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//AudioConverter* audioConverter() { return _audConv;}
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SndFileR sndFile() const;
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virtual void setSndFile(SndFileR& sf);
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//virtual void read(unsigned offset, float** bpp, int channels, int nn, bool overwrite = true);
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virtual void readAudio(unsigned /*offset*/, float** /*bpp*/, int /*channels*/, int /*nn*/, bool /*doSeek*/, bool /*overwrite*/);
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//virtual void readAudio(unsigned /*offset*/, float** /*bpp*/, int /*channels*/, int /*nn*/, bool /*doSeek*/, bool /*overwrite*/);
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virtual void readAudio(WavePart* /*part*/, unsigned /*offset*/, float** /*bpp*/, int /*channels*/, int /*nn*/, bool /*doSeek*/, bool /*overwrite*/);
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void setTick(unsigned val);