to the extent portions of this file are
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** made subject to an alternative license as permitted in the SGI Free
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** Software License B, Version 1.1 (the "License"), the contents of this
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** file are subject only to the provisions of the License. You may not use
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** this file except in compliance with the License. You may obtain a copy
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** of the License at Silicon Graphics, Inc., attn: Legal Services, 1600
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** Amphitheatre Parkway, Mountain View, CA 94043-1351, or at:
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** http://oss.sgi.com/projects/FreeB
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** Note that, as provided in the License, the Software is distributed on an
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** "AS IS" basis, with ALL EXPRESS AND IMPLIED WARRANTIES AND CONDITIONS
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** DISCLAIMED, INCLUDING, WITHOUT LIMITATION, ANY IMPLIED WARRANTIES AND
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** CONDITIONS OF MERCHANTABILITY, SATISFACTORY QUALITY, FITNESS FOR A
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** PARTICULAR PURPOSE, AND NON-INFRINGEMENT.
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** Original Code. The Original Code is: OpenGL Sample Implementation,
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** Version 1.2.1, released January 26, 2000, developed by Silicon Graphics,
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** Inc. The Original Code is Copyright (c) 1991-2000 Silicon Graphics, Inc.
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** Copyright in any portions created by third parties is as indicated
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** elsewhere herein. All Rights Reserved.
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** Additional Notice Provisions: The application programming interfaces
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** established by SGI in conjunction with the Original Code are The
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** OpenGL(R) Graphics System: A Specification (Version 1.2.1), released
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** April 1, 1999; The OpenGL(R) Graphics System Utility Library (Version
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** 1.3), released November 4, 1998; and OpenGL(R) Graphics with the X
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** Window System(R) (Version 1.3), released October 19, 1998. This software
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** was created using the OpenGL(R) version 1.2.1 Sample Implementation
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** published by SGI, but has not been independently verified as being
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** compliant with the OpenGL(R) version 1.2.1 Specification.
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#include "glimports.h"
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#include "sampleComp.h"
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#include "sampleCompTop.h"
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#include "sampleCompBot.h"
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#include "sampleCompRight.h"
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#define max(a,b) ((a>b)? a:b)
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#define min(a,b) ((a>b)? b:a)
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void sampleConnectedComp(Real* topVertex, Real* botVertex,
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vertexArray* leftChain,
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Int leftStartIndex, Int leftEndIndex,
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vertexArray* rightChain,
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Int rightStartIndex, Int rightEndIndex,
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gridBoundaryChain* leftGridChain,
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gridBoundaryChain* rightGridChain,
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Int gridIndex1, Int gridIndex2,
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Int up_leftCornerWhere,
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Int up_leftCornerIndex,
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Int up_rightCornerWhere,
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Int up_rightCornerIndex,
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Int down_leftCornerWhere,
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Int down_leftCornerIndex,
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Int down_rightCornerWhere,
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Int down_rightCornerIndex,
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rectBlockArray* rbArray
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sampleCompLeft(topVertex, botVertex,
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leftStartIndex, leftEndIndex,
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rightStartIndex, rightEndIndex,
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sampleCompRight(topVertex, botVertex,
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leftStartIndex, leftEndIndex,
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gridIndex1, gridIndex2,
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down_rightCornerWhere,
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down_rightCornerIndex,
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sampleCompTop(topVertex,
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sampleCompBot(botVertex,
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down_leftCornerWhere,
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down_leftCornerIndex,
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down_rightCornerWhere,
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down_rightCornerIndex,
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rbArray->insert(new rectBlock(leftGridChain, rightGridChain, gridIndex1, gridIndex2));
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/*notice that we need rightChain because the
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*corners could be on the rightChain.
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*here comp means component.
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void sampleCompLeft(Real* topVertex, Real* botVertex,
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vertexArray* leftChain,
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Int leftStartIndex, Int leftEndIndex,
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vertexArray* rightChain,
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Int rightStartIndex, Int rightEndIndex,
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gridBoundaryChain* leftGridChain,
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Int gridIndex1, Int gridIndex2,
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Int up_leftCornerWhere,
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Int up_leftCornerIndex,
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Int down_leftCornerWhere,
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Int down_leftCornerIndex,
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/*find out whether there is a trim vertex which is
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*inbetween the top and bot grid lines or not.
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Int gridMidIndex1 = 0, gridMidIndex2 = 0;
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//midIndex1: array[i] <= v, array[i-1] > v
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//midIndex2: array[i] >= v, array[i+1] < v
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// v(gridMidIndex1) >= v(midindex1) > v(gridMidIndex1+1)
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// v(gridMidIndex2-1) >= v(midIndex2) > v(gridMidIndex2) ??
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midIndex1 = leftChain->findIndexBelowGen(
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leftGridChain->get_v_value(gridIndex1),
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midIndex2 = -1; /*initilization*/
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if(midIndex1<= leftEndIndex && gridIndex1<gridIndex2)
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if(leftChain->getVertex(midIndex1)[1] >= leftGridChain->get_v_value(gridIndex2))
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midIndex2 = leftChain->findIndexAboveGen(
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leftGridChain->get_v_value(gridIndex2),
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midIndex1, //midIndex1 <= midIndex2.
