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  • Committer: Bazaar Package Importer
  • Author(s): Ove Kaaven
  • Date: 2006-03-31 13:37:25 UTC
  • Revision ID: james.westby@ubuntu.com-20060331133725-h671cls8c2a2vpwv
Tags: upstream-0.3.0
Import upstream version 0.3.0

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1
/*
 
2
 *
 
3
 * Copyright (c) 2001 C�sar Blecua Ud�as    All Rights Reserved.
 
4
 *
 
5
 * Permission is hereby granted, free of charge, to any person obtaining a
 
6
 * copy of this software and associated documentation files (the "Software"),
 
7
 * to deal in the Software without restriction, including without limitation
 
8
 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
 
9
 * and/or sell copies of the Software, and to permit persons to whom the
 
10
 * Software is furnished to do so, subject to the following conditions:
 
11
 *
 
12
 * The above copyright notice and this permission notice shall be included
 
13
 * in all copies or substantial portions of the Software.
 
14
 *
 
15
 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
 
16
 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
 
17
 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
 
18
 * CESAR BLECUA UDIAS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
 
19
 * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF
 
20
 * OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
 
21
 * SOFTWARE.
 
22
 *
 
23
 */
 
24
#ifndef __SG_EXTENSIONS_HXX
 
25
#define __SG_EXTENSIONS_HXX 1
 
26
 
 
27
#if defined(__CYGWIN__) && !defined(WIN32) /* && !defined(USING_X) */
 
28
#define WIN32
 
29
#endif
 
30
 
 
31
#if defined(WIN32)  /* MINGW and MSC predefine WIN32 */
 
32
# include <windows.h>
 
33
#endif
 
34
 
 
35
#if !defined(WIN32)
 
36
# include <dlfcn.h>
 
37
#endif
 
38
 
 
39
#include <simgear/compiler.h>
 
40
 
 
41
#include SG_GL_H
 
42
 
 
43
 
 
44
#if defined(__cplusplus)
 
45
extern "C" {
 
46
#endif
 
47
 
 
48
#ifndef APIENTRY
 
49
#define APIENTRY
 
50
#endif
 
51
 
 
52
bool SGSearchExtensionsString(const char *extString, const char *extName);
 
53
bool SGIsOpenGLExtensionSupported(char *extName);
 
54
 
 
55
#ifdef __APPLE__
 
56
  // don't use an inline function for symbol lookup, since it is too big
 
57
  void* macosxGetGLProcAddress(const char *func);
 
58
 
 
59
#elif !defined( WIN32 )
 
60
 
 
61
  void *SGGetGLProcAddress(const char *func);
 
62
  
 
63
#endif
 
64
 
 
65
inline void (*SGLookupFunction(const char *func))()
 
66
{
 
67
#if defined( WIN32 )
 
68
    return (void (*)()) wglGetProcAddress(func);
 
69
 
 
70
#elif defined( __APPLE__ )
 
71
    return (void (*)()) macosxGetGLProcAddress(func);
 
72
 
 
73
#else // UNIX
 
74
 
 
75
    return (void (*)()) SGGetGLProcAddress(func);
 
76
#endif
 
77
}
 
78
 
 
79
/*
 
80
 * OpenGL 1.2 and 1.3 enumerants
 
81
 */
 
82
 
 
83
#ifndef GL_VERSION_1_2
 
84
#define GL_CLAMP_TO_EDGE                                        0x812F
 
85
#define GL_TEXTURE_WRAP_R                                       0x8072
 
86
#define GL_BLEND_EQUATION                                       0x8009
 
87
#define GL_MIN                                                  0x8007
 
88
#define GL_MAX                                                  0x8008
 
89
#define GL_FUNC_ADD                                             0x8006
 
90
#define GL_FUNC_SUBTRACT                                        0x800A
 
91
#define GL_FUNC_REVERSE_SUBTRACT                                0x800B
 
92
#define GL_BLEND_COLOR                                          0x8005
 
93
#define GL_CONSTANT_COLOR                                       0x8001
 
94
#define GL_ONE_MINUS_CONSTANT_COLOR                             0x8002
 
95
#define GL_CONSTANT_ALPHA                                       0x8003
 
96
#define GL_ONE_MINUS_CONSTANT_ALPHA                             0x8004
 
97
#endif
 
98
 
 
99
typedef void (APIENTRY * glBlendEquationProc) (GLenum mode );
 
