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This file is part of the KDE games library
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Copyright (C) 2001 Andreas Beckermann (b_mann@gmx.de)
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Copyright (C) 2001 Martin Heni (kde at heni-online.de)
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This library is free software; you can redistribute it and/or
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modify it under the terms of the GNU Library General Public
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License version 2 as published by the Free Software Foundation.
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This library is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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Library General Public License for more details.
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You should have received a copy of the GNU Library General Public License
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along with this library; see the file COPYING.LIB. If not, write to
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the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
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Boston, MA 02110-1301, USA.
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#include "kgamedebugdialog.h"
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#include "kgamemessage.h"
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#include "kgamepropertyhandler.h"
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#include <klistwidget.h>
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#include <kpushbutton.h>
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#include <KStandardGuiItem>
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#include <QTreeWidget>
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#include <QVBoxLayout>
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#include <QHBoxLayout>
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#include <QGridLayout>
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class KGameDebugDialogPrivate
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KGameDebugDialogPrivate()
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mPlayerProperties = 0;
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mPlayerKGameAddress = 0;
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mPlayerNetworkPriority = 0;
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QTreeWidget* mGameProperties;
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QTreeWidgetItem* mGameAddress;
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QTreeWidgetItem* mGameId;
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QTreeWidgetItem* mGameCookie;
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QTreeWidgetItem* mGameMaster;
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QTreeWidgetItem* mGameAdmin;
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QTreeWidgetItem* mGameOffering;
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QTreeWidgetItem* mGameStatus;
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QTreeWidgetItem* mGameRunning;
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QTreeWidgetItem* mGameMaxPlayers;
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QTreeWidgetItem* mGameMinPlayers;
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QTreeWidgetItem* mGamePlayerCount;
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KListWidget* mPlayerList;
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QTreeWidget* mPlayerProperties;
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QTreeWidgetItem* mPlayerAddress;
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QTreeWidgetItem* mPlayerId;
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QTreeWidgetItem* mPlayerName;
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QTreeWidgetItem* mPlayerGroup;
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QTreeWidgetItem* mPlayerUserId;
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QTreeWidgetItem* mPlayerMyTurn;
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QTreeWidgetItem* mPlayerAsyncInput;
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QTreeWidgetItem* mPlayerKGameAddress;
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QTreeWidgetItem* mPlayerVirtual;
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QTreeWidgetItem* mPlayerActive;
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QTreeWidgetItem* mPlayerRtti;
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QTreeWidgetItem* mPlayerNetworkPriority;
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QFrame* mMessagePage;
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QTreeWidget* mMessageList;
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KListWidget* mHideIdList;
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KGameDebugDialog::KGameDebugDialog(KGame* g, QWidget* parent, bool modal)
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: KPageDialog(parent),
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d( new KGameDebugDialogPrivate )
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setCaption(i18n("KGame Debug Dialog"));
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setDefaultButton(Close);
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showButtonSeparator(true);
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setFaceType(KPageDialog::Tabbed);
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KGameDebugDialog::~KGameDebugDialog()
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void KGameDebugDialog::initGamePage()
