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  • Committer: Package Import Robot
  • Author(s): Gianfranco Costamagna
  • Date: 2014-01-14 11:35:40 UTC
  • Revision ID: package-import@ubuntu.com-20140114113540-8khnbce2a39os4ca
Tags: upstream-1.0.0
Import upstream version 1.0.0

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<?xml version="1.0" encoding="utf-8"?>
 
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<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
 
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  <ItemGroup Label="ProjectConfigurations">
 
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    <ProjectConfiguration Include="Debug|Win32">
 
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      <Configuration>Debug</Configuration>
 
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      <Platform>Win32</Platform>
 
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    </ProjectConfiguration>
 
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    <ProjectConfiguration Include="Release|Win32">
 
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      <Configuration>Release</Configuration>
 
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      <Platform>Win32</Platform>
 
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    </ProjectConfiguration>
 
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  </ItemGroup>
 
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  <PropertyGroup Label="Globals">
 
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    <ProjectGuid>{AE22EFD3-CCCA-48C0-AF3D-EF190406BEDC}</ProjectGuid>
 
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    <RootNamespace>TestRotozoom</RootNamespace>
 
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    <Keyword>Win32Proj</Keyword>
 
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  </PropertyGroup>
 
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  <Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
 
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  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
 
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    <ConfigurationType>Application</ConfigurationType>
 
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    <CharacterSet>NotSet</CharacterSet>
 
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    <WholeProgramOptimization>false</WholeProgramOptimization>
 
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    <PlatformToolset>v110</PlatformToolset>
 
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  </PropertyGroup>
 
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  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
 
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    <ConfigurationType>Application</ConfigurationType>
 
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    <CharacterSet>Unicode</CharacterSet>
 
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    <PlatformToolset>v110</PlatformToolset>
 
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  </PropertyGroup>
 
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  <Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
 
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  <ImportGroup Label="ExtensionSettings">
 
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  </ImportGroup>
 
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  <ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="PropertySheets">
 
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    <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
 
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  </ImportGroup>
 
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  <ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="PropertySheets">
 
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    <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
 
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  </ImportGroup>
 
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  <PropertyGroup Label="UserMacros" />
 
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  <PropertyGroup>
 
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    <_ProjectFileVersion>10.0.30319.1</_ProjectFileVersion>
 
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    <OutDir Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">$(TargetName)\$(Platform)\$(Configuration)\</OutDir>
 
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    <IntDir Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">$(TargetName)\$(Platform)\$(Configuration)\</IntDir>
 
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    <LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</LinkIncremental>
 
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    <OutDir Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">$(TargetName)\$(Platform)\$(Configuration)\</OutDir>
 
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    <IntDir Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">$(TargetName)\$(Platform)\$(Configuration)\</IntDir>
 
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    <LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</LinkIncremental>
 
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  </PropertyGroup>
 
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  <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
 
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    <ClCompile>
 
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      <Optimization>Disabled</Optimization>
 
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      <AdditionalIncludeDirectories>..\..\sdl2gfx;..\..\SDL2_gfx;..\..\SDL\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
 
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      <PreprocessorDefinitions>WIN32;_DEBUG;_WINDOWS;_CRT_SECURE_NO_WARNINGS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
 
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      <MinimalRebuild>false</MinimalRebuild>
 
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      <BasicRuntimeChecks>Default</BasicRuntimeChecks>
 
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      <RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
 
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      <PrecompiledHeader>
 
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      </PrecompiledHeader>
 
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      <PrecompiledHeaderOutputFile>$(IntDir)$(TargetName).pch</PrecompiledHeaderOutputFile>
 
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      <AssemblerListingLocation>$(TargetName)\$(Platform)\$(Configuration)\</AssemblerListingLocation>
 
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      <ObjectFileName>$(TargetName)\$(Platform)\$(Configuration)\</ObjectFileName>
 
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      <ProgramDataBaseFileName>$(TargetName)\$(Platform)\$(Configuration)\</ProgramDataBaseFileName>
 
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      <WarningLevel>Level3</WarningLevel>
 
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      <DebugInformationFormat>EditAndContinue</DebugInformationFormat>
 
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      <CompileAs>Default</CompileAs>
 
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    </ClCompile>
 
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    <Link>
 
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      <AdditionalDependencies>SDL2.lib;SDL2main.lib;SDL2_gfx.lib;%(AdditionalDependencies)</AdditionalDependencies>
 
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      <OutputFile>$(OutDir)$(TargetName)$(TargetExt)</OutputFile>
 
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      <AdditionalLibraryDirectories>..\..\sdl2gfx\$(Platform)\$(Configuration);..\..\SDL2_gfx\$(Platform)\$(Configuration);..\..\SDL\VisualC\SDLmain\$(Platform)\$(Configuration);..\..\SDL\VisualC\SDL\$(Platform)\$(Configuration);%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
 