100
typedef void (APIENTRY * glBlendColorProc) (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha );
 
101
 
 
102
 
 
103
/* OpenGL extension declarations */
 
104
 
 
105
/*
 
106
 * glPointParameterf and glPointParameterfv
 
107
 */
 
108
#ifndef GL_EXT_point_parameters
 
109
#define GL_EXT_point_parameters 1
 
110
#define GL_POINT_SIZE_MIN_EXT                                   0x8126
 
111
#define GL_DISTANCE_ATTENUATION_EXT                             0x8129
 
112
#endif
 
113
 
 
114
#ifndef GL_ARB_point_parameters
 
115
#define GL_ARB_point_parameters 1
 
116
#define GL_POINT_SIZE_MIN_ARB                                   0x8126
 
117
#define GL_DISTANCE_ATTENUATION_ARB                             0x8129
 
118
#endif
 
119
 
 
120
typedef void (APIENTRY * glPointParameterfProc)(GLenum pname, GLfloat param);
 
121
typedef void (APIENTRY * glPointParameterfvProc)(GLenum pname, const GLfloat *params);
 
122
 
 
123
/*
 
124
 * glActiveTextureARB
 
125
 */
 
126
 
 
127
#ifndef GL_ARB_multitexture
 
128
#define GL_ARB_multitexture 1
 
129
#define GL_TEXTURE0_ARB                                         0x84C0
 
130
#define GL_TEXTURE1_ARB                                         0x84C1
 
131
#define GL_TEXTURE2_ARB                                         0x84C2
 
132
#define GL_TEXTURE3_ARB                                         0x84C3
 
133
#define GL_TEXTURE4_ARB                                         0x84C4
 
134
#define GL_TEXTURE5_ARB                                         0x84C5
 
135
#define GL_TEXTURE6_ARB                                         0x84C6
 
136
#define GL_TEXTURE7_ARB                                         0x84C7
 
137
#define GL_TEXTURE8_ARB                                         0x84C8
 
138
#define GL_TEXTURE9_ARB                                         0x84C9
 
139
#define GL_TEXTURE10_ARB                                        0x84CA
 
140
#define GL_TEXTURE11_ARB                                        0x84CB
 
141
#define GL_TEXTURE12_ARB                                        0x84CC
 
142
#define GL_TEXTURE13_ARB                                        0x84CD
 
143
#define GL_TEXTURE14_ARB                                        0x84CE
 
144
#define GL_TEXTURE15_ARB                                        0x84CF
 
145
#define GL_TEXTURE16_ARB                                        0x84D0
 
146
#define GL_TEXTURE17_ARB                                        0x84D1
 
147
#define GL_TEXTURE18_ARB                                        0x84D2
 
148
#define GL_TEXTURE19_ARB                                        0x84D3
 
149
#define GL_TEXTURE20_ARB                                        0x84D4
 
150
#define GL_TEXTURE21_ARB                                        0x84D5
 
151
#define GL_TEXTURE22_ARB                                        0x84D6
 
152
#define GL_TEXTURE23_ARB                                        0x84D7
 
153
#define GL_TEXTURE24_ARB                                        0x84D8
 
154
#define GL_TEXTURE25_ARB                                        0x84D9
 
155
#define GL_TEXTURE26_ARB                                        0x84DA
 
156
#define GL_TEXTURE27_ARB                                        0x84DB
 
157
#define GL_TEXTURE28_ARB                                        0x84DC
 
158
#define GL_TEXTURE29_ARB                                        0x84DD
 
159
#define GL_TEXTURE30_ARB                                        0x84DE
 
160
#define GL_TEXTURE31_ARB                                        0x84DF
 
161
#define GL_ACTIVE_TEXTURE_ARB                                   0x84E0
 
162
#define GL_CLIENT_ACTIVE_TEXTURE_ARB                            0x84E1
 
163
#define GL_MAX_TEXTURE_UNITS_ARB                                0x84E2
 
164
#endif
 
165
 
 
166
typedef void (APIENTRY * glActiveTextureProc)(GLenum texture);
 