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d->mGamePage = new QFrame();
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addPage(d->mGamePage,i18n("Debug &KGame"));
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QVBoxLayout* topLayout = new QVBoxLayout(d->mGamePage);
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topLayout->setMargin( marginHint() );
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topLayout->setSpacing( spacingHint() );
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QHBoxLayout* layout = new QHBoxLayout;
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topLayout->addLayout(layout);
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QTreeWidget* v = new QTreeWidget(d->mGamePage);
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QTreeWidgetItem* vheader = new QTreeWidgetItem();
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vheader->setText(0, tr("Data"));
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vheader->setText(1, tr("Value"));
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v->setHeaderItem(vheader);
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layout->addWidget(v);
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d->mGameProperties = new QTreeWidget(d->mGamePage);
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QTreeWidgetItem* mGamePropertiesHeader = new QTreeWidgetItem();
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mGamePropertiesHeader->setText(0, tr("Property"));
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mGamePropertiesHeader->setText(1, tr("Value"));
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mGamePropertiesHeader->setText(2, tr("Policy"));
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d->mGameProperties->setHeaderItem(mGamePropertiesHeader);
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layout->addWidget(d->mGameProperties);
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QPushButton* b = new QPushButton(i18n("Update"), d->mGamePage);
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connect(b, SIGNAL(pressed()), this, SLOT(slotUpdateGameData()));
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topLayout->addWidget(b);
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d->mGameAddress = new QTreeWidgetItem(v, QStringList(i18n("KGame Pointer")));
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d->mGameId = new QTreeWidgetItem(v, QStringList(i18n("Game ID")));
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d->mGameCookie = new QTreeWidgetItem(v, QStringList(i18n("Game Cookie")));
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d->mGameMaster = new QTreeWidgetItem(v, QStringList(i18n("Is Master")));
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d->mGameAdmin = new QTreeWidgetItem(v, QStringList(i18n("Is Admin")));
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d->mGameOffering = new QTreeWidgetItem(v, QStringList(i18n("Is Offering Connections")));
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d->mGameStatus = new QTreeWidgetItem(v, QStringList(i18n("Game Status")));
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d->mGameRunning = new QTreeWidgetItem(v, QStringList(i18n("Game is Running")));
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d->mGameMaxPlayers = new QTreeWidgetItem(v, QStringList(i18n("Maximal Players")));
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d->mGameMinPlayers = new QTreeWidgetItem(v, QStringList(i18n("Minimal Players")));
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d->mGamePlayerCount = new QTreeWidgetItem(v, QStringList(i18n("Players")));
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void KGameDebugDialog::initPlayerPage()
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d->mPlayerPage = new QFrame();
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addPage(d->mPlayerPage,i18n("Debug &Players"));
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QVBoxLayout* topLayout = new QVBoxLayout(d->mPlayerPage);
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topLayout->setMargin( marginHint() );
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topLayout->setSpacing( spacingHint() );
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QHBoxLayout* layout = new QHBoxLayout;
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topLayout->addLayout(layout);
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//TODO: connect to the KGame signals for joined/removed players!!!
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QVBoxLayout* listLayout = new QVBoxLayout;
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layout->addLayout(listLayout);
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QLabel* listLabel = new QLabel(i18n("Available Players"), d->mPlayerPage);
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listLayout->addWidget(listLabel);
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d->mPlayerList = new KListWidget(d->mPlayerPage);
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connect(d->mPlayerList, SIGNAL(executed(QListWidgetItem*)), this, SLOT(slotUpdatePlayerData(QListWidgetItem*)));
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listLayout->addWidget(d->mPlayerList);
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d->mPlayerList->setSizePolicy(QSizePolicy(QSizePolicy::Preferred, QSizePolicy::Expanding));
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QTreeWidget* v = new QTreeWidget(d->mPlayerPage);
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layout->addWidget(v);
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QTreeWidgetItem* vheader = new QTreeWidgetItem();
