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/* copyright (c) 2007 magnus auvinen, see licence.txt for more info */
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#include <game/g_math.h>
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#include <game/g_vmath.h>
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#include <engine/e_system.h>
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#include <engine/e_client_interface.h>
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#include <engine/e_config.h>
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#include <engine/client/ec_font.h>
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#include "../g_version.h"
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#include "../g_protocol.h"
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#include "../generated/gc_data.h"
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#include "gc_render.h"
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#include "gc_client.h"
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#include <mastersrv/mastersrv.h>
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extern data_container *data;
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extern bool menu_active;
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//extern bool menu_game_active;
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static bool need_restart = false;
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static int popup = POPUP_NONE;
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static vec4 gui_color(0.65f,0.78f,0.9f, 0.5f);
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static vec4 color_tabbar_inactive_outgame(0,0,0,0.25f);
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static vec4 color_tabbar_active_outgame(0,0,0,0.5f);
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static float color_ingame_scale_i = 0.5f;
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static float color_ingame_scale_a = 0.2f;
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static vec4 color_tabbar_inactive_ingame(gui_color.r*color_ingame_scale_i, gui_color.g*color_ingame_scale_i, gui_color.b*color_ingame_scale_i,0.75f);
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static vec4 color_tabbar_active_ingame(gui_color.r*color_ingame_scale_a, gui_color.g*color_ingame_scale_a, gui_color.b*color_ingame_scale_a,0.85f);
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static vec4 color_tabbar_inactive = color_tabbar_inactive_outgame;
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static vec4 color_tabbar_active = color_tabbar_active_outgame;
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static int menu_game_page = PAGE_GAME;
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static void ui_draw_browse_icon(int what, const RECT *r)
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gfx_texture_set(data->images[IMAGE_BROWSEICONS].id);
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select_sprite(SPRITE_BROWSE_PROGRESS1); // default
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select_sprite(SPRITE_BROWSE_PROGRESS2);
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select_sprite(SPRITE_BROWSE_PROGRESS3);
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select_sprite(SPRITE_BROWSE_LOCK);
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gfx_quads_drawTL(r->x,r->y,r->w,r->h);
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static vec4 button_color_mul(const void *id)
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if(ui_active_item() == id)
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return vec4(1,1,1,0.5f);
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else if(ui_hot_item() == id)
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return vec4(1,1,1,1.5f);
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return vec4(1,1,1,1);
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static void ui_draw_menu_button(const void *id, const char *text, int checked, const RECT *r, const void *extra)
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ui_draw_rect(r, vec4(1,1,1,0.5f)*button_color_mul(id), CORNER_ALL, 5.0f);
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ui_do_label(r, text, 18.0f, 0);
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static void ui_draw_keyselect_button(const void *id, const char *text, int checked, const RECT *r, const void *extra)
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ui_draw_rect(r, vec4(1,1,1,0.5f)*button_color_mul(id), CORNER_ALL, 5.0f);
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ui_do_label(r, text, 14.0f, 0);
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static void ui_draw_menu_tab_button(const void *id, const char *text, int checked, const RECT *r, const void *extra)
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ui_draw_rect(r, color_tabbar_active, CORNER_T, 10.0f);
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ui_draw_rect(r, color_tabbar_inactive, CORNER_T, 10.0f);
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ui_do_label(r, text, 22.0f, 0);
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static void ui_draw_settings_tab_button(const void *id, const char *text, int checked, const RECT *r, const void *extra)
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ui_draw_rect(r, color_tabbar_active, CORNER_R, 10.0f);
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ui_draw_rect(r, color_tabbar_inactive, CORNER_R, 10.0f);
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ui_do_label(r, text, 20.0f, 0);
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static void ui_draw_grid_header(const void *id, const char *text, int checked, const RECT *r, const void *extra)
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ui_draw_rect(r, vec4(1,1,1,0.5f), CORNER_T, 5.0f);
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ui_vsplit_l(r, 5.0f, 0, &t);
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ui_do_label(&t, text, 14.0f, -1);
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static void ui_draw_list_row(const void *id, const char *text, int checked, const RECT *r, const void *extra)
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ui_margin(&sr, 1.5f, &sr);
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ui_draw_rect(&sr, vec4(1,1,1,0.5f), CORNER_ALL, 4.0f);
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ui_do_label(r, text, 14.0f, -1);
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static void ui_draw_checkbox_common(const void *id, const char *text, const char *boxtext, const RECT *r)
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ui_vsplit_l(&t, 5.0f, 0, &t);
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ui_margin(&c, 2.0f, &c);
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ui_draw_rect(&c, vec4(1,1,1,0.25f)*button_color_mul(id), CORNER_ALL, 3.0f);
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ui_do_label(&c, boxtext, 12.0f, 0);
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ui_do_label(&t, text, 14.0f, -1);
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static void ui_draw_checkbox(const void *id, const char *text, int checked, const RECT *r, const void *extra)
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ui_draw_checkbox_common(id, text, checked?"X":"", r);
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static void ui_draw_checkbox_number(const void *id, const char *text, int checked, const RECT *r, const void *extra)
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str_format(buf, sizeof(buf), "%d", checked);
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ui_draw_checkbox_common(id, text, buf, r);
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int ui_do_edit_box(void *id, const RECT *rect, char *str, int str_size, float font_size, bool hidden=false)
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int inside = ui_mouse_inside(rect);
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static int at_index = 0;
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if(ui_last_active_item() == id)
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int len = strlen(str);
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if (inside && ui_mouse_button(0))
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int mx_rel = (int)(ui_mouse_x() - rect->x);
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for (int i = 1; i <= len; i++)
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if (gfx_text_width(0, font_size, str, i) + 10 > mx_rel)
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for(int i = 0; i < inp_num_events(); i++)
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INPUT_EVENT e = inp_get_event(i);
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if (!(c >= 0 && c < 32))