167
typedef void (APIENTRY * glClientActiveTextureProc)(GLenum texture);
 
168
 
 
169
/*
 
170
 * GL_EXT_separate_specular_color
 
171
 */
 
172
 
 
173
#ifndef GL_LIGHT_MODEL_COLOR_CONTROL
 
174
#define GL_LIGHT_MODEL_COLOR_CONTROL                            0x81F8
 
175
#define GL_SINGLE_COLOR                                         0x81F9
 
176
#define GL_SEPARATE_SPECULAR_COLOR                              0x81FA
 
177
#endif
 
178
 
 
179
/*
 
180
 * GL_ARB_texture_cube_map
 
181
 */
 
182
 
 
183
#ifndef GL_ARB_texture_cube_map
 
184
#define GL_ARB_texture_cube_map 1
 
185
#define GL_NORMAL_MAP_ARB                                       0x8511
 
186
#define GL_REFLECTION_MAP_ARB                                   0x8512
 
187
#define GL_TEXTURE_CUBE_MAP_ARB                                 0x8513
 
188
#define GL_TEXTURE_BINDING_CUBE_MAP_ARB                         0x8514
 
189
#define GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB                      0x8515
 
190
#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB                      0x8516
 
191
#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB                      0x8517
 
192
#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB                      0x8518
 
193
#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB                      0x8519
 
194
#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB                      0x851A
 
195
#define GL_PROXY_TEXTURE_CUBE_MAP_ARB                           0x851B
 
196
#define GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB                        0x851C
 
