2
http://www.opengl.org/registry/doc/glspec30.20080811.pdf
3
GL_COMPARE_REF_TO_TEXTURE GL_COMPARE_R_TO_TEXTURE_ARB
4
GL_CLIP_DISTANCE0 GL_CLIP_PLANE0
5
GL_CLIP_DISTANCE1 GL_CLIP_PLANE1
6
GL_CLIP_DISTANCE2 GL_CLIP_PLANE2
7
GL_CLIP_DISTANCE3 GL_CLIP_PLANE3
8
GL_CLIP_DISTANCE4 GL_CLIP_PLANE4
9
GL_CLIP_DISTANCE5 GL_CLIP_PLANE5
10
GL_MAX_CLIP_DISTANCES GL_MAX_CLIP_PLANES
11
GL_MAJOR_VERSION 0x821B
12
GL_MINOR_VERSION 0x821C
13
GL_NUM_EXTENSIONS 0x821D
14
GL_CONTEXT_FLAGS 0x821E
15
GL_DEPTH_BUFFER 0x8223
16
GL_STENCIL_BUFFER 0x8224
17
GL_COMPRESSED_RED 0x8225
18
GL_COMPRESSED_RG 0x8226
19
GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT 0x0001
24
GL_VERTEX_ATTRIB_ARRAY_INTEGER 0x88FD
25
GL_MAX_ARRAY_TEXTURE_LAYERS 0x88FF
26
GL_MIN_PROGRAM_TEXEL_OFFSET 0x8904
27
GL_MAX_PROGRAM_TEXEL_OFFSET 0x8905
28
GL_CLAMP_VERTEX_COLOR 0x891A
29
GL_CLAMP_FRAGMENT_COLOR 0x891B
30
GL_CLAMP_READ_COLOR 0x891C
32
GL_MAX_VARYING_COMPONENTS GL_MAX_VARYING_FLOATS
33
GL_TEXTURE_RED_TYPE 0x8C10
34
GL_TEXTURE_GREEN_TYPE 0x8C11
35
GL_TEXTURE_BLUE_TYPE 0x8C12
36
GL_TEXTURE_ALPHA_TYPE 0x8C13
37
GL_TEXTURE_LUMINANCE_TYPE 0x8C14
38
GL_TEXTURE_INTENSITY_TYPE 0x8C15
39
GL_TEXTURE_DEPTH_TYPE 0x8C16
40
GL_UNSIGNED_NORMALIZED 0x8C17
41
GL_TEXTURE_1D_ARRAY 0x8C18
42
GL_PROXY_TEXTURE_1D_ARRAY 0x8C19
43
GL_TEXTURE_2D_ARRAY 0x8C1A
44
GL_PROXY_TEXTURE_2D_ARRAY 0x8C1B
45
GL_TEXTURE_BINDING_1D_ARRAY 0x8C1C
46
GL_TEXTURE_BINDING_2D_ARRAY 0x8C1D
47
GL_R11F_G11F_B10F 0x8C3A
48
GL_UNSIGNED_INT_10F_11F_11F_REV 0x8C3B
50
GL_UNSIGNED_INT_5_9_9_9_REV 0x8C3E
51
GL_TEXTURE_SHARED_SIZE 0x8C3F
52
GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH 0x8C76
53
GL_TRANSFORM_FEEDBACK_BUFFER_MODE 0x8C7F
54
GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS 0x8C80
55
GL_TRANSFORM_FEEDBACK_VARYINGS 0x8C83
56
GL_TRANSFORM_FEEDBACK_BUFFER_START 0x8C84
57
GL_TRANSFORM_FEEDBACK_BUFFER_SIZE 0x8C85
58
GL_PRIMITIVES_GENERATED 0x8C87
59
GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN 0x8C88
60
GL_RASTERIZER_DISCARD 0x8C89
61
GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS 0x8C8A
62
GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS 0x8C8B
63
GL_INTERLEAVED_ATTRIBS 0x8C8C
64
GL_SEPARATE_ATTRIBS 0x8C8D
65
GL_TRANSFORM_FEEDBACK_BUFFER 0x8C8E
66
GL_TRANSFORM_FEEDBACK_BUFFER_BINDING 0x8C8F
80
GL_GREEN_INTEGER 0x8D95
81
GL_BLUE_INTEGER 0x8D96
82
GL_ALPHA_INTEGER 0x8D97
84
GL_RGBA_INTEGER 0x8D99
86
GL_BGRA_INTEGER 0x8D9B
87
GL_SAMPLER_1D_ARRAY 0x8DC0
88
GL_SAMPLER_2D_ARRAY 0x8DC1
89
GL_SAMPLER_1D_ARRAY_SHADOW 0x8DC3
90
GL_SAMPLER_2D_ARRAY_SHADOW 0x8DC4
91
GL_SAMPLER_CUBE_SHADOW 0x8DC5
92
GL_UNSIGNED_INT_VEC2 0x8DC6
93
GL_UNSIGNED_INT_VEC3 0x8DC7
94
GL_UNSIGNED_INT_VEC4 0x8DC8
95
GL_INT_SAMPLER_1D 0x8DC9
96
GL_INT_SAMPLER_2D 0x8DCA
97
GL_INT_SAMPLER_3D 0x8DCB
98
GL_INT_SAMPLER_CUBE 0x8DCC
99
GL_INT_SAMPLER_1D_ARRAY 0x8DCE
100
GL_INT_SAMPLER_2D_ARRAY 0x8DCF
101
GL_UNSIGNED_INT_SAMPLER_1D 0x8DD1
102
GL_UNSIGNED_INT_SAMPLER_2D 0x8DD2
103
GL_UNSIGNED_INT_SAMPLER_3D 0x8DD3
104
GL_UNSIGNED_INT_SAMPLER_CUBE 0x8DD4
105
GL_UNSIGNED_INT_SAMPLER_1D_ARRAY 0x8DD6
106
GL_UNSIGNED_INT_SAMPLER_2D_ARRAY 0x8DD7
108
GL_QUERY_NO_WAIT 0x8E14
109
GL_QUERY_BY_REGION_WAIT 0x8E15