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if (len < str_size - 1 && at_index < str_size - 1)
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memmove(str + at_index + 1, str + at_index, len - at_index + 1);
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if(e.flags&INPFLAG_PRESS)
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if (k == KEY_BACKSPACE && at_index > 0)
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memmove(str + at_index - 1, str + at_index, len - at_index + 1);
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else if (k == KEY_DEL && at_index < len)
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memmove(str + at_index, str + at_index + 1, len - at_index);
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else if (k == KEY_ENTER)
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ui_clear_last_active_item();
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else if (k == KEY_LEFT && at_index > 0)
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else if (k == KEY_RIGHT && at_index < len)
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else if (k == KEY_HOME)
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else if (k == KEY_END)
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bool just_got_active = false;
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if(ui_active_item() == id)
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if(!ui_mouse_button(0))
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ui_set_active_item(0);
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else if(ui_hot_item() == id)
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if(ui_mouse_button(0))
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if (ui_last_active_item() != id)
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just_got_active = true;
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ui_set_active_item(id);
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RECT textbox = *rect;
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ui_draw_rect(&textbox, vec4(1,1,1,0.5f), CORNER_ALL, 5.0f);
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ui_vmargin(&textbox, 5.0f, &textbox);
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const char *display_str = str;
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unsigned s = strlen(str);
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if(s >= sizeof(stars))
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memset(stars, '*', s);
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ui_do_label(&textbox, display_str, font_size, -1);
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if (ui_last_active_item() == id && !just_got_active)
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float w = gfx_text_width(0, font_size, display_str, at_index);
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textbox.x += w*ui_scale();
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ui_do_label(&textbox, "_", font_size, -1);
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float ui_do_scrollbar_v(const void *id, const RECT *rect, float current)
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static float offset_y;
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ui_hsplit_t(rect, 33, &handle, 0);
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handle.y += (rect->h-handle.h)*current;
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int inside = ui_mouse_inside(&handle);
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if(ui_active_item() == id)
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if(!ui_mouse_button(0))
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ui_set_active_item(0);
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float max = rect->h-handle.h;
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float cur = ui_mouse_y()-offset_y;
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if(ret < 0.0f) ret = 0.0f;
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if(ret > 1.0f) ret = 1.0f;
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else if(ui_hot_item() == id)
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if(ui_mouse_button(0))
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ui_set_active_item(id);
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offset_y = ui_mouse_y()-handle.y;
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ui_vmargin(rect, 5.0f, &rail);
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ui_draw_rect(&rail, vec4(1,1,1,0.25f), 0, 0.0f);
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RECT slider = handle;
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slider.w = rail.x-slider.x;
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ui_draw_rect(&slider, vec4(1,1,1,0.25f), CORNER_L, 2.5f);
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slider.x = rail.x+rail.w;
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ui_draw_rect(&slider, vec4(1,1,1,0.25f), CORNER_R, 2.5f);
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ui_margin(&slider, 5.0f, &slider);
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ui_draw_rect(&slider, vec4(1,1,1,0.25f)*button_color_mul(id), CORNER_ALL, 2.5f);
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float ui_do_scrollbar_h(const void *id, const RECT *rect, float current)
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static float offset_x;
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ui_vsplit_l(rect, 33, &handle, 0);
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handle.x += (rect->w-handle.w)*current;
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int inside = ui_mouse_inside(&handle);
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if(ui_active_item() == id)
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if(!ui_mouse_button(0))
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ui_set_active_item(0);
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float max = rect->w-handle.w;
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float cur = ui_mouse_x()-offset_x;
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if(ret < 0.0f) ret = 0.0f;
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if(ret > 1.0f) ret = 1.0f;
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else if(ui_hot_item() == id)
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if(ui_mouse_button(0))
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ui_set_active_item(id);
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offset_x = ui_mouse_x()-handle.x;
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ui_hmargin(rect, 5.0f, &rail);
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ui_draw_rect(&rail, vec4(1,1,1,0.25f), 0, 0.0f);
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RECT slider = handle;
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slider.h = rail.y-slider.y;
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ui_draw_rect(&slider, vec4(1,1,1,0.25f), CORNER_T, 2.5f);
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slider.y = rail.y+rail.h;
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ui_draw_rect(&slider, vec4(1,1,1,0.25f), CORNER_B, 2.5f);
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ui_margin(&slider, 5.0f, &slider);
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ui_draw_rect(&slider, vec4(1,1,1,0.25f)*button_color_mul(id), CORNER_ALL, 2.5f);
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int ui_do_key_reader(void *id, const RECT *rect, int key)
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static bool mouse_released = true;
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int inside = ui_mouse_inside(rect);
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if(!ui_mouse_button(0))
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mouse_released = true;
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if(ui_active_item() == id)
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for(int i = 0; i < inp_num_events(); i++)
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INPUT_EVENT e = inp_get_event(i);
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if(e.flags&INPFLAG_PRESS && e.key && e.key != KEY_ESC)
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ui_set_active_item(0);
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mouse_released = false;
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else if(ui_hot_item() == id)
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if(ui_mouse_button(0) && mouse_released)
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ui_set_active_item(id);
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if (ui_active_item() == id)
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ui_draw_keyselect_button(id, "???", 0, rect, 0);
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ui_draw_keyselect_button(id, "", 0, rect, 0);