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vheader->setText(0, tr("Data"));
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vheader->setText(1, tr("Value"));
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v->setHeaderItem(vheader);
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d->mPlayerProperties = new QTreeWidget(d->mPlayerPage);
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QTreeWidgetItem* mPlayerPropertiesHeader = new QTreeWidgetItem();
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mPlayerPropertiesHeader->setText(0, tr("Property"));
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mPlayerPropertiesHeader->setText(1, tr("Value"));
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mPlayerPropertiesHeader->setText(2, tr("Policy")); d->mPlayerProperties->setHeaderItem(mPlayerPropertiesHeader);
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layout->addWidget(d->mPlayerProperties);
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QPushButton* b = new QPushButton(i18n("Update"), d->mPlayerPage);
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connect(b, SIGNAL(pressed()), this, SLOT(slotUpdatePlayerList()));
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topLayout->addWidget(b);
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d->mPlayerAddress = new QTreeWidgetItem(v, QStringList(i18n("Player Pointer")));
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d->mPlayerId = new QTreeWidgetItem(v, QStringList(i18n("Player ID")));
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d->mPlayerName = new QTreeWidgetItem(v, QStringList(i18n("Player Name")));
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d->mPlayerGroup = new QTreeWidgetItem(v, QStringList(i18n("Player Group")));
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d->mPlayerUserId = new QTreeWidgetItem(v, QStringList(i18n("Player User ID")));
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d->mPlayerMyTurn = new QTreeWidgetItem(v, QStringList(i18n("My Turn")));
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d->mPlayerAsyncInput = new QTreeWidgetItem(v, QStringList(i18n("Async Input")));
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d->mPlayerKGameAddress = new QTreeWidgetItem(v, QStringList(i18n("KGame Address")));
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d->mPlayerVirtual = new QTreeWidgetItem(v, QStringList(i18n("Player is Virtual")));
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d->mPlayerActive = new QTreeWidgetItem(v, QStringList(i18n("Player is Active")));
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d->mPlayerRtti = new QTreeWidgetItem(v, QStringList(i18n("RTTI")));
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d->mPlayerNetworkPriority = new QTreeWidgetItem(v, QStringList(i18n("Network Priority")));
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void KGameDebugDialog::initMessagePage()
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d->mMessagePage = new QFrame();
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addPage(d->mMessagePage,i18n("Debug &Messages"));
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QGridLayout* layout = new QGridLayout(d->mMessagePage);
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layout->setMargin(marginHint());
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layout->setSpacing(spacingHint());
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d->mMessageList = new QTreeWidget(d->mMessagePage);
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layout->addWidget(d->mMessageList, 0, 0, 10, 4);
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QTreeWidgetItem* mMessageListHeader = new QTreeWidgetItem();
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mMessageListHeader->setText(0, tr("Time"));
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mMessageListHeader->setText(1, tr("ID"));
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mMessageListHeader->setText(2, tr("Receiver")); mMessageListHeader->setText(2, tr("Sender"));
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mMessageListHeader->setText(2, tr("ID - Text"));
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d->mMessageList->setHeaderItem(mMessageListHeader);
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QPushButton* hide = new QPushButton(i18n("&>>"), d->mMessagePage);
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connect(hide, SIGNAL(pressed()), this, SLOT(slotHideId()));
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layout->addWidget(hide, 4, 4);
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QPushButton* show = new QPushButton(i18n("&<<"), d->mMessagePage);
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connect(show, SIGNAL(pressed()), this, SLOT(slotShowId()));
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layout->addWidget(show, 6, 4);
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QLabel* l = new QLabel(i18n("Do not show IDs:"), d->mMessagePage);
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layout->addWidget(l, 0, 5, 1, 2);
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d->mHideIdList = new KListWidget(d->mMessagePage);
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layout->addWidget(d->mHideIdList, 1, 5, 8, 2);
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QPushButton* clear = new KPushButton(KStandardGuiItem::clear(), d->mMessagePage);
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connect(clear, SIGNAL(pressed()), this, SLOT(slotClearMessages()));
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layout->addWidget(clear, 10, 0, 1, 7);
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//TODO: "show all but..." and "show nothing but..."