110
GL_QUERY_BY_REGION_NO_WAIT 0x8E16
111
void glColorMaski (GLuint, GLboolean, GLboolean, GLboolean, GLboolean)
112
void glGetBooleani_v (GLenum, GLuint, GLboolean*)
113
void glGetIntegeri_v (GLenum, GLuint, GLint*)
114
void glEnablei (GLenum, GLuint)
115
void glDisablei (GLenum, GLuint)
116
GLboolean glIsEnabledi (GLenum, GLuint)
117
void glBeginTransformFeedback (GLenum)
118
void glEndTransformFeedback (void)
119
void glBindBufferRange (GLenum, GLuint, GLuint, GLintptr, GLsizeiptr)
120
void glBindBufferBase (GLenum, GLuint, GLuint)
121
void glTransformFeedbackVaryings (GLuint, GLsizei, const GLint*, GLenum)
122
void glGetTransformFeedbackVarying (GLuint, GLuint, GLint*)
123
void glClampColor (GLenum, GLenum)
124
void glBeginConditionalRender (GLuint, GLenum)
125
void glEndConditionalRender (void)
126
void glVertexAttribI1i (GLuint, GLint)
127
void glVertexAttribI2i (GLuint, GLint, GLint)
128
void glVertexAttribI3i (GLuint, GLint, GLint, GLint)
129
void glVertexAttribI4i (GLuint, GLint, GLint, GLint, GLint)
130
void glVertexAttribI1ui (GLuint, GLuint)
131
void glVertexAttribI2ui (GLuint, GLuint, GLuint)
132
void glVertexAttribI3ui (GLuint, GLuint, GLuint, GLuint)
133
void glVertexAttribI4ui (GLuint, GLuint, GLuint, GLuint, GLuint)
134
void glVertexAttribI1iv (GLuint, const GLint*)
135
void glVertexAttribI2iv (GLuint, const GLint*)
136
void glVertexAttribI3iv (GLuint, const GLint*)
137
void glVertexAttribI4iv (GLuint, const GLint*)
138
void glVertexAttribI1uiv (GLuint, const GLuint*)
139
void glVertexAttribI2uiv (GLuint, const GLuint*)
140
void glVertexAttribI3uiv (GLuint, const GLuint*)
141
void glVertexAttribI4uiv (GLuint, const GLuint*)
142
void glVertexAttribI4bv (GLuint, const GLbyte*)
143
void glVertexAttribI4sv (GLuint, const GLshort*)
144
void glVertexAttribI4ubv (GLuint, const GLubyte*)
145
void glVertexAttribI4usv (GLuint, const GLushort*)
146
void glVertexAttribIPointer (GLuint, GLint, GLenum, GLsizei, const GLvoid*)
147
void glGetVertexAttribIiv (GLuint, GLenum, GLint*)
148
void glGetVertexAttribIuiv (GLuint, GLenum, GLuint*)
149
void glGetUniformuiv (GLuint, GLint, GLuint*)
150
void glBindFragDataLocation (GLuint, GLuint, const GLchar*)
151
GLint glGetFragDataLocation (GLuint, const GLchar*)
152
void glUniform1ui (GLint, GLuint)
153
void glUniform2ui (GLint, GLuint, GLuint)
154
void glUniform3ui (GLint, GLuint, GLuint, GLuint)
155
void glUniform4ui (GLint, GLuint, GLuint, GLuint, GLuint)
156
void glUniform1uiv (GLint, GLsizei, const GLuint*)
157
void glUniform2uiv (GLint, GLsizei, const GLuint*)
158
void glUniform3uiv (GLint, GLsizei, const GLuint*)
159
void glUniform4uiv (GLint, GLsizei, const GLuint*)
160
void glTexParameterIiv (GLenum, GLenum, const GLint*)
161
void glTexParameterIuiv (GLenum, GLenum, const GLuint*)
162
void glGetTexParameterIiv (GLenum, GLenum, GLint*)
163
void glGetTexParameterIuiv (GLenum, GLenum, GLuint*)
164
void glClearBufferiv (GLenum, GLint, const GLint*)
165
void glClearBufferuiv (GLenum, GLint, const GLuint*)
166
void glClearBufferfv (GLenum, GLint, const GLfloat*)
167
void glClearBufferfi (GLenum, GLint, GLfloat, GLint)
168
const GLubyte* glGetStringi (GLenum, GLuint)