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oscpack -- Open Sound Control packet manipulation library
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http://www.audiomulch.com/~rossb/oscpack
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Copyright (c) 2004-2005 Ross Bencina <rossb@audiomulch.com>
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Permission is hereby granted, free of charge, to any person obtaining
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a copy of this software and associated documentation files
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(the "Software"), to deal in the Software without restriction,
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including without limitation the rights to use, copy, modify, merge,
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publish, distribute, sublicense, and/or sell copies of the Software,
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and to permit persons to whom the Software is furnished to do so,
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subject to the following conditions:
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The above copyright notice and this permission notice shall be
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included in all copies or substantial portions of the Software.
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Any person wishing to distribute modifications to the Software is
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requested to send the modifications to the original developer so that
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they can be incorporated into the canonical version.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
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EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
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IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR
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ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF
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CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
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WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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#ifndef INCLUDED_UDPSOCKET_H
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#define INCLUDED_UDPSOCKET_H
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#ifndef INCLUDED_NETWORKINGUTILITIES_H
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#include "NetworkingUtils.h"
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#endif /* INCLUDED_NETWORKINGUTILITIES_H */
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#ifndef INCLUDED_IPENDPOINTNAME_H
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#include "IpEndpointName.h"
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#endif /* INCLUDED_IPENDPOINTNAME_H */
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class SocketReceiveMultiplexer{
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Implementation *impl_;
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friend class UdpSocket;
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SocketReceiveMultiplexer();
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~SocketReceiveMultiplexer();
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// only call the attach/detach methods _before_ calling Run
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// only one listener per socket, each socket at most once
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void AttachSocketListener( UdpSocket *socket, PacketListener *listener );
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void DetachSocketListener( UdpSocket *socket, PacketListener *listener );
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void AttachPeriodicTimerListener( int periodMilliseconds, TimerListener *listener );
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void AttachPeriodicTimerListener(
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int initialDelayMilliseconds, int periodMilliseconds, TimerListener *listener );
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void DetachPeriodicTimerListener( TimerListener *listener );
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void Run(); // loop and block processing messages indefinitely
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void RunUntilSigInt();
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void Break(); // call this from a listener to exit once the listener returns
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void AsynchronousBreak(); // call this from another thread or signal handler to exit the Run() state
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Implementation *impl_;
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friend class SocketReceiveMultiplexer::Implementation;
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// ctor throws std::runtime_error if there's a problem
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// initializing the socket.
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// the socket is created in an unbound, unconnected state
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// such a socket can only be used to send to an arbitrary
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// address using SendTo(). To use Send() you need to first
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// connect to a remote endpoint using Connect(). To use
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// ReceiveFrom you need to first bind to a local endpoint
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// retrieve the local endpoint name when sending to 'to'
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IpEndpointName LocalEndpointFor( const IpEndpointName& remoteEndpoint ) const;
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// Connect to a remote endpoint which is used as the target
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// for calls to Send()
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void Connect( const IpEndpointName& remoteEndpoint );
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void Send( const char *data, int size );
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void SendTo( const IpEndpointName& remoteEndpoint, const char *data, int size );
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// Bind a local endpoint to receive incoming data. Endpoint
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// can be 'any' for the system to choose an endpoint
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void Bind( const IpEndpointName& localEndpoint );
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bool IsBound() const;
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int ReceiveFrom( IpEndpointName& remoteEndpoint, char *data, int size );
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// convenience classes for transmitting and receiving
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// they just call Connect and/or Bind in the ctor.
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// note that you can still use a receive socket
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// for transmitting etc
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class UdpTransmitSocket : public UdpSocket{
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UdpTransmitSocket( const IpEndpointName& remoteEndpoint )
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{ Connect( remoteEndpoint ); }
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class UdpReceiveSocket : public UdpSocket{
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UdpReceiveSocket( const IpEndpointName& localEndpoint )
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{ Bind( localEndpoint ); }
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// UdpListeningReceiveSocket provides a simple way to bind one listener
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// to a single socket without having to manually set up a SocketReceiveMultiplexer
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class UdpListeningReceiveSocket : public UdpSocket{
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SocketReceiveMultiplexer mux_;
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PacketListener *listener_;
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UdpListeningReceiveSocket( const IpEndpointName& localEndpoint, PacketListener *listener )
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: listener_( listener )
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Bind( localEndpoint );
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mux_.AttachSocketListener( this, listener_ );
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~UdpListeningReceiveSocket()
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{ mux_.DetachSocketListener( this, listener_ ); }
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// see SocketReceiveMultiplexer above for the behaviour of these methods...
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void Run() { mux_.Run(); }
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void RunUntilSigInt() { mux_.RunUntilSigInt(); }
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void Break() { mux_.Break(); }
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void AsynchronousBreak() { mux_.AsynchronousBreak(); }
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#endif /* INCLUDED_UDPSOCKET_H */