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ui_draw_keyselect_button(id, inp_key_name(key), 0, rect, 0);
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static int menu2_render_menubar(RECT r)
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int active_page = config.ui_page;
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if(client_state() != CLIENTSTATE_OFFLINE)
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active_page = menu_game_page;
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if(client_state() == CLIENTSTATE_OFFLINE)
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if(0) // this is not done yet
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ui_vsplit_l(&box, 90.0f, &button, &box);
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static int news_button=0;
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if (ui_do_button(&news_button, "News", active_page==PAGE_NEWS, &button, ui_draw_menu_tab_button, 0))
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new_page = PAGE_NEWS;
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ui_vsplit_l(&box, 30.0f, 0, &box);
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ui_vsplit_l(&box, 110.0f, &button, &box);
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static int internet_button=0;
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if (ui_do_button(&internet_button, "Internet", active_page==PAGE_INTERNET, &button, ui_draw_menu_tab_button, 0))
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client_serverbrowse_refresh(0);
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new_page = PAGE_INTERNET;
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ui_vsplit_l(&box, 4.0f, 0, &box);
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ui_vsplit_l(&box, 90.0f, &button, &box);
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static int lan_button=0;
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if (ui_do_button(&lan_button, "LAN", active_page==PAGE_LAN, &button, ui_draw_menu_tab_button, 0))
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client_serverbrowse_refresh(1);
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if(0) // this one is not done yet
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ui_vsplit_l(&box, 4.0f, 0, &box);
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ui_vsplit_l(&box, 120.0f, &button, &box);
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static int favorites_button=0;
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if (ui_do_button(&favorites_button, "Favorites", active_page==PAGE_FAVORITES, &button, ui_draw_menu_tab_button, 0))
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new_page = PAGE_FAVORITES;
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ui_vsplit_l(&box, 90.0f, &button, &box);
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static int game_button=0;
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if (ui_do_button(&game_button, "Game", active_page==PAGE_GAME, &button, ui_draw_menu_tab_button, 0))
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new_page = PAGE_GAME;
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ui_vsplit_l(&box, 4.0f, 0, &box);
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ui_vsplit_l(&box, 140.0f, &button, &box);
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static int server_info_button=0;
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if (ui_do_button(&server_info_button, "Server Info", active_page==PAGE_SERVER_INFO, &button, ui_draw_menu_tab_button, 0))
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new_page = PAGE_SERVER_INFO;
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ui_vsplit_l(&box, 30.0f, 0, &box);
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ui_vsplit_r(&box, 110.0f, &box, &button);
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static int system_button=0;
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if (ui_do_button(&system_button, "System", config.ui_page==PAGE_SYSTEM, &button, ui_draw_menu_tab_button, 0))
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config.ui_page = PAGE_SYSTEM;
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ui_vsplit_r(&box, 30.0f, &box, 0);
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ui_vsplit_r(&box, 110.0f, &box, &button);
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static int quit_button=0;
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if (ui_do_button(&quit_button, "Quit", 0, &button, ui_draw_menu_tab_button, 0))
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ui_vsplit_r(&box, 10.0f, &box, &button);
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ui_vsplit_r(&box, 110.0f, &box, &button);
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static int settings_button=0;
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if (ui_do_button(&settings_button, "Settings", active_page==PAGE_SETTINGS, &button, ui_draw_menu_tab_button, 0))
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new_page = PAGE_SETTINGS;
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if(client_state() == CLIENTSTATE_OFFLINE)
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config.ui_page = new_page;
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menu_game_page = new_page;
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static void menu2_render_background()
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RECT s = *ui_screen();
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vec4 bottom(gui_color.r*0.6f, gui_color.g*0.6f, gui_color.b*0.6f, 1.0f);
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vec4 top(gui_color.r, gui_color.g, gui_color.b, 1.0f);
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gfx_setcolorvertex(0, top.r, top.g, top.b, top.a);
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gfx_setcolorvertex(1, top.r, top.g, top.b, top.a);
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gfx_setcolorvertex(2, bottom.r, bottom.g, bottom.b, bottom.a);
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gfx_setcolorvertex(3, bottom.r, bottom.g, bottom.b, bottom.a);
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gfx_quads_drawTL(0, 0, s.w, s.h);
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if(data->images[IMAGE_BANNER].id != 0)
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gfx_texture_set(data->images[IMAGE_BANNER].id);
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gfx_setcolor(0,0,0,0.05f);
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gfx_quads_setrotation(-pi/4+0.15f);
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gfx_quads_draw(400, 300, 1000, 250);
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void render_loading(float percent)
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// need up date this here to get correct
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vec3 rgb = hsl_to_rgb(vec3(config.ui_color_hue/255.0f, config.ui_color_sat/255.0f, config.ui_color_lht/255.0f));
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gui_color = vec4(rgb.r, rgb.g, rgb.b, config.ui_color_alpha/255.0f);
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RECT screen = *ui_screen();
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gfx_mapscreen(screen.x, screen.y, screen.w, screen.h);
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menu2_render_background();
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float x = screen.w/2-w/2;
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float y = screen.h/2-h/2;
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gfx_setcolor(0,0,0,0.50f);
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draw_round_rect(x, y, w, h, 40.0f);
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const char *caption = "Loading";
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tw = gfx_text_width(0, 48.0f, caption, -1);
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ui_do_label(&r, caption, 48.0f, 0, -1);
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gfx_setcolor(1,1,1,0.75f);
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draw_round_rect(x+40, y+h-75, (w-80)*percent, 25, 5.0f);
635
static void menu2_render_serverbrowser(RECT main_view)
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ui_draw_rect(&main_view, color_tabbar_active, CORNER_ALL, 10.0f);
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ui_margin(&main_view, 10.0f, &view);
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RECT server_scoreboard;
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//ui_hsplit_t(&view, 20.0f, &status, &view);
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ui_hsplit_b(&view, 110.0f, &view, &filters);
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// split off a piece for details and scoreboard
