3
* Copyright (c) 2001 C�sar Blecua Ud�as All Rights Reserved.
5
* Permission is hereby granted, free of charge, to any person obtaining a
6
* copy of this software and associated documentation files (the "Software"),
7
* to deal in the Software without restriction, including without limitation
8
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
9
* and/or sell copies of the Software, and to permit persons to whom the
10
* Software is furnished to do so, subject to the following conditions:
12
* The above copyright notice and this permission notice shall be included
13
* in all copies or substantial portions of the Software.
15
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
16
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18
* CESAR BLECUA UDIAS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
19
* WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF
20
* OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
24
#ifndef __SG_EXTENSIONS_HXX
25
#define __SG_EXTENSIONS_HXX 1
27
#if defined(__CYGWIN__) && !defined(WIN32) /* && !defined(USING_X) */
31
#if defined(WIN32) /* MINGW and MSC predefine WIN32 */
39
#include <simgear/compiler.h>
44
#if defined(__cplusplus)
52
bool SGSearchExtensionsString(const char *extString, const char *extName);
53
bool SGIsOpenGLExtensionSupported(char *extName);
56
// don't use an inline function for symbol lookup, since it is too big
57
void* macosxGetGLProcAddress(const char *func);
59
#elif !defined( WIN32 )
61
void *SGGetGLProcAddress(const char *func);
65
inline void (*SGLookupFunction(const char *func))()
68
return (void (*)()) wglGetProcAddress(func);
70
#elif defined( __APPLE__ )
71
return (void (*)()) macosxGetGLProcAddress(func);
75
return (void (*)()) SGGetGLProcAddress(func);
80
* OpenGL 1.2 and 1.3 enumerants
83
#ifndef GL_VERSION_1_2
84
#define GL_CLAMP_TO_EDGE 0x812F
85
#define GL_TEXTURE_WRAP_R 0x8072
86
#define GL_BLEND_EQUATION 0x8009
89
#define GL_FUNC_ADD 0x8006
90
#define GL_FUNC_SUBTRACT 0x800A
91
#define GL_FUNC_REVERSE_SUBTRACT 0x800B
92
#define GL_BLEND_COLOR 0x8005
93
#define GL_CONSTANT_COLOR 0x8001
94
#define GL_ONE_MINUS_CONSTANT_COLOR 0x8002
95
#define GL_CONSTANT_ALPHA 0x8003
96
#define GL_ONE_MINUS_CONSTANT_ALPHA 0x8004
99
typedef void (APIENTRY * glBlendEquationProc) (GLenum mode );
100
typedef void (APIENTRY * glBlendColorProc) (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha );
103
/* OpenGL extension declarations */
106
* glPointParameterf and glPointParameterfv
108
#ifndef GL_EXT_point_parameters
109
#define GL_EXT_point_parameters 1
110
#define GL_POINT_SIZE_MIN_EXT 0x8126
111
#define GL_DISTANCE_ATTENUATION_EXT 0x8129
114
#ifndef GL_ARB_point_parameters
115
#define GL_ARB_point_parameters 1
116
#define GL_POINT_SIZE_MIN_ARB 0x8126
117
#define GL_DISTANCE_ATTENUATION_ARB 0x8129
