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  • Committer: Package Import Robot
  • Author(s): Manuel A. Fernandez Montecelo
  • Date: 2013-08-12 20:45:31 UTC
  • mfrom: (1.1.2)
  • Revision ID: package-import@ubuntu.com-20130812204531-ohq46dgh5s6fp7pi
Tags: 2.0.0+dfsg1-1
* New upstream release
* Filter upstream tarball from binaries and unneeded cruft
  - Remove from debian/copyright files that are now filtered out when creating
    the orig.tar
* Add build-dependency on libdbus-1-dev, to use D-Bus
* Switch to @debian.org address
* Bring the man page of sdl-config up to date

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<?xml version="1.0" encoding="utf-8"?>
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<!-- Replace org.libsdl.app with the identifier of your game below, e.g.
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     com.gamemaker.game
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-->
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<manifest xmlns:android="http://schemas.android.com/apk/res/android"
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      package="org.libsdl.app"
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      android:versionCode="1"
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      android:versionName="1.0"
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      android:installLocation="auto">
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    <!-- Create a Java class extending SDLActivity and place it in a
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         directory under src matching the package, e.g.
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                src/com/gamemaker/game/MyGame.java
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         then replace "SDLActivity" with the name of your class (e.g. "MyGame")
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         in the XML below.
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         An example Java class can be found in README.android
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    -->
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    <application android:label="@string/app_name"
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                 android:icon="@drawable/ic_launcher"
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                 android:allowBackup="true"
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                 android:theme="@android:style/Theme.NoTitleBar.Fullscreen">
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        <activity android:name="SDLActivity"
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                  android:label="@string/app_name">
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            <intent-filter>
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                <action android:name="android.intent.action.MAIN" />
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                <category android:name="android.intent.category.LAUNCHER" />
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            </intent-filter>
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        </activity>
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    </application>
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    <!-- Android 2.3.3 -->
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    <uses-sdk android:minSdkVersion="10" /> 
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    <!-- OpenGL ES 2.0 -->
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    <uses-feature android:glEsVersion="0x00020000" /> 
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    <!-- Allow writing to external storage -->
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    <uses-permission android:name="android.permission.WRITE_EXTERNAL_STORAGE" /> 
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</manifest>