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.TH @CAPPNAME@ 6 2012-08-31 "Red Eclipse 1.3" "Red Eclipse Manual"
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@APPNAME@ \- script to launch the Red Eclipse FPS game client
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'\" Filesystem options
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.OP \-x\fR'command(s)'
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.OP \-sm\fRservermaster
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.OP \-sa\fRservermasterport
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Red Eclipse is a single-player and multi-player first-person ego-shooter, built as a total conversion of Cube Engine 2, which lends itself toward a balanced gameplay, with a general theme of agility in a variety of environments.
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is a script which executes the
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.I @LIBEXECDIR@/@APPNAME@
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The recommended way to change the settings of the client are to edit the
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files in the home directory.
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The @APPNAME@ client starts a local loopback server upon launch which it uses to connect to for singleplayer, hence many of the server options are accepted by the @APPNAME@ binary as well (see
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.BR @APPNAME@-server (6)).
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To edit the specific settings related to the loopback server, use the
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files in the home directory.
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Many of these options will, if used, be permanently saved in the init.cfg file.
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.SS Filesystem options
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Sets your home directory to
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Red Eclipse will look for files in this directory in addition the normal installation directory. All user files will be written to the home directory. Defaults to
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.IR $HOME/.@APPNAME@/ .
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Includes the data files found in
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Can be used for adding additional mods. Packages will be loaded in the order specified. By default @APPNAME@ only includes data files in its working directory
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.IR @DATADIR@/@APPNAME@/data/ ,
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subdirectory of the home directory.
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Sets the path to your Sauerbraten directory. If Red Eclipse can find your Sauerbraten directory, you can load and play Sauerbraten maps from withing Red Eclipse.
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Path is set relative to
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unless a leading \'\fB/\fR' is used
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Turns fullscreen mode on or off. 0 to disable, 1 to enable. Defaults to 1.
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This configuration is stored in init.cfg
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If height not specified, also sets height to 3/4 of width. min is 320.
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This configuration is stored in init.cfg
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Sets screen height to
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If width not specified, also sets width to 4/3 of height. min is 320.
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This configuration is stored in init.cfg
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Set shader quality. 0 for none, 1 for shaders with fastest quality, max is 3. Defaults to 1 where hardware supports it.
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This configuration is stored in init.cfg
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Turns vertical sync on or off. 0 to disable, 1 to enable. Defaults to 0.
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This configuration is stored in init.cfg
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Sets full-scene anti-aliasing (FSAA) to
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This configuration is stored in init.cfg
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Sets colour depth (bits per pixel) to
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This configuration is stored in init.cfg
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Sets stencil buffer bits to
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This configuration is stored in init.cfg
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Sets z-buffer depth to
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This configuration is stored in init.cfg
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.B \-x\fR'\fIcommand1\fR; \fIcommand2\fR; \fI...\fR'
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Executes a list of commands once Red Eclipse has started up.
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Enables or disables kid mode, which reduces blood and death effects somewhat. 1 enables reduced gore, defaults to 0.
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This configuration is stored in init.cfg
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Sets verbosity. This affects how much information is printed to the console. 0 is the least verbose, 4 is the most verbose, defaults to 0.
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This configuration is stored in init.cfg
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Sets the server type of the local server. 0 for local only, 1 for private, 2 for public, 3 for dedicated. Defaults to 1. If set as dedicated (3) @APPNAME@ will act similarly to @APPNAME@-server and not start the GUI.
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.BI \-sm servermaster
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to get the list of available servers, defaults to play.redeclipse.net.
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.BI \-sa servermasterport
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Contacts the master server using port
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.IR servermasterport ,
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.B @APPNAME@ -p$HOME/mod/data
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Load data from an additional directory.
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.B @APPNAME@ -h$HOME/@APPNAME@_configs/
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Reads and writes the configuration files to the specified directory instead of
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.IR $HOME/.@APPNAME@/ .
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.B @APPNAME@ -x'mode 7; trialweapon 0; map hinder'
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Sets game mode to time trial, trialmode weapon to empty hands, and starts a game on the map "hinder".
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Red Eclipse's main developers are Quinton "quin" Reeves and Lee "eihrul" Salzman
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This manual page was written by Martin Erik Werner <martinerikwerner@gmail.com>
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Red Eclipse was forked as a continuation of the game Bloodfrontier, which in turn was based on the Cube2 engine and the Sauerbraten game. Red Eclipse and Sauerbraten are now developed in parallel.
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.BR @APPNAME@-server (6).