120
typedef void (APIENTRY * glPointParameterfProc)(GLenum pname, GLfloat param);
121
typedef void (APIENTRY * glPointParameterfvProc)(GLenum pname, const GLfloat *params);
127
#ifndef GL_ARB_multitexture
128
#define GL_ARB_multitexture 1
129
#define GL_TEXTURE0_ARB 0x84C0
130
#define GL_TEXTURE1_ARB 0x84C1
131
#define GL_TEXTURE2_ARB 0x84C2
132
#define GL_TEXTURE3_ARB 0x84C3
133
#define GL_TEXTURE4_ARB 0x84C4
134
#define GL_TEXTURE5_ARB 0x84C5
135
#define GL_TEXTURE6_ARB 0x84C6
136
#define GL_TEXTURE7_ARB 0x84C7
137
#define GL_TEXTURE8_ARB 0x84C8
138
#define GL_TEXTURE9_ARB 0x84C9
139
#define GL_TEXTURE10_ARB 0x84CA
140
#define GL_TEXTURE11_ARB 0x84CB
141
#define GL_TEXTURE12_ARB 0x84CC
142
#define GL_TEXTURE13_ARB 0x84CD
143
#define GL_TEXTURE14_ARB 0x84CE
144
#define GL_TEXTURE15_ARB 0x84CF
145
#define GL_TEXTURE16_ARB 0x84D0
146
#define GL_TEXTURE17_ARB 0x84D1
147
#define GL_TEXTURE18_ARB 0x84D2
148
#define GL_TEXTURE19_ARB 0x84D3
149
#define GL_TEXTURE20_ARB 0x84D4
150
#define GL_TEXTURE21_ARB 0x84D5
151
#define GL_TEXTURE22_ARB 0x84D6
152
#define GL_TEXTURE23_ARB 0x84D7
153
#define GL_TEXTURE24_ARB 0x84D8
154
#define GL_TEXTURE25_ARB 0x84D9
155
#define GL_TEXTURE26_ARB 0x84DA
156
#define GL_TEXTURE27_ARB 0x84DB
157
#define GL_TEXTURE28_ARB 0x84DC
158
#define GL_TEXTURE29_ARB 0x84DD
159
#define GL_TEXTURE30_ARB 0x84DE
160
#define GL_TEXTURE31_ARB 0x84DF
161
#define GL_ACTIVE_TEXTURE_ARB 0x84E0
162
#define GL_CLIENT_ACTIVE_TEXTURE_ARB 0x84E1
163
#define GL_MAX_TEXTURE_UNITS_ARB 0x84E2
166
typedef void (APIENTRY * glActiveTextureProc)(GLenum texture);
167
typedef void (APIENTRY * glClientActiveTextureProc)(GLenum texture);
170
* GL_EXT_separate_specular_color
173
#ifndef GL_LIGHT_MODEL_COLOR_CONTROL
174
#define GL_LIGHT_MODEL_COLOR_CONTROL 0x81F8
175
#define GL_SINGLE_COLOR 0x81F9
176
#define GL_SEPARATE_SPECULAR_COLOR 0x81FA
180
* GL_ARB_texture_cube_map
183
#ifndef GL_ARB_texture_cube_map
184
#define GL_ARB_texture_cube_map 1
185
#define GL_NORMAL_MAP_ARB 0x8511
186
#define GL_REFLECTION_MAP_ARB 0x8512
187
#define GL_TEXTURE_CUBE_MAP_ARB 0x8513
188
#define GL_TEXTURE_BINDING_CUBE_MAP_ARB 0x8514
189
#define GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB 0x8515
190
#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB 0x8516
191
#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB 0x8517
192
#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB 0x8518
193
#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB 0x8519
194
#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB 0x851A
195
#define GL_PROXY_TEXTURE_CUBE_MAP_ARB 0x851B
196
#define GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB 0x851C
200
* GL_ARB_texture_env_combine
203
#ifndef GL_ARB_texture_env_combine
204
#define GL_ARB_texture_env_combine 1
205
#define GL_COMBINE_ARB 0x8570
