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// Disable fast rendering of arrays:
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glDisableClientState(GL_VERTEX_ARRAY);
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glVertexPointer(2, GL_DOUBLE, 0, NULL);
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glVertexPointer(2, PSYCHGLFLOAT, 0, NULL);
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if (usecolorvector) PsychSetupVertexColorArrays(windowRecord, FALSE, 0, NULL, NULL);