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void KGameDebugDialog::clearPlayerData()
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d->mPlayerAddress->setText(1, QLatin1String( "" ));
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d->mPlayerId->setText(1, QLatin1String( "" ));
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d->mPlayerName->setText(1, QLatin1String( "" ));
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d->mPlayerGroup->setText(1, QLatin1String( "" ));
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d->mPlayerUserId->setText(1, QLatin1String( "" ));
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d->mPlayerMyTurn->setText(1, QLatin1String( "" ));
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d->mPlayerAsyncInput->setText(1, QLatin1String( "" ));
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d->mPlayerKGameAddress->setText(1, QLatin1String( "" ));
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d->mPlayerVirtual->setText(1, QLatin1String( "" ));
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d->mPlayerActive->setText(1, QLatin1String( "" ));
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d->mPlayerRtti->setText(1, QLatin1String( "" ));
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d->mPlayerNetworkPriority->setText(1, QLatin1String( "" ));
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d->mPlayerProperties->clear();
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void KGameDebugDialog::clearGameData()
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d->mGameAddress->setText(1, QLatin1String( "" ));
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d->mGameId->setText(1, QLatin1String( "" ));
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d->mGameCookie->setText(1, QLatin1String( "" ));
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d->mGameMaster->setText(1, QLatin1String( "" ));
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d->mGameAdmin->setText(1, QLatin1String( "" ));
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d->mGameOffering->setText(1, QLatin1String( "" ));
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d->mGameStatus->setText(1, QLatin1String( "" ));
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d->mGameRunning->setText(1, QLatin1String( "" ));
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d->mGameMaxPlayers->setText(1, QLatin1String( "" ));
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d->mGameMinPlayers->setText(1, QLatin1String( "" ));
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d->mGameProperties->clear();
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void KGameDebugDialog::slotUpdatePlayerData()
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if (!d->mGame || d->mPlayerList->currentRow() == -1) {
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slotUpdatePlayerData(d->mPlayerList->item(d->mPlayerList->currentRow()));
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void KGameDebugDialog::slotUpdatePlayerList()
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QListWidgetItem* i = d->mPlayerList->item(0);
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for (; d->mPlayerList->count() > 0; i = d->mPlayerList->item(0)) {
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for ( QList<KPlayer*>::const_iterator it = d->mGame->playerList()->begin(); it!=d->mGame->playerList()->end(); ++it )
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void KGameDebugDialog::slotUpdateGameData()
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d->mGameAddress->setText(1, i18n("NULL pointer"));
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buf.sprintf("%p", (void*)d->mGame);
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d->mGameAddress->setText(1, buf);
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d->mGameId->setText(1, QString::number(d->mGame->gameId()));
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d->mGameCookie->setText(1, QString::number(d->mGame->cookie()));
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d->mGameMaster->setText(1, d->mGame->isMaster() ? i18n("True") : i18n("False"));
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d->mGameAdmin->setText(1, d->mGame->isAdmin() ? i18n("True") : i18n("False"));
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d->mGameOffering->setText(1, d->mGame->isOfferingConnections() ? i18n("True") : i18n("False"));
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d->mGameStatus->setText(1, QString::number(d->mGame->gameStatus()));
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d->mGameRunning->setText(1, d->mGame->isRunning() ? i18n("True") : i18n("False"));
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d->mGameMaxPlayers->setText(1, QString::number(d->mGame->maxPlayers()));
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d->mGameMinPlayers->setText(1, QString::number(d->mGame->minPlayers()));
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d->mGamePlayerCount->setText(1, QString::number(d->mGame->playerCount()));
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KGamePropertyHandler* handler = d->mGame->dataHandler();
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QHashIterator<int, KGamePropertyBase*> it(handler->dict());
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while (it.hasNext()) {
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switch (it.value()->policy()) {
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case KGamePropertyBase::PolicyClean:
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policy = i18n("Clean");
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case KGamePropertyBase::PolicyDirty:
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policy = i18n("Dirty");
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case KGamePropertyBase::PolicyLocal:
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policy = i18n("Local");
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case KGamePropertyBase::PolicyUndefined:
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policy = i18n("Undefined");
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items << handler->propertyName(it.value()->id()) << handler->propertyValue(it.value()) << policy;
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new QTreeWidgetItem(d->mGameProperties,items);
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// kDebug(11001) << ": checking for all game properties: found property name" << name;
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void KGameDebugDialog::slotUpdatePlayerData(QListWidgetItem* item)
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if (!item || !d->mGame) {
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KPlayer* p = d->mGame->findPlayer(item->text().toInt());
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kError(11001) << ": cannot find player";
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buf.sprintf("%p", (void*)p);
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d->mPlayerAddress->setText(1, buf);
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d->mPlayerId->setText(1, QString::number(p->id()));
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d->mPlayerName->setText(1, p->name());