206
#define GL_COMBINE_RGB_ARB 0x8571
207
#define GL_COMBINE_ALPHA_ARB 0x8572
208
#define GL_RGB_SCALE_ARB 0x8573
209
#define GL_ADD_SIGNED_ARB 0x8574
210
#define GL_INTERPOLATE_ARB 0x8575
211
#define GL_CONSTANT_ARB 0x8576
212
#define GL_PRIMARY_COLOR_ARB 0x8577
213
#define GL_PREVIOUS_ARB 0x8578
214
#define GL_SOURCE0_RGB_ARB 0x8580
215
#define GL_SOURCE1_RGB_ARB 0x8581
216
#define GL_SOURCE2_RGB_ARB 0x8582
217
#define GL_SOURCE0_ALPHA_ARB 0x8588
218
#define GL_SOURCE1_ALPHA_ARB 0x8589
219
#define GL_SOURCE2_ALPHA_ARB 0x858A
220
#define GL_OPERAND0_RGB_ARB 0x8590
221
#define GL_OPERAND1_RGB_ARB 0x8591
222
#define GL_OPERAND2_RGB_ARB 0x8592
223
#define GL_OPERAND0_ALPHA_ARB 0x8598
224
#define GL_OPERAND1_ALPHA_ARB 0x8599
225
#define GL_OPERAND2_ALPHA_ARB 0x859A
229
* GL_ARB_texture_env_dot3
232
#ifndef GL_ARB_texture_env_dot3
233
#define GL_ARB_texture_env_dot3 1
234
#define GL_DOT3_RGB_ARB 0x86AE
235
#define GL_DOT3_RGBA_ARB 0x86AF
241
#ifndef GL_ARB_depth_texture
242
#define GL_ARB_depth_texture 1
243
#define GL_DEPTH_COMPONENT16_ARB 0x81A5
244
#define GL_DEPTH_COMPONENT24_ARB 0x81A6
245
#define GL_DEPTH_COMPONENT32_ARB 0x81A7
246
#define GL_TEXTURE_DEPTH_SIZE_ARB 0x884A
247
#define GL_DEPTH_TEXTURE_MODE_ARB 0x884B
253
#ifndef GL_ARB_multisample
254
#define GL_ARB_multisample 1
255
#define GL_MULTISAMPLE_ARB 0x809D
256
#define GL_SAMPLE_ALPHA_TO_COVERAGE_ARB 0x809E
257
#define GL_SAMPLE_ALPHA_TO_ONE_ARB 0x809F
258
#define GL_SAMPLE_COVERAGE_ARB 0x80A0
259
#define GL_SAMPLE_BUFFERS_ARB 0x80A8
260
#define GL_SAMPLES_ARB 0x80A9
261
#define GL_SAMPLE_COVERAGE_VALUE_ARB 0x80AA
262
#define GL_SAMPLE_COVERAGE_INVERT_ARB 0x80AB
263
#define GL_MULTISAMPLE_BIT_ARB 0x20000000
264
#define WGL_SAMPLE_BUFFERS_ARB 0x2041
265
#define WGL_SAMPLES_ARB 0x2042
269
#ifndef GL_SGIS_generate_mipmap
270
#define GL_SGIS_generate_mipmap 1
271
#define GL_GENERATE_MIPMAP_SGIS 0x8191
272
#define GL_GENERATE_MIPMAP_HINT_SGIS 0x8192
275
/* WGL spcific OpenGL extenstions */
279
* WGL_ARB_extensions_string
281
#ifndef WGL_ARB_extensions_string
282
#define WGL_ARB_extensions_string 1
283
typedef const char * (APIENTRY * wglGetExtensionsStringARBProc) (HDC hDC);
289
#ifndef WGL_ARB_pbuffer
290
#define WGL_ARB_pbuffer 1
291
#define WGL_DRAW_TO_PBUFFER_ARB 0x202D
292
#define WGL_MAX_PBUFFER_PIXELS_ARB 0x202E
293
#define WGL_MAX_PBUFFER_WIDTH_ARB 0x202F
294
#define WGL_MAX_PBUFFER_HEIGHT_ARB 0x2030
295
#define WGL_PBUFFER_LARGEST_ARB 0x2033
296
#define WGL_PBUFFER_WIDTH_ARB 0x2034
297
#define WGL_PBUFFER_HEIGHT_ARB 0x2035
298
#define WGL_PBUFFER_LOST_ARB 0x2036
299
DECLARE_HANDLE(HPBUFFERARB);
300
typedef HPBUFFERARB (APIENTRY * wglCreatePbufferARBProc) (HDC hDC, int iPixelFormat, int iWidth, int iHeight, const int *piAttribList);
301
typedef HDC (APIENTRY * wglGetPbufferDCARBProc) (HPBUFFERARB hPbuffer);