197
#endif
 
198
 
 
199
/*
 
200
 * GL_ARB_texture_env_combine
 
201
 */
 
202
 
 
203
#ifndef GL_ARB_texture_env_combine
 
204
#define GL_ARB_texture_env_combine 1
 
205
#define GL_COMBINE_ARB                                          0x8570
 
206
#define GL_COMBINE_RGB_ARB                                      0x8571
 
207
#define GL_COMBINE_ALPHA_ARB                                    0x8572
 
208
#define GL_RGB_SCALE_ARB                                        0x8573
 
209
#define GL_ADD_SIGNED_ARB                                       0x8574
 
210
#define GL_INTERPOLATE_ARB                                      0x8575
 
211
#define GL_CONSTANT_ARB                                         0x8576
 
212
#define GL_PRIMARY_COLOR_ARB                                    0x8577
 
213
#define GL_PREVIOUS_ARB                                         0x8578
 
214
#define GL_SOURCE0_RGB_ARB                                      0x8580
 
215
#define GL_SOURCE1_RGB_ARB                                      0x8581
 
216
#define GL_SOURCE2_RGB_ARB                                      0x8582
 
217
#define GL_SOURCE0_ALPHA_ARB                                    0x8588
 
218
#define GL_SOURCE1_ALPHA_ARB                                    0x8589
 
219
#define GL_SOURCE2_ALPHA_ARB                                    0x858A
 
220
#define GL_OPERAND0_RGB_ARB                                     0x8590
 
221
#define GL_OPERAND1_RGB_ARB                                     0x8591
 
222
#define GL_OPERAND2_RGB_ARB                                     0x8592
 
223
#define GL_OPERAND0_ALPHA_ARB                                   0x8598
 
224
#define GL_OPERAND1_ALPHA_ARB                                   0x8599
 
225
#define GL_OPERAND2_ALPHA_ARB                                   0x859A
 
226
#endif
 
227
 
 
228
/*
 
229
 * GL_ARB_texture_env_dot3
 
230
 */
 
231
 
 
232
#ifndef GL_ARB_texture_env_dot3
 
233
#define GL_ARB_texture_env_dot3 1
 
234
#define GL_DOT3_RGB_ARB                                         0x86AE
 
235
#define GL_DOT3_RGBA_ARB                                        0x86AF
 
236
#endif
 
237
 
 
238
/*
 
239
 * ARB_depth_texture
 
240
 */
 
241
#ifndef GL_ARB_depth_texture
 
242
#define GL_ARB_depth_texture 1
 
243
#define GL_DEPTH_COMPONENT16_ARB                                0x81A5
 
244
#define GL_DEPTH_COMPONENT24_ARB                                0x81A6
 
245
#define GL_DEPTH_COMPONENT32_ARB                                0x81A7
 
246
#define GL_TEXTURE_DEPTH_SIZE_ARB                               0x884A
 
247
#define GL_DEPTH_TEXTURE_MODE_ARB                               0x884B
 
248
#endif
 
249
 
 
250
/*
 
251
 * ARB_multisample
 
252
 */
 
253
#ifndef GL_ARB_multisample
 
254
#define GL_ARB_multisample 1
 
255
#define GL_MULTISAMPLE_ARB                                      0x809D
 
256
#define GL_SAMPLE_ALPHA_TO_COVERAGE_ARB                         0x809E
 
257
#define GL_SAMPLE_ALPHA_TO_ONE_ARB                              0x809F
 
258
#define GL_SAMPLE_COVERAGE_ARB                                  0x80A0
 
259
#define GL_SAMPLE_BUFFERS_ARB                                   0x80A8
 
260
#define GL_SAMPLES_ARB                                          0x80A9
 
261
#define GL_SAMPLE_COVERAGE_VALUE_ARB                            0x80AA
 
262
#define GL_SAMPLE_COVERAGE_INVERT_ARB                           0x80AB
 
263
#define GL_MULTISAMPLE_BIT_ARB                                  0x20000000
 
264
#define WGL_SAMPLE_BUFFERS_ARB                                  0x2041
 
265
#define WGL_SAMPLES_ARB                                         0x2042
 
266
 
 
267
#endif
 
268
 
 
269
#ifndef GL_SGIS_generate_mipmap
 
270
#define GL_SGIS_generate_mipmap 1
 
271
#define GL_GENERATE_MIPMAP_SGIS                                 0x8191
 
272
#define GL_GENERATE_MIPMAP_HINT_SGIS                            0x8192
 
273
#endif
 
274
 
 
275
/* WGL spcific OpenGL extenstions */
 
276
#ifdef WIN32
 
277
 
 
278
/*
 
279
 * WGL_ARB_extensions_string
 
280
 */
 
281
#ifndef WGL_ARB_extensions_string
 
282
#define WGL_ARB_extensions_string 1
 
283
typedef const char * (APIENTRY * wglGetExtensionsStringARBProc) (HDC hDC);
 
284
#endif
 
285
 
 
286
/*
 
287
 * WGL_ARB_pbuffer
 
288
 */
 
289
#ifndef WGL_ARB_pbuffer
 
290
#define WGL_ARB_pbuffer 1
 
291
#define WGL_DRAW_TO_PBUFFER_ARB                                 0x202D
 
292
#define WGL_MAX_PBUFFER_PIXELS_ARB                              0x202E
 
293
#define WGL_MAX_PBUFFER_WIDTH_ARB                               0x202F
 
294
#define WGL_MAX_PBUFFER_HEIGHT_ARB                              0x2030
 
295
#define WGL_PBUFFER_LARGEST_ARB                                 0x2033
 
296
#define WGL_PBUFFER_WIDTH_ARB                                   0x2034
 
297
#define WGL_PBUFFER_HEIGHT_ARB                                  0x2035
 
298
#define WGL_PBUFFER_LOST_ARB                                    0x2036
 
299
DECLARE_HANDLE(HPBUFFERARB);
 
300
typedef HPBUFFERARB (APIENTRY * wglCreatePbufferARBProc) (HDC hDC, int iPixelFormat, int iWidth, int iHeight, const int *piAttribList);
 
