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@page install Installing Simgrid
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The easiest way to install SimGrid is to go for a binary package.
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Under Debian or Ubuntu, this is very easy as SimGrid is directly
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integrated to the official repositories. Under Windows, SimGrid can be
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installed in a few clicks once you downloaded the installer from
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gforge. If you just want to use Java, simply copy the jar file on your
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Recompiling an official archive is not much more complex, actually.
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SimGrid has very few dependencies and rely only on very standard
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tools. Recompiling the archive should be done in a few lines:
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wget https://gforge.inria.fr/frs/download.php/28674/SimGrid-3.9.tar.gz
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tar xf SimGrid-3.9.tar.gz
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cmake -DCMAKE_INSTALL_PREFIX=/opt/simgrid .
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If you want to stay on the blending edge, you should get the latest
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git version, and recompile it as you would do for an official archive.
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Depending on the files you change in the source tree, some extra
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@section install_binary Installing a binary package
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@subsection install_binary_linux Binary packages for linux
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Most of the developers use a Debian or Ubuntu system, and some of us
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happen to be Debian Maintainers, so the packages for these systems are
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well integrated with these systems and very uptodate. To install them,
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apt-get install simgrid
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On other Linux variants, you probably want to go for a source install.
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Please contact us if you want to contribute the build scripts for your
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prefered distribution.
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@subsection install_binary_win Installation wizard for Windows
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Before starting the installation, make sure that you have the following dependencies:
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@li cmake 2.8 <a href="http://www.cmake.org/cmake/resources/software.html">(download page)</a>
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@li MinGW <a href="http://sourceforge.net/projects/mingw/files/MinGW/">(download page)</a>
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@li perl <a href="http://www.activestate.com/activeperl/downloads">(download page)</a>
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@li git <a href="http://msysgit.googlecode.com/files/Git-1.7.4-preview20110204.exe">(download page)</a>
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Then download the package <a href="https://gforge.inria.fr/frs/?group_id=12">SimGrid Installer</a>,
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execute it and follow instructions.
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@image html win_install_01.png Step 1: Accept the license.
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@image html win_install_02.png Step 2: Select packets to install.
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@image html win_install_03.png Step 3: Choice where to install packets previously selected. Please don't use spaces in path.
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@image html win_install_04.png Step 4: Add CLASSPATH to environment variables.
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@image html win_install_05.png Step 5: Add PATH to environment variables.
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@image html win_install_06.png Step 6: Restart your computer to take in consideration environment variables.
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@subsection install_binary_java Using the binary jar file
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The easiest way to install the Java bindings of SimGrid is to grab the
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<a href="https://gforge.inria.fr/frs/?group_id=12">Download page</a>,
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and copy it in your classpath (typically, in the same directory than
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your source code). If you go for that version, there is no need to
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install the C library as it is bundled within the jar file. Actually,
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only a bunch of architectures are supported this way to keep the
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jarfile size under control and because we don't have access to every
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exotic architectures ourselves.
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If the jarfile fails on you, complaining that your architecture is not
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supported, drop us an email: we may extend the jarfile for you, if we
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have access to your architecture to build SimGrid on it.
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@section install_src Installing from source
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@subsection install_src_deps Resolving the dependencies
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SimGrid only uses very standard tools:
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@li C compiler, C++ compiler, make and friends.
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@li perl (but you may try to go without it) and libpcre (but we are
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working on removing this dependency)
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@li We use cmake to configure our compilation
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(<a href="http://www.cmake.org/cmake/resources/software.html">download page</a>).
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You need cmake version 2.8 or higher. You may want to use ccmake
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for a graphical interface over cmake.
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On MacOSX, it is advised to use the clang compiler (version 3.0 or
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higher), from either MacPort or XCode. If you insist on using gcc on
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this system, you still need a recent version of this compiler, so you
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need an unofficial gcc47 from MacPort because the version provided by
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Apple is ways to ancient to suffice. See also @ref install_cmake_mac.
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On Windows, it is strongly advised to use the
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<a href="http://sourceforge.net/projects/mingw/files/MinGW/">MinGW
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environment</a> to build SimGrid. Any other compilers are not tests
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(and thus probably broken). We usually use the
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<a href="http://www.activestate.com/activeperl/downloads">activestate</a>
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version of Perl, and the
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<a href="http://msysgit.googlecode.com/files/Git-1.7.4-preview20110204.exe">msys</a>
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version of git on this architecture, but YMMV. See also @ref install_cmake_win.
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@subsection install_src_fetch Retrieving the source
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If you just want to use SimGrid, you should probably grab the latest
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stable version available from the
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<a href="https://gforge.inria.fr/frs/?group_id=12">download page</a>.