302
typedef int (APIENTRY * wglReleasePbufferDCARBProc) (HPBUFFERARB hPbuffer, HDC hDC);
303
typedef BOOL (APIENTRY * wglDestroyPbufferARBProc) (HPBUFFERARB hPbuffer);
304
typedef BOOL (APIENTRY * wglQueryPbufferARBProc) (HPBUFFERARB hPbuffer, int iAttribute, int *piValue);
311
#ifndef WGL_ARB_pixel_format
312
#define WGL_ARB_pixel_format 1
313
#define WGL_NUMBER_PIXEL_FORMATS_ARB 0x2000
314
#define WGL_DRAW_TO_WINDOW_ARB 0x2001
315
#define WGL_DRAW_TO_BITMAP_ARB 0x2002
316
#define WGL_ACCELERATION_ARB 0x2003
317
#define WGL_NEED_PALETTE_ARB 0x2004
318
#define WGL_NEED_SYSTEM_PALETTE_ARB 0x2005
319
#define WGL_SWAP_LAYER_BUFFERS_ARB 0x2006
320
#define WGL_SWAP_METHOD_ARB 0x2007
321
#define WGL_NUMBER_OVERLAYS_ARB 0x2008
322
#define WGL_NUMBER_UNDERLAYS_ARB 0x2009
323
#define WGL_TRANSPARENT_ARB 0x200A
324
#define WGL_SHARE_DEPTH_ARB 0x200C
325
#define WGL_SHARE_STENCIL_ARB 0x200D
326
#define WGL_SHARE_ACCUM_ARB 0x200E
327
#define WGL_SUPPORT_GDI_ARB 0x200F
328
#define WGL_SUPPORT_OPENGL_ARB 0x2010
329
#define WGL_DOUBLE_BUFFER_ARB 0x2011
330
#define WGL_STEREO_ARB 0x2012
331
#define WGL_PIXEL_TYPE_ARB 0x2013
332
#define WGL_COLOR_BITS_ARB 0x2014
333
#define WGL_RED_BITS_ARB 0x2015
334
#define WGL_RED_SHIFT_ARB 0x2016
335
#define WGL_GREEN_BITS_ARB 0x2017
336
#define WGL_GREEN_SHIFT_ARB 0x2018
337
#define WGL_BLUE_BITS_ARB 0x2019
338
#define WGL_BLUE_SHIFT_ARB 0x201A
339
#define WGL_ALPHA_BITS_ARB 0x201B
340
#define WGL_ALPHA_SHIFT_ARB 0x201C
341
#define WGL_ACCUM_BITS_ARB 0x201D
342
#define WGL_ACCUM_RED_BITS_ARB 0x201E
343
#define WGL_ACCUM_GREEN_BITS_ARB 0x201F
344
#define WGL_ACCUM_BLUE_BITS_ARB 0x2020
345
#define WGL_ACCUM_ALPHA_BITS_ARB 0x2021
346
#define WGL_DEPTH_BITS_ARB 0x2022
347
#define WGL_STENCIL_BITS_ARB 0x2023
348
#define WGL_AUX_BUFFERS_ARB 0x2024
349
#define WGL_NO_ACCELERATION_ARB 0x2025
350
#define WGL_GENERIC_ACCELERATION_ARB 0x2026
351
#define WGL_FULL_ACCELERATION_ARB 0x2027
352
#define WGL_SWAP_EXCHANGE_ARB 0x2028
353
#define WGL_SWAP_COPY_ARB 0x2029
354
#define WGL_SWAP_UNDEFINED_ARB 0x202A
355
#define WGL_TYPE_RGBA_ARB 0x202B
356
#define WGL_TYPE_COLORINDEX_ARB 0x202C
357
#define WGL_TRANSPARENT_RED_VALUE_ARB 0x2037
358
#define WGL_TRANSPARENT_GREEN_VALUE_ARB 0x2038
359
#define WGL_TRANSPARENT_BLUE_VALUE_ARB 0x2039
360
#define WGL_TRANSPARENT_ALPHA_VALUE_ARB 0x203A
361
#define WGL_TRANSPARENT_INDEX_VALUE_ARB 0x203B
362
typedef BOOL (APIENTRY * wglGetPixelFormatAttribivARBProc) (HDC hdc, int iPixelFormat, int iLayerPlane, UINT nAttributes, const int *piAttributes, int *piValues);
363
typedef BOOL (APIENTRY * wglGetPixelFormatAttribfvARBProc) (HDC hdc, int iPixelFormat, int iLayerPlane, UINT nAttributes, const int *piAttributes, FLOAT *pfValues);
364
typedef BOOL (APIENTRY * wglChoosePixelFormatARBProc) (HDC hdc, const int *piAttribIList, const FLOAT *pfAttribFList, UINT nMaxFormats, int *piFormats, UINT *nNumFormats);
