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* Copyright © 2013 Intel Corporation
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the "Software"),
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* to deal in the Software without restriction, including without limitation
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* the rights to use, copy, modify, merge, publish, distribute, sublicense,
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* and/or sell copies of the Software, and to permit persons to whom the
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* Software is furnished to do so, subject to the following conditions:
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* The above copyright notice and this permission notice (including the next
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* paragraph) shall be included in all copies or substantial portions of the
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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* Simple touch-test of using epoxy when linked statically. On Linux,
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* the ifunc support we'd like to use has some significant behavior
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* changes depending on whether it's a static build or shared library
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* Note that if configured without --enable-static, this test will end
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* up dynamically linked anyway, defeating the test.
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#include "epoxy/glx.h"
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#include "glx_common.h"
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main(int argc, char **argv)
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#if NEEDS_TO_BE_STATIC
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if (dlsym(NULL, "epoxy_glCompileShader")) {
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fprintf(stderr, "glx_static requires epoxy built with --enable-static\n");
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Display *dpy = get_display_or_skip();
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make_glx_context_current_or_skip(dpy);
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glEnable(GL_LIGHTING);
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glGetIntegerv(GL_LIGHTING, &val);
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fprintf(stderr, "Enabling GL_LIGHTING didn't stick.\n");