1
Shlomi Fish (me) - doing most of the work on Freecell Solver.
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Eric Warmenhoven - sending a program that generates the board of GNOME
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Hai Huang - noting several boards of Microsoft Freecell that could not be
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solved by Freecell Solver.
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Magnus Reftel - noting the correct procedure for calculating how many cards
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can be moved as a function of the free freecells and free stacks.
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Colin Plumb - writing the MD5 code.
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Ron Rivest - inventing the MD5 hashing algorithm.
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Jim Horne - supplying the shuffling algorithm for
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Microsoft Freecell/Freecell Pro.
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Tom Holroyd - sending several Seahaven Towers games which Freecell Solver
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was unable to solve, thus making me improve the algorithm.
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Markus F. X. J. Oberhumer - writing PySol on whose code the board generation
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program for it is based. Also, contributing some patches.
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Justin-Heyes Jones - wrote a nice introduction to the A* algorithm, and
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wrote the basis for the pqueue.c code.
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Stephan Kulow - integrated Freecell Solver into the kpat Solitaire suite for
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KDE 2.1 and onwards; reported several bugs and memory leaks.
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Michael Keller - Contributing some useful input about some minor features
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lacking and the Spades/Clubs mix-up.
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GeYong - He created Freecell Tool, whose randomized scan provided
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inspiration for the random-DFS scan of Freecell Solver.
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Adrian Ettlinger - Integrating Freecell Solver into "Freecell Pro", and
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contributing some input.
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The perl 5.x Hackers - I copied its hash function.
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Gergeley Kontra - wrote a Vim script to align text which I used.
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Bob Jenkins - wrote the lookup2 hash function, which I now use as the
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(check http://burtleburtle.net/bob/hash/)
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Tzafrir Cohen - His "RPM" lecture provided help in creating the RPM
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Yotam Rubin - Preparing an initial Debian Package.
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Risko Gergely - Maintaining the current Debian Package.
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Chris Moore - Pointing to an out-of-date comment regarding the
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MAX_NUM_CARDS_IN_A_STACK which I updated.