370
#ifndef WGL_ARB_render_texture
371
#define WGL_ARB_render_texture 1
373
#define WGL_BIND_TO_TEXTURE_RGB_ARB 0x2070
374
#define WGL_BIND_TO_TEXTURE_RGBA_ARB 0x2071
375
#define WGL_TEXTURE_FORMAT_ARB 0x2072
376
#define WGL_TEXTURE_TARGET_ARB 0x2073
377
#define WGL_MIPMAP_TEXTURE_ARB 0x2074
378
#define WGL_TEXTURE_RGB_ARB 0x2075
379
#define WGL_TEXTURE_RGBA_ARB 0x2076
380
#define WGL_NO_TEXTURE_ARB 0x2077
381
#define WGL_TEXTURE_CUBE_MAP_ARB 0x2078
382
#define WGL_TEXTURE_1D_ARB 0x2079
383
#define WGL_TEXTURE_2D_ARB 0x207A
384
#define WGL_NO_TEXTURE_ARB 0x2077
385
#define WGL_MIPMAP_LEVEL_ARB 0x207B
386
#define WGL_CUBE_MAP_FACE_ARB 0x207C
387
#define WGL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB 0x207D
388
#define WGL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB 0x207E
389
#define WGL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB 0x207F
390
#define WGL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB 0x2080
391
#define WGL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB 0x2081
392
#define WGL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB 0x2082
393
#define WGL_FRONT_LEFT_ARB 0x2083
394
#define WGL_FRONT_RIGHT_ARB 0x2084
395
#define WGL_BACK_LEFT_ARB 0x2085
396
#define WGL_BACK_RIGHT_ARB 0x2086
397
#define WGL_AUX0_ARB 0x2087
398
#define WGL_AUX1_ARB 0x2088
399
#define WGL_AUX2_ARB 0x2089
400
#define WGL_AUX3_ARB 0x208A
401
#define WGL_AUX4_ARB 0x208B
402
#define WGL_AUX5_ARB 0x208C
403
#define WGL_AUX6_ARB 0x208D
404
#define WGL_AUX7_ARB 0x208E
405
#define WGL_AUX8_ARB 0x208F
406
#define WGL_AUX9_ARB 0x2090
407
typedef BOOL (APIENTRY * wglBindTexImageARBProc) (HPBUFFERARB hPbuffer, int iBuffer);
408
typedef BOOL (APIENTRY * wglReleaseTexImageARBProc) (HPBUFFERARB hPbuffer, int iBuffer);
409
typedef BOOL (APIENTRY * wglSetPbufferAttribARBProc) (HPBUFFERARB hPbuffer, const int *piAttribList);
415
/* NVIDIA specific extension */
418
* NV_texture_rectangle
421
#ifndef GL_NV_texture_rectangle
422
#define GL_NV_texture_rectangle 1
423
#define GL_TEXTURE_RECTANGLE_NV 0x84F5
424
#define GL_TEXTURE_BINDING_RECTANGLE_NV 0x84F6
425
#define GL_PROXY_TEXTURE_RECTANGLE_NV 0x84F7
426
#define GL_MAX_RECTANGLE_TEXTURE_SIZE_NV 0x84F8
430
* WGL_NV_texture_rectangle
433
#ifndef WGL_NV_texture_rectangle
434
#define WGL_NV_texture_rectangle 1
435
#define WGL_BIND_TO_TEXTURE_RECTANGLE_RGB_NV 0x20A0
436
#define WGL_BIND_TO_TEXTURE_RECTANGLE_RGBA_NV 0x20A1
437
#define WGL_TEXTURE_RECTANGLE_NV 0x20A2
441
* NV_render_depth_texture
444
#ifndef WGL_NV_render_depth_texture
445
#define WGL_NV_render_depth_texture 1
446
#define WGL_NO_TEXTURE_ARB 0x2077
447
#define WGL_BIND_TO_TEXTURE_DEPTH_NV 0x20A3
448
#define WGL_BIND_TO_TEXTURE_RECTANGLE_DEPTH_NV 0x20A4
449
