2
* added internationalization
3
* dropped use of font2 (the cool one) where _("strings") could be
4
* fixed game start without audio
5
* added polish translation
8
* fixed video initialization for desktops running 16bit colors
9
* fixed mouse grabbing while exporting video - you can now
10
do something else while exporting unless you're running fullscreen
11
* added lives (extra life every 10000 pts)
12
* added check for existence of install dir - if not found tries to use ./data
13
* added startup progress indicator
15
* added time in levels and time bonus if you're quicker
19
* added hiscore display in main menu
21
* added extra ball animation
22
* all textures are now pow2
23
* added screenmode enumeration
24
* added screenmode change while running
25
* fixed screenshots/video on win32
28
* made the project compile under win32
29
* added win32.zip in main dir which includes
30
everything needed to compile under win32
31
* introduced several bugs in gameplay :(
34
* added gameloop with pause/continue
35
* added replay and video export after a finished level
37
* 3 new levels (6 in total)
38
* added level name in the beginning of each level
39
* fixed alpha blending of score sprites
40
* fixed premature finishing of levels
41
* fixed that annoying blinking top line in video export
44
* fixed scoring system
46
* added menu with options
47
* added 2 new levels (3 in total)
48
* fixed ball picking bug
49
* fixed "release a ball of different colour into explotion" bug
50
* fixed mouse sensivity
51
* added -e filename option which edits level files in current directory
52
* added -p filename option which starts game on given level
53
* (will be gone in final version)
56
* First playable version
60
* added test level editor
65
* dropped SDL_ttf in favour of GLFT
66
* added unified mouse support
67
* added texture loading through SDL_image
72
* fixed streaming sample playing multiple times
76
* added StreamingOggSample
77
* fixed streaming sample support in AudioBuffer
81
* converted the project to GNU BuildTools