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Shape3D groundShape = (Shape3D)getChild(0);
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int currentGeometriesCount = groundShape.numGeometries();
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final Appearance groundAppearance = groundShape.getAppearance();
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HomeTexture groundTexture = home.getEnvironment().getGroundTexture();
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final TextureManager imageManager = TextureManager.getInstance();
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imageManager.loadTexture(groundTexture.getImage(), waitTextureLoadingEnd,
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new TextureManager.TextureObserver() {