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ui_vsplit_r(&view, 200.0f, &view, &server_details);
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ui_hsplit_t(&view, 16.0f, &headers, &view);
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//ui_hsplit_b(&view, 110.0f, &view, &filters);
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ui_hsplit_b(&view, 5.0f, &view, 0);
659
ui_hsplit_b(&view, 20.0f, &view, &status);
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//ui_vsplit_r(&filters, 300.0f, &filters, &toolbox);
662
//ui_vsplit_r(&filters, 150.0f, &filters, 0);
664
ui_vsplit_mid(&filters, &filters, &toolbox);
665
ui_vsplit_r(&filters, 50.0f, &filters, 0);
667
// split of the scrollbar
668
ui_draw_rect(&headers, vec4(1,1,1,0.25f), CORNER_T, 5.0f);
669
ui_vsplit_r(&headers, 20.0f, &headers, 0);
698
static column cols[] = {
699
{-1, -1, " ", -1, 10.0f, 0, {0}, {0}},
700
{COL_FLAGS, -1, " ", -1, 20.0f, 0, {0}, {0}},
701
{COL_NAME, BROWSESORT_NAME, "Name", 0, 300.0f, 0, {0}, {0}},
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{COL_GAMETYPE, BROWSESORT_GAMETYPE, "Type", 1, 50.0f, 0, {0}, {0}},
703
{COL_MAP, BROWSESORT_MAP, "Map", 1, 100.0f, 0, {0}, {0}},
704
{COL_PLAYERS, BROWSESORT_NUMPLAYERS, "Players", 1, 60.0f, 0, {0}, {0}},
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{-1, -1, " ", 1, 10.0f, 0, {0}, {0}},
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{COL_PING, BROWSESORT_PING, "Ping", 1, 40.0f, FIXED, {0}, {0}},
709
int num_cols = sizeof(cols)/sizeof(column);
712
for(int i = 0; i < num_cols; i++)
714
if(cols[i].direction == -1)
716
ui_vsplit_l(&headers, cols[i].width, &cols[i].rect, &headers);
720
//cols[i].flags |= SPACER;
721
ui_vsplit_l(&headers, 2, &cols[i].spacer, &headers);
726
for(int i = num_cols-1; i >= 0; i--)
728
if(cols[i].direction == 1)
730
ui_vsplit_r(&headers, cols[i].width, &headers, &cols[i].rect);
731
ui_vsplit_r(&headers, 2, &headers, &cols[i].spacer);
735
for(int i = 0; i < num_cols; i++)
737
if(cols[i].direction == 0)
738
cols[i].rect = headers;
742
for(int i = 0; i < num_cols; i++)
744
if(ui_do_button(cols[i].caption, cols[i].caption, config.b_sort == cols[i].sort, &cols[i].rect, ui_draw_grid_header, 0))
746
if(cols[i].sort != -1)
748
if(config.b_sort == cols[i].sort)
749
config.b_sort_order ^= 1;
751
config.b_sort_order = 0;
752
config.b_sort = cols[i].sort;
757
ui_draw_rect(&view, vec4(0,0,0,0.15f), 0, 0);
760
ui_vsplit_r(&view, 15, &view, &scroll);
762
int num_servers = client_serverbrowse_sorted_num();
764
int num = (int)(view.h/cols[0].rect.h);
765
static int scrollbar = 0;
766
static float scrollvalue = 0;
767
//static int selected_index = -1;
768
ui_hmargin(&scroll, 5.0f, &scroll);
769
scrollvalue = ui_do_scrollbar_v(&scrollbar, &scroll, scrollvalue);
771
int scrollnum = num_servers-num+10;
774
if(inp_key_presses(KEY_MOUSE_WHEEL_UP))
775
scrollvalue -= 1.0f/scrollnum;
776
if(inp_key_presses(KEY_MOUSE_WHEEL_DOWN))
777
scrollvalue += 1.0f/scrollnum;
779
if(scrollvalue < 0) scrollvalue = 0;
780
if(scrollvalue > 1) scrollvalue = 1;
786
ui_clip_enable(&view);
788
int start = (int)(scrollnum*scrollvalue);
792
RECT original_view = view;
793
view.y -= scrollvalue*scrollnum*cols[0].rect.h;
795
int new_selected = -1;
796
int selected_index = -1;
799
for (int i = 0; i < num_servers; i++)
801
SERVER_INFO *item = client_serverbrowse_sorted_get(i);
802
num_players += item->num_players;
805
for (int i = 0; i < num_servers; i++)
808
SERVER_INFO *item = client_serverbrowse_sorted_get(item_index);
812
int selected = strcmp(item->address, config.ui_server_address) == 0; //selected_index==item_index;
815
ui_hsplit_t(&view, 17.0f, &row, &view);
816
select_hit_box = row;
822
ui_margin(&r, 1.5f, &r);
823
ui_draw_rect(&r, vec4(1,1,1,0.5f), CORNER_ALL, 4.0f);
827
// make sure that only those in view can be selected
828
if(row.y+row.h > original_view.y)
830
if(select_hit_box.y < original_view.y) // clip the selection
832
select_hit_box.h -= original_view.y-select_hit_box.y;
833
select_hit_box.y = original_view.y;
836
if(ui_do_button(item, "", selected, &select_hit_box, 0, 0))
838
new_selected = item_index;
842
// check if we need to do more
843
if(row.y > original_view.y+original_view.h)
846
for(int c = 0; c < num_cols; c++)
850
button.x = cols[c].rect.x;
853
button.w = cols[c].rect.w;
858
//s = ui_do_button(item, "L", l, &button, ui_draw_browse_icon, 0);
863
ui_draw_browse_icon(0x100, &button);
865
else if(id == COL_NAME)
868
gfx_text_set_cursor(&cursor, button.x, button.y, 12.0f, TEXTFLAG_RENDER);
870
if(config.b_filter_string[0] && (item->quicksearch_hit&BROWSEQUICK_SERVERNAME))
872
// highlight the parts that matches
873
const char *s = str_find_nocase(item->name, config.b_filter_string);
876
gfx_text_ex(&cursor, item->name, (int)(s-item->name));
877
gfx_text_color(0.4f,0.4f,1.0f,1);
878
gfx_text_ex(&cursor, s, strlen(config.b_filter_string));
879
gfx_text_color(1,1,1,1);
880
gfx_text_ex(&cursor, s+strlen(config.b_filter_string), -1);
883
gfx_text_ex(&cursor, item->name, -1);
886
gfx_text_ex(&cursor, item->name, -1);
888
else if(id == COL_MAP)
889
ui_do_label(&button, item->map, 12.0f, -1);
890
else if(id == COL_PLAYERS)
892
str_format(temp, sizeof(temp), "%i/%i", item->num_players, item->max_players);
893
if(config.b_filter_string[0] && (item->quicksearch_hit&BROWSEQUICK_PLAYERNAME))
894
gfx_text_color(0.4f,0.4f,1.0f,1);
895
ui_do_label(&button, temp, 12.0f, 1);
896
gfx_text_color(1,1,1,1);
898
else if(id == COL_PING)
900
str_format(temp, sizeof(temp), "%i", item->latency);
901
ui_do_label(&button, temp, 12.0f, 1);
903
else if(id == COL_PROGRESS)
905
if(item->progression > 100)
906
item->progression = 100;
907
ui_draw_browse_icon(item->progression, &button);
909
else if(id == COL_VERSION)
911
const char *version = item->version;
912
if(strcmp(version, "0.3 e2d7973c6647a13c") == 0) // TODO: remove me later on
914
ui_do_label(&button, version, 12.0f, 1);
916
else if(id == COL_GAMETYPE)
918
const char *type = "???";
919
if(item->game_type == GAMETYPE_DM) type = "DM";
920
else if(item->game_type == GAMETYPE_TDM) type = "TDM";
921
else if(item->game_type == GAMETYPE_CTF) type = "CTF";
922
ui_do_label(&button, type, 12.0f, 0);
929
if(new_selected != -1)
931
// select the new server
932
SERVER_INFO *item = client_serverbrowse_sorted_get(new_selected);
933
strncpy(config.ui_server_address, item->address, sizeof(config.ui_server_address));
934
if(inp_mouse_doubleclick())
935
client_connect(config.ui_server_address);
938
SERVER_INFO *selected_server = client_serverbrowse_sorted_get(selected_index);
941
ui_vsplit_l(&server_details, 10.0f, 0x0, &server_details);
943
// split off a piece to use for scoreboard
944
ui_hsplit_t(&server_details, 140.0f, &server_details, &server_scoreboard);
945
ui_hsplit_b(&server_details, 10.0f, &server_details, 0x0);
948
const float font_size = 12.0f;
949
ui_hsplit_t(&server_details, 20.0f, &server_header, &server_details);
950
ui_draw_rect(&server_header, vec4(1,1,1,0.25f), CORNER_T, 4.0f);
951
ui_draw_rect(&server_details, vec4(0,0,0,0.15f), CORNER_B, 4.0f);
952
ui_vsplit_l(&server_header, 8.0f, 0x0, &server_header);
953
ui_do_label(&server_header, "Server Details: ", font_size+2.0f, -1);
955
ui_vsplit_l(&server_details, 5.0f, 0x0, &server_details);
957
ui_margin(&server_details, 3.0f, &server_details);
962
static char *labels[] = { "Version:", "Game Type:", "Progression:", "Ping:" };
967
ui_vsplit_l(&server_details, 5.0f, 0x0, &server_details);
968
ui_vsplit_l(&server_details, 80.0f, &left_column, &right_column);
970
for (int i = 0; i < 4; i++)
972
ui_hsplit_t(&left_column, 15.0f, &row, &left_column);
973
ui_do_label(&row, labels[i], font_size, -1);
976
ui_hsplit_t(&right_column, 15.0f, &row, &right_column);
977
ui_do_label(&row, selected_server->version, font_size, -1);
979
ui_hsplit_t(&right_column, 15.0f, &row, &right_column);
980
static char *game_types[] = { "DM", "TDM", "CTF" };
981
if (selected_server->game_type >= 0 && selected_server->game_type < (int)(sizeof(game_types)/sizeof(*game_types)))
982
ui_do_label(&row, game_types[selected_server->game_type], font_size, -1);
986
if(selected_server->progression < 0)
987
str_format(temp, sizeof(temp), "N/A");
989
str_format(temp, sizeof(temp), "%d%%", selected_server->progression);
990
ui_hsplit_t(&right_column, 15.0f, &row, &right_column);
991
ui_do_label(&row, temp, font_size, -1);
993
str_format(temp, sizeof(temp), "%d", selected_server->latency);
994
ui_hsplit_t(&right_column, 15.0f, &row, &right_column);
995
ui_do_label(&row, temp, font_size, -1);
999
ui_hsplit_b(&server_scoreboard, 10.0f, &server_scoreboard, 0x0);
1000
ui_hsplit_t(&server_scoreboard, 20.0f, &server_header, &server_scoreboard);
1001
ui_draw_rect(&server_header, vec4(1,1,1,0.25f), CORNER_T, 4.0f);
1002
ui_draw_rect(&server_scoreboard, vec4(0,0,0,0.15f), CORNER_B, 4.0f);
1003
ui_vsplit_l(&server_header, 8.0f, 0x0, &server_header);
1004
ui_do_label(&server_header, "Scoreboard: ", font_size+2.0f, -1);
1006