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      <GenerateDebugInformation>true</GenerateDebugInformation>
 
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      <ProgramDatabaseFile>$(TargetDir)$(TargetName).pdb</ProgramDatabaseFile>
 
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      <SubSystem>Windows</SubSystem>
 
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      <DataExecutionPrevention>
 
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      </DataExecutionPrevention>
 
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      <TargetMachine>NotSet</TargetMachine>
 
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      <IgnoreSpecificDefaultLibraries>msvcrtd.lib;%(IgnoreSpecificDefaultLibraries)</IgnoreSpecificDefaultLibraries>
 
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      <AdditionalOptions>/MACHINE:X86 %(AdditionalOptions)</AdditionalOptions>
 
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    </Link>
 
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    <PostBuildEvent>
 
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      <Command>
 
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copy /y "..\..\SDL\VisualC\SDL\$(Platform)\$(Configuration)\SDL2.dll" "$(TargetName)\$(Platform)\$(Configuration)\SDL2.dll"
 
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copy /y "..\$(Platform)\$(Configuration)\SDL2_gfx.dll" "$(TargetName)\$(Platform)\$(Configuration)\SDL2_gfx.dll"
 
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copy /y ".\sample*.bmp" "$(TargetDir)
 
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      </Command>
 
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      <Message>Copy SDL2 and SDL2_gfx DLLs</Message>
 
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    </PostBuildEvent>
 
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  </ItemDefinitionGroup>
 
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  <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
 
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    <ClCompile>
 
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      <Optimization>MaxSpeed</Optimization>
 
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      <IntrinsicFunctions>true</IntrinsicFunctions>
 
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      <AdditionalIncludeDirectories>..\..\sdl2gfx;..\..\SDL2_gfx;..\..\SDL\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
 
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      <PreprocessorDefinitions>WIN32;NDEBUG;_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
 
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      <RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
 
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      <FunctionLevelLinking>false</FunctionLevelLinking>
 
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      <PrecompiledHeader>
 
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      </PrecompiledHeader>
 
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      <WarningLevel>Level3</WarningLevel>
 
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      <DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
 
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      <CompileAs>Default</CompileAs>
 
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      <OmitDefaultLibName>false</OmitDefaultLibName>
 
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    </ClCompile>
 
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    <Link>
 
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      <AdditionalDependencies>SDL.lib;SDLmain.lib;SDL2_gfx.lib;%(AdditionalDependencies)</AdditionalDependencies>
 
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      <AdditionalLibraryDirectories>..\..\sdl2gfx\$(Platform)\$(Configuration);..\..\SDL2_gfx\$(Platform)\$(Configuration);..\..\SDL\VisualC\SDLmain\$(Platform)\$(Configuration);..\..\SDL\VisualC\SDL\$(Platform)\$(Configuration);%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
 
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      <GenerateDebugInformation>true</GenerateDebugInformation>
 
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      <SubSystem>Windows</SubSystem>
 
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      <OptimizeReferences>true</OptimizeReferences>
 
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      <EnableCOMDATFolding>true</EnableCOMDATFolding>
 
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      <EntryPointSymbol>
 
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      </EntryPointSymbol>
 
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      <RandomizedBaseAddress>false</RandomizedBaseAddress>
 
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      <DataExecutionPrevention>
 
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      </DataExecutionPrevention>
 
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      <TargetMachine>NotSet</TargetMachine>
 
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    </Link>
 
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    <PostBuildEvent>
 
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      <Command>
 
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copy /y "..\..\SDL\VisualC\SDL\$(Platform)\$(Configuration)\SDL2.dll" "$(TargetName)\$(Platform)\$(Configuration)\SDL2.dll"
 
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copy /y "..\$(Platform)\$(Configuration)\SDL2_gfx.dll" "$(TargetName)\$(Platform)\$(Configuration)\SDL2_gfx.dll"
 
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copy /y ".\sample*.bmp" "$(TargetDir)
 
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      </Command>
 
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      <Message>Copy SDL2 and SDL2_gfx DLLs</Message>
 
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    </PostBuildEvent>
 
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  </ItemDefinitionGroup>
 
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  <ItemGroup>
 
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    <ClCompile Include="common.c" />
 
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    <ClCompile Include="TestRotozoom.c" />
 
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  </ItemGroup>
 
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  <ItemGroup>
 
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    <ClInclude Include="common.h" />
 
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  </ItemGroup>
 
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  <ItemGroup>
 
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    <ProjectReference Include="..\SDL2_gfx.vcxproj">
 
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      <Project>{ae22efd3-6e6d-48c0-af3d-ef190406bedc}</Project>
 
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      <ReferenceOutputAssembly>false</ReferenceOutputAssembly>
 
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    </ProjectReference>
 
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  </ItemGroup>
 
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  <Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
 
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  <ImportGroup Label="ExtensionTargets">
 
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  </ImportGroup>
 
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</Project>
 
 
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