301
typedef HDC (APIENTRY * wglGetPbufferDCARBProc) (HPBUFFERARB hPbuffer);
 
302
typedef int (APIENTRY * wglReleasePbufferDCARBProc) (HPBUFFERARB hPbuffer, HDC hDC);
 
303
typedef BOOL (APIENTRY * wglDestroyPbufferARBProc) (HPBUFFERARB hPbuffer);
 
304
typedef BOOL (APIENTRY * wglQueryPbufferARBProc) (HPBUFFERARB hPbuffer, int iAttribute, int *piValue);
 
305
#endif
 
306
 
 
307
 
 
308
/*
 
309
 * ARB_pixel_format
 
310
 */
 
311
#ifndef WGL_ARB_pixel_format
 
312
#define WGL_ARB_pixel_format 1
 
313
#define WGL_NUMBER_PIXEL_FORMATS_ARB                            0x2000
 
314
#define WGL_DRAW_TO_WINDOW_ARB                                  0x2001
 
315
#define WGL_DRAW_TO_BITMAP_ARB                                  0x2002
 
316
#define WGL_ACCELERATION_ARB                                    0x2003
 
317
#define WGL_NEED_PALETTE_ARB                                    0x2004
 
318
#define WGL_NEED_SYSTEM_PALETTE_ARB                             0x2005
 
319
#define WGL_SWAP_LAYER_BUFFERS_ARB                              0x2006
 
320
#define WGL_SWAP_METHOD_ARB                                     0x2007
 
321
#define WGL_NUMBER_OVERLAYS_ARB                                 0x2008
 
322
#define WGL_NUMBER_UNDERLAYS_ARB                                0x2009
 
323
#define WGL_TRANSPARENT_ARB                                     0x200A
 
324
#define WGL_SHARE_DEPTH_ARB                                     0x200C
 
325
#define WGL_SHARE_STENCIL_ARB                                   0x200D
 
326
#define WGL_SHARE_ACCUM_ARB                                     0x200E
 
327
#define WGL_SUPPORT_GDI_ARB                                     0x200F
 
328
#define WGL_SUPPORT_OPENGL_ARB                                  0x2010
 
329
#define WGL_DOUBLE_BUFFER_ARB                                   0x2011
 
330
#define WGL_STEREO_ARB                                          0x2012
 
331
#define WGL_PIXEL_TYPE_ARB                                      0x2013
 
332
#define WGL_COLOR_BITS_ARB                                      0x2014
 
333
#define WGL_RED_BITS_ARB                                        0x2015
 
334
#define WGL_RED_SHIFT_ARB                                       0x2016
 
335
#define WGL_GREEN_BITS_ARB                                      0x2017
 
336
#define WGL_GREEN_SHIFT_ARB                                     0x2018
 
337
#define WGL_BLUE_BITS_ARB                                       0x2019
 
338
#define WGL_BLUE_SHIFT_ARB                                      0x201A
 
339
#define WGL_ALPHA_BITS_ARB                                      0x201B
 
340
#define WGL_ALPHA_SHIFT_ARB                                     0x201C
 
341
#define WGL_ACCUM_BITS_ARB                                      0x201D
 
342
#define WGL_ACCUM_RED_BITS_ARB                                  0x201E
 
343
#define WGL_ACCUM_GREEN_BITS_ARB                                0x201F
 
344
#define WGL_ACCUM_BLUE_BITS_ARB                                 0x2020
 
345
#define WGL_ACCUM_ALPHA_BITS_ARB                                0x2021
 
346
#define WGL_DEPTH_BITS_ARB                                      0x2022
 
347
#define WGL_STENCIL_BITS_ARB                                    0x2023
 
348
#define WGL_AUX_BUFFERS_ARB                                     0x2024
 
349
#define WGL_NO_ACCELERATION_ARB                                 0x2025
 
350
#define WGL_GENERIC_ACCELERATION_ARB                            0x2026
 
351
#define WGL_FULL_ACCELERATION_ARB                               0x2027
 
352
#define WGL_SWAP_EXCHANGE_ARB                                   0x2028
 
353
#define WGL_SWAP_COPY_ARB                                       0x2029
 
354
#define WGL_SWAP_UNDEFINED_ARB                                  0x202A
 
355
#define WGL_TYPE_RGBA_ARB                                       0x202B
 
356
#define WGL_TYPE_COLORINDEX_ARB                                 0x202C
 