ui_vsplit_l(&server_scoreboard, 5.0f, 0x0, &server_scoreboard);
1008
ui_margin(&server_scoreboard, 3.0f, &server_scoreboard);
1010
if (selected_server)
1012
for (int i = 0; i < selected_server->num_players; i++)
1016
ui_hsplit_t(&server_scoreboard, 16.0f, &row, &server_scoreboard);
1018
str_format(temp, sizeof(temp), "%d", selected_server->players[i].score);
1019
ui_do_label(&row, temp, font_size, -1);
1021
ui_vsplit_l(&row, 25.0f, 0x0, &row);
1024
gfx_text_set_cursor(&cursor, row.x, row.y, 12.0f, TEXTFLAG_RENDER);
1026
const char *name = selected_server->players[i].name;
1027
if(config.b_filter_string[0])
1029
// highlight the parts that matches
1030
const char *s = str_find_nocase(name, config.b_filter_string);
1033
gfx_text_ex(&cursor, name, (int)(s-name));
1034
gfx_text_color(0.4f,0.4f,1,1);
1035
gfx_text_ex(&cursor, s, strlen(config.b_filter_string));
1036
gfx_text_color(1,1,1,1);
1037
gfx_text_ex(&cursor, s+strlen(config.b_filter_string), -1);
1040
gfx_text_ex(&cursor, name, -1);
1043
gfx_text_ex(&cursor, name, -1);
1045
/*ui_do_label(&row, selected_server->player_names[i], font_size, -1);*/
1051
ui_hsplit_t(&filters, 20.0f, &button, &filters);
1052
ui_do_label(&button, "Quick search: ", 14.0f, -1);
1053
ui_vsplit_l(&button, 95.0f, 0, &button);
1054
ui_do_edit_box(&config.b_filter_string, &button, config.b_filter_string, sizeof(config.b_filter_string), 14.0f);
1056
ui_vsplit_l(&filters, 180.0f, &filters, &types);
1059
ui_hsplit_t(&filters, 20.0f, &button, &filters);
1060
if (ui_do_button(&config.b_filter_empty, "Has people playing", config.b_filter_empty, &button, ui_draw_checkbox, 0))
1061
config.b_filter_empty ^= 1;
1063
ui_hsplit_t(&filters, 20.0f, &button, &filters);
1064
if (ui_do_button(&config.b_filter_full, "Server not full", config.b_filter_full, &button, ui_draw_checkbox, 0))
1065
config.b_filter_full ^= 1;
1067
ui_hsplit_t(&filters, 20.0f, &button, &filters);
1068
if (ui_do_button(&config.b_filter_pw, "No password", config.b_filter_pw, &button, ui_draw_checkbox, 0))
1069
config.b_filter_pw ^= 1;
1071
ui_hsplit_t(&filters, 20.0f, &button, &filters);
1072
if (ui_do_button((char *)&config.b_filter_compatversion, "Compatible Version", config.b_filter_compatversion, &button, ui_draw_checkbox, 0))
1073
config.b_filter_compatversion ^= 1;
1076
ui_hsplit_t(&types, 20.0f, &button, &types);
1077
if (ui_do_button(&config.b_filter_gametype, "DM", config.b_filter_gametype&(1<<GAMETYPE_DM), &button, ui_draw_checkbox, 0))
1078
config.b_filter_gametype ^= (1<<GAMETYPE_DM);
1080
ui_hsplit_t(&types, 20.0f, &button, &types);
1081
if (ui_do_button((char *)&config.b_filter_gametype + 1, "TDM", config.b_filter_gametype&(1<<GAMETYPE_TDM), &button, ui_draw_checkbox, 0))
1082
config.b_filter_gametype ^= (1<<GAMETYPE_TDM);
1084
ui_hsplit_t(&types, 20.0f, &button, &types);
1085
if (ui_do_button((char *)&config.b_filter_gametype + 2, "CTF", config.b_filter_gametype&(1<<GAMETYPE_CTF), &button, ui_draw_checkbox, 0))
1086
config.b_filter_gametype ^= (1<<GAMETYPE_CTF);
1089
ui_hsplit_t(&types, 2.0f, &button, &types);
1090
ui_hsplit_t(&types, 20.0f, &button, &types);
1093
ui_vsplit_l(&button, 40.0f, &editbox, &button);
1094
ui_vsplit_l(&button, 5.0f, &button, &button);
1097
str_format(buf, sizeof(buf), "%d", config.b_filter_ping);
1098
ui_do_edit_box(&config.b_filter_ping, &editbox, buf, sizeof(buf), 14.0f);
1099
config.b_filter_ping = atoi(buf);
1101
ui_do_label(&button, "Maximum ping", 14.0f, -1);
1106
ui_draw_rect(&status, vec4(1,1,1,0.25f), CORNER_B, 5.0f);
1107
ui_vmargin(&status, 50.0f, &status);
1109
str_format(buf, sizeof(buf), "%d of %d servers, %d players", client_serverbrowse_sorted_num(), client_serverbrowse_num(), num_players);
1110
ui_do_label(&status, buf, 14.0f, -1);
1114
RECT buttons, button;
1115
ui_hsplit_b(&toolbox, 25.0f, &toolbox, &buttons);
1117
ui_vsplit_r(&buttons, 100.0f, &buttons, &button);
1118
ui_vmargin(&button, 2.0f, &button);
1119
static int join_button = 0;
1120
if(ui_do_button(&join_button, "Connect", 0, &button, ui_draw_menu_button, 0))
1121
client_connect(config.ui_server_address);
1123
ui_vsplit_r(&buttons, 20.0f, &buttons, &button);
1124
ui_vsplit_r(&buttons, 100.0f, &buttons, &button);
1125
ui_vmargin(&button, 2.0f, &button);
1126
static int refresh_button = 0;
1127
if(ui_do_button(&refresh_button, "Refresh", 0, &button, ui_draw_menu_button, 0))
1129
if(config.ui_page == PAGE_INTERNET)
1130
client_serverbrowse_refresh(0);
1131
else if(config.ui_page == PAGE_LAN)
1132
client_serverbrowse_refresh(1);
1135
//ui_vsplit_r(&buttons, 30.0f, &buttons, &button);
1136
ui_vsplit_l(&buttons, 120.0f, &button, &buttons);
1137
static int clear_button = 0;
1138
if(ui_do_button(&clear_button, "Reset Filter", 0, &button, ui_draw_menu_button, 0))
1140
config.b_filter_full = 0;
1141
config.b_filter_empty = 0;
1142
config.b_filter_pw = 0;
1143
config.b_filter_ping = 999;
1144
config.b_filter_gametype = 0xf;
1145
config.b_filter_compatversion = 1;
1146
config.b_filter_string[0] = 0;
1150
ui_hsplit_t(&toolbox, 20.0f, &button, &toolbox);
1151
ui_do_label(&button, "Host address:", 14.0f, -1);
1152
ui_vsplit_l(&button, 100.0f, 0, &button);
1153
ui_do_edit_box(&config.ui_server_address, &button, config.ui_server_address, sizeof(config.ui_server_address), 14.0f);
1157
static void menu2_render_settings_player(RECT main_view)
1161
ui_vsplit_l(&main_view, 300.0f, &main_view, &skinselection);
1164
ui_hsplit_t(&main_view, 20.0f, &button, &main_view);
1168
ui_hsplit_t(&main_view, 20.0f, &button, &main_view);
1169
ui_do_label(&button, "Name:", 14.0, -1);
1170
ui_vsplit_l(&button, 80.0f, 0, &button);
1171
ui_vsplit_l(&button, 180.0f, &button, 0);
1172
ui_do_edit_box(config.player_name, &button, config.player_name, sizeof(config.player_name), 14.0f);
1174
static int dynamic_camera_button = 0;
1175
ui_hsplit_t(&main_view, 20.0f, &button, &main_view);
1176
if(ui_do_button(&dynamic_camera_button, "Dynamic Camera", config.cl_mouse_deadzone != 0, &button, ui_draw_checkbox, 0))
1179
if(config.cl_mouse_deadzone)
1181
config.cl_mouse_followfactor = 0;
1182
config.cl_mouse_max_distance = 400;
1183
config.cl_mouse_deadzone = 0;
1187
config.cl_mouse_followfactor = 60;
1188
config.cl_mouse_max_distance = 1000;
1189
config.cl_mouse_deadzone = 300;
1193
ui_hsplit_t(&main_view, 20.0f, &button, &main_view);
1194
if (ui_do_button(&config.cl_autoswitch_weapons, "Switch weapon on pickup", config.cl_autoswitch_weapons, &button, ui_draw_checkbox, 0))
1195
config.cl_autoswitch_weapons ^= 1;
1197
ui_hsplit_t(&main_view, 20.0f, &button, &main_view);
1198
if (ui_do_button(&config.cl_nameplates, "Show name plates", config.cl_nameplates, &button, ui_draw_checkbox, 0))
1199
config.cl_nameplates ^= 1;
1201
//if(config.cl_nameplates)
1203
ui_hsplit_t(&main_view, 20.0f, &button, &main_view);
1204
ui_vsplit_l(&button, 15.0f, 0, &button);
1205
if (ui_do_button(&config.cl_nameplates_always, "Always show name plates", config.cl_nameplates_always, &button, ui_draw_checkbox, 0))
1206
config.cl_nameplates_always ^= 1;
1209
ui_hsplit_t(&main_view, 20.0f, &button, &main_view);
1211
ui_hsplit_t(&main_view, 20.0f, &button, &main_view);
1212
if (ui_do_button(&config.player_color_body, "Custom colors", config.player_use_custom_color, &button, ui_draw_checkbox, 0))
1213
config.player_use_custom_color = config.player_use_custom_color?0:1;
1215
if(config.player_use_custom_color)
1218
colors[0] = &config.player_color_body;
1219
colors[1] = &config.player_color_feet;
1221
const char *parts[] = {"Body", "Feet"};
1222
const char *labels[] = {"Hue", "Sat.", "Lht."};
1223
static int color_slider[2][3] = {{0}};
1224
//static float v[2][3] = {{0, 0.5f, 0.25f}, {0, 0.5f, 0.25f}};
1226
for(int i = 0; i < 2; i++)
1229
ui_hsplit_t(&main_view, 20.0f, &text, &main_view);
1230
ui_vsplit_l(&text, 15.0f, 0, &text);
1231
ui_do_label(&text, parts[i], 14.0f, -1);
1233
int prevcolor = *colors[i];
1235
for(int s = 0; s < 3; s++)
1238
ui_hsplit_t(&main_view, 19.0f, &button, &main_view);
1239
ui_vsplit_l(&button, 30.0f, 0, &button);
1240
ui_vsplit_l(&button, 30.0f, &text, &button);
1241
ui_vsplit_r(&button, 5.0f, &button, 0);
1242
ui_hsplit_t(&button, 4.0f, 0, &button);
1244
float k = ((prevcolor>>((2-s)*8))&0xff) / 255.0f;
1245
k = ui_do_scrollbar_h(&color_slider[i][s], &button, k);
1247
color += clamp((int)(k*255), 0, 255);
1248
ui_do_label(&text, labels[s], 15.0f, -1);
1253
ui_hsplit_t(&main_view, 5.0f, 0, &main_view);
1259
RECT header, footer;
1260
ui_hsplit_t(&skinselection, 20, &header, &skinselection);
1261
ui_draw_rect(&header, vec4(1,1,1,0.25f), CORNER_T, 5.0f);
1262
ui_do_label(&header, "Skins", 18.0f, 0);
1265
ui_hsplit_b(&skinselection, 20, &skinselection, &footer);
1266
ui_draw_rect(&footer, vec4(1,1,1,0.25f), CORNER_B, 5.0f);
1267
ui_vsplit_l(&footer, 10.0f, 0, &footer);
1270
ui_draw_rect(&skinselection, vec4(0,0,0,0.15f), 0, 0);
1273
ui_vsplit_r(&skinselection, 15, &skinselection, &scroll);
1275
RECT list = skinselection;
1276
