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/****************************************************************************
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** Copyright (C) 2012 Digia Plc and/or its subsidiary(-ies).
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** Contact: http://www.qt-project.org/legal
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** This file is part of the examples of the Qt Toolkit.
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** $QT_BEGIN_LICENSE:BSD$
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** You may use this file under the terms of the BSD license as follows:
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** "Redistribution and use in source and binary forms, with or without
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** modification, are permitted provided that the following conditions are
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** * Redistributions of source code must retain the above copyright
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** notice, this list of conditions and the following disclaimer.
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** * Redistributions in binary form must reproduce the above copyright
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** notice, this list of conditions and the following disclaimer in
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** the documentation and/or other materials provided with the
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** * Neither the name of Digia Plc and its Subsidiary(-ies) nor the names
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** of its contributors may be used to endorse or promote products derived
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** from this software without specific prior written permission.
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** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
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** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
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** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
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** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE."
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****************************************************************************/
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import "samegame.js" as SameGame
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width: 490; height: 720
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SystemPalette { id: activePalette }
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anchors { top: parent.top; bottom: toolBar.top }
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source: "../shared/pics/background.jpg"
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fillMode: Image.PreserveAspectCrop
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property int blockSize: 40
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width: parent.width - (parent.width % blockSize)
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height: parent.height - (parent.height % blockSize)
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anchors.centerIn: parent
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onClicked: SameGame.handleClick(mouse.x, mouse.y)
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anchors.centerIn: parent
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width: parent.width; height: 30
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color: activePalette.window
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anchors.bottom: screen.bottom
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anchors { left: parent.left; verticalCenter: parent.verticalCenter }
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onClicked: SameGame.startNewGame()
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anchors { right: parent.right; verticalCenter: parent.verticalCenter }
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text: "Score: Who knows?"