357
#define WGL_TRANSPARENT_RED_VALUE_ARB                           0x2037
 
358
#define WGL_TRANSPARENT_GREEN_VALUE_ARB                         0x2038
 
359
#define WGL_TRANSPARENT_BLUE_VALUE_ARB                          0x2039
 
360
#define WGL_TRANSPARENT_ALPHA_VALUE_ARB                         0x203A
 
361
#define WGL_TRANSPARENT_INDEX_VALUE_ARB                         0x203B
 
362
typedef BOOL (APIENTRY * wglGetPixelFormatAttribivARBProc) (HDC hdc, int iPixelFormat, int iLayerPlane, UINT nAttributes, const int *piAttributes, int *piValues);
 
363
typedef BOOL (APIENTRY * wglGetPixelFormatAttribfvARBProc) (HDC hdc, int iPixelFormat, int iLayerPlane, UINT nAttributes, const int *piAttributes, FLOAT *pfValues);
 
364
typedef BOOL (APIENTRY * wglChoosePixelFormatARBProc) (HDC hdc, const int *piAttribIList, const FLOAT *pfAttribFList, UINT nMaxFormats, int *piFormats, UINT *nNumFormats);
 
365
#endif
 
366
 
 
367
/*
 
368
 * ARB_render_texture
 
369
 */
 
370
#ifndef WGL_ARB_render_texture
 
371
#define WGL_ARB_render_texture 1
 
372
 
 
373
#define WGL_BIND_TO_TEXTURE_RGB_ARB                             0x2070
 
374
#define WGL_BIND_TO_TEXTURE_RGBA_ARB                            0x2071
 
375
#define WGL_TEXTURE_FORMAT_ARB                                  0x2072
 
376
#define WGL_TEXTURE_TARGET_ARB                                  0x2073
 
377
#define WGL_MIPMAP_TEXTURE_ARB                                  0x2074
 
378
#define WGL_TEXTURE_RGB_ARB                                     0x2075
 
379
#define WGL_TEXTURE_RGBA_ARB                                    0x2076
 
380
#define WGL_NO_TEXTURE_ARB                                      0x2077
 
381
#define WGL_TEXTURE_CUBE_MAP_ARB                                0x2078
 
382
#define WGL_TEXTURE_1D_ARB                                      0x2079
 
383
#define WGL_TEXTURE_2D_ARB                                      0x207A
 
384
#define WGL_NO_TEXTURE_ARB                                      0x2077
 
385
#define WGL_MIPMAP_LEVEL_ARB                                    0x207B
 
386
#define WGL_CUBE_MAP_FACE_ARB                                   0x207C
 
387
#define WGL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB                     0x207D
 
388
#define WGL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB                     0x207E
 
389
#define WGL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB                     0x207F
 
390
#define WGL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB                     0x2080
 
391
#define WGL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB                     0x2081
 
392
#define WGL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB                     0x2082
 
393
#define WGL_FRONT_LEFT_ARB                                      0x2083
 
394
#define WGL_FRONT_RIGHT_ARB                                     0x2084
 
395
#define WGL_BACK_LEFT_ARB                                       0x2085
 
396
#define WGL_BACK_RIGHT_ARB                                      0x2086
 
397
#define WGL_AUX0_ARB                                            0x2087
 
398
#define WGL_AUX1_ARB                                            0x2088
 
399
#define WGL_AUX2_ARB                                            0x2089
 
400
#define WGL_AUX3_ARB                                            0x208A
 
401
#define WGL_AUX4_ARB                                            0x208B
 
402
#define WGL_AUX5_ARB                                            0x208C
 
403
#define WGL_AUX6_ARB                                            0x208D
 
404
#define WGL_AUX7_ARB                                            0x208E
 
405
#define WGL_AUX8_ARB                                            0x208F
 
406
#define WGL_AUX9_ARB                                            0x2090
 
407
typedef BOOL (APIENTRY * wglBindTexImageARBProc) (HPBUFFERARB hPbuffer, int iBuffer);
 