ui_hsplit_t(&list, 50, &button, &list);
1278
int num = (int)(skinselection.h/button.h);
1279
static float scrollvalue = 0;
1280
static int scrollbar = 0;
1281
ui_hmargin(&scroll, 5.0f, &scroll);
1282
scrollvalue = ui_do_scrollbar_v(&scrollbar, &scroll, scrollvalue);
1284
int start = (int)((skin_num()-num)*scrollvalue);
1289
anim_eval(&data->animations[ANIM_BASE], 0, &state);
1290
anim_eval_add(&state, &data->animations[ANIM_IDLE], 0, 1.0f);
1291
//anim_eval_add(&state, &data->animations[ANIM_WALK], fmod(client_localtime(), 1.0f), 1.0f);
1293
for(int i = start; i < start+num && i < skin_num(); i++)
1295
const skin *s = skin_get(i);
1298
if(s->name[0] == 'x' && s->name[1] == '_')
1305
str_format(buf, sizeof(buf), "%s", s->name);
1307
if(strcmp(s->name, config.player_skin) == 0)
1310
tee_render_info info;
1311
info.texture = s->org_texture;
1312
info.color_body = vec4(1,1,1,1);
1313
info.color_feet = vec4(1,1,1,1);
1314
if(config.player_use_custom_color)
1316
info.color_body = skin_get_color(config.player_color_body);
1317
info.color_feet = skin_get_color(config.player_color_feet);
1318
info.texture = s->color_texture;
1321
info.size = ui_scale()*50.0f;
1325
ui_vsplit_l(&button, 50.0f, &icon, &text);
1327
if(ui_do_button(s, "", selected, &button, ui_draw_list_row, 0))
1328
config_set_player_skin(&config, s->name);
1330
ui_hsplit_t(&text, 12.0f, 0, &text); // some margin from the top
1331
ui_do_label(&text, buf, 18.0f, 0);
1333
ui_hsplit_t(&icon, 5.0f, 0, &icon); // some margin from the top
1334
render_tee(&state, &info, 0, vec2(1, 0), vec2(icon.x+icon.w/2, icon.y+icon.h/2));
1338
gfx_texture_set(-1);
1340
gfx_setcolor(s->blood_color.r, s->blood_color.g, s->blood_color.b, 1.0f);
1341
gfx_quads_drawTL(icon.x, icon.y, 12, 12);
1345
ui_hsplit_t(&list, 50, &button, &list);
1349
typedef void (*assign_func_callback)(CONFIGURATION *config, int value);
1351
static void menu2_render_settings_controls(RECT main_view)
1354
ui_vsplit_l(&main_view, 300.0f, &main_view, &right_part);
1358
ui_hsplit_t(&main_view, 20.0f, &button, &main_view);
1359
ui_vsplit_l(&button, 110.0f, &label, &button);
1360
ui_do_label(&label, "Mouse sens.", 14.0f, -1);
1361
ui_hmargin(&button, 2.0f, &button);
1362
config.inp_mousesens = (int)(ui_do_scrollbar_h(&config.inp_mousesens, &button, (config.inp_mousesens-5)/500.0f)*500.0f)+5;
1363
//*key.key = ui_do_key_reader(key.key, &button, *key.key);
1364
ui_hsplit_t(&main_view, 20.0f, 0, &main_view);
1370
const char *command;
1376
{ "Move Left:", "+left", 0},
1377
{ "Move Right:", "+right", 0 },
1378
{ "Jump:", "+jump", 0 },
1379
{ "Fire:", "+fire", 0 },
1380
{ "Hook:", "+hook", 0 },
1381
{ "Hammer:", "+weapon1", 0 },
1382
{ "Pistol:", "+weapon2", 0 },
1383
{ "Shotgun:", "+weapon3", 0 },
1384
{ "Grenade:", "+weapon4", 0 },
1385
{ "Rifle:", "+weapon5", 0 },
1386
{ "Next Weapon:", "+nextweapon", 0 },
1387
{ "Prev. Weapon:", "+prevweapon", 0 },
1388
{ "Emoticon:", "+emote", 0 },
1389
{ "Chat:", "chat all", 0 },
1390
{ "Team Chat:", "chat team", 0 },
1391
{ "Console:", "toggle_local_console", 0 },
1392
{ "Remote Console:", "toggle_remote_console", 0 },
1393
{ "Screenshot:", "screenshot", 0 },
1396
const int key_count = sizeof(keys) / sizeof(KEYINFO);
1398
// this is kinda slow, but whatever
1399
for(int keyid = 0; keyid < KEY_LAST; keyid++)
1401
const char *bind = binds_get(keyid);
1405
for(int i = 0; i < key_count; i++)
1406
if(strcmp(bind, keys[i].command) == 0)
1408
keys[i].keyid = keyid;
1413
for (int i = 0; i < key_count; i++)
1415
KEYINFO key = keys[i];
1417
ui_hsplit_t(&main_view, 20.0f, &button, &main_view);
1418
ui_vsplit_l(&button, 110.0f, &label, &button);
1420
ui_do_label(&label, key.name, 14.0f, -1);
1421
int oldid = key.keyid;
1422
int newid = ui_do_key_reader((void *)keys[i].name, &button, oldid);
1425
binds_set(oldid, "");
1426
binds_set(newid, keys[i].command);
1428
ui_hsplit_t(&main_view, 5.0f, 0, &main_view);
1433
ui_hsplit_b(&right_part, 25.0f, &right_part, &button);
1434
ui_vsplit_l(&button, 50.0f, 0, &button);
1435
if (ui_do_button((void*)binds_default, "Reset to defaults", 0, &button, ui_draw_menu_button, 0))
1439
static void menu2_render_settings_graphics(RECT main_view)
1444
static const int MAX_RESOLUTIONS = 256;
1445
static VIDEO_MODE modes[MAX_RESOLUTIONS];
1446
static int num_modes = -1;
1449
num_modes = gfx_get_video_modes(modes, MAX_RESOLUTIONS);
1452
ui_vsplit_l(&main_view, 300.0f, &main_view, &modelist);
1454
// draw allmodes switch
1455
RECT header, footer;
1456
ui_hsplit_t(&modelist, 20, &button, &modelist);
1457
if (ui_do_button(&config.gfx_display_all_modes, "Show only supported", config.gfx_display_all_modes^1, &button, ui_draw_checkbox, 0))
1459
config.gfx_display_all_modes ^= 1;
1460
num_modes = gfx_get_video_modes(modes, MAX_RESOLUTIONS);
1464
ui_hsplit_t(&modelist, 20, &header, &modelist);
1465
ui_draw_rect(&header, vec4(1,1,1,0.25f), CORNER_T, 5.0f);
1466
ui_do_label(&header, "Display Modes", 14.0f, 0);
1469
ui_hsplit_b(&modelist, 20, &modelist, &footer);
1470
str_format(buf, sizeof(buf), "Current: %dx%d %d bit", config.gfx_screen_width, config.gfx_screen_height, config.gfx_color_depth);
1471
ui_draw_rect(&footer, vec4(1,1,1,0.25f), CORNER_B, 5.0f);
1472
ui_vsplit_l(&footer, 10.0f, 0, &footer);
1473
ui_do_label(&footer, buf, 14.0f, -1);
1476
ui_draw_rect(&modelist, vec4(0,0,0,0.15f), 0, 0);
1479
ui_vsplit_r(&modelist, 15, &modelist, &scroll);
1481
RECT list = modelist;
1482
ui_hsplit_t(&list, 20, &button, &list);
1484
int num = (int)(modelist.h/button.h);
1485
static float scrollvalue = 0;
1486
static int scrollbar = 0;
1487
ui_hmargin(&scroll, 5.0f, &scroll);
1488
scrollvalue = ui_do_scrollbar_v(&scrollbar, &scroll, scrollvalue);
1490
int start = (int)((num_modes-num)*scrollvalue);
1494
for(int i = start; i < start+num && i < num_modes; i++)
1496
int depth = modes[i].red+modes[i].green+modes[i].blue;
1503
if(config.gfx_color_depth == depth &&
1504
config.gfx_screen_width == modes[i].width &&
1505
config.gfx_screen_height == modes[i].height)
1510
str_format(buf, sizeof(buf), " %dx%d %d bit", modes[i].width, modes[i].height, depth);
1511
if(ui_do_button(&modes[i], buf, selected, &button, ui_draw_list_row, 0))
1513
config.gfx_color_depth = depth;
1514
config.gfx_screen_width = modes[i].width;
1515
config.gfx_screen_height = modes[i].height;
1517
need_restart = true;
1520
ui_hsplit_t(&list, 20, &button, &list);
1525
ui_hsplit_t(&main_view, 20.0f, &button, &main_view);
1526
if (ui_do_button(&config.gfx_fullscreen, "Fullscreen", config.gfx_fullscreen, &button, ui_draw_checkbox, 0))
1528
config.gfx_fullscreen ^= 1;
1529
need_restart = true;
1532
ui_hsplit_t(&main_view, 20.0f, &button, &main_view);
1533
if (ui_do_button(&config.gfx_vsync, "V-Sync", config.gfx_vsync, &button, ui_draw_checkbox, 0))
1534
config.gfx_vsync ^= 1;
1536
ui_hsplit_t(&main_view, 20.0f, &button, &main_view);
1537
if (ui_do_button(&config.gfx_fsaa_samples, "FSAA samples", config.gfx_fsaa_samples, &button, ui_draw_checkbox_number, 0))
1539
if(config.gfx_fsaa_samples < 2) config.gfx_fsaa_samples = 2;
1540
else if(config.gfx_fsaa_samples < 4) config.gfx_fsaa_samples = 4;
1541
else if(config.gfx_fsaa_samples < 6) config.gfx_fsaa_samples = 6;
1542
else if(config.gfx_fsaa_samples < 8) config.gfx_fsaa_samples = 8;
1543
else if(config.gfx_fsaa_samples < 16) config.gfx_fsaa_samples = 16;
1544
else if(config.gfx_fsaa_samples >= 16) config.gfx_fsaa_samples = 0;
1545
need_restart = true;
1548
ui_hsplit_t(&main_view, 40.0f, &button, &main_view);
1549
ui_hsplit_t(&main_view, 20.0f, &button, &main_view);
1550
if (ui_do_button(&config.gfx_texture_quality, "Quality Textures", config.gfx_texture_quality, &button, ui_draw_checkbox, 0))
1552
config.gfx_texture_quality ^= 1;
1553
need_restart = true;
1556
ui_hsplit_t(&main_view, 20.0f, &button, &main_view);
1557
if (ui_do_button(&config.gfx_texture_compression, "Texture Compression", config.gfx_texture_compression, &button, ui_draw_checkbox, 0))
1559
config.gfx_texture_compression ^= 1;
1560
need_restart = true;
1563
ui_hsplit_t(&main_view, 20.0f, &button, &main_view);
1564
if (ui_do_button(&config.gfx_high_detail, "High Detail", config.gfx_high_detail, &button, ui_draw_checkbox, 0))
1565
config.gfx_high_detail ^= 1;
1570
ui_hsplit_t(&main_view, 20.0f, 0, &main_view);
1571
ui_hsplit_t(&main_view, 20.0f, &text, &main_view);
1572
//ui_vsplit_l(&text, 15.0f, 0, &text);
1573
ui_do_label(&text, "UI Color", 14.0f, -1);
1575
const char *labels[] = {"Hue", "Sat.", "Lht.", "Alpha"};
1576
int *color_slider[4] = {&config.ui_color_hue, &config.ui_color_sat, &config.ui_color_lht, &config.ui_color_alpha};
1577
for(int s = 0; s < 4; s++)
1580
ui_hsplit_t(&main_view, 19.0f, &button, &main_view);
1581
ui_vmargin(&button, 15.0f, &button);
1582
ui_vsplit_l(&button, 30.0f, &text, &button);
1583
ui_vsplit_r(&button, 5.0f, &button, 0);
1584
ui_hsplit_t(&button, 4.0f, 0, &button);
1586
float k = (*color_slider[s]) / 255.0f;
1587
k = ui_do_scrollbar_h(color_slider[s], &button, k);
