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/////////////////////////////////////////////////////////////
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// Copyright (c) 2007-2011 by The University of Queensland //
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// Earth Systems Science Computational Centre (ESSCC) //
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// http://www.uq.edu.au/esscc //
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// Primary Business: Brisbane, Queensland, Australia //
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// Licensed under the Open Software License version 3.0 //
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// http://www.opensource.org/licenses/osl-3.0.php //
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/////////////////////////////////////////////////////////////
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#ifndef __SPHERE_SECTION_VOL_H
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#define __SPHERE_SECTION_VOL_H
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// --- Project includes ---
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#include "AVolume3D.h"
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// --- STL includes ---
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class SphereSectionVol : public AVolume3D
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double m_section_dist;
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Vector3 m_section_normal;
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SphereSectionVol(const Vector3&,const double, const double, const Vector3&);
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virtual ~SphereSectionVol(){};
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virtual pair<Vector3,Vector3> getBoundingBox();
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virtual Vector3 getAPoint(int) const;
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virtual const map<double,const AGeometricObject*> getClosestObjects(const Vector3&,int) const;
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virtual bool isIn(const Vector3&) const;
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virtual bool isIn(const Sphere&);
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virtual bool isFullyOutside(const Sphere&);
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friend ostream& operator << (ostream&,const SphereSectionVol&);
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#endif // __SPHERE_SECTION_VOL_H