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gridMidIndex1 = leftGridChain->lookfor(leftChain->getVertex(midIndex1)[1],
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gridIndex1, gridIndex2);
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gridMidIndex2 = 1+leftGridChain->lookfor(leftChain->getVertex(midIndex2)[1],
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gridMidIndex1, gridIndex2);
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/*to interprete the corner information*/
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Int cornerRightUpEnd;
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Int cornerRightDownStart;
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if(up_leftCornerWhere == 0) /*left corner is on left chain*/
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cornerTop = leftChain->getVertex(up_leftCornerIndex);
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cornerLeftStart = up_leftCornerIndex+1;
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cornerRightUpEnd = -1; /*no right*/
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else if(up_leftCornerWhere == 1) /*left corner is on top*/
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cornerTop = topVertex;
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cornerLeftStart = leftStartIndex;
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cornerRightUpEnd = -1; /*no right*/
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else /*left corner is on right chain*/
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cornerTop = topVertex;
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cornerLeftStart = leftStartIndex;
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cornerRightUpEnd = up_leftCornerIndex;
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if(down_leftCornerWhere == 0) /*left corner is on left chain*/
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cornerBot = leftChain->getVertex(down_leftCornerIndex);
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cornerLeftEnd = down_leftCornerIndex-1;
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cornerRightDownStart = rightEndIndex+1; /*no right*/
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else if(down_leftCornerWhere == 1) /*left corner is on bot*/
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cornerBot = botVertex;
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cornerLeftEnd = leftEndIndex;
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cornerRightDownStart = rightEndIndex+1; /*no right*/
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else /*left corner is on the right chian*/
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cornerBot = botVertex;
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cornerLeftEnd = leftEndIndex;
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cornerRightDownStart = down_leftCornerIndex;
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if(midIndex2 >= 0) /*there is a trim point inbewteen grid lines*/
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sampleLeftSingleTrimEdgeRegionGen(cornerTop, leftChain->getVertex(midIndex1),
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0, //no right down section
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sampleLeftSingleTrimEdgeRegionGen(leftChain->getVertex(midIndex2),
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0, //no right up section
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cornerRightDownStart,
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sampleLeftStripRecF(leftChain,
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sampleLeftSingleTrimEdgeRegionGen(cornerTop, cornerBot,
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cornerRightDownStart,
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void sampleLeftSingleTrimEdgeRegionGen(Real topVert[2], Real botVert[2],
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vertexArray* leftChain,
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gridBoundaryChain* gridChain,
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vertexArray* rightChain,
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/*creat an array to store all the up and down secments of the right chain,
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*and the left end grid points
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*although vertex array is a dynamic array, but to gain efficiency,
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*it is better to initiliza the exact array size
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vertexArray vArray(gridEndIndex-gridBeginIndex+1 +
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max(0,rightUpEnd - rightUpBegin+1)+
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max(0,rightDownEnd - rightDownBegin+1));
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/*append the vertices on the up section of thr right chain*/
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for(i=rightUpBegin; i<= rightUpEnd; i++)
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vArray.appendVertex(rightChain->getVertex(i));
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/*append the vertices of the left extremal grid points,
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*and at the same time, perform triangulation for the stair cases
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vArray.appendVertex(gridChain->get_vertex(gridBeginIndex));
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for(k=1, i=gridBeginIndex+1; i<=gridEndIndex; i++, k++)
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vArray.appendVertex(gridChain->get_vertex(i));
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/*output the fan of the grid points of the (i)th and (i-1)th grid line.
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if(gridChain->getUlineIndex(i) < gridChain->getUlineIndex(i-1))
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pStream->insert(gridChain->get_vertex(i-1));
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for(j=gridChain->getUlineIndex(i); j<= gridChain->getUlineIndex(i-1); j++)
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pStream->insert(gridChain->getGrid()->get_u_value(j), gridChain->get_v_value(i));
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pStream->end(PRIMITIVE_STREAM_FAN);
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else if(gridChain->getUlineIndex(i) > gridChain->getUlineIndex(i-1))
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pStream->insert(gridChain->get_vertex(i));
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for(j=gridChain->getUlineIndex(i); j>= gridChain->getUlineIndex(i-1); j--)
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pStream->insert(gridChain->getGrid()->get_u_value(j), gridChain->get_v_value(i-1));
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pStream->end(PRIMITIVE_STREAM_FAN);
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/*otherwisem, the two are equal, so there is no fan to outout*/
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/*then append all the vertices on the down section of the right chain*/
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for(i=rightDownBegin; i<= rightDownEnd; i++)
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vArray.appendVertex(rightChain->getVertex(i));
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monoTriangulationRecGen(topVert, botVert,
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leftChain, leftStart, leftEnd,
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&vArray, 0, vArray.getNumElements()-1,