1588
*color_slider[s] = (int)(k*255.0f);
1589
ui_do_label(&text, labels[s], 15.0f, -1);
1593
static void menu2_render_settings_sound(RECT main_view)
1596
ui_vsplit_l(&main_view, 300.0f, &main_view, 0);
1598
ui_hsplit_t(&main_view, 20.0f, &button, &main_view);
1599
if (ui_do_button(&config.snd_enable, "Use Sounds", config.snd_enable, &button, ui_draw_checkbox, 0))
1601
config.snd_enable ^= 1;
1602
need_restart = true;
1605
if(!config.snd_enable)
1608
ui_hsplit_t(&main_view, 20.0f, &button, &main_view);
1609
if (ui_do_button(&config.snd_nonactive_mute, "Mute when not active", config.snd_nonactive_mute, &button, ui_draw_checkbox, 0))
1610
config.snd_nonactive_mute ^= 1;
1615
str_format(buf, sizeof(buf), "%d", config.snd_rate);
1616
ui_hsplit_t(&main_view, 20.0f, &button, &main_view);
1617
ui_do_label(&button, "Sample Rate", 14.0f, -1);
1618
ui_vsplit_l(&button, 110.0f, 0, &button);
1619
ui_vsplit_l(&button, 180.0f, &button, 0);
1620
ui_do_edit_box(&config.snd_rate, &button, buf, sizeof(buf), 14.0f);
1621
int before = config.snd_rate;
1622
config.snd_rate = atoi(buf);
1624
if(config.snd_rate != before)
1625
need_restart = true;
1627
if(config.snd_rate < 1)
1628
config.snd_rate = 1;
1634
ui_hsplit_t(&main_view, 5.0f, &button, &main_view);
1635
ui_hsplit_t(&main_view, 20.0f, &button, &main_view);
1636
ui_vsplit_l(&button, 110.0f, &label, &button);
1637
ui_hmargin(&button, 2.0f, &button);
1638
ui_do_label(&label, "Sound Volume", 14.0f, -1);
1639
config.snd_volume = (int)(ui_do_scrollbar_h(&config.snd_volume, &button, config.snd_volume/100.0f)*100.0f);
1640
ui_hsplit_t(&main_view, 20.0f, 0, &main_view);
1646
static void menu2_render_settings_network(RECT main_view)
1649
ui_vsplit_l(&main_view, 300.0f, &main_view, 0);
1652
ui_hsplit_t(&main_view, 20.0f, &button, &main_view);
1653
ui_do_label(&button, "Rcon Password", 14.0, -1);
1654
ui_vsplit_l(&button, 110.0f, 0, &button);
1655
ui_vsplit_l(&button, 180.0f, &button, 0);
1656
ui_do_edit_box(&config.rcon_password, &button, config.rcon_password, sizeof(config.rcon_password), true);
1660
static void menu2_render_settings(RECT main_view)
1662
static int settings_page = 0;
1664
// render background
1666
ui_vsplit_r(&main_view, 120.0f, &main_view, &tabbar);
1667
ui_draw_rect(&main_view, color_tabbar_active, CORNER_B|CORNER_TL, 10.0f);
1668
ui_hsplit_t(&tabbar, 50.0f, &temp, &tabbar);
1669
ui_draw_rect(&temp, color_tabbar_active, CORNER_R, 10.0f);
1671
ui_hsplit_t(&main_view, 10.0f, 0, &main_view);
1675
const char *tabs[] = {"Player", "Controls", "Graphics", "Sound"};
1676
int num_tabs = (int)(sizeof(tabs)/sizeof(*tabs));
1678
for(int i = 0; i < num_tabs; i++)
1680
ui_hsplit_t(&tabbar, 10, &button, &tabbar);
1681
ui_hsplit_t(&tabbar, 26, &button, &tabbar);
1682
if(ui_do_button(tabs[i], tabs[i], settings_page == i, &button, ui_draw_settings_tab_button, 0))
1686
ui_margin(&main_view, 10.0f, &main_view);
1688
if(settings_page == 0)
1689
menu2_render_settings_player(main_view);
1690
else if(settings_page == 1)
1691
menu2_render_settings_controls(main_view);
1692
else if(settings_page == 2)
1693
menu2_render_settings_graphics(main_view);
1694
else if(settings_page == 3)
1695
menu2_render_settings_sound(main_view);
1699
RECT restart_warning;
1700
ui_hsplit_b(&main_view, 40, &main_view, &restart_warning);
1701
ui_do_label(&restart_warning, "You must restart the game for all settings to take effect.", 15.0f, -1, 220);
1705
static void menu2_render_news(RECT main_view)
1707
ui_draw_rect(&main_view, color_tabbar_active, CORNER_ALL, 10.0f);
1710
static void menu2_render_game(RECT main_view)
1713
ui_hsplit_t(&main_view, 45.0f, &main_view, 0);
1714
ui_draw_rect(&main_view, color_tabbar_active, CORNER_ALL, 10.0f);
1716
ui_hsplit_t(&main_view, 10.0f, 0, &main_view);
1717
ui_hsplit_t(&main_view, 25.0f, &main_view, 0);
1718
ui_vmargin(&main_view, 10.0f, &main_view);
1720
ui_vsplit_r(&main_view, 120.0f, &main_view, &button);
1721
static int disconnect_button = 0;
1722
if(ui_do_button(&disconnect_button, "Disconnect", 0, &button, ui_draw_menu_button, 0))
1723
client_disconnect();
1725
if(netobjects.local_info && netobjects.gameobj)
1727
if(netobjects.local_info->team != -1)
1729
ui_vsplit_l(&main_view, 10.0f, &button, &main_view);
1730
ui_vsplit_l(&main_view, 120.0f, &button, &main_view);
1731
static int spectate_button = 0;
1732
if(ui_do_button(&spectate_button, "Spectate", 0, &button, ui_draw_menu_button, 0))
1734
send_switch_team(-1);
1735
menu_active = false;
1739
if(netobjects.gameobj->gametype == GAMETYPE_DM)
1741
if(netobjects.local_info->team != 0)
1743
ui_vsplit_l(&main_view, 10.0f, &button, &main_view);
1744
ui_vsplit_l(&main_view, 120.0f, &button, &main_view);
1745
static int spectate_button = 0;
1746
if(ui_do_button(&spectate_button, "Join Game", 0, &button, ui_draw_menu_button, 0))
1748
send_switch_team(0);
1749
menu_active = false;
1755
if(netobjects.local_info->team != 0)
1757
ui_vsplit_l(&main_view, 10.0f, &button, &main_view);
1758
ui_vsplit_l(&main_view, 120.0f, &button, &main_view);
1759
static int spectate_button = 0;
1760
if(ui_do_button(&spectate_button, "Join Red", 0, &button, ui_draw_menu_button, 0))
1762
send_switch_team(0);
1763
menu_active = false;
1767
if(netobjects.local_info->team != 1)
1769
ui_vsplit_l(&main_view, 10.0f, &button, &main_view);
1770
ui_vsplit_l(&main_view, 120.0f, &button, &main_view);
1771
static int spectate_button = 0;
1772
if(ui_do_button(&spectate_button, "Join Blue", 0, &button, ui_draw_menu_button, 0))
1774
send_switch_team(1);
1775
menu_active = false;
1782
void menu2_render_serverinfo(RECT main_view)
1784
// render background
1785
ui_draw_rect(&main_view, color_tabbar_active, CORNER_ALL, 10.0f);
1789
ui_margin(&main_view, 10.0f, &view);
1790
//void gfx_text(void *font, float x, float y, float size, const char *text, int max_width);
1791
gfx_text(0, view.x, view.y, 16, server_motd, -1);
1794
void menu_do_disconnected()
1797
if(client_error_string() && client_error_string()[0] != 0)
1799
if(strstr(client_error_string(), "password"))
1801
popup = POPUP_PASSWORD;
1802
ui_set_hot_item(&config.password);
1803
ui_set_active_item(&config.password);
1806
popup = POPUP_DISCONNECTED;
1810
void menu_do_connecting()
1812
popup = POPUP_CONNECTING;
1815
void menu_do_connected()
1822
if(config.cl_show_welcome)
1823
popup = POPUP_FIRST_LAUNCH;
1824
config.cl_show_welcome = 0;
1831
gfx_mapscreen(0,0,10*4/3.0f,10);
1832
gfx_clear(gui_color.r, gui_color.g, gui_color.b);
1835
anim_eval(&data->animations[ANIM_BASE], 0, &state);
1836
anim_eval_add(&state, &data->animations[ANIM_IDLE], 0, 1.0f);
1837
//anim_eval_add(&state, &data->animations[ANIM_WALK], fmod(client_localtime(), 1.0f), 1.0f);
1839
for(int i = 0; i < skin_num(); i++)
1843
for(int c = 0; c < 2; c++)
1845
//int colors[2] = {54090, 10998628};
1846
//int colors[2] = {65432, 9895832}; // NEW
1847
int colors[2] = {65387, 10223467}; // NEW
1849
tee_render_info info;
1850
info.texture = skin_get(i)->color_texture;
1851
info.color_feet = info.color_body = skin_get_color(colors[c]);
1852
//info.color_feet = info.color_body = vec4(1,1,1,1);
1853
info.size = 1.0f; //ui_scale()*16.0f;
1854
//render_tee(&state, &info, 0, vec2(sinf(client_localtime()*3), cosf(client_localtime()*3)), vec2(1+x+c,1+y));
1855
render_tee(&state, &info, 0, vec2(1,0), vec2(1+x+c,1+y));
1862
RECT screen = *ui_screen();
1863
gfx_mapscreen(screen.x, screen.y, screen.w, screen.h);
1865
static bool first = true;
1868
if(config.ui_page == PAGE_INTERNET)
1869
client_serverbrowse_refresh(0);
1870
else if(config.ui_page == PAGE_LAN)
1871
client_serverbrowse_refresh(1);
1875
if(client_state() == CLIENTSTATE_ONLINE)
1877
color_tabbar_inactive = color_tabbar_inactive_ingame;
1878
color_tabbar_active = color_tabbar_active_ingame;
1882
menu2_render_background();
1883
color_tabbar_inactive = color_tabbar_inactive_outgame;
1884
color_tabbar_active = color_tabbar_active_outgame;
1890
// some margin around the screen
1891
ui_margin(&screen, 10.0f, &screen);
1893
if(popup == POPUP_NONE)
1896
ui_hsplit_t(&screen, 26.0f, &tab_bar, &main_view);
1897
ui_vmargin(&tab_bar, 20.0f, &tab_bar);
1898
menu2_render_menubar(tab_bar);
1900
// render current page
1901
if(client_state() != CLIENTSTATE_OFFLINE)
1903
if(menu_game_page == PAGE_GAME)
1904
menu2_render_game(main_view);
1905
else if(menu_game_page == PAGE_SERVER_INFO)
1906
menu2_render_serverinfo(main_view);
1907
else if(menu_game_page == PAGE_SETTINGS)
1908
menu2_render_settings(main_view);
1910
else if(config.ui_page == PAGE_NEWS)
1911
menu2_render_news(main_view);
1912
else if(config.ui_page == PAGE_INTERNET)
1913
menu2_render_serverbrowser(main_view);
1914
else if(config.ui_page == PAGE_LAN)
1915
menu2_render_serverbrowser(main_view);
1916
else if(config.ui_page == PAGE_FAVORITES)
1917
menu2_render_serverbrowser(main_view);
1918
else if(config.ui_page == PAGE_SETTINGS)
1919
menu2_render_settings(main_view);
1923
// make sure that other windows doesn't do anything funnay!
