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# Microsoft Developer Studio Project File - Name="arch" - Package Owner=<4>
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# Microsoft Developer Studio Generated Build File, Format Version 6.00
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# TARGTYPE "Win32 (x86) Static Library" 0x0104
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!MESSAGE This is not a valid makefile. To build this project using NMAKE,
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# Name "arch - Win32 Release"
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SOURCE=.\catweaselmkiii.c
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SOURCE=.\opencbmlib.c
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..\..\..\data\genwinres res.h res.txt resdialogs.txt resmenu.txt resstrings.txt
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"$(InputDir)\res.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
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..\..\..\data\genwinres res.h res.txt resdialogs.txt resmenu.txt resstrings.txt
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SOURCE=".\ui-resources.c"
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SOURCE=.\uic64_256k.c
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SOURCE=.\uidatasette.c
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SOURCE=.\uidrivec128.c
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SOURCE=.\uidrivec64.c
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SOURCE=.\uidrivepetcbm2.c
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SOURCE=.\uiplus4cart.c
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SOURCE=.\uiplus256k.c
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SOURCE=.\uiquicksnapshot.c
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SOURCE=.\uirs232user.c
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SOURCE=.\uisnapshot.c
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# Microsoft Developer Studio Project File - Name="arch" - Package Owner=<4>
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# Microsoft Developer Studio Generated Build File, Format Version 6.00
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# TARGTYPE "Win32 (x86) Static Library" 0x0104
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!MESSAGE This is not a valid makefile. To build this project using NMAKE,
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!MESSAGE use the Export Makefile command and run
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!MESSAGE NMAKE /f "arch.mak".
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!MESSAGE You can specify a configuration when running NMAKE
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!MESSAGE by defining the macro CFG on the command line. For example:
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!MESSAGE NMAKE /f "arch.mak" CFG="arch - Win32 Debug"
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!MESSAGE Possible choices for configuration are:
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!MESSAGE "arch - Win32 Release" (based on "Win32 (x86) Static Library")
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!MESSAGE "arch - Win32 Debug" (based on "Win32 (x86) Static Library")
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# ADD BASE CPP /nologo /W3 /GX /Z7 /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /YX /FD /c
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# ADD CPP /nologo /MTd /W3 /GX /Z7 /Od /I ".\msvc" /I ".\\" /I "..\..\\" /I "..\..\drive" /I "..\..\vdrive" /I "..\..\c64" /I "..\..\c64dtv" /I "..\..\c128" /I "..\..\vic20" /I "..\..\pet" /I "..\..\cbm2" /I "..\..\raster" /I "..\..\monitor" /I "..\..\lib\libffmpeg" /I "..\..\plus4" /I "..\..\rs232drv" /I "..\..\sid" /I ".\msvc\wpcap" /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /YX /FD /c
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# Name "arch - Win32 Release"
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# Name "arch - Win32 Debug"
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SOURCE=.\catweaselmkiii.c
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SOURCE=.\opencbmlib.c
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# PROP Ignore_Default_Tool 1
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USERDEP__RES_T="res.txt" "resdialogs.txt" "resmenu.txt" "resstrings.txt"
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# Begin Custom Build - Generating res.h
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"$(InputDir)\res.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
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..\..\..\data\genwinres res.h menuid.h res.txt resdialogs.txt resmenu.txt resstrings.txt
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# PROP Ignore_Default_Tool 1
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# Begin Custom Build - Generating res.h
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"$(InputDir)\res.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
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..\..\..\data\genwinres res.h menuid.h res.txt resdialogs.txt resmenu.txt resstrings.txt
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SOURCE=".\ui-resources.c"
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SOURCE=.\uic64_256k.c
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SOURCE=.\uidatasette.c
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SOURCE=.\uidrivec128.c
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SOURCE=.\uidrivec64.c
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SOURCE=.\uidrivepetcbm2.c
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SOURCE=.\uidriveplus4.c
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SOURCE=.\uidrivevic20.c
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SOURCE=.\uifliplist.c
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SOURCE=.\uijoystick.c
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SOURCE=.\uikeyboard.c
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SOURCE=.\uimediafile.c
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SOURCE=.\uiperipheral.c
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SOURCE=.\uiplus256k.c
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SOURCE=.\uiplus4cart.c
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SOURCE=.\uiplus4mem.c
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SOURCE=.\uiquicksnapshot.c
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SOURCE=.\uirs232user.c
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SOURCE=.\uisnapshot.c