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We do our best to release soon and release often, but sometimes you
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need to install the developer version of SimGrid, directly from the
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git repository. Avoid the git version if you are not sure, as it may
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break on you, or even worse.
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git clone git://scm.gforge.inria.fr/simgrid/simgrid.git simgrid
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@subsection install_src_config Configuring the build
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Note that compile-time options are very different from @ref options
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\subsubsection install_cmake_howto Setting compilation options
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The default configuration should be ok for most usages, but if you
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need to change something, there is several ways to do so. First, you
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can use environment variable. For example, you can change the used
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compilers by issuing these commands before launching cmake:
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Another way to do so is to use the -D argument of cmake as follows.
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Note that the terminating dot is mandatory (see @ref
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install_cmake_outsrc to understand its meaning).
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cmake -DCC=clang -DCXX=clang++ .
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Finally, you can use a graphical interface such as ccmake to change
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these settings. Simply follow the instructions after starting the
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\subsubsection install_cmake_list SimGrid compilation options
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In addition to the classical cmake configuration variables, SimGrid
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accepts several options, as listed below.
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@li <b>CMAKE_INSTALL_PREFIX</b> (path): Where to install SimGrid
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(e.g. /usr/local or /opt).
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@li <b>enable_compile_optimizations</b> (ON/OFF): request the
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compiler to produce efficient code. You want to activate it,
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unless you want to debug SimGrid itself (as efficient code may
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be appear mangled to the debugers).
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@li <b>enable_debug</b> (ON/OFF): disable this if simulation speed
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really matters to you. All log messages of gravity debug or
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below will be discarded at compilation time. Since there is
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quite a bunch of such log messages in SimGrid itself, this can
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reveal faster than discarding them at runtime as usually. But of
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course, it is then impossible to get any debug message from
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SimGrid if something goes wrong.
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@li <b>enable_msg_deprecated</b> (ON/OFF): enable this option if
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your code used a feature of Simgrid that was droped or modified
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in recent releases of SimGrid. You should update your code if
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possible, but with this option, SimGrid will try to emulate its
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@li <b>enable_model-checking</b> (ON/OFF): Only enable this if you
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actually plan to use the model-checking aspect of SimGrid. This
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mode of execution is still under heavy work, but it should be
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rather usable now. Be <b>warned</b> that this option will hinder
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your simulation speed even if you simulate without activating
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the model-checker. We are working on improving this situation.
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@li <b>enable_supernovae</b> (ON/OFF): If you use an ancient
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compiler (such as gcc prior to 4.6), you want to enable this
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option to ensure that the whole SimGrid library is presented to
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the compiler as a unique compilation unit to allow cross-units
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optimizations. This is useless on modern compilers (and will
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@li <b>enable_compile_warnings</b> (ON/OFF): request the compiler to
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issue error message whenever the source code is not perfectly
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clean. If you develop SimGrid itself, you must activate it to
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ensure the code quality, but as a user, that option will only
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@li <b>enable_lib_static</b> (ON/OFF): enable this if you want to
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compile the static library (but you should consider enjoying
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this new century instead).
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@li <b>enable_maintainer_mode</b> (ON/OFF): you only need to set
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this option if you modify very specific parts of SimGrid itself
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(the XML parsers and other related elements). Adds an extra
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dependency on flex and flexml.
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@li <b>enable_tracing</b> (ON/OFF): disable this if you have issues
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with the tracing module. But this module is now very stable and
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you really should try to enjoy this beauty.
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@li <b>enable_smpi</b> (ON/OFF): disable this if you have issues
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with the module allowing to run MPI code on top of SimGrid. This
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module very stable, but if you really don't need it, you can
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@li <b>enable_mallocators</b> (ON/OFF): disable this when tracking
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memory issues within SimGrid, or the caching mechanism used
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internally will fool the debugers.
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@li <b>enable_jedule</b> (ON/OFF): enable this to get SimDag
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producing traces that can then be vizualized with the Jedule
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@li <b>enable_lua</b> (ON/OFF): enable this if you want to enjoy the
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lua bindings of SimGrid. Adds an extra dependency on lua library
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and developper header files.
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@li <b>enable_gtnets</b> (ON/OFF): whether you want to use gtnets.
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See section @ref pls_simgrid_configuration_gtnets.
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@li <b>gtnets_path</b> (path): GTNetS installation directory
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@li <b>enable_ns3</b> (ON/OFF): whether you want to use ns3.
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See section @ref pls_simgrid_configuration_ns3.
