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given drawables should use \code{\link{gdkDrawPixbuf}}, and \code{\link{gdkPixbufRenderThresholdAlpha}}.}
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\usage{gdkPixbufRenderPixmapAndMaskForColormap(object, colormap, alpha.threshold = 127)}
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\item{\verb{object}}{[\verb{\link{GdkPixbuf}}] A pixbuf.}
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\item{\verb{colormap}}{[\verb{\link{GdkColormap}}] A \verb{\link{GdkColormap}}}
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\item{\verb{alpha.threshold}}{[integer] Threshold value for opacity values.}
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\item{\verb{object}}{A pixbuf.}
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\item{\verb{colormap}}{A \code{\link{GdkColormap}}}
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\item{\verb{alpha.threshold}}{Threshold value for opacity values.}
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\details{The pixmap that is created uses the \verb{\link{GdkColormap}} specified by \code{colormap}.
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\details{The pixmap that is created uses the \code{\link{GdkColormap}} specified by \code{colormap}.
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This colormap must match the colormap of the window where the pixmap
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will eventually be used or an error will result.
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If the pixbuf does not have an alpha channel, then *\code{mask.return} will be set
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A list containing the following elements:
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\item{\verb{pixmap.return}}{[\verb{\link{GdkPixmap}}] Location to store a pointer to the created pixmap,
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\item{\verb{pixmap.return}}{Location to store a pointer to the created pixmap,
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or \code{NULL} if the pixmap is not needed.}
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\item{\verb{mask.return}}{[\verb{\link{GdkBitmap}}] Location to store a pointer to the created mask,
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\item{\verb{mask.return}}{Location to store a pointer to the created mask,
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or \code{NULL} if the mask is not needed.}
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\author{Derived by RGtkGen from GTK+ documentation}