408
typedef BOOL (APIENTRY * wglReleaseTexImageARBProc) (HPBUFFERARB hPbuffer, int iBuffer);
 
409
typedef BOOL (APIENTRY * wglSetPbufferAttribARBProc) (HPBUFFERARB hPbuffer, const int *piAttribList);
 
410
#endif
 
411
 
 
412
#endif /* WIN32 */
 
413
 
 
414
 
 
415
/* NVIDIA specific extension */
 
416
 
 
417
/*
 
418
 * NV_texture_rectangle
 
419
 */
 
420
 
 
421
#ifndef GL_NV_texture_rectangle
 
422
#define GL_NV_texture_rectangle 1
 
423
#define GL_TEXTURE_RECTANGLE_NV                                 0x84F5
 
424
#define GL_TEXTURE_BINDING_RECTANGLE_NV                         0x84F6
 
425
#define GL_PROXY_TEXTURE_RECTANGLE_NV                           0x84F7
 
426
#define GL_MAX_RECTANGLE_TEXTURE_SIZE_NV                        0x84F8
 
427
#endif
 
428
 
 
429
/*
 
430
 * WGL_NV_texture_rectangle
 
431
 */
 
432
 
 
433
#ifndef WGL_NV_texture_rectangle
 
434
#define WGL_NV_texture_rectangle 1
 
435
#define WGL_BIND_TO_TEXTURE_RECTANGLE_RGB_NV                    0x20A0
 
436
#define WGL_BIND_TO_TEXTURE_RECTANGLE_RGBA_NV                   0x20A1
 
437
#define WGL_TEXTURE_RECTANGLE_NV                                0x20A2
 
438
#endif
 
439
 
 
440
/*
 
441
 * NV_render_depth_texture
 
442
 */
 
443
 
 
444
#ifndef WGL_NV_render_depth_texture
 
445
#define WGL_NV_render_depth_texture 1
 
446
#define WGL_NO_TEXTURE_ARB                                      0x2077
 
447
#define WGL_BIND_TO_TEXTURE_DEPTH_NV                            0x20A3
 
448
#define WGL_BIND_TO_TEXTURE_RECTANGLE_DEPTH_NV                  0x20A4
 
449
#define WGL_DEPTH_TEXTURE_FORMAT_NV                             0x20A5
 
450
#define WGL_TEXTURE_DEPTH_COMPONENT_NV                          0x20A6
 
451
#define WGL_DEPTH_COMPONENT_NV                                  0x20A7
 
452
#endif
 
453
 
 
454
/*
 
455
 * NV_float_buffer
 
456
 */
 
457
#ifndef GL_NV_float_buffer
 
458
#define GL_NV_float_buffer 1
 
459
#define GL_FLOAT_R_NV                                           0x8880
 
460
#define GL_FLOAT_RG_NV                                          0x8881
 
461
#define GL_FLOAT_RGB_NV                                         0x8882
 
462
#define GL_FLOAT_RGBA_NV                                        0x8883
 
463
#define GL_FLOAT_R16_NV                                         0x8884
 
464
#define GL_FLOAT_R32_NV                                         0x8885
 
465
#define GL_FLOAT_RG16_NV                                        0x8886
 
466
#define GL_FLOAT_RG32_NV                                        0x8887
 
467
#define GL_FLOAT_RGB16_NV                                       0x8888
 
468
#define GL_FLOAT_RGB32_NV                                       0x8889
 
469
#define GL_FLOAT_RGBA16_NV                                      0x888A
 
470
#define GL_FLOAT_RGBA32_NV                                      0x888B
 
471
#define GL_TEXTURE_FLOAT_COMPONENTS_NV                          0x888C
 
472
#define GL_FLOAT_CLEAR_COLOR_VALUE_NV                           0x888D
 
473
#define GL_FLOAT_RGBA_MODE_NV                                   0x888E
 
474
#endif
 
475
#ifndef GLX_NV_float_buffer
 
476
#define GLX_NV_float_buffer 1
 
477
