2
* render1x1.h - Implementation of framebuffer to physical screen copy
5
* John Selck <graham@cruise.de>
6
* Andreas Boose <viceteam@t-online.de>
8
* This file is part of VICE, the Versatile Commodore Emulator.
9
* See README for copyright notice.
11
* This program is free software; you can redistribute it and/or modify
12
* it under the terms of the GNU General Public License as published by
13
* the Free Software Foundation; either version 2 of the License, or
14
* (at your option) any later version.
16
* This program is distributed in the hope that it will be useful,
17
* but WITHOUT ANY WARRANTY; without even the implied warranty of
18
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
19
* GNU General Public License for more details.
21
* You should have received a copy of the GNU General Public License
22
* along with this program; if not, write to the Free Software
23
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA
28
#ifndef _RENDER1X1PAL_H
29
#define _RENDER1X1PAL_H
33
extern void render_16_1x1_pal(const DWORD *colortab,
34
const BYTE *src, BYTE *trg,
35
unsigned int width, const unsigned int height,
36
const unsigned int xs, const unsigned int ys,
37
const unsigned int xt, const unsigned int yt,
38
const unsigned int pitchs,
39
const unsigned int pitcht);
41
extern void render_32_1x1_pal(const DWORD *colortab,
42
const BYTE *src, BYTE *trg,
43
unsigned int width, const unsigned int height,
44
const unsigned int xs, const unsigned int ys,
45
const unsigned int xt, const unsigned int yt,
46
const unsigned int pitchs,
47
const unsigned int pitcht);