#define WGL_DEPTH_TEXTURE_FORMAT_NV 0x20A5
450
#define WGL_TEXTURE_DEPTH_COMPONENT_NV 0x20A6
451
#define WGL_DEPTH_COMPONENT_NV 0x20A7
457
#ifndef GL_NV_float_buffer
458
#define GL_NV_float_buffer 1
459
#define GL_FLOAT_R_NV 0x8880
460
#define GL_FLOAT_RG_NV 0x8881
461
#define GL_FLOAT_RGB_NV 0x8882
462
#define GL_FLOAT_RGBA_NV 0x8883
463
#define GL_FLOAT_R16_NV 0x8884
464
#define GL_FLOAT_R32_NV 0x8885
465
#define GL_FLOAT_RG16_NV 0x8886
466
#define GL_FLOAT_RG32_NV 0x8887
467
#define GL_FLOAT_RGB16_NV 0x8888
468
#define GL_FLOAT_RGB32_NV 0x8889
469
#define GL_FLOAT_RGBA16_NV 0x888A
470
#define GL_FLOAT_RGBA32_NV 0x888B
471
#define GL_TEXTURE_FLOAT_COMPONENTS_NV 0x888C
472
#define GL_FLOAT_CLEAR_COLOR_VALUE_NV 0x888D
473
#define GL_FLOAT_RGBA_MODE_NV 0x888E
475
#ifndef GLX_NV_float_buffer
476
#define GLX_NV_float_buffer 1
477
#define GLX_FLOAT_COMPONENTS_NV 0x20B0
478
#define GLX_BIND_TO_TEXTURE_RECTANGLE_FLOAT_R_NV 0x20B1
479
#define GLX_BIND_TO_TEXTURE_RECTANGLE_FLOAT_RG_NV 0x20B2
480
#define GLX_BIND_TO_TEXTURE_RECTANGLE_FLOAT_RGB_NV 0x20B3
481
#define GLX_BIND_TO_TEXTURE_RECTANGLE_FLOAT_RGBA_NV 0x20B4
482
#define GLX_TEXTURE_FLOAT_R_NV 0x20B5
483
#define GLX_TEXTURE_FLOAT_RG_NV 0x20B6
484
#define GLX_TEXTURE_FLOAT_RGB_NV 0x20B7
485
#define GLX_TEXTURE_FLOAT_RGBA_NV 0x20B8
487
#ifndef WGL_NV_float_buffer
488
#define WGL_NV_float_buffer 1
489
#define WGL_FLOAT_COMPONENTS_NV 0x20B0
490
#define WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_R_NV 0x20B1
491
#define WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_RG_NV 0x20B2
492
#define WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_RGB_NV 0x20B3
493
#define WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_RGBA_NV 0x20B4
494
#define WGL_TEXTURE_FLOAT_R_NV 0x20B5
495
#define WGL_TEXTURE_FLOAT_RG_NV 0x20B6
496
#define WGL_TEXTURE_FLOAT_RGB_NV 0x20B7
497
#define WGL_TEXTURE_FLOAT_RGBA_NV 0x20B8
501
/* ATI specific extension */
504
* ATI_pixel_format_float
506
#ifndef WGL_ATI_pixel_format_float
507
#define WGL_ATI_pixel_format_float 1
508
#define WGL_TYPE_RGBA_FLOAT_ATI 0x21A0
509
#define GL_RGBA_FLOAT_MODE_ATI 0x8820
510
#define GL_COLOR_CLEAR_UNCLAMPED_VALUE_ATI 0x8835
516
#ifndef GL_ATI_texture_float
517
#define GL_ATI_texture_float 1
518
#define GL_RGBA_FLOAT32_ATI 0x8814
519
#define GL_RGB_FLOAT32_ATI 0x8815
520
#define GL_ALPHA_FLOAT32_ATI 0x8816
521
#define GL_INTENSITY_FLOAT32_ATI 0x8817
522
#define GL_LUMINANCE_FLOAT32_ATI 0x8818
523
#define GL_LUMINANCE_ALPHA_FLOAT32_ATI 0x8819
524
#define GL_RGBA_FLOAT16_ATI 0x881A
525
#define GL_RGB_FLOAT16_ATI 0x881B
526
#define GL_ALPHA_FLOAT16_ATI 0x881C
527
#define GL_INTENSITY_FLOAT16_ATI 0x881D
528
#define GL_LUMINANCE_FLOAT16_ATI 0x881E
529
#define GL_LUMINANCE_ALPHA_FLOAT16_ATI 0x881F
533
#if defined(__cplusplus)
537
#endif // !__SG_EXTENSIONS_HXX