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@li <b>ns3_path</b> (path): NS3 installation directory (eg /usr or /opt).
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@li <b>enable_latency_bound_tracking</b> (ON/OFF): enable it if you
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want to be warned when communications are limited by round trip
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time while doing packet-level simulation.
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\subsubsection install_cmake_reset Resetting the compilation configuration
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If you need to empty the cache of values saved by cmake (either
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because you added a new library or because something seriously went
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wrong), you can simply delete the file CMakeCache.txt that is created
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at the root of the source tree. You may also want to edit this file
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directly in some circumstances.
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\subsubsection install_cmake_outsrc Compiling into a separate directory
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By default, the files produced during the compilation are placed in
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the source directory. As the compilation generates a lot of files, it
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is advised to to put them all in a separate directory. It is then
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easier to cleanup, and this allows to compile several configurations
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out of the same source tree. For that, simply enter the directory
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where you want the produced files to land, and invoke cmake (or
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ccmake) with the full path to the simgrid source as last argument.
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This approach is called "compilation out of source tree".
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\subsubsection install_cmake_win Cmake on Windows (with MinGW)
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Cmake can produce several kind of of makefiles. Under Windows, it has
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no way of determining what kind you want to use, so you have to hint it:
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cmake -G"MinGW Makefiles" (other options) .
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\subsubsection install_cmake_mac Cmake on Mac OSX
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SimGrid compiles like a charm with clang on Mac OSX:
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cmake -DCMAKE_C_COMPILER=/path/to/clang -DCMAKE_CXX_COMPILER=/path/to/clang++ .
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With the XCode version of clang 4.1, you may get the following error message:
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CMake Error: Parse error in cache file build_dir/CMakeCache.txt. Offending entry: /SDKs/MacOSX10.8.sdk
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In that case, edit the CMakeCache.txt file directly, so that the
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CMAKE_OSX_SYSROOT is similar to the following. Don't worry about the
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warning that the "-pthread" argument is not used, if it appears.
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CMAKE_OSX_SYSROOT:PATH=/Applications/XCode.app/Contents/Developer/Platforms/MacOSX.platform/Developer
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\subsection install_src_compil Compiling SimGrid
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In most cases, compiling and installing simgrid is enough:
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make install # try "sudo make install" if you don't have the permission to write
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In addition, several compilation targets are provided in SimGrid. If
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your system is well configured, the full list of targets is available
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for completion when using the Tab key. Note that some of the existing
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targets are not really for publc consumption so don't worry if some
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stuff don't work for you.
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make simgrid Builds only the simgrid library and not any example
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make masterslave Builds only this example (and its dependencies)
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make clean Clean the results of a previous compilation
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make install Install the project (doc/ bin/ lib/ include/)
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make uninstall Uninstall the project (doc/ bin/ lib/ include/)
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make dist Cuild a distribution archive (tgz)
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make distcheck Check the dist (make + make dist + tests on the distribution)
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make simgrid_documentation Create simgrid documentation
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If you want to see what is really happening, try adding VERBOSE=1 to
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your compilation requests:
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@subsection install_src_test Testing SimGrid
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Once everything is built, you may want to test the result. SimGrid
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comes with an extensive set of regression tests (see @ref
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inside_cmake_addtest "that page of the insider manual" for more
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details). Running the tests is done using the ctest binary that comes
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with cmake. These tests are run every night and the result is publicly
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<a href="http://cdash.inria.fr/CDash/index.php?project=Simgrid">available</a>.
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ctest # Launch all tests
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ctest -D Experimental # Launch all tests and report the result to
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# http://cdash.inria.fr/CDash/index.php?project=SimGrid
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ctest -R msg # Launch only the tests which name match the string "msg"
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ctest -j4 # Launch all tests in parallel, at most 4 at the same time
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ctest --verbose # Display all details on what's going on
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ctest --output-on-failure # Only get verbose for the tests that fail
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ctest -R msg- -j5 --output-on-failure # You changed MSG and want to check that you didn't break anything, huh?
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# That's fine, I do so all the time myself.
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\section install_setting_own Setting up your own code
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\subsection install_setting_MSG MSG code on Unix (Linux or Mac OSX)
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Do not build your simulator by modifying the SimGrid examples. Go
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outside the SimGrid source tree and create your own working directory
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(say <tt>/home/joe/SimGrid/MyFirstScheduler/</tt>).
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Suppose your simulation has the following structure (remember it is
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just an example to illustrate a possible way to compile everything;
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feel free to organize it as you want).
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\li <tt>sched.h</tt>: a description of the core of the
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scheduler (i.e. which functions are can be used by the
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agents). For example we could find the following functions
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(master, forwarder, slave).
