2
GLboolean glewContextIsSupported (GLEWContext* ctx, const char* name)
4
GLboolean glewIsSupported (const char* name)
7
GLubyte* pos = (GLubyte*)name;
8
GLuint len = _glewStrLen(pos);
9
GLboolean ret = GL_TRUE;
10
while (ret && len > 0)
12
if (_glewStrSame1(&pos, &len, (const GLubyte*)"GL_", 3))
2
GLboolean glewContextIsSupported (GLEWContext* ctx, const char* name)
4
GLboolean glewIsSupported (const char* name)
7
GLubyte* pos = (GLubyte*)name;
8
GLuint len = _glewStrLen(pos);
9
GLboolean ret = GL_TRUE;
10
while (ret && len > 0)
12
if (_glewStrSame1(&pos, &len, (const GLubyte*)"GL_", 3))