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public Clutter.Actor child { get; set; }
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public bool pick_child { get; set; }
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[CCode (cheader_filename = "mx/mx.h")]
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public class PathBar : Mx.Widget, Clutter.Scriptable, Mx.Stylable, Mx.Focusable {
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[CCode (type = "ClutterActor*", has_construct_function = false)]