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\li <tt>sched.c</tt>: a C file including <tt>sched.h</tt> and
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implementing the core of the scheduler. Most of these
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functions use the MSG functions defined in section \ref
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\li <tt>masterslave.c</tt>: a C file with the main function, i.e.
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the MSG initialization (MSG_init()), the platform
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creation (e.g. with MSG_create_environment()), the
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deployment phase (e.g. with MSG_function_register() and
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MSG_launch_application()) and the call to MSG_main()).
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To compile such a program, we suggest to use the following
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Makefile. It is a generic Makefile that we have used many times with
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our students when we teach the C language.
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masterslave: masterslave.o sched.o
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INSTALL_PATH = $$HOME
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PEDANTIC_PARANOID_FREAK = -O0 -Wshadow -Wcast-align \
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-Waggregate-return -Wmissing-prototypes -Wmissing-declarations \
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-Wstrict-prototypes -Wmissing-prototypes -Wmissing-declarations \
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-Wmissing-noreturn -Wredundant-decls -Wnested-externs \
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-Wpointer-arith -Wwrite-strings -finline-functions
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REASONABLY_CAREFUL_DUDE = -Wall
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NO_PRAYER_FOR_THE_WICKED = -w -O2
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WARNINGS = $(REASONABLY_CAREFUL_DUDE)
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CFLAGS = -g $(WARNINGS)
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INCLUDES = -I$(INSTALL_PATH)/include
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DEFS = -L$(INSTALL_PATH)/lib/
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LDADD = -lm -lsimgrid
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$(CC) $(INCLUDES) $(DEFS) $(CFLAGS) $^ $(LIBS) $(LDADD) -o $@
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$(CC) $(INCLUDES) $(DEFS) $(CFLAGS) -c -o $@ $<
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rm -f $(BIN_FILES) *.o *~
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The first two lines indicates what should be build when typing make
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(<tt>masterslave</tt>) and of which files it is to be made of
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(<tt>masterslave.o</tt> and <tt>sched.o</tt>). This makefile assumes
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that you have set up correctly your <tt>LD_LIBRARY_PATH</tt> variable
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(look, there is a <tt>LDADD = -lm -lsimgrid</tt>). If you prefer using
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the static version, remove the <tt>-lsimgrid</tt> and add a
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<tt>$(INSTALL_PATH)/lib/libsimgrid.a</tt> on the next line, right
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after the <tt>LIBS = </tt>.
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More generally, if you have never written a Makefile by yourself, type
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in a terminal: <tt>info make</tt> and read the introduction. The
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previous example should be enough for a first try but you may want to
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perform some more complex compilations...
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\subsection install_setting_win_provided Compile the "HelloWorld" project on Windows
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In the SimGrid install directory you should have an HelloWorld project to explain you how to start
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compiling a source file. There are:
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- HelloWorld.c The example source file.
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- CMakeLists.txt It allows to configure the project.
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- FindPCRE.cmake This finds and links to the pcre library (Normally included
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into Simgrid directory "GnuWin32").
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- README This explaination.
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Now let's compile this example:
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\li Run windows shell "cmd".
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\li Open HelloWorld Directory ('cd' command line).
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\li Create a build directory and change directory. (optional)
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\li Type 'cmake -G"MinGW Makefiles" \<path_to_HelloWorld_project\>'
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\li You should obtain a runnable example ("HelloWorld.exe").
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For compiling your own code you can simply copy the HelloWorld project and rename source name. It will
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create a target with the same name of the source.
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\subsection install_setting_win_new Adding and Compiling a new example on Windows
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\li Put your source file into the helloWord directory.
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\li Edit CMakeLists.txt by removing the Find Targets section and add those two lines into this section
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#It creates a target called 'TARGET_NAME.exe' with the sources 'SOURCES'
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add_executable(TARGET_NAME SOURCES)
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#Links TARGET_NAME with simgrid and pcre
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target_link_libraries(TARGET_NAME simgrid pcre)
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\li To initialize and build your project, you'll need to run
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cmake -G"MinGW Makefiles" <path_to_HelloWorld_project>
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\li Run "mingw32-make"
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\li You should obtain "TARGET_NAME.exe".
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\subsection install_Win_ruby Setup a virtualbox to use SimGrid-Ruby on windows
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Allan Espinosa made these set of Vagrant rules available so that you
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can use the SimGrid Ruby bindings in a virtual machine using
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VirtualBox. Thanks to him for that. You can find his project here:
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https://github.com/aespinosa/simgrid-vagrant