#define GLX_FLOAT_COMPONENTS_NV                                 0x20B0
 
478
#define GLX_BIND_TO_TEXTURE_RECTANGLE_FLOAT_R_NV                0x20B1
 
479
#define GLX_BIND_TO_TEXTURE_RECTANGLE_FLOAT_RG_NV               0x20B2
 
480
#define GLX_BIND_TO_TEXTURE_RECTANGLE_FLOAT_RGB_NV              0x20B3
 
481
#define GLX_BIND_TO_TEXTURE_RECTANGLE_FLOAT_RGBA_NV             0x20B4
 
482
#define GLX_TEXTURE_FLOAT_R_NV                                  0x20B5
 
483
#define GLX_TEXTURE_FLOAT_RG_NV                                 0x20B6
 
484
#define GLX_TEXTURE_FLOAT_RGB_NV                                0x20B7
 
485
#define GLX_TEXTURE_FLOAT_RGBA_NV                               0x20B8
 
486
#endif
 
487
#ifndef WGL_NV_float_buffer
 
488
#define WGL_NV_float_buffer 1
 
489
#define WGL_FLOAT_COMPONENTS_NV                                 0x20B0
 
490
#define WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_R_NV                0x20B1
 
491
#define WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_RG_NV               0x20B2
 
492
#define WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_RGB_NV              0x20B3
 
493
#define WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_RGBA_NV             0x20B4
 
494
#define WGL_TEXTURE_FLOAT_R_NV                                  0x20B5
 
495
#define WGL_TEXTURE_FLOAT_RG_NV                                 0x20B6
 
496
#define WGL_TEXTURE_FLOAT_RGB_NV                                0x20B7
 
497
#define WGL_TEXTURE_FLOAT_RGBA_NV                               0x20B8
 
498
#endif
 
499
 
 
500
 
 
501
/* ATI specific extension */
 
502
 
 
503
/*
 
504
 * ATI_pixel_format_float
 
505
 */
 
506
#ifndef WGL_ATI_pixel_format_float
 
507
#define WGL_ATI_pixel_format_float 1
 
508
#define WGL_TYPE_RGBA_FLOAT_ATI                                 0x21A0
 
509
#define GL_RGBA_FLOAT_MODE_ATI                                  0x8820
 
510
#define GL_COLOR_CLEAR_UNCLAMPED_VALUE_ATI                      0x8835
 
511
#endif
 
512
 
 
513
/*
 
514
 * ATI_texture_float
 
515
 */
 
516
#ifndef GL_ATI_texture_float
 
517
#define GL_ATI_texture_float 1
 
518
#define GL_RGBA_FLOAT32_ATI                                     0x8814
 
519
#define GL_RGB_FLOAT32_ATI                                      0x8815
 
520
#define GL_ALPHA_FLOAT32_ATI                                    0x8816
 
521
#define GL_INTENSITY_FLOAT32_ATI                                0x8817
 
522
#define GL_LUMINANCE_FLOAT32_ATI                                0x8818
 
523
#define GL_LUMINANCE_ALPHA_FLOAT32_ATI                          0x8819
 
524
#define GL_RGBA_FLOAT16_ATI                                     0x881A
 
525
#define GL_RGB_FLOAT16_ATI                                      0x881B
 
526
#define GL_ALPHA_FLOAT16_ATI                                    0x881C
 
527
#define GL_INTENSITY_FLOAT16_ATI                                0x881D
 
528
#define GL_LUMINANCE_FLOAT16_ATI                                0x881E
 
529
#define GL_LUMINANCE_ALPHA_FLOAT16_ATI                          0x881F
 
530
#endif
 
531
 
 
532
 
 
533
#if defined(__cplusplus)
 
534
}
 
535
#endif
 
536
 
 
537
#endif // !__SG_EXTENSIONS_HXX
 
538