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/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
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/* ***** BEGIN LICENSE BLOCK *****
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* Version: MPL 1.1/GPL 2.0/LGPL 2.1
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* The contents of this file are subject to the Mozilla Public License Version
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* 1.1 (the "License"); you may not use this file except in compliance with
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* the License. You may obtain a copy of the License at
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* http://www.mozilla.org/MPL/
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* Software distributed under the License is distributed on an "AS IS" basis,
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* WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License
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* for the specific language governing rights and limitations under the
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* The Original Code is the Netscape Portable Runtime (NSPR).
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* The Initial Developer of the Original Code is Netscape
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* Communications Corporation. Portions created by Netscape are
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* Copyright (C) 1998-2000 Netscape Communications Corporation. All
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* Alternatively, the contents of this file may be used under the terms of
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* either the GNU General Public License Version 2 or later (the "GPL"), or
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* the GNU Lesser General Public License Version 2.1 or later (the "LGPL"),
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* in which case the provisions of the GPL or the LGPL are applicable instead
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* of those above. If you wish to allow use of your version of this file only
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* under the terms of either the GPL or the LGPL, and not to allow others to
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* use your version of this file under the terms of the MPL, indicate your
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* decision by deleting the provisions above and replace them with the notice
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* and other provisions required by the GPL or the LGPL. If you do not delete
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* the provisions above, a recipient may use your version of this file under
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* the terms of any one of the MPL, the GPL or the LGPL.
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* ***** END LICENSE BLOCK *****
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/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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* Lifetime-based fast allocation, inspired by much prior art, including
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pool->first.base = pool->first.avail = pool->first.limit =
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(PRUword)PL_ARENA_ALIGN(pool, &pool->first + 1);
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pool->current = &pool->first;
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pool->arenasize = size;
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* Compute the net size so that each arena's gross size is |size|.
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* sizeof(PLArena) + pool->mask is the header and alignment slop
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* that PL_ArenaAllocate adds to the net size.
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if (size > sizeof(PLArena) + pool->mask)
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pool->arenasize = size - (sizeof(PLArena) + pool->mask);
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pool->arenasize = size;
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#ifdef PL_ARENAMETER
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memset(&pool->stats, 0, sizeof pool->stats);
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pool->stats.name = strdup(name);