7
ASSERT(BASE16_ENCODE_LENGTH(0) == 0);
8
ASSERT(BASE16_ENCODE_LENGTH(1) == 2);
9
ASSERT(BASE16_ENCODE_LENGTH(2) == 4);
11
ASSERT(BASE16_DECODE_LENGTH(0) == 0);
12
ASSERT(BASE16_DECODE_LENGTH(1) == 1);
13
ASSERT(BASE16_DECODE_LENGTH(2) == 1);
14
ASSERT(BASE16_DECODE_LENGTH(3) == 2);
15
ASSERT(BASE16_DECODE_LENGTH(4) == 2);
17
test_armor(&nettle_base16, 0, "", "");
18
test_armor(&nettle_base16, 1, "H", "48");
19
test_armor(&nettle_base16, 2, "He", "4865");
20
test_armor(&nettle_base16, 3, "Hel", "48656c");
21
test_armor(&nettle_base16, 4, "Hell", "48656c6c");
22
test_armor(&nettle_base16, 5, "Hello", "48656c6c6f");
23
test_armor(&nettle_base16, 6, "Hello", "48656c6c6f00");