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#define RB_MASK_PLUS_ONE
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#define Alpha(x) ((x) >> A_SHIFT)
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#define IntMult(a,b,t) ( (t) = (a) * (b) + ONE_HALF, ( ( ( (t)>>G_SHIFT ) + (t) )>>G_SHIFT ) )
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#define IntDiv(a,b) (((comp2_t) (a) * MASK) / (b))
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#define GetComp(v,i) ((comp2_t) (comp1_t) ((v) >> i))
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#define Add(x,y,i,t) ((t) = GetComp(x,i) + GetComp(y,i), \
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(comp4_t) ((comp1_t) ((t) | (0 - ((t) >> G_SHIFT)))) << (i))
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#define FbGen(x,y,i,ax,ay,t,u,v) ((t) = (IntMult(GetComp(y,i),ay,(u)) + \
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IntMult(GetComp(x,i),ax,(v))), \
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(comp4_t) ((comp1_t) ((t) | \
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(0 - ((t) >> G_SHIFT)))) << (i))
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The methods below use some tricks to be able to do two color
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components at the same time.
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#define FbByteMul(x, a) do { \
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comp4_t t = ((x & RB_MASK) * a) + RB_ONE_HALF; \
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t = (t + ((t >> COMPONENT_SIZE) & RB_MASK)) >> COMPONENT_SIZE; \
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x = (((x >> COMPONENT_SIZE) & RB_MASK) * a) + RB_ONE_HALF; \
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x = (x + ((x >> COMPONENT_SIZE) & RB_MASK)); \
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x &= RB_MASK << COMPONENT_SIZE; \
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x_c = (x_c * a) / 255 + y
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#define FbByteMulAdd(x, a, y) do { \
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/* multiply and divide: trunc((i + 128)*257/65536) */ \
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comp4_t t = ((x & RB_MASK) * a) + RB_ONE_HALF; \
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t = (t + ((t >> COMPONENT_SIZE) & RB_MASK)) >> COMPONENT_SIZE; \
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t |= RB_MASK_PLUS_ONE - ((t >> COMPONENT_SIZE) & RB_MASK); \
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/* multiply and divide */ \
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x = (((x >> COMPONENT_SIZE) & RB_MASK) * a) + RB_ONE_HALF; \
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x = (x + ((x >> COMPONENT_SIZE) & RB_MASK)) >> COMPONENT_SIZE; \
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x += (y >> COMPONENT_SIZE) & RB_MASK; \
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x |= RB_MASK_PLUS_ONE - ((x >> COMPONENT_SIZE) & RB_MASK); \
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x <<= COMPONENT_SIZE; \
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x_c = (x_c * a + y_c * b) / 255
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#define FbByteAddMul(x, a, y, b) do { \
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comp4_t r = (x >> A_SHIFT) * a + (y >> A_SHIFT) * b + ONE_HALF; \
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r += (r >> G_SHIFT); \
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t = (x & G_MASK) * a + (y & G_MASK) * b; \
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t += (t >> G_SHIFT) + (ONE_HALF << G_SHIFT); \
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t |= RB_MASK_PLUS_ONE - ((t >> G_SHIFT) & RB_MASK); \
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r = ((x >> R_SHIFT) & MASK) * a + \
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((y >> R_SHIFT) & MASK) * b + ONE_HALF; \
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r += (r >> G_SHIFT); \
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x = (x & MASK) * a + (y & MASK) * b + ONE_HALF; \
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x += (x >> G_SHIFT); \
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x |= RB_MASK_PLUS_ONE - ((x >> G_SHIFT) & RB_MASK); \
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x_c = (x_c * a_c) / 255
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#define FbByteMulC(x, a) do { \
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comp4_t r = (x & MASK) * (a & MASK); \
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r |= (x & R_MASK) * ((a >> R_SHIFT) & MASK); \
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r = (r + ((r >> G_SHIFT) & RB_MASK)) >> G_SHIFT; \
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t = (x & MASK) * ((a >> G_SHIFT) & MASK); \
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t |= (x & R_MASK) * (a >> A_SHIFT); \
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t = t + ((t >> G_SHIFT) & RB_MASK); \
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x = r | (t & AG_MASK); \
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x_c = (x_c * a) / 255 + y
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#define FbByteMulAddC(x, a, y) do { \
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comp4_t r = (x & MASK) * (a & MASK); \
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r |= (x & R_MASK) * ((a >> R_SHIFT) & MASK); \
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r = (r + ((r >> G_SHIFT) & RB_MASK)) >> G_SHIFT; \
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r |= RB_MASK_PLUS_ONE - ((r >> G_SHIFT) & RB_MASK); \
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t = (x & MASK) * ((a >> G_SHIFT) & MASK); \
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t |= (x & R_MASK) * (a >> A_SHIFT); \
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t = (t + ((t >> G_SHIFT) & RB_MASK)) >> G_SHIFT; \
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t += (y >> G_SHIFT) & RB_MASK; \
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t |= RB_MASK_PLUS_ONE - ((t >> G_SHIFT) & RB_MASK); \
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x = r | (t << G_SHIFT); \
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x_c = (x_c * a_c + y_c * b) / 255
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#define FbByteAddMulC(x, a, y, b) do { \
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comp4_t r = (x >> A_SHIFT) * (a >> A_SHIFT) + \
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(y >> A_SHIFT) * b; \
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r += (r >> G_SHIFT) + ONE_HALF; \
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t = (x & G_MASK) * ((a >> G_SHIFT) & MASK) + (y & G_MASK) * b; \
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t += (t >> G_SHIFT) + (ONE_HALF << G_SHIFT); \
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t |= RB_MASK_PLUS_ONE - ((t >> G_SHIFT) & RB_MASK); \
185
r = ((x >> R_SHIFT) & MASK) * ((a >> R_SHIFT) & MASK) + \
186
((y >> R_SHIFT) & MASK) * b + ONE_HALF; \
187
r += (r >> G_SHIFT); \
190
x = (x & MASK) * (a & MASK) + (y & MASK) * b + ONE_HALF; \
191
x += (x >> G_SHIFT); \
194
x |= RB_MASK_PLUS_ONE - ((x >> G_SHIFT) & RB_MASK); \
200
x_c = min(x_c + y_c, 255)
202
#define FbByteAdd(x, y) do { \
204
comp4_t r = (x & RB_MASK) + (y & RB_MASK); \
205
r |= RB_MASK_PLUS_ONE - ((r >> G_SHIFT) & RB_MASK); \
208
t = ((x >> G_SHIFT) & RB_MASK) + ((y >> G_SHIFT) & RB_MASK); \
209
t |= RB_MASK_PLUS_ONE - ((t >> G_SHIFT) & RB_MASK); \
210
r |= (t & RB_MASK) << G_SHIFT; \