1924
//ui_set_hot_item(0);
1925
//ui_set_active_item(0);
1927
const char *title = "";
1928
const char *extra_text = "";
1929
const char *button_text = "";
1930
int extra_align = 0;
1932
if(popup == POPUP_CONNECTING)
1934
title = "Connecting to";
1935
extra_text = config.ui_server_address; // TODO: query the client about the address
1936
button_text = "Abort";
1937
if(client_mapdownload_totalsize() > 0)
1939
title = "Downloading map";
1940
str_format(buf, sizeof(buf), "%d/%d KiB", client_mapdownload_amount()/1024, client_mapdownload_totalsize()/1024);
1944
else if(popup == POPUP_DISCONNECTED)
1946
title = "Disconnected";
1947
extra_text = client_error_string();
1951
else if(popup == POPUP_PASSWORD)
1953
title = "Password Error";
1954
extra_text = client_error_string();
1955
button_text = "Try Again";
1957
else if(popup == POPUP_QUIT)
1960
extra_text = "Are you sure that you want to quit?";
1962
else if(popup == POPUP_FIRST_LAUNCH)
1964
title = "Welcome to Teeworlds";
1966
"As this is the first time you launch the game, please enter your nick name below. "
1967
"It's recommended that you check the settings to adjust them to your liking "
1968
"before joining a server.";
1975
ui_vmargin(&box, 150.0f, &box);
1976
ui_hmargin(&box, 150.0f, &box);
1979
ui_draw_rect(&box, vec4(0,0,0,0.5f), CORNER_ALL, 15.0f);
1981
ui_hsplit_t(&box, 20.f, &part, &box);
1982
ui_hsplit_t(&box, 24.f, &part, &box);
1983
ui_do_label(&part, title, 24.f, 0);
1984
ui_hsplit_t(&box, 20.f, &part, &box);
1985
ui_hsplit_t(&box, 24.f, &part, &box);
1986
ui_vmargin(&part, 20.f, &part);
1988
if(extra_align == -1)
1989
ui_do_label(&part, extra_text, 20.f, -1, (int)part.w);
1991
ui_do_label(&part, extra_text, 20.f, 0, -1);
1993
if(popup == POPUP_QUIT)
1996
ui_hsplit_b(&box, 20.f, &box, &part);
1997
ui_hsplit_b(&box, 24.f, &box, &part);
1998
ui_vmargin(&part, 80.0f, &part);
2000
ui_vsplit_mid(&part, &no, &yes);
2002
ui_vmargin(&yes, 20.0f, &yes);
2003
ui_vmargin(&no, 20.0f, &no);
2005
static int button_abort = 0;
2006
if(ui_do_button(&button_abort, "No", 0, &no, ui_draw_menu_button, 0) || inp_key_down(KEY_ESC))
2009
static int button_tryagain = 0;
2010
if(ui_do_button(&button_tryagain, "Yes", 0, &yes, ui_draw_menu_button, 0) || inp_key_down(KEY_ENTER))
2013
else if(popup == POPUP_PASSWORD)
2015
RECT label, textbox, tryagain, abort;
2017
ui_hsplit_b(&box, 20.f, &box, &part);
2018
ui_hsplit_b(&box, 24.f, &box, &part);
2019
ui_vmargin(&part, 80.0f, &part);
2021
ui_vsplit_mid(&part, &abort, &tryagain);
2023
ui_vmargin(&tryagain, 20.0f, &tryagain);
2024
ui_vmargin(&abort, 20.0f, &abort);
2026
static int button_abort = 0;
2027
if(ui_do_button(&button_abort, "Abort", 0, &abort, ui_draw_menu_button, 0) || inp_key_down(KEY_ESC))
2030
static int button_tryagain = 0;
2031
if(ui_do_button(&button_tryagain, "Try again", 0, &tryagain, ui_draw_menu_button, 0) || inp_key_down(KEY_ENTER))
2033
client_connect(config.ui_server_address);
2036
ui_hsplit_b(&box, 60.f, &box, &part);
2037
ui_hsplit_b(&box, 24.f, &box, &part);
2039
ui_vsplit_l(&part, 60.0f, 0, &label);
2040
ui_vsplit_l(&label, 100.0f, 0, &textbox);
2041
ui_vsplit_l(&textbox, 20.0f, 0, &textbox);
2042
ui_vsplit_r(&textbox, 60.0f, &textbox, 0);
2043
ui_do_label(&label, "Password:", 20, -1);
2044
ui_do_edit_box(&config.password, &textbox, config.password, sizeof(config.password), 14.0f, true);
2046
else if(popup == POPUP_FIRST_LAUNCH)
2048
RECT label, textbox;
2050
ui_hsplit_b(&box, 20.f, &box, &part);
2051
ui_hsplit_b(&box, 24.f, &box, &part);
2052
ui_vmargin(&part, 80.0f, &part);
2054
static int enter_button = 0;
2055
if(ui_do_button(&enter_button, "Enter", 0, &part, ui_draw_menu_button, 0) || inp_key_down(KEY_ENTER))
2058
ui_hsplit_b(&box, 40.f, &box, &part);
2059
ui_hsplit_b(&box, 24.f, &box, &part);
2061
ui_vsplit_l(&part, 60.0f, 0, &label);
2062
ui_vsplit_l(&label, 100.0f, 0, &textbox);
2063
ui_vsplit_l(&textbox, 20.0f, 0, &textbox);
2064
ui_vsplit_r(&textbox, 60.0f, &textbox, 0);
2065
ui_do_label(&label, "Nickname:", 20, -1);
2066
ui_do_edit_box(&config.player_name, &textbox, config.player_name, sizeof(config.player_name), 14.0f);
2070
ui_hsplit_b(&box, 20.f, &box, &part);
2071
ui_hsplit_b(&box, 24.f, &box, &part);
2072
ui_vmargin(&part, 120.0f, &part);
2074
static int button = 0;
2075
if(ui_do_button(&button, button_text, 0, &part, ui_draw_menu_button, 0) || inp_key_down(KEY_ESC) || inp_key_down(KEY_ENTER))
2077
if(popup == POPUP_CONNECTING)
2078
client_disconnect();
2089
static int mouse_x = 0;
2090
static int mouse_y = 0;
2094
vec3 rgb = hsl_to_rgb(vec3(config.ui_color_hue/255.0f, config.ui_color_sat/255.0f, config.ui_color_lht/255.0f));
2095
gui_color = vec4(rgb.r, rgb.g, rgb.b, config.ui_color_alpha/255.0f);
2097
color_tabbar_inactive_outgame = vec4(0,0,0,0.25f);
2098
color_tabbar_active_outgame = vec4(0,0,0,0.5f);
2100
color_ingame_scale_i = 0.5f;
2101
color_ingame_scale_a = 0.2f;
2102
color_tabbar_inactive_ingame = vec4(
2103
gui_color.r*color_ingame_scale_i,
2104
gui_color.g*color_ingame_scale_i,
2105
gui_color.b*color_ingame_scale_i,
2108
color_tabbar_active_ingame = vec4(
2109
gui_color.r*color_ingame_scale_a,
2110
gui_color.g*color_ingame_scale_a,
2111
gui_color.b*color_ingame_scale_a,
2115
// handle mouse movement
2119
inp_mouse_relative(&rx, &ry);
2122
if(mouse_x < 0) mouse_x = 0;
2123
if(mouse_y < 0) mouse_y = 0;
2124
if(mouse_x > gfx_screenwidth()) mouse_x = gfx_screenwidth();
2125
if(mouse_y > gfx_screenheight()) mouse_y = gfx_screenheight();
2128
RECT *screen = ui_screen();
2129
mx = (mouse_x/(float)gfx_screenwidth())*screen->w;
2130
my = (mouse_y/(float)gfx_screenheight())*screen->h;
2133
if(inp_key_pressed(KEY_MOUSE_1)) buttons |= 1;
2134
if(inp_key_pressed(KEY_MOUSE_2)) buttons |= 2;
2135
if(inp_key_pressed(KEY_MOUSE_3)) buttons |= 4;
2137
ui_update(mx,my,mx*3.0f,my*3.0f,buttons);
2142
gfx_texture_set(data->images[IMAGE_CURSOR].id);
2144
gfx_setcolor(1,1,1,1);
2145
gfx_quads_drawTL(mx,my,24,24);
2150
RECT screen = *ui_screen();
2151
gfx_mapscreen(screen.x, screen.y, screen.w, screen.h);
2154
str_format(buf, sizeof(buf), "%p %p %p", ui_hot_item(), ui_active_item(), ui_last_active_item());
2156
gfx_text_set_cursor(&cursor, 10, 10, 10, TEXTFLAG_RENDER);
2157
gfx_text_ex(&cursor, buf, -1);