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d->mPlayerGroup->setText(1, p->group());
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d->mPlayerUserId->setText(1, QString::number(p->userId()));
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d->mPlayerMyTurn->setText(1, p->myTurn() ? i18n("True") : i18n("False"));
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d->mPlayerAsyncInput->setText(1, p->asyncInput() ? i18n("True") : i18n("False"));
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buf.sprintf("%p", (void*)p->game());
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d->mPlayerKGameAddress->setText(1, buf);
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d->mPlayerVirtual->setText(1, p->isVirtual() ? i18n("True") : i18n("False"));
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d->mPlayerActive->setText(1, p->isActive() ? i18n("True") : i18n("False"));
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d->mPlayerRtti->setText(1, QString::number(p->rtti()));
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d->mPlayerNetworkPriority->setText(1, QString::number(p->networkPriority()));
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KGamePropertyHandler * handler = p->dataHandler();
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QHashIterator<int, KGamePropertyBase*> it((handler->dict()));
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while (it.hasNext()) {
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switch (it.value()->policy()) {
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case KGamePropertyBase::PolicyClean:
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policy = i18n("Clean");
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case KGamePropertyBase::PolicyDirty:
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policy = i18n("Dirty");
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case KGamePropertyBase::PolicyLocal:
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policy = i18n("Local");
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case KGamePropertyBase::PolicyUndefined:
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policy = i18n("Undefined");
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items << handler->propertyName(it.value()->id()) << handler->propertyValue(it.value()) << policy;
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new QTreeWidgetItem(d->mPlayerProperties,items);
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void KGameDebugDialog::clearPages()
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d->mPlayerList->clear();
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void KGameDebugDialog::setKGame(const KGame* g)
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//TODO: connect to the KGame signals for joined/removed players!!!
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connect(d->mGame, SIGNAL(destroyed()), this, SLOT(slotUnsetKGame()));
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for ( QList<KPlayer*>::const_iterator it = d->mGame->playerList()->begin(); it!=d->mGame->playerList()->end(); ++it )
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slotUpdateGameData();
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connect(d->mGame, SIGNAL(signalMessageUpdate(int,quint32,quint32)), this, SLOT(slotMessageUpdate(int,quint32,quint32)));
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void KGameDebugDialog::slotUnsetKGame()
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disconnect(d->mGame, 0, this, 0);
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void KGameDebugDialog::addPlayer(KPlayer* p)
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kError(11001) << "trying to add NULL player";
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(void) new QListWidgetItem(QString::number(p->id()), d->mPlayerList);
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//TODO connect to signals, like deleted/removed, ...
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void KGameDebugDialog::removePlayer(QListWidgetItem* i)
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if (!i || !d->mGame) {
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KPlayer* p = d->mGame->findPlayer(i->text().toInt());
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disconnect(p, 0, this, 0);
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if (i->isSelected()) {
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void KGameDebugDialog::slotMessageUpdate(int msgid, quint32 receiver, quint32 sender)
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if (!showId(msgid)) {
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QString msgidText = KGameMessage::messageId2Text(msgid);
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if (msgidText.isNull()) {
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if (msgid > KGameMessage::IdUser) {
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emit signalRequestIdName(msgid-KGameMessage::IdUser, true, msgidText);
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emit signalRequestIdName(msgid, false, msgidText);
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if (msgidText.isNull()) {
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msgidText = i18n("Unknown");
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items << QTime::currentTime().toString() <<
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QString::number(msgid) << QString::number(receiver) <<
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QString::number(sender) << msgidText;
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new QTreeWidgetItem( d->mMessageList, items);
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void KGameDebugDialog::slotClearMessages()
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d->mMessageList->clear();
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void KGameDebugDialog::slotShowId()
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/* QListBoxItem* i = d->mHideIdList->firstItem();
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for (; i; i = i->next()) {
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d->mHideIdList->removeItem(i->);
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if (!d->mHideIdList->currentItem()) {
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d->mHideIdList->takeItem(d->mHideIdList->currentRow());
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void KGameDebugDialog::slotHideId()
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if (!d->mMessageList->currentItem()) {
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int msgid = d->mMessageList->currentItem()->text(1).toInt();
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if (!showId(msgid)) {
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(void)new QListWidgetItem(QString::number(msgid), d->mHideIdList);
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bool KGameDebugDialog::showId(int msgid)
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for (int j = 0; j < d->mHideIdList->count(); ++j) {
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QListWidgetItem* i = d->mHideIdList->item(j);
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if (i->text().toInt() == msgid) {
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#include "kgamedebugdialog.moc"